Escolar Documentos
Profissional Documentos
Cultura Documentos
CONSUMER BEHAVIOUR
DEFINITION
• THE INITIATOR
THE PERSON WHO PROPOSES A BRAND (OR PRODUCT)
FOR CONSIDERATION (SOMETHING IN RETURN)
• THE INFLUENCER
SOMEONE WHO RECOMMENDS A GIVEN BRAND
• THE DECIDER
THE PERSON WHO MAKES THE ULTIMATE PURCHASE
DECISION
THE PURCHASER
• THE ONE WHO PHYSICALLY BUYS IT
THE USER
• THE PERSON WHO USES THE PRODUCT.
THE CONSUMER'S PURCHASE
DECISION PROCESS
THE CONSUMER'S PURCHASE DECISION
PROCESS
PROBLEM RECOGNITION
THE FIRST STAGE OF THE PURCHASE DECISION PROCESS BEGINS WITH
PROBLEM RECOGNITION (NEED AROUSAL)
EXTENSIVE PROBLEM-SOLVING
MORE EXTENSIVE INFORMATION SEARCH AND EVALUATION OF
ALTERNATIVES. PURCHASES WITH HIGH SOCIAL VISIBILITY
E.G. FASHION, CARS, MOBILE PHONES.
LIMITED PROBLEM-SOLVING
KNOWN FOR FAMILIAR PURCHASES, REGULAR PURCHASES AND
REEATED PURCHASES
CONSUMERS BECOME AWARE OF A
PROBLEM IN A VARIETY OF WAYS
WHEN A CONSUMER RUNS OUT OF STOCK OF A CONSUMABLE ITEM
E.G. RAN OUT OF MILK OR BREAD.
WHEN A CONSUMER PURCHASES A PRODUCT ON A REGULAR BASIS E.G.
NEWSPAPER, JUICE, MAGAZINE.
WHEN A CONSUMER IS NOT SATISFIED WITH THE CURRENT PRODUCT
OR SERVICE.
NEW NEEDS OR WANTS
LIFESTYLE CHANGES MAY TRIGGER THE IDENTIFICATION OF NEW NEEDS
E.G. THE ARRIVAL OF A BABY MAY PROMPT A CAR-SEAT FOR BABY.
THE PURCHASE OF ONE PRODUCT MAY TRIGGER THE NEED FOR
ACCESSORIES AND RELATED RODUCTS - SPARE PARTS OR
COMPLEMENTARY GOODS AND SERVICES
MARKETER-INDUCED PROBLEM RECOGNITION - WHEN MARKETING
ACTIVITY PERSUADES CONSUMERS OF A PROBLEM (USUALLY A
PROBLEM THAT THE CONSUMER DID NOT REALISE THEY HAD).
WHEN CONSUMERS BECOME AWARE OF NEW, INNOVATIVE PRODUCTS
THAT OFFER A SUPERIOR MEANS OF FULFILLING A NEED.
INFORMATION SEARCH
DURING THE INFORMATION SEARCH AND
EVALUATION STAGES, THE CONSUMER WORKS
THROUGH PROCESSES DESIGNED TO ARRIVE AT A
NUMBER OF BRANDS THAT REPRESENT VIABLE
PURCHASE ALTERNATIVES.
Safety
the need for physical safety, shelter and security
Belonging
the need for love, friendship and also a desire for group acceptance
Esteem
The need for status, recognition and self-respect
Self-actualization
The desire for self-fulfillment (e.g. personal growth, artistic expression)
ROSSITER AND PERCY'S
PURCHASE EMOTIONS
Motivation Emotional Sequence
NEGATIVE
POSITIVE
CUSTOMER VALUE:
CUSTOMER VALUE IS DEFINED AS THE RATIO BETWEEN
THE CUSTOMERS’S PERCEIVED BENEFITS (ECONOMIC,
FUNCTIONAL AND PSYCHOLOGICAL) AND THE
RESOURCES (MONETARY, TIME, EFFORT,
PSYCHOLOGICAL) USED TO OBTAIN THOSE BENEFITS.
EXAMPLE: MCDONALD’S CORPORATION TO DELIVER
THE COMPANY’S FOUR CORE STANDARDS; QUALITY,
SERVICE, CLEANLINESS, AND VALUE.
(CONSUMER BUYING SHOE AND SOCKS FROM
DIFFERENT BRANDS)
CUSTOMER SATISFACTION:
CUSTOMER SATISFACTION IS THE INDIVIDUAL’S
PERCEPTION OF THE PERFORMANCE OF THE
PRODUCT OR SERVICE IN RELATION TO HIS OR
HER EXPECTATIONS.