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Live Experiences of Mobile

Legends Users in Tolosa


National High School
INTRODUCTION

Mobile Legends is one of the Multiplayer


Online Battle Arena(MOBA) games in which
you will need a compatible mobile phones to
run the game. It is one of the most popular
and in demand from teeanagers to adults.
The game is interesting because players find
it fun.
One of the school were most of the students
engaged into this game is in Tolosa National
High School(TNHS). Many male students in
TNHS plat this game. The students spend
more time to play this game, than giving time
on their studies. This game change the
behaviors of students on their performances
of their academic. The researcher is concerned to
the impacts of this Mobile Legends.
Game play an important role when it is about
fun and enjoyment. There are many mobile
games in app store that make promises to give
the complete fun but fail to do that. Here is a
game in the app store that will never let you down.
It is called as the Mobile Legends. This game
works better than the other online
games.(Harris,2018).
This game is very popular in Asian as many
as millions accounts are known to have
download this game on the Google Play Store.
This game is created by China developer in
moonton technology co.,Ltd.July 11, 2016.
Game world is an exciting world for children to
teenagers, no wonder and denied, adults also play this
game. The aim of this game is to reduce stress or
anxiety level of activities. In fact the opposite happened,
this game is not reducing the burden of the human but
added to the problem for human themselves.
The study will be conducted at Tolosa National
High School located at Brgy. Malbog Tolosa,
Leyte. The participants will be the Grade 11 male
students. This study will be conducted in the
Second semester of the academic year 2018-
2019.
This study is mainly concerned to the students
who were spending more time on playing
Mobile Legends.
The overall purpose of this study is intended
to explain the experiences of Mobile Legends
users and the effect to the behaviour of
students.
Statement of the Problem
This study aims to explain the experiences of Mobile
Legends users in Tolosa National High School and this
study sought to answer the following statements:

1.What are the experiences of Mobile Legends users?


2.How do Mobile Legends users manage their time?
3.How does it affect their studies? Behaviour?
Punctuality in school ? And financial status?
CONCEPTUAL FRAMEWORK

Mobile Legends Users The experience to their Impacts to studies and


studies behaviour
METHODOLOGY
The intention of this research, was to gather data
regarding the perspective of research participants
about their experiences in playing Mobile Legends.
The researcher have chosen the descriptive or
hermeneutical phenomenological research design
because the researcher will get information about
the participants personal experiences in playing
mobile legends and requires a description or
interpretation of the meanings of the terms
experienced by participants in a survey.
According to Hycner(1999,p.156)”the
phenomenon dictates the method(not vice
versa) including even the type of the
participants”.
The researcher have chosen purposive sampling
considered by Welman and Kruger(1999) as the
most important kind of non-probability sampling, to
identify the primary participants. The researcher
selected the sample based on the judgement and
the purpose of the research which is to get
information.
In order to ensure ethical research, the
researcher made use informed consent to use, to
gain information from the participants, covering the
aspect: The procedure use to protect confidentiality.
The informed consent agreement was
explained to subjects at the beginning of each
interview.
The researcher have purposively identified
10 students as participants of the study
because Boyd(2001) regards two to ten
participants or research subjects as sufficient
reach saturation and Creeswell (1998, pp. 65
and 113) recommends “long interviews with up
to 10 people” for a phenomenological study.
The central question was: What are your
experiences in playing Mobile Legends?. The
question were “directed to the participants
experiences , feelings and beliefs about how the
participants “think and feel in the most direct ways”.
The researcher focused on “what goes on within”
the participants and got the participants to describe
the lived experience in Tagalog or English for them
to freely express their thought.
The researcher surveyed the students with the
permission of the interviewee. Each interview was
assigned a code, more than one interview took
place on a specific date, the different interviews
were identifies by an alphabet character.
The researcher recorded each
interview on using a survey
questionnaire. The researcher will
labelled each interview with the
assigned possible after each survey
the researcher categorized all the
answers.
Theme #1: Time Control

Based on the data collected seven of the respondents


answered that their works or grades don’t suffer in playing
Mobile Legends. However, three of the respondents
answered that their works or grades suffer and their
behaviour in playing Mobile Legends.
The following are the responses of the participants:
Result Discussion
According to Respondent 1,“Yes,
by paying more attention in
playing Mobile Legends than
spending more time in The main reason of the student is
assignments, works and projects.” they do have time control between
Respondent 2 also verbalized that studies and playing Mobile
“Oo, dahil ditto mismo ako sa Legends. The responses showed
paaralan nakakapag Mobile dahil that most of the respondents didn’t
sa mahina ang signal doon sa suffer their grades or works in
aming barangay at dahil dito playing.
napapabayaan na ang mga
proyekto na dapat isubmit at
bumaba ang grades ko mula 2nd
Quarter hanggang 3rd Quarter”
On the other hand, Respondent 3
replied “No, because it wont affect
my grades because hindi naman
ako palagi naglalaro eh”.
Respondent 4 also said that
“Hindi. Respondent 5 agreed the
answer of Respondent 3 “of
course not, because I have the
time management” In contrary on
what respondent 5 said
Respondent 6 said “Oo. Dahil
nahahati ang oras ko sa pag-aaral
at ML”. Respondent 7 said that
“sometimes because when I play
Mobile Legends and the teacher
Will interrupt”. Respondent 8 said
“No, it doesn’t affect my grades
because I can handle my time in
playing ML”. Same opinion to
Respondent 8, Respondent 9 said
“ Hindi naman. Naglalaro lang ako
kapag may freetime”. And
Respondent 10 agreed that “No,
because I have time for studies
and playing”.

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