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1
Associate
C. Candace Chou,
ProfessorPh.D.
in
Learning
Technology
Research interests:
pedagogy of
emerging
technologies,
mobile learning,
learner interaction
ccchou@
stthomas.edu
2
Sarah J. Noonan, Ed.D.
Associate Professor in
Leadership, Administration
and Policy
Research interests:
leadership, peer reviews of
teaching, professional
development and
supervision, and engaging
pedagogy (K-12 and higher
education).
Author of several
articles/books on leadership
and teaching, including How
Real Teachers Learn to
Engage All Learners (2013).
sjnoonan@stthomas.edu
3
University
of St.
Thomas
Quick Facts:
Comprehensive
Liberal Arts
University
Founded in 1885
11,000 students
(graduates &
undergraduates)
Student-faculty
ratio: 15:1
4
College of Education, Leadership, &
Counseling
Accredited, reputable
programs
Personal attention &
practical skills
1,500+ students
Doctorates in Leadership,
Organization
Development
http://www.stthomas.edu/
celc
5
Workshop Goals
Become familiar with current research on mobile
learning
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Activity 1
Share your experiences in
utilizing tablets for learning or
faculty development
Discuss with a partner
Share the name of at least one
useful app and then briefly describe
how/why you use it for learning:
http://Todaysmeet.com/educause13
7
Some Assumptions
Technology changes the way teachers and students learn. Tablets
and applications provide a portable platform for learning and allow
greater access to learning resources and activities in F2F, blended,
and online classes.
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The 4Cs: Critical Thinking, Communication,
Collaboration, & Creativity
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Based on more than 25 mobile
learning projects and research
results, Schulers (2009)
summarized five benefits of mobile
learning. Rate the degree to which
these uses of mobile learning occur
in your organization.
Respond at http://pollev.com/ipads
10
What other uses of
mobile learning exist in
your workplace?
Respond at http://pollev.com/ipads
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Why Tablets
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Why Tablets
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15
Why Tablets
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The 4Cs and 21st Century Learning
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Padlet Wall
http://www.symbaloo.com/mix/4cs
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TodaysMeet
http://Todaysmeet.com/educau
se13 20
CoggleIt
https://coggle.it
/
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MindMup
http://www.mindmup.com/
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Edmodo
http://wikibrains.com/
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Educreations
25
VoiceThread
http://voicethread.com/share/4882363/
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Skitch
27
Pic Collage
28
Haiku Deck
29
Recap
30
Designing A 21st Century Sandwich
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SEVEN DESIGN STEPS
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3. Locate multimedia content
4. Add content tiles to
Symbaloo webmix
http://www.symbaloo.com/mix/4c4natives
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5. Design active learning activities,
using the 4Cs and technology to
upgrade (Jacobs, 2010) the
curriculum.
American Indian Museum:
http://nmai.si.edu/home/
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EDUCAUSE Design Task
Explore the Native American history webmix and add at
least one new learning resource to the webmix, using
Wikibrains to locate interesting content. Add a new
resource tile to the Symbaloo mix. Next, design a small
group learning activity to explore the content, featuring the
4Cs and technology. Describe your idea in a few sentences
(follow pattern on pages 5-6 in the handout), emphasizing
active student learning. Share you idea in the designated
space in Edmodo.
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concepts/themes.
2. Match concepts with a global
Seven Design Steps: A
issue.
3. LocateQuick
multimedia content.
Review
4. Add content tiles to Symbaloo
webmix.
5. Design active learning activities,
using the
4Cs and technology.
6. Reflect on learning and generate
ideas for social action.
7. Evaluate content learning and the
4Cs.
40
References
Brookfield, S. (2011). Teaching for critical thinking: Tools and technique to help
students question their assumptions. San Francisco: Jossey-Bass.
Creative Problem Solving (n.d.). Creative problem solving. Retrieved from http://
creativeproblemsolving.com
Gertner, R. T. (2011). The effects of multimedia technology on learning. MS, Abilene
Christian University. Retrieved from http://www.acu.edu/technology
/mobilelearning/documents/research/effects-of-technology-on-learning.pdf
Jacobs, H. (2010). Upgrading the curriculum. In H. Jacobs (Ed.), Curriculum 21:
Essential education for a changing world (pp. 1829). Alexandria, VA: Association for
Supervision and Curriculum Development.
Johnson, D., & Johnson, F. (2013). Joining together: Group theory and group skills (11th
ed.).Boston, MA: Allyn &
Bacon.
McConnell, B., & McConnell, S. (2011, June 26-29). Mobile devices in a project- based
physics classroom:
Developing NETS-S in students. Paper presented at the International Society for
Technology in Education (ISTE) conference, Pennsylvania, PA.
Noonan, S. J. (2013). How real teachers learn to engage all learners. Latham, MD:
Rowman & Littlefield Press.
Shuler, C. (2009). Pockets of potential: Using mobile technologies to promote
children's learning. NY, New York:
The Joan Ganz Cooney Center at Sesame Workshop.
Shepherd, I. J., & Reeves, B. (2011). iPad or iFad The reality of a paperless classroom.
Retrieved
from
http://www.acu.edu/technology/mobilelearning/documents/research/ipad-or-ifad.pdf
United Nations (n.d.). Global issues. Retrieved from http://www.un.org/en/globalissues/
Resources
Educause workshop resources: http://goo.gl/ZnOjS2
Symbaloo links to apps & websites:
http://www.symbaloo.com/mix/4cs
Symbaloo link on Native Americans:
http://www.symbaloo.com/mix/4c4natives
Edmodo: http://edmo.do/j/yx9z6d
Blooms Digital Taxonomy,
http://edorigami.wikispaces.com/file/view/Bloom%27s+quick
sheets.pdf
Pedagogy Wheel,
http://edudemic.com/2013/05/new-padagogy-wheel-helps-you
-integrate-technology-using-samr-model
/
Apps in Education, http://appsineducation.blogspot.com/
APPitic, http://appitic.com/
TeachingApps, http://www.teachingappz.co.uk/
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