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Quadcopter
What is QUADCOPTER??
Basically a Quadcopter is a
quadrotor helicopter that is lifted
and propelled by four rotors.
Unlike helicopters they use
symmetrically pitched blades.
Control of vehicle motion is
achieved by altering the pitch
and/or rotation rate of one or more
rotor discs, thereby changing its
torque load and thrust/lift
characteristics.
The motors 1 and 4 rotate in CW
direction while 3 and 2 rotate CCW thus
creating a downward thrust which lifts the
quad.
By varying the speed of the 4 rotors
various movements are possible.
There are three important terms namely
the YAW , ROLL and PITCH which we must
have a clear concept of before
understanding the quads movement.
Here Yaw = Rudder , Roll = Aileron and
Pitch = Elevator.
INTRODUCTION:
The HobbyKing KK2.1 Multi-Rotor controller
manages the flight of (mostly) multi-rotor Aircraft
(Tricopters, Quadcopters, Hexcopters etc).
Prop: APC7x4.
Thrust: 480g.
Power: 130W.
For 300~500g airplane.
3) 30A ESC
This brushless ESC includes
programmable motor
braking, soft start for helis
and planes, timing, throttle
input range and low-voltage
cutoff.
The three-phased brushless
motor are controlled by the
Electronic Speed Controller
(ESC). The ESC has three
pairs of wires: current
supply(2 thick) / motor wires
Features:
Up to 30-amp continuous current with proper airflow, 35-amp
peak.
Case: Plastic.
Dimension:90mm*55mm*35mm.
Weight: 180g.
6 Channel Transmitter + Receiver
Amicrocontroller(sometimes abbreviatedC,uC
orMCU) is a small computer on a singleintegrated
circuit containing a processor core, memory, and
programmableinput/output peripherals.
An accelerometer measuresproper
acceleration, which is the acceleration it
experiences relative to freefall and is the
acceleration felt by people and objects.
void loop()
{
motor1Power = throttle;
motor2Power = throttle;
motor3Power = throttle;
motor4Power = throttle;
}
W TO INSTALL FMS SIMULATOR
P 1:
all USB cable drivers (PL-2303 Driver Installer.exe)
P 2:
wnload and Install PPJoy
P 3:
PJoy Add New Joystick, in top combobox select "Virtual Joyst
d click "Add".
P 4:
xt, click "Mapping", "Next", set 6 Axes, 2 Buttons and 0 POV's
STEP 5:
Change Axis3 to Throttle and Axis4 to Rudder, click Next, check
the mapping for axes is in range from "Analog0" to "Analog5", click
Next, check the button mapping is setted to "Digital 0" and
"Digital 1".
Click Next then Finish.
STEP 6:
Click Done and close Joystick setup.
STEP 7:
Connect you USB cable to PC and radio
STEP 8:
Run original T6config program for this radio
STEP 9:
Click "Open" and load included "T6_calibration.cfg" file to radio
and Close T6config application
STEP 10:
Run T6sim.exe
STEP 11:
Select comport used by your USB cable, and if Port status show
"Closed",
click "Open COM". The com status should say "NO DATA
STEP 12:
Turn on your radio. Com status should change to "Connected".
Check for Channels Preview sliders response.
STEP 13:
Select your Virtual Joystick from dropdown list (usually Joystick1).
Close T6sim (this drop it to taskbar).
STEP 14:
Go to Windows control panel, and doubleclick on "Gamepads"
icon.
Calibrate Virtual joystick (Properties->Settings->Calibrate).
STEP 15:
If you want restore your original radio settings:
Right click on T6sim icon and select "Close COM"
STEP 1
Mount the FC on the
frame with the LCD
facing front and the
buttons facing back. You
can use the supplied
anti-static foam
container as a form of
protective case for the
Flight Controller on the
craft.
STEP 2
Connect the receiver
outputs to the
corresponding left-hand side
of the controller board. The
pins are defined as:
STEP 5
Turn on the power and press the Menu button,
then using the Up and Down buttons highlight
Receiver Test sub-menu and press Enter.
Now move each channel on your transmitter and
check that the displayed direction corresponds
with the stick movements on the Flight Controller,
if any are reversed, then go to your Transmitter
and reverse that channel. Check that the AUX
channel is showing "ON" when you activate the
AUX Switch on your transmitter, if not, reverse the
AUX channel on your transmitter.
STEP-6
STEP-7
STEP-9
P and I Settings
1) Make sure the KK2 reads the transmitter stick neutrals. Go to the "Receiver
Test" menu and use the trims to get the values to zero.
2)Go to the "PI Editor" menu and set P to 50 and I to zero for both the Roll
and Pitch Axis. It is only necessary to edit the roll axis, pitch axis will be
automatically changed to the same values as the roll axis. Leave the P-limit
and I-limit alone, it is not necessary to change them.
3)Hover the aircraft and compare the response and adjust accordingly if
required.
If you are a new flier and the craft is not yet flying around, just leave the I-
gain at zero or the default value. Also the Yaw PI-gains can be left at default,
but remember to zero them if you use the string (the craft suspended from
Recommended / Default PI editor settings for first flight:
Roll/Pitch Axis:
P gain = 50
P limit = 100
I gain = 25
I limit = 20
Yaw Axis:
P gain = 50
P limit = 20
I gain = 25
I limit = 10
Default gains are set to 50/50/50 (roll/pitch/yaw) P-term,
and 25, 25, 50 I-term.
Accessing the Self-Levelling Mode
1 You can access the self-levelling mode either from the
settings of STICK or AUX channel.
Status Screen: