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Lecture 4
Lecturer: Ms Pauline Ong
1
Product Development
Concept development
Product Stages
1. Idea generation
2. Concept development
3. Feasibility screening
4. Concept testing
5. Product development
6. Product testing prototype
7. Market testing actual product
8. Go-no-go decision launching the new product
Proactive Idea Generation
1. Customer analysis how often do they buy, why are they not
buying from you
2. Competitor analysis -
3. Active search from the net (the trend, the new technology)
4. Category analysis will customer buy?
5. Brainstorming
Reactive Idea Sources
1. Customers
2. Employees
3. Suppliers
4. Distribution channels
5. Operations people
6. Internal and External R&D
7. Design
8. Entrepreneurs
Common Formal Tests
Concept testing
Surveys
Focus groups
Demonstrations
Product testing
Product tests
Discrimination and preference testing
Market tests
Decisions for a Market Test
Action standards
Where to test markets
What to do
How long
Cost
Information gathering
Obstacles to Idea Generation
Group think
Targeting error
Poor customer knowledge
Complexity
Lack of empathy
Too many cooks
Source: Jerry W. Thomas, In Tough Times, Hyper-Creatives Provide an Advantage, Visions, 33(3), October 2009, 24-
26.
Barriers to Firm Creativity
Cross-functional diversity
Social cohesion
Be tolerant of mistakes
Techniques include:
Competitive teams
Idea bank of unused ideas for possible reuse
Encourage interaction even in how offices are laid out
Required Inputs to the Creation Process
Form (the physical thing created, or, for a service, the set of
steps by which the service will be created)
Rule: You need at least two of the three inputs to have a feasible
new product concept, and all three to have a new product.
Getting Ideas for Really New Products
Customer Level
1. Do customers like it?
2. Is it unique?
3. Will they buy it?
4. How soon/fast will they buy it?
Evaluation Criteria for New Products (cont.)
Firm Level
1. Does it add to our customer base through
Acquisition?
Expansion?
Loyalty/retention?
Enhanced brand equity?
2. Does it detract from our customer base through
Cannibalization?
Customer defections?
Lowered brand equity?
3. Do we have the capabilities to
Develop it?
Produce it?
Distribute and sell it?
Buy or partner to do a-c?
Evaluation Criteria for New Products (cont.)
Firm Level
4. Will it be profitable
On a stand-alone basis?
Long-run impact on produce line?
5. Are there other benefits associated with it
Learning/capacity enhancement?
PR?
6. Are there other costs associated with it
Legal liability?
PR?
7. Can we control the market in the long run?
The Designer Decaf Example
Concepts
Miscellaneous Categories
Consultants
Advertising agencies
Marketing research firms
Retired product specialists
Industrial designers
Other manufacturers
Universities
Research laboratories
Governments
Printed sources
International
Internet
Crowdsourcing as a Creative Source
Crowdsourcing: open idea solicitation from customers.
Dells Idea Storm: encouraged customers to submit ideas for new products
and improvements to existing products online. Over 10,000 ideas were
obtained from sources around the world.
Apple used crowdsourcing in generating ideas for the iPad. Apple
monitored reviews and blogs and also obtained Voice of the Customer data
to understand the needs of potential users.
Fiat solicited design ideas via their website when relaunching the 500
subcompact, and claims 500,000 combinations in their car configurator.
Threadless invites contributors for T-shirt designs, encourages users to vote
for favorite designs, and produces and sells the favorites.
Drawbacks of User Crowdsourcing
2. Evaluate the new coke using the following criteria for customers and
within the company:
Relative advantage
Compatibility -
Risk
Complexity
Observability/communicability high and customer can taste the
difference
Trialability high as the new coke is not expensive
4. What did you learn from this case study? How would you do it differently
Launch a test market
Seek more public opinion
Expert were more concern about the drop in market share
Changing the product changing the brand and core competency