Você está na página 1de 49

Revit Materials

Living in a Material World

Elise Moss
Adjunct Faculty
Laney College

For

Rendering
For Scheduling
To control hatch patterns
To control appearance of objects

How are Materials used in Revit?

Revit divides materials into TWO locations


Materials in the Project
Autodesk Asset Library
You can also create one or more custom libraries
for materials you want to use in more than one
project
You can only edit materials in the project or in
the custom library Autodesk Materials are
read-only

Revit manages Materials

Materials have FIVE asset definitions Identity, Graphics,


Appearance, Physical and Thermal
Materials do not have to be fully defined to be used- YOU
DONT HAVE TO DEFINE ALL FIVE ASSETS
Each asset contributes to the definition of a single material
APPEARANCE
IDENTITY

MATERIAL

THERMAL

GRAPHICS

PHYSICAL

Assets are
the
ingredients
that make
up the
Material

Materials have FIVE ASSET definition


tabs

You

can define Appearance, Physical, and Thermal Assets


independently without assigning/associating it to a material
You can assign the same assets to different materials
An asset can exist without being assigned to a material BUT
a material must have at least THREE assets (Identity,
Graphics, Appearance)
Assets can be deleted from a material in a project or in a
user library, but you can not remove or delete assets from
materials in locked material libraries, such as the Autodesk
Materials library, the AEC Materials library, or any locked
user library.
You can delete assets from a user library BUT be careful
because that asset might be used somewhere!

Assets act separately from


materials

You can only


duplicate, replace or
delete an asset if it is
in the project or in a
user library

You can duplicate an asset and redefine it

This material only has three


assets assigned Identity,
Graphics and Appearance.
You can add additional
asset definitions by clicking
the + button.
This Appearance definition
is being used by eight
materials.
A zero next to
the hand means
that only the
active/selected
material uses
the appearance

Reading the Material Editor

Clicking on the + shows a drop-down of


the remaining assets you can add to a
material
By default, any material has THREE assets
defined:
Identity
Graphics
Appearance

Adding an Asset Definition

The value in the


Description field can be
used in Material tags.
Using comments and
keywords can be helpful
for searches
Product Information is
useful for material take-off
scheduling
The most useful for me is
filling out the keynote
information

The Identity Tab

Material Tags use the values from


the Identity tab Description field

Just start typing in the Class


text field to add a custom
class definition.

The custom class will appear in the dropdown list.


Keep in mind that any changes you make
are only valid to the active project unless
you copy the material to a custom library

To Add a Class

It is helpful for
students and users to
become familiar with
the way keynotes are
assigned

Once the keynote is


located, it is auto-filled in
the dialog box.
The keynote value is
automatically copied from
the keynote database.

Keynotes

The user has to enter in


the desired Mark/Callout.

Graphics control how the material looks


non-rendered, such as:
The color that displays in a shaded view.
The color and pattern that display on the
surface of an element.
The color and fill pattern that display when
the element is cut (section view).

The Graphics Tab

Shading
Determines the color and
appearance of a material
when view mode is
SHADED.
If you have Use Render
Appearance Unchecked
then the material will
show a color of the
material when the display
is set to Shaded

The Graphics Tab

If Use Render Appearance


is checked then the
material uses the Render
Appearance Color when
the display is set to
Shaded

SHADED

REALISTIC

UNCHECKED

CHECKED

Comparing Checked to Unchecked

Surface Pattern will be displayed in all the following Display


settings:
Wireframe/Hidden/Shaded/Realistic/Consistent Colors
Cut Patterns appear in section views

Graphics tab Surface/Cut Pattern

The Coarse Scale Fill Pattern


is used in floor plans to
designate different wall
types, flooring, slabs, or
materials these should
correspond to any legends
used.
It is defined in the Type
Properties for the object
not in the Materials.

Display setting must be


set to coarse to see
hatch/fill pattern
The Coarse Scale
Fill pattern is used
to designate
materials in
legends

Another Place for Fill Pattern

Appearance controls how


material is displayed in a
rendered view, Realistic view, or
Ray Trace view.

The Appearance Tab

Different Material Types can have


different Appearance Parameters

The assigned class controls what parameters


can be assigned to the material if you create
a custom class, it will use Generic parameters

This information may be


used for structural and
thermal analysis of the
model
You can only modify physical
properties of materials in the
project or in a user library

Physical Tab

The Thermal tab is only


available in Revit
This information is used for
thermal analysis and
energy consumption

Thermal Tab

You can only add or remove


categories from custom
libraries

Material Libraries organize


materials by Category/Class

Material structural classes are organized into the following types:


Basic
Generic
Metal
Concrete
Wood
Liquid
Gas
Plastic

This family parameter controls the hidden view display of structural elements.
If the Structural Material Class of an element is set to Concrete or Precast,
then it will display as hidden. If it is set to Steel or Wood, it will be visible
when another element is in front of it. If it is set to Unassigned, the element
will not display if hidden by another element.

Material Structural Classes

When assigning a material


Material
already
in
Project?
Copy
Material to
Project

YES

YES

Assign the Material

NO

Material
in Asset
Browser?

NO

Create a new
material from a
similar material or
use GENERIC

Creating a new material


Material will
be used in
more than
one
project?

NO

CREATE NEW
MATERIAL IN
PROJECT

YES

ADD MATERIAL TO
CUSTOM LIBRARY

Will

Material Tags be used?


If yes, then add desired description for
material tag
Will keynotes be used?
If yes, then assign keynote
Will material be used for cost estimating?
Add cost and manufacturer information
Add comments and keywords to help with
material searches

Identity Tab Check list when


adding a new Material

What color do you want to see in shaded views?


What hatch pattern do you want to use to identify the
element/object type?

Graphics tab Checklist

Do you want to render the material using

Color

Image

Metal

Appearance Tab

For

paints
For ceramic surfaces
For plastics

When do you use Color only?

By adding finish bumps,


a relief pattern and tint,
you can add interest to
any color
Dont be afraid to
experiment the more you
play, the more you learn

Just Because it is a Color doesnt


mean Boring

To

convey a sense of 3D/depth


For plants, wallpaper, decals, murals,
wood, tile, etc.
Revit supports image files of the following
types: BMP, JPG, JPEG, and PNG.

When do you use an Image?

Use Maps to enhance Images

Reflectivity

controls what appears in reflective


surfaces like metals
Transparency controls the transparency of a
surface like glass or water
Cutout adds a see-through appearance apply to
chain link, screens, catwalks, or fences
Self-illumination makes the object appear to glow
use on LED screens, billboards, or televisions
Bump- gives the appearance of bumpiness or
noise use on cobblestones, lawns, fabric,
marble, or stone

The Different Types of Maps

Right click on
the image
and select
Edit Image,
then browse
for the
desired
image file

To select/assign an image to a
material

Added a Checkered Cutout to this


fabric

Locate

a material similar to the one you


want, if you can (otherwise, use Generic)
Duplicate the material
Rename
Modify the Identity, Graphics, and
Appearance Tabs
Apply to the object
Preview using Realistic or Raytrace
Adjust the definition as needed

Steps to create a new material

Locate a similar material.


Right click and select Duplicate

Rename

Fill out the Identity Data

Assign Colors and Hatch Patterns

Click on the link and


browse for a new
image to be used

Edit Image and then select a new


image

Edit the Information and preview


the image

Select a new Bump image or adjust


the other map images as needed

See how the new material looks in


the model

Project
Materials

Material
Libraries

Asset
Manager

Be Familiar with the different


panels in the Material Browser

Toggles the display of libraries

Controls what you


see in the dialog

Opens/Closes
the Material
Editor/Asset
Browser

You can create your own custom


library of materials to be shared
across projects or use someone
elses custom library

Material Libraries

Elise

Moss
smoss@peralta.edu

Questions?

Você também pode gostar