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1
Introduction
Packet Switching refers to protocols in
which messages are divided into packets
before they are sent. Each packet is then
transmitted individually and can even
follow different routes to its destination.
Once all the packets forming a message
arrive at the destination, they are
recompiled into the original message.
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Packet Switching Application
Most modern Wide Area Network (WAN) protocols,
including TCP/IP, X.25, and Frame Relay, are based on
packet-switching technologies. In contrast, normal
telephone service is based on a circuit-switching
technology, in which a dedicated line is allocated for
transmission between two parties. Circuit-switching is
ideal when data must be transmitted quickly and must
arrive in the same order in which it's sent. This is the
case with most real-time data, such as live audio and
video. Packet switching is more efficient and robust for
data that can withstand some delays in transmission,
such as e-mail messages and Web pages.
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Recall Circuit Switching
Call Set-up
Data Transfer
Call disconnect
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Features of Circuit Switching
Resources are allocated for the call
throughout the network.
Calls may be blocked if the resources are
not available.
Circuit switching is connection oriented.
Circuit Switching originated due to need for
voice communications.
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Circuit Switching for Data
When Circuit Switching networks started to be
used for data communications it became clear
that:
In circuit switching resources dedicated to a
particular call whereas data traffic is bursty so
most of the time allocated resources would be
unutilized.
Data rate is fixed in circuit switching so Both
ends must operate at the same rate - whereas
there is asymmetry in the data rate required for
each communicating party for data
communication needs.
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Packet Switching
Packet Switching started in the 1970s.
ARPANET that became Internet
In the beginning most people did not believe it would
work
The basic technology of packet switching is
fundamentally the same today as it was in the early
1970’s networks
Packet switching remains one of the few technologies
for effective long-distance data communications.
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Packet Switching Networks
are Switched Networks
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Packet Switching Networks
are Switched Networks
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Packet Switching Operation
Data are transmitted in short packets. Typically an
upper bound on packet size is 1000 octets.
If a station has a longer message to send it breaks it
up into a series of small packets. Each packet now
contains part of the user's data and some control
information.
The control information should at least contain:
Destination Address
Source Address
Store and forward - Packets are received, stored
briefly (buffered) and past on to the next node
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Packet Switching Operation
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Use of Packets
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Advantages
Line efficiency
Single node to node link can be shared by many
packets over time
Packets queued and transmitted as fast as possible
Data rate conversion
Each station connects to the local node at its own
speed
Nodes buffer data if required to equalize rates
Packets are accepted even when network is busy
Delivery may slow down
Priorities can be used
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Switching Technique - Virtual
Circuits and Datagrams
Station breaks long message into packets
Packets sent one at a time to the network
Packets handled in two ways
Datagram
Virtual circuit
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Datagram Packet Switching
In datagram approach each packet is treated
independently with no reference to packets that
have gone before. No connection is set up.
Packets can take any practical route
Packets may arrive out of order
Packets may go missing
Up to receiver to re-order packets and recover
from missing packets
More processing time per packet per node
Robust in the face of link or node failures.
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Packet
Switching
Datagram
Approach
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Virtual Circuit Packet
Switching
In the Virtual Circuit approach a pre-planned route is established
before any packets are sent.
There is a call set up before the exchange of data (handshake).
All packets follow the same route and therefore arrive in
sequence.
Each packet contains a virtual circuit identifier instead of
destination address
More set up time
No routing decisions required for each packet - Less routing or
processing time
Susceptible to data loss in the face of link or node failure
Clear request to drop circuit
Not a dedicated path
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Packet
Switching
Virtual
Circuit
Approach
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One Station Can Have Many
Virtual Circuit Connections
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Virtual Circuits vs. Datagram
Virtual circuits
Network can provide sequencing and error control
Packets are forwarded more quickly
No routing decisions to make
Less reliable
Loss of a node looses all circuits through that node
Datagram
No call setup phase
Better if few packets
More flexible
Routing can be used to avoid congested parts of the
network
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Packet switching - datagrams
or virtual circuits
Interface between station and network node
Connection oriented
Station requests logical connection (virtual circuit)
All packets identified as belonging to that connection &
sequentially numbered
Network delivers packets in sequence
External virtual circuit service
e.g. X.25
Different from internal virtual circuit operation
Connectionless
Packets handled independently
External datagram service
Different from internal datagram operation
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Combinations (1)
External virtual circuit, internal virtual
circuit
Dedicated route through network
External virtual circuit, internal datagram
Network handles each packet separately
Different packets for the same external virtual
circuit may take different internal routes
Network buffers at destination node for re-
ordering
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Combinations (2)
External datagram, internal datagram
Packets treated independently by both network
and user
External datagram, internal virtual circuit
External user does not see any connections
External user sends one packet at a time
Network sets up logical connections
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External
Virtual
Circuit and
Datagram
Operation
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Internal
Virtual
Circuit and
Datagram
Operation
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External and Internal
Operation - ED/IVC
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External and Internal
Operation - ED/ID
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External and Internal
Operation - EVC/IVC
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External and Internal
Operation - EVC/ID
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Packet
Size
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Circuit vs. Packet Switching
Performance
Propagation delay
Transmission time
Node delay
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Comparison with Circuit
Switching - Event Timing
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Comparison with Circuit
Switching
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Routing
Complex, crucial aspect of packet switched
networks
Characteristics required
Correctness
Simplicity
Robustness
Stability
Fairness
Optimality
Efficiency
34
Routing Performance Criteria
Used for selection of route
Minimum hop
Least cost
Using some algorithm
Delay
Throughput
35
Routing Decision Time and
Place
Time
Packet basis
virtual circuit basis
Place
Distributed
Made by each node
Centralized
Source (originating node)
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Network Information Source
Routing decisions usually based on
knowledge of network (not always)
Distributed routing
Nodes use local knowledge
May collect info from adjacent nodes
May collect info from all nodes on a potential
route
Central routing
Collect info from all nodes
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Network Information Update
Timing
Update timing
When is network info held by nodes updated
Fixed - never updated
Adaptive - regular updates
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Routing Strategies
Fixed
Flooding
Random
Adaptive
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Fixed Routing
Single permanent route for each source to
destination pair
Determine routes using a least cost
algorithm (appendix 10A)
Route fixed, at least until a change in
network topology
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Fixed Routing
Tables
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Flooding
No network info required
Packet sent by node to every neighbor
Incoming packets retransmitted on every link except
incoming link
Eventually a number of copies will arrive at destination
Each packet is uniquely numbered so duplicates can
be discarded
Nodes can remember packets already forwarded to
keep network load in bounds
Can include a hop count in packets
42
Flooding
Example
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Properties of Flooding
All possible routes are tried
Very robust
At least one packet will have taken
minimum hop count route
Can be used to set up virtual circuit
All nodes are visited
Useful to distribute information (e.g. routing)
44
Random Routing
Node selects one outgoing path for
retransmission of incoming packet
Selection can be random or round robin
Can select outgoing path based on
probability calculation
No network info needed
Route is typically not least cost nor
minimum hop
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Adaptive Routing
Used by almost all packet switching networks
Routing decisions change as conditions on the
network change
Failure
Congestion
Requires info about network
Decisions more complex
Tradeoff between quality of network info and
overhead
Reacting too quickly can cause oscillation
Too slowly to be relevant
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Adaptive Routing -
Advantages
Improved performance
Aid congestion control (See chapter 12)
Complex system
May not realize theoretical benefits
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Classification
Based on information sources
Local (isolated)
Route to outgoing link with shortest queue
Can include bias for each destination
Rarely used - do not make use of easily available info
Adjacent nodes
All nodes
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ARPANET Routing
Strategies(1)
First Generation
1969
Distributed adaptive
Estimated delay as performance criterion
Bellman-Ford algorithm
Node exchanges delay vector with neighbors
Update routing table based on incoming info
Doesn't consider line speed, just queue length
Queue length not a good measurement of delay
Responds slowly to congestion
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ARPANET Routing
Strategies(2)
Second Generation
1979
Uses delay as performance criterion
Delay measured directly
Uses Dijkstra’s algorithm
Good under light and medium loads
Under heavy loads, little correlation between
reported delays and those experienced
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ARPANET Routing
Strategies(3)
Third Generation
1987
Link cost calculations changed
Measure average delay over last 10 seconds
Normalize based on current value and previous
results
51
Costing of Routes
Who determines the
link costs? And how?
52
Dijkstra’s Algorithm
Define:
N = set of all nodes in the network
s = source node
M = set of nodes so far incorporated by the
algorithm
dij = link cost from node i to node j; dii = 0 and
dij = if the two nodes are not directly connected;
dij 0 if the two nodes are directly connected
Dn = cost of the least cost path from node s to
node n that is currently known to the algorithm
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Dijkstra’s Algorithm
Steps
1. Initialize: this is done once in the beginning
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Costing of Routes Dijkstra’s Algorithm
Steps
1. Initialize: this is done once in the beginning
Dn = dsn for n s i.e. initial path costs to neighboring nodes are simply link
costs
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