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5 STEP CROSSING

ROUTES
Will Compton- Offensive
Coordinator
Conroe Oak Ridge
wcompton@conroeisd.net

Types of Crossing Routes

Y- Cross- This is a concept based pass. We


primarily have the Cross come from the
right side. We can tag a post on it from
either side. This works very well as a play
action pass.
Shallow- This is a concept based pass that
we are looking to throw the shallow or
the dig. All receivers can be tagged to run
the shallow. The dig always happens
opposite.

Types of Crossing Routes

Mesh- This is a concept based pass.


We primarily use this concept on the
positive side of the field. In the past
we have also tagged this play with a
RB Wheel route. It is a great play to
use VS. Man coverage. This concept
takes the most time to work and
execute.

Why use Crossing Routes in


your Scheme?

In the original Air Raid, they used crossing


routes to make up for a lack of speed. They
felt that if their 4.8 rec could make a 4.6
defender slow down his reaction time then
they would be on an even playing field.
If you have speed this allows you to get your
athletes moving across the field quickly with
a high percentage pass in the open zones.
Great man beaters.

PLAY ACTION in CROSSING


ROUTES

We can turn almost any pass inside our


scheme into a play action pass.
This allows you to stay inside your
concept not changing your QB reads. It
also adds the element of misdirection.
If we want to fake our RB we tag the play
concept with a FIRE or FLAME
If we want to fake the jet sweep we tag
the WR and the word FLY

4-2 RB DUAL READ


BS
C

(MIK
E)LB
DE

LB
1

SS

DE
Y

A
Q

LT- MAN
LG- MAN TO MIKE
RT- MAN
RG-MAN
C- MAN TO MIKE
B- DUAL SAM TO EDGE, SKY
QB- Will LB

4-1 BOX
BS
C

SS
LB

W
DE

S
3

DE
Y

A
Q

LT-MAN
LG-MAN
RT- MAN
RG- MAN
C- MAN
B- SAM LB
QB- WILL LB

3-2 BOX
BS
C

LB

LB
DE

SS
LB
N

Y
Q

LT-MAN
LG-MAN
RT- MAN
RG- MAN
C- MAN
B- SAM LB
QB- WILL LB

DE

LB

HOTS & PEEKS

We use a philosophy of Hots & Peeks.


Inside WR and the Right and Left
Tackle identify the Hot.
Once the Hot is identified. The QB can
check the WR to a Hot Route ( Stick,
Fast, Out).
If QB does not change route the WR
PEEKS at QB on 1st 5 yards of the
Route.

2012 OAK RIDGE


FOOTBALL

95 = CROSS

95 = Y-CROSS

CONCEPT:

Go, Cross, Option,


Curl, Swing

Read starts on left if you dont move Y

The Y-Cross or USOM

USOM = Under the Sam Over the


Mike.
We teach that if there is 1 Safety you
go under the Sam over the Mike,
cross the field at 12-15 yards.
Versus a 2 Safety look. We teach
Under Sam over Mike split 2 vertical.
It turns the Cross route into a pipe
route.

1 5

1 5

1 0

1 0

2 0

2 0

BLUE 95

S
5

Z
A

Q
B

1 5

1 0

S
5

1 5

1 0

2 0

2 0

DOUBLES 95

Z
Q
B

TRIPS RT. 95
2 0

1 5

1 5

2 0

1 0

1 0

M
S

4
Y

3
*** Can also run TRIPS Lt 95

Q
B

Trips Rt. A Fly 85 Z POST


2 0
1 5

1 5

1 0

1 0

2 0

A
Q
B

A will have Fly


Motion

2012 OAK RIDGE Football

90 = SHALLOW

SHALLOWS = 90

CONCEPT:

Hot , Shallow, Dig,


Shoot
Pre-snap Post and Go if 0 cover or grass Shallow rules (eyes away from where shallow
starts- if shallow starts on right side , eyes
start left ,etc.)

Teaching Point for the


Shallow

Shallow- We want our Shallow to be 4-6


yards away from the tackle. We feel that
no matter his speed he should be able to
get across the formation from this
alignment.
Dig- We run our dig at 10 yards. We want
our dig to go through the outside
shoulder of the OSLB. This makes the
OSLB open his hips away from the
shallow.

2 0

PRE

1 5

1 5

2 0

Doubles 90 Y-SHALLOW

1 0
5

1 0

2
X

Y
A
Q
B

DART 90 Y SHALLOW
2 0

2 0

1 5

1 5

PRE

1 0

HOT
A

1 0

2
Y

Z
Q
B

2 0
1 5

1 5

PRE
2

HOT

1 0

1 0

PRE

2 0

EMPTY Rt. 90 Y SHALLOW

1
Y

B
Q

Doubles 90 A-SHALLOW
2 0

2 0

1 5

PRE

1 0

1 0

1 5

PRE

1
Y

Q
B

PRE

1 0

1 0

1 5

PRE

1 5

2 0

2 0

TRIPS LT. 90 Z SHALLOW

hot

A
X

Y
Q
B

2 0

2 0

TRIPS RT. 90 X SHALLOW

1 5

1 5

PRE
PRE

1 0

1 0

2
S

M
1

hot
X

Y
Q
B

A
Z

2012 OAK RIDGE FOOTBALL

92-82 MESH

MESH

CONCEPT:

High

Playside
mesh, Playside back
(Swing or Shoot), Backside
mesh, Backside back
(Corner or Post),

(Swing or Shoot)

Read starts on side of most receivers (Y and Z or


X and Z) which also side of high route.

Teaching Points for Mesh

Must get reps on this play almost every day.


The WR on the right sets the Mesh at
around 6 yards.
Must teach your WR to dip and rip through
traffic.
VS a Man defense continue running through
the mesh and gradually gain ground.
VS. Zone defense Settle & Noose after
Mesh.

2 0

1 5
1 0

1 0

1 5

2 0

BLUE 92

5
Y

Z
A

Q
B

DOUBLES 92

1 0

1 0

1 5

1 5

2 0

2 0

5
X

Y
A

Z
Q
B

1 0

1 0

1 5

1 5

2 0

2 0

BLUE SQUEEZE 92 Z PST B


WHEEL

5
Y

Q
B

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