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Oliver Knabb
Noughts and Crosses
First Video Game ever created 1952
Featured digital graphic display (1st to do so)
Developed by Alexander S. Douglas, which was
used as an illustration for a thesis he was working on(Original game display)
Displayed through a Cathode-Ray Tube Amusement Device
Christian Parker
Lyndsay Scheidt
How it’s made
Creating a game can be as complex as making a
Hollywood Blockbuster.
It involves months of planning, preparation, script writing,
casting, and character development.
Cutting-edge technology and massive computing power
go into making games.
Production
Based on forms of entertainment like popular movies
Artists work together on the storyboards to depict each
scene of the game
They instruct the computer to move the character
the motions of a human actor are captured using a special suit
of sensors to represent the control points
The Game World
The majority of 3-D objects created for computer games
are made up of polygons.
Most video game consoles and computers contain a
special chip and dedicated memory that store the special
images.
Most games are written with custom code based on the
code programming language.
Post Production Phase
This phase includes extensive testing, review, marketing
and finally, distribution.
The job of the testers is to play the game repeatedly to
find all the mistakes, or "bugs.“
When a problem is discovered, a detailed report is sent
back to the developers and the error is corrected.
Distribution
Mike K.
Distribution, Financing, and Pricing
You can get games from: in app purchases, the consoles
your playing on, Amazon, GameStop, and other gaming
websites and stores.
More examples?
Other elements of the distribution process?
Delivery
Storage
Displays
Marketing-Information Management
Morgan Stump
Information Management
Mike K.
Financing and Pricing
The gaming industry is an $18 billion industry
Many people believe that video games are very overpriced, and
most people would agree that a new game’s price should be at
the most, $40.
$40 is probably a little low because the company needs to pay
its employees and any marketing they did for the game/games.
Making a game is a very expensive process, so $60 is a
reasonable price for a new game.
Many gamers have no problem paying well over $100 for a
limited edition of a game, some people think that’s crazy, and
for others it’s a way of collecting something, kind of like
collecting baseball cards or comic books.
Promotion & Selling
Hunter
Call of Duty & Jeep
In 2010 Jeep Motor Company struck a
deal with Call of Duty and had them put
their jeep as a transport vehicle for the
US special forces in the game
The Jeep Wrangler is jet black with Call
of Duty Black Ops graphics on the side of
them
They started the two door edition at
$30,000 and for the four door it started
at $33,000
The promotion that they also used were
commercials
In the commercials the US Special Forces
were in combat and then the jeep drove
up and the narrator started in
More Promotion Examples
Product placement
Ex. NASCAR game and flying billboards
Advergames
Ex. Hershey solitaire
Apps
Beware of spying apps
Social Media
Used to promote games
Fan pages
Facebook games
Negative Sides of the Industry
Ryan Lessig
Negatives of the Video Game Industry
• More aggressive
• More confrontational
• Fights with peers
Emily Larson
Gamers
72% of American households play video or computer
games
The average game player age is 37
29% of gamers were over age 50
58% male gamers and 42% female gamers
55% of gamers play games on their phones
45% of parents play video games with their child weekly
$25.1 billion spent on video games
1 CALL OF DUTY: BLACK OPS
2 MADDEN NFL 11
3 HALO: REACH
4 NEW SUPER MARIO BROS
5 RED DEAD REDEMPTION
6 WII FIT PLUS
7 JUST DANCE 2
8 CALL OF DUTY: MODERN WARFARE 2
9 ASSASSIN'S CREED: BROTHERHOOD 360
10 NBA 2K11
11 BATTLEFIELD: BAD COMPANY 2
12 SUPER MARIO GALAXY 2
13 POKEMON SOULSILVER VERSION
14 MARIO KART W/WHEEL
15 JUST DANCE
16 NEW SUPER MARIO BROS
17 DONKEY KONG COUNTRY RETURNS
18 WII SPORTS RESORT
19 FALLOUT: NEW VEGAS
20 FINAL FANTASY XIII
Gamer Psychographics
Morgan Wilson
Rating Origins
Controversy about offensive content (ex. Mortal Combat,
Night Trap)
Government threat forced several systems to be started
Sega - Videogame Rating Council (VRC) – General
Audiences, MA-13, MA-17 (Failed)
3DO – E, 12, 17, AO (Failed)
RSAC – categories rather than age (successful)
ESRB – age and categories (most successful)
Where
North America
Europe
Australia
New Zealand
South Korea
Brazil
Japan
Iran
Categories
Violence
Language
Nudity
Sex