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Project Management
PROJECT PLANNING & SCHEDULING
Planning
In this phase you identify the general
requirements of a project, break it down into
discrete activities, determine the sequence
and interdependence of these activities,
2
estimate the resource requirements and find
the critical path.
PROJECT PLANNING & SCHEDULING
Scheduling
This phase overlaps with the planning phase.
Time estimates are made for each activity and
overall project completion time is calculated.
Calculate early and latest, start and finish dates
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for each activity.
Basic of Project Management (Project Planning & Scheduling)
2. Mile-Stone Charts
Network Diagram
Elements of a Network
Event
• An event is either start or
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completion of an activity.
• Events are significant points in a
project which act as control points
of the project.
• An event is an instant of time and it
does not require time or resources.
Basic of Project Management (Project Planning & Scheduling)
17
Following can not be events :
1. Prepare budget
2. Assemble parts
Basic of Project Management (Project Planning & Scheduling)
1 3 4 5
2
Basic of Project Management (Project Planning & Scheduling)
SUCCESSOR EVENTS
The event or events that follow another
event are called successor events to that
event.
21 1 2 5
3
Basic of Project Management (Project Planning & Scheduling)
Predecessor events:
The event or events that occur before
another event are called predecessor
event to that event.
22
It should be noted there can be only one tail
event and one head event in a project.
Basic of Project Management (Project Planning & Scheduling)
Activity
•Activity is actual performance of a job.
It requires time and resources for its
completion.
23 •In A-O-A system (Activity On Arrow network
system), activity is represented by arrows
between events while in A-O-N (Activity On
Node system), activities are represented by
nodes. In A-O-N system, events have no
places.
Basic of Project Management (Project Planning & Scheduling)
B E
1 3 5
C F
4
Basic of Project Management (Project Planning & Scheduling)
Dummy
• A dummy is a type of operation which
neither requires time nor any resource,
but it denotes dependency among the
activities.
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• It is represented by dashed arrow.
Basic of Project Management (Project Planning & Scheduling)
A
C
Dummy activity
B
D
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Dummy
1
1 2
B
2
B
Basic of Project Management (Project Planning & Scheduling)
Logical purpose :
•To show relationship with other activities.
(uniqueness of activity)
Rules of a Network
1. There can be only one initial
and one final event.
30 2. An event can not occur unless
all preceding activities are
completed.
3. An event can not occur twice.
Basic of Project Management (Project Planning & Scheduling)
2 4
1 6
3 5
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4. Number of arrows should be equal to number
of activities.
5. Time should always flow from left to right.
6. Length of arrow does not show any
magnitude. Straight arrows should be taken
as far as possible.
Basic of Project Management (Project Planning & Scheduling)
Errors in Network
1. Looping error : Loops should not be
formed.
A B A B
33
C C
Wrong Right
34
3
T
Q
P S U 5
1 2 4
R
6
Basic of Project Management (Project Planning & Scheduling)
P S U 5
1 2 4
R
6
Basic of Project Management (Project Planning & Scheduling)
• .
39
O t tm te tP
0
Time
Fig. b-curve with skewness to the left
Basic of Project Management (Project Planning & Scheduling)
(TEi t ij ) max
=(when there are more than one
path)
Basic of Project Management (Project Planning & Scheduling)
Critical Path
The time wise longest path is the critical path.
In this path, any type of delay in any event will
cause delay in the project. These are shown by
double lines or dark lines in a network
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Basic of Project Management (Project Planning & Scheduling)
EST= TEi
EFT = EST + tij = TEi + tij
tij = Activity duration
tij
i j
48
Fig. EST and EFT
i i i j
T T
E L T T
E L
j
T T
E L
j
Basic of Project Management (Project Planning & Scheduling)
Float
• It is associated with activity times
• It is analogous to slack of events in PERT.
• It is the range within which start or finish
time of an activity may fluctuate without
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affecting the project completion time.
Basic of Project Management (Project Planning & Scheduling)
tij
h i j k
Preceding i i j j Succeeding
activity TE TL TE TL activity
i = Tail event
j = Head event
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Critical Path
In CPM analysis, the path along which total floats
are zero or minimum is called as critical path. All
activities on this path are critical. There can be
more than one critical paths.
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Subcritical Path: It is the path joining all
subcritical activities. For a subcritical activity total
float is greater than zero i.e.,
FT > 0
Supercritical Path: It is the path joining all super
critical activities. For a supercritical activities total
float is less than zero i.e.,
RESOURCE LEVELLING
• It assumes that RESOURCES are unlimited and
TIME is limited.
• It’s a resource optimization technique
• The peak requirement of resources is leveled
out in such a way that men and material
resources are fully utilized without delaying
the critical path.
RESOURCE SMOOTHING
• It assumes that resources are limited & time is
unlimited.