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Violence Video Games and

Social Violence
Duong Ngo Anh Duy - 40578

Outline
Video Games Definition
Background
First Person Shooter (FPS)
Controversies
Regulations
Conclusion

Definition
Electronic game
Visual feedback
Emotional feedback
Physical feedback

Video raster device.

Image source:
http://www.consoleenterprise.co.uk/assets/images/consoles.png
http://usgaming.msi.com/GamingSlideshowImageV2.ashx?
id=319
http://www.nynyonline.co.uk/why-youve-gotta-love-video-

Background
Age

Gender

18 - 35; 32%
36 and older; 39%

Female; 48% Male; 52%

under 18; 29%

GAME-PLAYING POPULATION

36

17

Adapted from: http://www.washingtonpost.com/news/morning-mix/wp/2014/08/22/adult-women-gamers-

90%

75%

90%
40% + 50%

First Person Shooter


(FPS)
Type of 3rd
shooter game
(Adams 2009).
Combat design
element
(Garmons 2005).
Involve firearms
(Garmons 2005).

Image source: http://2e130c55e0c2763c8a20c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.com/907d14be622bd6222ed8


e0bf65f0041ddb87a42b.jpg

Controversies
Behavior impact
(FPS games) Increase hostility and
aggression (Barlett et al 2007).
Difficulty experience associates aggression
(Anderson et al 2001).
Consequence of desensitization and
disinhibition (U.S. G.O.P).
Repetitive games nature promote
aggressive (Guerra et al 1995).

Controversies (cont.)
Conflict findings
Cannot provoke non-violent person to act
violently (Walker 2012).
Intra-family violence factor (Ferguson et al
2012).
No significant different between non-violent
and violent games exposed (Tear et al
2013).

Regulations
ESRB (Entertainment Software Rating
Board)

Image source: http://www.esrb.org/ratings/ratings_guide.jsp

PEGI (Pan European Game Information)

Image source: http://www.pegi.info/en/index/id/33/

Violent Video Games and Social


Violent
Duong Ngo Anh Duy - 40578

Thank you.

https://s-media-cache-ak0.pinimg.com/236x/78/16/ce/7816ce403e4ad31668534a1b004ca89a.jpg

References
Anderson, C. and Bushman, B., 2001. Effects of violent video games on aggressive behavior, aggressive
cognition, aggressive affect, physiological arousal, and literature. Psychological Science [online], 12 (5), 353359.
Anderson, C., Carnagey, N., Flanagan, M., Benjamin, J., Eubanks, J. and Valentine, J., 2004. Violent video games:
Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social
Psychology [online], 36, 199-249.
Adams, E., 2009. Fundamentals of Game Design. Calif: New Riders.
Barlett, C., Harris, R. and Baldassaro, R., 2007. Longer you play, the more hostile you feel: examination of first
person shooter video games and aggression during video game play. Aggressive Behavior [online], 33, 486-497.
Benedetti, W., 2008. MSNBC: Video games an easy scapegoat [online]. Engadget. Available from:
http://www.engadget.com/2008/02/19/msnbc-video-games-an-easy-scapegoat/ [Accessed 11 June 2015].
Cumberbatch, G., 2004. Video violence: villain or victim?. London: Video Standars Council.
Ferguson, C. and Kilburn, J., 2009. The public health risks of media violence: a meta-analytic review. Journal of
Pediatrics [online], 154 (5), 759-763.
Ferguson, C. and Garza, A., 2011. Call of (civic) duty: Action games and civic behavior in a large sample of
youth. Computers In Human Behavior [online], 27, 770-775.
Ferguson, C., San Miguel, C., Garza, A. and Jerabeck, J., 2012. A longitudinal test of video game violence
influences on dating and aggression: a 3-year longitudinal study of adolescents. Journal of Psychiatric Research
[online], 46, 141-146.

References
Fleming, N., 2013. Why video games may be good for you [online]. BBC. Available from:
http://www.bbc.com/future/story/20130826-can-video-games-be-good-for-you [Accessed 11 June 2015].
Garmon, J., 2005. Geek Trivia: First shots fired [online]. TechRepublic. Available from:
http://www.techrepublic.com/article/geek-trivia-first-shots-fired/ [Accessed 11 June 2015].
Guerra, N., Huesmann, L. and Hanish, L., 1995. The role of normative beliefs in childrens social behavior In:
Eisenberg, N., ed. Social development. CA: Sage Publications, 140-158.
Irvine, M., 2008. Survey: 97 Percent Of Children Play Video Games [online]. Huffington Post. Available from:
http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html [Accessed 11 June 2015].
Radoff, J., 2009. Six wonderful things about games [online]. Archive Is. Available from: http://archive.is/1f4QZ
[Accessed 11 June 2015].
Sherry, J. L., 2002. The effects of violent video games on aggression: a meta-analysis. Human Communication
Research [online], 27 (3), 409-31.
Sternheimer, K., 2003. Its not the media: the truth about pop cultures influence on children. Colorado:
Westview Press.
Tear, M. and Nielsen, M., 2013. Failure to Demonstrate that playing violent video games diminishes prosocial
behavior. PloS ONE [online], 8 (7), 1-7.
The Impact of Interactive Violence On Children: Hearing Before The Committee On Commerce, Science, and
Transportation, United States Senate, One Hundred Sixth Congress, second session. Washington: U.S. G.P.O.
Walker, J., 2012. First-Person Shooters Are Oddly Good For The Brain [online]. Rock, Paper, Shotgun. Available
from: http://www.rockpapershotgun.com/2012/11/21/first-person-shooters-are-oddly-good-for-the-brain/
[Accessed 11 June 2015].

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