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GAME THEORY
USES
1. economics
2. political science
3. psychology
4. logic
5. biology
ELEMENTS
b.
c.
d.
STRATEGIC FORM
CONVENTIONS
STRATEGIC FORM
SIMULTANEOUS GAMES
EQUILIBRIA
What this all means is that we only have one chance to get
it right, but that we can play smart by knowing what our
opponent will do and acting accordingly. An equilibrium is
reached when both players will rationally make a decision
that they have no reason to change: whatever else they do,
they will only be worse off. Our situation can only be
improved if our opponent chooses to do something else.
These equilibria are known as Nash equilibria after John
Nash, an economist from the early/mid 20th century. The
most famous example of this is the prisoners dilemma.
PRISONERS DILEMMA.
PRISONERS DILENMA
STRATEGIES
BUNKS INTERROGATION
TECHNIQUES
STRATEGIC-FORM
REPRESENTATION
STRATEGIC-FORM
REPRESENTATION
Players : N= {1,..n}
Strategies for player i Si
s=(s1,.,sn) S= S1 An
Payoff function of player i : ui : S R
u=(u1,.,un)
Players: N= {1,,10000000}
Strategy set for player i Ai ={Revolt, Not }
Utility function for player i
ui(a)=1 if #{j: aj=Revolt}2000000}
ui(a)=-1 if #{j: aj=Revolt}<2000000} and ai= Revolt
ui(a)=0 if #{j: aj=Revolt}<2000000} and ai= Not
DOMINANT STRATEGIES
Movie
a,b
0,0
Theater
0,0
c,d
X
Y
A
10,10
15,5
5,15
12,12
0,0
0,1
2,0
0,0
Two firms are involved in developing a new technology that will allow consumers to
taste food over the Internet. This has potential, for example, in restaurant promotion.
Given the risks and the relatively small expected size of this market, compatibility of
the technologies is very important. Firm DigiTaste is far advanced in developing its
RemoteTaste technology. WebOdor has been expanding into the Internet taste arena
with its incompatible product, BitterWeb. The two companies agree that if they both
adopt the same technology, they each may gross $200M from the developing industry.
If they adopt different technologies, consumers will make fun of both companies, and
purchase neither product, leading to a gross of $0. Retooling one's factory to make
the competing (nonproprietary) technology would cost WebOdor $100M and DigiTaste
$250M. By the wave of an economist's wand, their production decisions must be made
simultaneously. Set up the above scenario as a normal form (simultaneous) game.
WEB ODOR
What is the equilibrium outcome? Here is the game:
DIGITASTE
REMOVE
TASTE
BITTERWEB
REMOVE TASTE
200,100
0,0
BITTERWEB
-250,-100
-50,200
SYMMETRY
0,0
4,-1
1.-1
-1,4
5,3
3,2
-1,2
0,2
4,1
0,0
4,-1
1.-1
-1,4
5,3
3,2
-1,2
0,2
4,1
6,6
8,20
0,8
10,0
5,5
2,8
8,0
20,0
4,4
In this case, knowing your opponents strategy will not help you
decide on your own course of action, and there is a chance an
equilibrium may not be reached. The way to solve this dilemma is
through the use of mixed strategies, in which we look at the
probability of our opponent choosing one or the other strategy and
balance our pay off against it.
Lets suppose that the woman is likely to choose boxing with
probability q and shopping with probability (1-q). Likewise, the man
is likely to choose boxing with a probability of r and shopping with a
probability of (1-r). In that case, our outcomes are as follows:
Boxing-Boxing: qr
Shopping-boxing: (1-r) q
Boxing-shopping: r (1-q)
Definition
A mixed strategy of player i is a probability distribution i over is
pure strategy space Si. We denote by i the space of is mixed
strategies and the full space by = 1 ... n.
Note that the space of mixed strategies contains all pure strategies.
Example:
t
m
b
l
2,0
0,1
-1,0
r
-1,1
0,0
2,2
Definition
A strategy si i is called strictly dominated for player i if there
is a i i suchthat
ui(i, si) > ui(si, si) for all si Si
()
Definition
A strategy si i is called weakly dominated if there is a i i
such that () is strict for at least one si and holds with equality
for all others.
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Definition
A rational player never plays a strictly dominated strategy.
If a game is dominance solvable, then the result of IESDS is often
a good prediction of how people choose in reality (or experiments).
If payoffs can take on extreme values, however, then this is not
always true.
t
b
l
2,100
1,50
r
,99
2,49
1
1/
1/2
The usual example is again ice cream but this time on a beach.
16 / 119
1/
2/
A@1/
(0,n/) (1/,n/):
0
B@n/
1
1/2
18 / 119
Definitions
Lets be more formal and define for gsf G = {N, S, u}
Then
1. {0, 1} are eliminated if KiG, Ri, i {A,
B}:e.g., if KBG, RB, then B will not play {0, 1}
2. {1/,1 1/} are eliminated if KiKjG, KjRi, i = j
{A,B}:
e.g., if KAKBG, KARB, then A knows that B will not play
{1/,1 1/}
}Ri.
h. {h1 ,1 h1} are eliminated if KiKj ... }G,|j
| {z
{z
h
h1
19 / 119
Assumptions on IESDS
Definition
X is called common knowledge among i {A,B} if KiKjKi ...
}X,
|
{z
i = j, n = 1,2,3,... for as many rounds as required.
20 / 119