"The worst thing that anyone can do is place a blank piece of paper in front of someone and say "write" or "draw" "the most difficult aspect of doing any piece of creative work is finding an idea that has any genuine potential for an original film," says concept artist and storyboard artist, Paul Dreissen.
"The worst thing that anyone can do is place a blank piece of paper in front of someone and say "write" or "draw" "the most difficult aspect of doing any piece of creative work is finding an idea that has any genuine potential for an original film," says concept artist and storyboard artist, Paul Dreissen.
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"The worst thing that anyone can do is place a blank piece of paper in front of someone and say "write" or "draw" "the most difficult aspect of doing any piece of creative work is finding an idea that has any genuine potential for an original film," says concept artist and storyboard artist, Paul Dreissen.
Direitos autorais:
Attribution Non-Commercial (BY-NC)
Formatos disponíveis
Baixe no formato PPT, PDF, TXT ou leia online no Scribd
storyboard artist “Often it is the most difficult aspects of doing any piece of creative work is finding an idea that has any genuine potential for an original film, and the worst thing that anyone can do is place a blank piece of paper in front of someone and say “write” or “draw”.” Techniques for generating initial ideas Using personal experiences and memory • intrinsically related to drawing on background • Requires to go through a structural approach where you remain objective throughout • Treat experiences and events as possibilities for a narrative and other form of expression • Examples? Sense memories • Everyone has an “emotional memory” that is build on out 5 senses (seeing, hearing, touching, smelling and tasting) • remembering when we saw something beautiful or tragic, heard a piece of music, smelt an odour. Touched something or someone, tasted something delicious • All may be a catalyst to a story idea • Using the senses is fundamental to any creative process The formative years • Many artists, not only involved in animation, are influenced by their creative work in their youth • Long term likes and dislikes are often the first things that inspired the formation of a story line. Many develop a “voice” of their own after this initial stage • Can be a conscious or un conscious process Using iconic images • contemporary culture is a visual one, We are surround by visual stimulus in images, sign and pictorial information (as well as our physical environment) • Sometimes signs or images take on “iconic “ value and pass into popular culture (really just becoming know to a mass population) • Can be used as a foundation for future interpretation or development (often see “iconic” characters being combined in animation that ignores the era that the originated from). Scenario • A house sitting on a railway track • Imagine everything to do with a railway – even make a list, even move to a different era, basically anything that comes to mind • Stories and gags start to emerge from that scenario Evolving a storyline • Tend to contain three essential elements: • Set-up or scenario • Conflict • Resolution Set-up • Introduce your audience to the setting, characters and circumstances of your story • Your audience needs to be introduced to the world in which about to take them into • All the parameters of your storyline are set at this stage • Think about the open scenes of Toy Story • Andy’s bedroom, toys come to life, birthday presents for Andy, new toy arrives........pretty much that’s all for the rest of the film Crawl as a method of set-up • Set-up (or sometimes referred to as Exposition) - defined as the facts needed to begin the story • Facts include – main characters, time period, plot situation and location • If the audience is never given these facts they can never become involved in the story – mainly because they are distracted trying to fill in the missing exposition • The fundamentals of exposition were first described and used by Aristotle in ancient Greek theatre • Many movies use the “crawl” as a technique to “set-up” the story to the audience • Star Wars being a obvious example, but is not a new technique, think of the opening scenes in Casablanca • The crawl can also be a narrative over the opening sequence – such as The Shawshaw Redemption Conflict • Point where things start to go wrong for the characters • Characters may behave out of keeping with what we believed them to be, our hero character (Woody) may suddenly be threatened by unexpected, or out of control events around him/her (the arrival of Buzz Lightyear) Resolution • Usually the end of the movie (but not always) – the conflict comes to a climax and is resolved one way or another • Happy/sad ending or just one that leaves the audience wondering • It does not need to resolve the storyline from the first 2 stages but it does need to leave the audience feeling satisfied • This is obviously not required in a series, where you deliberately leave the audience hanging and wanting more Concept • Fantasy versus reality – everyone can fantasise and imagine the world on their own terms and conditions. • Often these are in stark contrast to the world in which they live, therefore this juxtaposition can be very fruitful for the artist, as acute observation of the patterns of the real world set against free imagination; unconcerned with rules, regulations and convention, can produce interesting points of comparison Using oppositions and comparisons • The obvious point of comparison and opposition between people, other creatures, the environment etc. can produce a “dramatic conflict” that can generate ideas • Creating a particular tension or problem that must be resolved in some way is a fundamental aspect to many narratives • Often this emerges from the dramatic conflict of opposition or difference example • Think of conflicts or opposites in nature – hills/valleys, sea/land, underwater/air, fire/water, peace/love.... • Take – land, sea and air – once you establish things that happen in these environments – rain, storm, up, down, hunger, love • Stories should follow...... Using and revising traditional story premises • Most cultures are brought up on hearing stories (not only as children), reading stories and creating stories about our own lives and experiences • We are highly attuned to the capacity for narrative, everyday we express our inner life, things that happen and others as “stories”, all built on an instinctive structure of a beginning, middle and end • We do retain many popular narratives and their structure from our culture • They can be very effective stimuli for developing the stories further Example • “Oh what a knight” –has a comic feel to the title. It is a typical damsel in distress – hero comes to the rescue • We all know the outcome, the knight will overcome adversity and rescue the damsel • But then what? How will the end be funny? • Tomek Baginski