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INTERNET FOR TEACHING AND

LEARNING
Presenters: Amierah Izzati Aisyah
Sarveena Murugiah

EDUP 3053 : Technology for teaching and learning


Integrating Internet-based Technology into Teaching/Learning

The role of technology is to:


expand those factors that determine learning
outcomes and

manage the teaching and learning process

(Burge and Roberts 1993; Ehrmann 1997, 1998; Whitesel 1998).


Integrating Internet-based Technology into Teaching/Learning

Reasons for using technology in education:


provides opportunities for more learner-centered
instruction;
permits instruction to be contextualized;
allows students to explore, make mistakes, and
learn from their errors;
leads to more active and interactive modes of
instruction; and
results naturally in greater collaboration,
cooperation, and small group work

(Gillespie 1998; Kearsley and Shneiderman 1998; Petraglia 1998).


Concept and types of
online learning
Online Teaching and
Learning
Newest and most popular form of
distance education today. Within the
past decade it has had a major impact
on postsecondary education and the
trend is only increasing.
t ak e s p lace
d u c a ti o n that as e-
i ng is e err e d t o
arn ref
Online le ernet. It is often w e ve r, online
over the
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t he r t e r ms. Ho l e a r ning
g o c e
a rn in g amon ty p e o f distan a t t akes
le n e t h
rn ing i s just o
r a n y l earning tional
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place ac classroo

What is e-learning?
Online teaching is the process of
tutoring in an online, virtual
environment or networked
environment in which teachers and
learners are separated by time and
space.

What is online teaching?


Types of online learning
1. Synchronous, means at the same time, involves interaction of participants
with an instructor via the Web in real time. Participants interact with each other
and instructors through instant messaging, chat, audio and video conferencing
etc and whats more all the sessions can be recorded and played back. Its
benefits are:
2. Asynchronous, which means not at the same time, allows the participants to complete the WBT
(Web-based training) at their own pace, without live interaction with the instructor. It has interaction
amongst participants through message boards, bulletin boards and discussion forums. These
include computer based training,(CBTs) modules on CD-Roms, Web based training accessed
through intranet (WBTs) or through well written articles and other write ups. Its advantages are:-
Hybrid courses
Online learning
tools and
applications
Online learning tools
What it is: Clever streamlines the process of logging into
educational apps by letting students log into all of their tools with a
single set of credentials (instead of dozens).

Why its good: Clever saves time in the classroom. The company
claims that the average teacher spends 15 minutes logging in
students for every 50 minutes in the computer lab.
What it is: Edmodo is a controlled social media platform for teachers,
students, and parents. It allows teachers to assign and grade homework on
their mobile devices, students to connect with educators and classmates, and
parents to stay up-to-date on what their kids are doing at school.

Why it's good: Teachers can use it to make the grading process easier, to
assess student performance, or to complement their lesson plans. Students
can engage with learning material in a variety of ways, and they can also
participate in online discussions with their classmates or other learners
around the world. By making class work easily available and offering access
to resources, learners, and educators around the world, Edmodo provides a
comprehensive setting for the online education experience and ensures that
students remain safe and focused.
What it is: Kahoot! is a user-friendly tool for designing in-class questionnaires and
quizzes. A user designs a quiz, survey, or questionnaire to test the knowledge of his
or her audience. Audience members can answer questions using a variety of devices.
The quizzes and questionnaires, referred to as "Kahoots," are designed to promote a
game-like atmosphere in the learning environment.

Why it's good: Kahoot! is special because it is easy to use, compatible with a variety
of devices, and intended to promote a fun learning environment. Kahoot! allows
teachers to get a better picture of where their students stand while students are
engaged in a fun learning experience.
What it is: Schoology is a learning management system to facilitate
the creation of class rosters, curricula, and calendars. It also keeps
track of interactions among students and student assessment
results, among other things.
Why it's good: Features include Web hosting; calendar
management and the aggregation of personal, course, school, and
district calendars; workload planning; personal messaging; and
large-scale (system-wide) and small-scale (user) management.
What it is: Desmos is an incredibly fast online calculator that can
graph any imaginable function. It also allows users to add sliders, do
regressions, and plot whole data tables, among other things.
Why its good: Desmos can be used on any computer or tablet,
completely free of charge, and does not even require a download. It
seamlessly creates beautiful visual representations and animations,
and it allows users to save and share graphs they've created.
Desmos makes complex math whether theoretical or applied
fun, interactive, and accessible.
What it is: Google Knowledge Graph is an enhanced way of using
the standard search bar. In essence, Google Knowledge Graph
consists of those short, accurate answers you see when you ask a
question in Google search. Rather than dig through websites to find
the distance to the moon in miles (for instance), Google Knowledge
Graph quickly answers your query and suggests resources for
further investigation.
Why its good: Google Knowledge Graph provides many
resources for educators, including live and online tutorials, lesson
plans, and interactive class materials.
What it is: instaGrok is a search engine that generates a web of
related videos, images, articles, and terms based on a students
query. Students can also use instaGrok to evaluate sources and to
quiz themselves on specific topics.
Why it's good: instaGrok turns searching for content into an
interactive experience. Students can understand the links between
subjects and explore the breadth as well as depth of research
topics.
What it is: A series of videos that emphasizes self-paced,
interactive learning with a large number of online lessons across a
variety of subjects.

Why its good: Khan Academy is one of the first sites to have free,
high-quality videos that are actually personal. They dont sound like
a textbook. Khan Academy is a tool that emphasizes that education
doesnt have to happen at an institution its something that
anyone can undertake for self-improvement.
What it is: Duolingo is a language-learning app and website that
features comprehensive guides for nine of the most commonly taught
languages in the U.S., including Spanish, French, and German.
Why it's good: Most free language-learning apps can feel like a
random stack of unrelated flashcards. Duolingo actually features an
intuitive, step-by-step learning progression that leads speakers
through the basics of the language while gently challenging them and
explaining key grammatical concepts. For that, and its excellent
design, its also been named one of the best apps by Apple, Android,
and TechCrunch.
1. BEST PRACTICES
Gives an educator access to various teaching materials such as

worksheets, lesson plans, rubrics, curriculum standards and

strands, as well as teaching strategies.

Technology: Integrated Technology

Teacher Tid Bytes

http://teachertidbytes.com/
The Teachers Guide

http://www.theteachersguide.com/
2. BLOGGER
1. An educators dream for expressing ones opinion, thoughts,

and receiving fresh ideas to improve various classroom

agendas. A fun way and easy format to quietly talk.

2. Technology: Electronic Portfolio

Kidzworld

http://www.kidzworld.com/

Teacher Lingo

http://teacherlingo.com/

SchoolRack

http://www.schoolrack.com/
3. SOCIAL NETWORKING
1. An efficient way to dialog across the globe minus the cost of a telephone
bill.

2. Technology: Web Interface

Twitter
http://twitter.com/

MySpace
http://www.myspace.com/

Facebook
www.facebook.com
4. EDUCATIONAL GAMES
1. The ability to focus on educational materials with the
benefits of a gaming matter to keep students engaged.

2. Technology: Online Learning

PBS Kids

http://pbskids.org/games/

Fun Brain

http://www.funbrain.com/aboutus.htm
l
5. KEYPALS
1. A fun and exciting format to talk and keep in contact with

parents, faculty, and students.

2. Technology: Email

Google
https://www.google.com/accounts/Login

Yahoo
https://login.yahoo.com/config/login_verify2?&.src=ym
6. RESEARCH
1. The internet provides excellent resources for students
to discover and explore various research topics.

2. Technology: Informational resources

KidsClick
http://www.kidsclick.org/

ALA/ALSC
http://www.ala.org/gwstemplate.cfm?section=greatwebsi
tes&template=/
cfapps/gws/displaysection.cfm&sec=13
THE 6 BEST INTERNET USES IN
TEACHING AND LEARNING
1. BEST PRACTICES
2. BLOGGING
3. SOCIAL NETWORKING
4. EDUCATIONAL GAMES
5. EMAIL
6. RESEARCH
Lets Ignite
Lets Build
LETS EXPLORE
REFERENCES
http://www.ala.org/gwstemplate.cfm?
section=greatwebsites&template=/cfapps/gws/displaysection.cfm&sec=13
www.facebook.com
http://www.funbrain.com/aboutus.html
https://www.google.com/accounts/Login
http://www.kidsclick.org/
http://www.kidzworld.com/
Http://www.myspace.com/
http://office.microsoft.com/en-us/images/
http://pbskids.org/games
http://www.schoolrack.com
http://teacherlingo.com
http://teachertidbytes.com
http://theteachersguide.com
http://twitter.com
https://login.yahoo.com

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