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Shawn Allison
2017-2018
2
• Faith Goal
• Essential Question
Contents • Why did I Choose…?
of my •
•
What’s the Plan?
What’s the Timeline?
Professional • Evidence of
Implementation
Learning • Impact on Student
Plan Learning
• Final Thoughts
• References
“Connect with Something Bigger”
My Faith Goals
2017-2018
I will attend mass on a weekly basis and get our marriage blessed
in the Catholic Church.
Essential Question
Note: After researching gamification I have decided that the process is not
worth the product although it would be really fun and engaging. I feel that
it’s just another way to do what I already do – develop engaging hands on/
authentic activities that foster/promote strong learning ties to the content.
May: How can I use hands on/authentic tasks to foster accelerated learning
in a shorter amount of time? (Prior to the end of the year/P.A.T.) While
covering important curriculum that has been covered by other teachers
(while I was out) but needs to be reinforced.
Why did I Choose (Gamification/Hands on Authentic Tasks) ?
Why does your particular topic move student learning forward?
What do we know about the topic you have chosen?
Sept: Students(most people) tend to enjoy games and using their hands – which encourages greater
learning.
May: Learning while using their hands in a meaningful way will promote a stronger tie to the
material.
How does your Essential Question align with your Program of Studies?
Sept: I will construct units that are based off of the Science 7 curriculum. Possibly one Science 8
unit.
May: The hands on assignments and Labs with have a direct tie to the most important concepts in
each unit of studies.
How does your choice align with the particular set of students that you teach?
Sept: A majority of the boys in my classroom are developing their ability to stay attentive. They all
are gamers and I believe they will be more focused.
May: My grade 8’s and 9’s are have been doing authentic tasks and building projects with me for
several years. All of them have shown a greater retention of the information from year to year.
What’s the Plan?
Sept: I will read/study the gamification book from Scott Hebert. I will visit Mr.
Barber’s classroom and have discussions with him about the design of his and my
classroom. I will build my first units in Science 7 and 8. I will incorporate: Online
Socrative testing and current projects to see if student learning is . I will compare
student results during and at the end of each unit – through data in Powerschool and
Socrative tests from last year.
May: I will use the following hands on activities: Sci 7: Plant project/dissection,
Electrocity Online Game, Sci 8: Pulley LAB and class Rube Goldberg, Sci 9: Pond
LAB, Azimuth LAB, Chemistry build, Electricity circuit build – with Power and Energy.
I will use socrative testing and P.A.T. data to compare. I have also used the P.A.T. data
from the last few years to focus what needs to be improved or reinforced this year.
What’s the Timeline?
Students have already been engaged in the Science 9 doing a rocket lab and
chemistry in a lip lock bag lab, building atoms with their hands.
Sci 8: developing a large rube Goldberg with their class
Sci 7: Playing Electrocity – online game about Electricity and Environment For
example:
Impact on Student Learning
EXAMPLES: