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About Physics
What is Physics?
Physics
Science
Science
Experiments
Theory
A hypothesis predicts other facts that can be checked is the theory right?
Air
Earth
Water
Fire
Aristotelian Physics
The Renaissance
Galileo Galilei (1564 -1642) was one of the
first to use the scientific method of observation
and experimentation. He laid the groundwork
for modern science.
Classical Mechanics
Mechanics : the study of motion
Galileo (1564 -1642) laid the
groundwork for Mechanics
Newton (1642-1727) completed
its development (~almost~)
Newtons Laws work fine for
Planetary motion
Steam Engines
Radio
Cars
Television
Quantum
Mechanics
Microwaves
Transistors
Computers
Lasers
The Next
Great Theory
Teleportation
Faster than
light travel
(cant exist
today)
Mechanics
Where is it located?
12
Units
13
Fundamental Units
Length [L]
Foot
Meter - Accepted Unit
Furlong
Time [T]
Mass [M]
Derived Units
[L]2
[L]3
Combination of Units
Velocity = Length / Time
[L/T]
Acceleration = Length / (Time Time)
[L/T2]
Jerk = Length / (Time Time Time)
[L/T3]
Force = Mass Length / (Time Time)
[M L/T2]
15
Units
British Units:
Inches, feet, miles, pounds, slugs...
16
Unit Conversion
1
1
1
1
inch = 2.54
m = 3.28
mile = 5280
mile = 1.61
cm
ft
ft
km
mi
mi
ft
1 m
1 hr
m
1
1 5280
0.447
hr
hr
mi 3.28 ft 3600 s
s
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Orders of Magnitude
Length
Time
Mass
electron
universe
~ 10-30 kg
~ 1028 kg
18
Physical Scale
4000 mi
Flying Time
6 hrs
= 660 mph
19
Dimensional Analysis
Fundamental Quantities
Length - [L]
Time
- [T]
Mass
- [M]
Derived Quantities
Velocity - [L]/[T]
Density
- [M]/[L]3
Energy
- [M][L]2/[T]2
20
Physical Quantities
v(0)
[L]/[T] = [L]/[T]
a t
+ [L]/[T]2 [T]
t2
21
Period of a Pendulum
Period is a time [T] -
a ) lg
b) mlg
c)
l
g
Length [L] - l
d)
ml
g
e)
l
m
Mass [M] -
Gravity [L/T2] -
l
g
22
Solving Problems
23
24
A. Everyday language:
1) Make a sketch.
2) What do you want to find out?
3) What are the physics ideas?
B. Physics description:
1) Make a physics diagram.
2) Define your variables.
3) Write down general equations.
C. Combine equations:
1) Select an equation with the target variable.
2) Which of the variables are not known?
3) Substitute in a different equation.
4) Continue for all of the unknown variables .
5) Solve for the target variable.
6) Check units.
D. Calculate solution:
1) Plug in numerical values.
E. Evaluate the answer:
1) Is it properly stated?
2) Is it reasonable?
3) Answered the question asked?
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Visualize the events described in the problem by making a sketch. The sketch
should indicate the different objects involved and any changes in the situation
(e.g. changes in force applied, collisions, etc.) First, identify the different objects
that are relevant to finding your desired category. Next, identify whether there is
more than one stage (part) to the behavior of the object during the time from the
beginning to the end that is relevant for what you are trying to find out. Things
that would indicate more than one part would include key information about the
behavior of the object at a point between start and end of movement, collisions,
changes in the force applied or acceleration of an object.
Write down a simple statement of what you want to find out. This should be a
specific physical quantity that you could calculate to answer the original question.
In this step you use your qualitative understanding of the problem to prepare
for the quantitative solution.
Using the physics ideas assembled in A-3 and the diagram you made in B-1,
write down general equations which specify how these physical quantities
are related according to the principles of physics or mathematics.
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In this step you translate the physics description into a set of equations which
represent the problem mathematically by using the equations assembled in step 2.
Select an equation from the list in B3 that contains the variable you are solving for
(as specified in B2).
Identify which of the variables in the selected equation are not known.
For each of the unknown variables, select another equation from the list in B3 and
solve it for the unknown variable. Then substitute the new equation in for the
unknown quantity in the original equation.
Continue steps 2 & 3 until all of the unknown variables (except the variable you
are solving for) have been replaced or eliminated.
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In this step you actually execute the solution you have planned.
Plug in numerical values (with units) into your solution from C-5.
29
Consider each step as a translation of the previous step into a slightly different
language.
You begin with the full complexity of real objects interacting in the real world and
through a series of steps arrive at a simple and precise mathematical
expression. The five-step strategy represents an effective way to organize your
thinking to produce a solution based on your best understanding of physics. The
quality of the solution depends on the knowledge that you use in obtaining the
solution.
Your use of the strategy also makes it easier to look back through your solution
to check for incorrect knowledge and assumptions. That makes it an important
tool for learning physics.
If you learn to use the strategy effectively, you will find it a valuable tool to
use for solving new and complex problems.
30
Vectors
31
A scalar is a physical
quantity that has only
magnitude (size) and
can be represented by a
number and a unit.
A vector is a physical
quantity that has both
magnitude (size) and
direction.
Examples of vectors?
Velocity
Force
Examples of scalars?
Time
Mass
Temperature
Density
Electric charge
32
Vectors are
34
Magnitude of a Vector
( Magnitude of A) A A
35
Vector Addition
36
Vector Addition
CAUTION
Example: C < A + B.
37
Vector Addition
R A B C D C
R A B C A E
38
Vector Subtraction
Subtract vectors:
A B A ( B)
39
Vector Components
There
40
Vector Components
r r r
If R A B
Then R A B and R A B
x
x
x
y
y
y
r
r
Where A A cos and A A cos
x
A
y
A
r
r
Bx B cos B and By B sin B
41
Vector Components
r
R Rx2 Ry2
tan 1
Ry
r
R
Ry
Rx
Rx
42
Vector Components
CAUTION
43
Vector Components
R A B
Rx Ax Bx
A B A ( B)
R y Ay B y
44
Vector Components
45
VECTOR ADDITION
46
Vector Components
There are two methods of vector addition
Graphical represent vectors as scaled-directed
line segments; attach tail to head
Analytical resolve vectors into x and y
components; add components
Components
Component
vectors
A Ax Ay
Ax Ax
Ay Ay
47
Vector Components
y
90 < < 180
cos (-) sin (+)
= 90
= 180
180 < < 270
cos (-) sin (-)
= 270
0 < < 90
cos (+) sin (+)
x = 0
270 < < 360
cos (+) sin (-)
48
Vector Components
Ay
A
sin
Ax
cos
A
Ax A cos
Ay A sin
49
Vector Components
CAUTION
50
Vector Components
Magnitude: Pythagorean
2
2
theorem
x
y
A A A
tan
Ay
Ax
arctan
Ay
Ax
53
Ax A cos A
Ay A sin A
Bx B cos B
B y B sin B
54
EXECUTE
Bx B cos B
B y B sin B
Rx Ax Bx C x ...
R y Ay B y C y ...
Magnitude
Direction
R Rx R y
arctan
Ry
EVALUATE
Check your results comparing them with the rough estimates!
Rx
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Vector Components
A=90.0-32.0=58.0
B=180.0+36.0=216.0
C=270.0
Ax=A cos A
Ay=A sin A
Distance
Angle
X-comp
Y-comp
A=72.4m
58.0
38.37m
61.40m
B=57.3m
216.0
-46.36m
-33.68m
C=17.8m
270.0
0.00m
-17.80m
-7.99m
9.92m
56
Unit Vectors
57
Unit Vectors
Ax Ax i
Ay Ay j
A Ax i Ay j
58
Unit Vectors
B Bx i B y j
A Ax i Ay j
R A B ( Ax i Ay j ) ( Bx i B y j )
( Ax Bx )i ( Ay B y ) j Rx i R y j
B Bx i B y j Bz k
A Ax i Ay j Az k
R ( Ax Bx )i ( Ay B y ) j ( Az Bz )k
Rx i R y j Rz k
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