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Product and
Service Design
McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
Product and Service Design
4-2
Product or Service Design Activities
1. Translate customer wants and needs
into product and service requirements
2. Refine existing products and services
3. Develop new products and services
4. Formulate quality goals
5. Formulate cost targets
6. Construct and test prototypes
7. Document specifications
4-3
Reasons for Product or Service
Design
Economic
Social and demographic
Political, liability, or legal
Competitive
Cost or availability
Technological
4-4
Objectives of Product and
Service Design
Main focus
Customer satisfaction
Understand what the customer wants
Secondary focus
Function of product/service
Cost/profit
Quality
Appearance
Ease of production/assembly
Ease of maintenance/service
4-5
Designing For Operations
Taking into account the capabilities of
the organization in designing goods
and services.
Failure to take this into account can:
Reduce productivity
Reduce quality
Increase costs
4-6
Legal, Ethical, and Environmental
Issues
Legal
FDA, OSHA, IRS
Product liability
Uniform commercial code
Ethical
Releasing products with defects
Environmental
EPA
4-7
Regulations & Legal Considerations
Product Liability - A manufacturer is liable
for any injuries or damages caused by a
faulty product.
Uniform Commercial Code - Products carry
an implication of merchantability and fitness.
4-8
Designers Adhere to Guidelines
Produce designs that are consistant with
the goals of the company
Give customers the value they expect
Make health and safety a primary
concern
Consider potential harm to the
environment
4-9
Other Issues in Product and
Service Design
Product/service life cycles
How much standardization
Mass customization
Product/service reliability
Robust design
Degree of newness
Cultural differences
4-10
Life Cycles of Products or Services
Figure 4.1
Saturation
Maturity
Deman
Decline
Growth
d
Introduction
Time
4-11
Standardization
Standardization
Extent to which there is an absence of
variety in a product, service or process
Standardized products are immediately
available to customers
4-12
Advantages of Standardization
Fewer parts to deal with in inventory &
manufacturing
Design costs are generally lower
Reduced training costs and time
More routine purchasing, handling, and
inspection procedures
Quality is more consistent
4-13
Advantages of Standardization
(Cont’d)
4-14
Disadvantages of Standardization
4-15
Mass Customization
• Mass customization:
A strategy of producing standardized
goods or services, but incorporating some
degree degree of customization
Delayed differentiation
Modular design
4-16
Delayed Differentiation
• Delayed differentiation is a
postponement tactic
Producing but not quite completing a
product or service until customer
preferences or specifications are known
4-17
Modular Design
4-18
Product Design
4-19
Robust Design
4-20
Taguchi Approach Robust Design
Design a robust product
Insensitive to environmental factors either in
manufacturing or in use.
Central feature is Parameter Design.
Determines:
factors that are controllable and those not
controllable
their optimal levels relative to major product
advances
4-21
Cultural Differences
Multinational companies must take into
account cultural differences related to the
product design.
Notable failures:
McDonalds' in India
Coffee in UK
4-22
Global Product Design
Virtual teams
Uses combined efforts of a team of designers
working in different countries
Provides a range of comparative advantages
over traditional teams such as:
Engaging the best human resources around the world
Possibly operating on a 24-hr basis
Global customer needs assessment
Global design can increase marketability
4-23
Phases in Product Development
Process
1. Idea generation
2. Feasibility analysis
3. Product specifications
4. Process specifications
5. Prototype development
6. Design review
7. Market test
8. Product introduction
9. Follow-up evaluation
4-24
Idea Generation
Research based
4-25
Reverse Engineering
4-26
Research & Development (R&D)
Organized efforts to increase scientific
knowledge or product innovation & may
involve:
Basic Research advances knowledge about
a subject without near-term expectations of
commercial applications.
Applied Research achieves commercial
applications.
Development converts results of applied
research into commercial applications.
4-27
Manufacturability
4-28
Concurrent Engineering
Concurrent engineering
is the bringing together
of engineering design and
manufacturing personnel
early in the design phase.
4-29
Computer-Aided Design
4-30
Recycling
4-31
4S
Reliability
McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
Learning Objectives
Define reliability
Perform reliability computations
Explain the purpose of redundancy in a
system
4-33
Reliability
Reliability: The ability of a product, part,
or system to perform its intended
function under a prescribed set of
conditions
Failure: Situation in which a product,
part, or system does not perform as
intended
Normal operating conditions: The set
of conditions under which an item’s
reliability is specified
4-34
Reliability is a Probability
Probability that the product or system
will:
Function when activated
Function for a given length of time
Independent events
Events whose occurrence or
nonoccurrence do not influence each other
Redundancy
The use of backup components to increase
reliability
4-35
Rule 1
Lamp 1 Lamp 2
4-36
Rule 2
4-37
Rule 3
.70
Lamp 3 (backup for Lamp 2)
.80
Lamp 2 (backup for Lamp1)
1 – P(all fail)
.90 1-[(1-.90)*(1-.80)*(1-.70)] = .994
Lamp 1
4-38
Example S-1 Reliability
Determine the reliability of the system shown
.90 .92
4-39
Example S-1 Solution
The system can be reduced to a series of three
components
4-40
Failure Rate
Figure 4S.1
Failure Rate
4-41
Exponential Distribution
Figure 4S.2
Reliability = e -T/MTBF
1- e -T/MTBF
T Time
4-42
Normal Distribution
Figure 4S.3
Reliability
0 z
4-43
Availability
4-44
Improving Reliability
Component design
Production/assembly techniques
Testing
Redundancy/backups
Preventive maintenance procedures
User education
System design
4-45