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CIS 170 Course Career Path B

egins /cis170dotcom
FOR MORE CLASSES VISIT
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CIS 170 Entire Course (Devry)


CIS170C All iLabs 1,2,3,4,5,6,7 Devry University

CIS 170 iLab 2 of 7 Decisions


(Devry)
Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overvie
w - Scenario/Summary
You will code, build, and execute two programs requirin
g decisions. The first program will determine the smalle
r of two numbers input on the screen. The second progr
am will calculate the shipping charge based on the purc
hase amount input on the screen.
Learning outcomes:

CIS 170C iLab 1 of 7 Getting


Started (Devry)
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab
Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this
three-part lab is to walk you through the following tutor
ial to become familiar with the actions of compiling and
executing a C++ program.
In general, this lab will instruct you on:
how to create a project; how to enter and save a progra
m; how to compile and run a program; how to, given

CIS 170C iLab 3 of 7 Looping


(Devry
Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview
Scenario/Summary
You will code, build, and execute a program that will use
looping to determine the score for a diver based on indi
vidual judges scores.
Learning outcomes:
Become familiar with the different types of looping stru
ctures. Be able to debug a program of syntax and logic
errors. Be able to use the debug step-into feature to ste
p through the logic of the program and to see how the v
ariables change values.Deliverables

CIS 170C iLab 4 of 7 Functio


ns (Devry)
Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overvie
w Scenario/Summary
You will code, build, and execute a program that simulat
es the dialing of a phone using functions.
Learning outcomes:
Distinguish between pass by value and by reference. Cal
l functions using &. Write functions using value and refe
rence. Be able to define and use global named constant
s. Be able to debug a program with syntax and logic err
ors. Be able to use the debug step-into feature to step t
hrough the logic of the program and to see how the vari
ables change values.Deliverables

CIS 170C iLab 5 of 7 Arrays a


nd Strings (Devry)
Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab
Overview - Scenario/Summary
You will code, build, and execute two programs requirin
g arrays and strings.
First program (Video Game Player Program): Determine
the average score for a group of players and then deter
mine who scored below average.
Second program (Pig Latin): Convert words in a phrase t
o pig latin.
Learning outcomes:
Be able to explain the need for arrays in a program.

CIS 170C iLab 7 of 7 Sequent


ial Files (Devry)
Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Ov
erview - Scenario/Summary
You will code, build, and execute a program that require
s sequential files to create an address database.
Learning Outcomes
Continue using a menu system with console application
s Be able to write a console application Demonstrate en
tering, appending, storing, and retrieving records Be abl
e to write lines of output to a text file in order to create
a reportDeliverables
Section
Deliverable

CIS 170C Lab 6 of 7 Menu-Dr


iven Application (Devry)
Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Applicati
on Lab Overview - Scenario/Summary
You will utilize classes in the design of this program.
You will code, build, and execute an Automated Teller M
achine (ATM) Menu-Driven Console Application.
Learning outcomes:
To be able to explain the need for menus in a program T
o be able to determine ways to implement menus in a
Windows console application To be able to understand t
he classes

CIS 170 Course Career Path B


egins /cis170dotcom
FOR MORE CLASSES VISIT
www.cis170.com

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