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ARMY ONLINE

EDUCATIONAL RESOURCES
TRAINING
Wendell A. McKenzie
DETT 607 9040 Instructional Design and Course Development in Distance
Education & E-Learning (2192)
University of Maryland University College
TABLE OF CONTENTS
Learning Objectives
Course Overview (Course Design/ Instructional Goal)
Target Audience
Learning Theories
Gange’s Nine Events of Instruction
Course Design
Rubric
Project Plan
Interaction Design
LMS Design
References
LEARNING OBJECTIVES
Successfully Create three Successfully Identify Which Successfully Create a Plan for
user accounts Education Resource(s) Meets Applying to a Higher
Individual’s Needs Education Institution Using
the Online Education
Resource(s)

Army learners will be assessed Army learners will Army learners will create
on their ability to utilize the determine which online a plan for applying to a
technology they will be required education resource will higher education
to use during the training. best fit their individual institution using the online
• www.goarmyed.com
needs. education resource(s) of
• www.gibill.va.gov their choosing.
• https://myarmybenefits.us.army.mil
COURSE OVERVIEW
Course Design Instructional Goal
This two-week online training course is Upon completion of instruction,
designed to ensure army soldiers army soldiers will understand and
know about the educational know how to effectively utilize the
resources available to them, educational resources available
understand how to effectively access to them. Through this training they
and utilize them, and make informed
decisions about which educational will also know how to make well-
resources are most beneficial to their informed decisions regarding what
individual learning needs. The course educational resources best meets
consists of three modules where army their specific academic needs.
soldiers will complete a survey, a
questionnaire and a quiz, and
participate in discussions and learning
activities which will allow them the
ability to apply what they learned.
TARGET AUDIENCE

Army soldiers with varying levels of familiarity and


experience regarding army online educational
resources. While some are familiar with and utilize these
educational resources, there are many that do not.
Some of the reasons include, but are not limited to, lack
of education, training, mentorship, and opportunities to
explore educational resources.
LEARNING THEORIES

According to Goldie, J.G.S., “In Bendar et al. (1991) concluded the


connectivism the starting point for learning following: “Constructivism is a theory that
occurs when knowledge is actuated by equates learning with creating meaning
learners connecting to and participating in from experience” (As stated in Ertmer, P.A.
a learning community” (2016, p. 1065). Army & Newby, T.J., 2013, p. 55). Army learners will
learners will have the opportunity to send reflect on previous experience(s) that will
and receive information in online discussion aid in the construction and development of
forums. They will also be able to learn from new knowledge.
and with one another interpersonally.
Connectivism Constructivism

Goldie, J. G. S. (2016). Connectivism: A knowledge learning Ertmer, P. A., & Newby, P. J. (2013). Behaviorism, cognitivism,
theory for the digital age? Medical Teacher, 38(10), 1064–1069. constructivism. Retrieved from
Retrieved from https://doi- https://learn.umuc.edu/d2l/le/content/354289/viewcontent/14
org.ezproxy.umuc.edu/10.3109/0142159X.2016.1173661 373687/view
GANGE’S NINE LEVELS OF INSTRUCTION (1-5)
1. Gaining Attention A video of testimonials will be shown to learners. The testimonials will be
army learners detailing their experiences utilizing army online education
resources.

2. Informing the Learner of the Learning objectives will be clearly stated at the beginning of the training
Objective and at the beginning of each module.

3. Stimulating Recall of Learners will be asked about their previous experiences(s) with army
Prerequisite Learning education resources. Learners will also participate in discussion forums
Capabilities where they will be encouraged to discuss what they learned from the
training content.

4. Presenting the Stimulus Content will be presented using videos, discussion forums, and text.
Material

5. Providing Learning Guidance The online facilitator will be available to answer questions, recommend
strategies learners can use to assist in learning content, and provide
feedback as needed.
GANGE’S NINE LEVELS OF INSTRUCTION (6-9)
6. Eliciting Performance Learners will have the opportunity to collaborate with their peers in
discussion forums. Learners will also be able to internalize new knowledge
and confirm correct understanding on course content by create a plan
for applying to a higher education institution using the online education
resource.
7. Providing Feedback about The online facilitator will provide feedback to learners in discussion
Performance Correctness forums, upon completion of the survey, questionnaire and quiz, and as
needed throughout the training. Learners will also receive feedback from
their peers in the discussion forums.
8. Assessing the Performance Learners will be assessed on their ability to create three user accounts,
identifying which education resource(s) best meets their individual needs,
and creating a plan for applying to a higher education institution using
the online education resources.
9. Enhancing Retention and By applying what they have learned by creating a plan to apply to a
Transfer higher education institution, learners would, “show that they understood
the principle and were able to transfer the skills learnt to a new situation”
(Neo, T. K., Neo, M., & Teoh, B. S-P, 2010, p. 23).
COURSE DESIGN MODULE I
Objective Army learners will be assessed on their ability to utilize the technology they will
be required to use during training.
Assessment Learners will take a short survey prior to accessing the three websites. This
survey will aid in understanding learners’ previous experience(s) with
technology and determine their understanding of said technology.

Content • Step-by-step video tutorial showing how to establish user accounts


• Online discussion with peers and facilitator about their experience setting
up user accounts (i.e. issues, concerns, advice, etc.)

Resources • Laptop computer with internet access


• www.goarmyed.com
• www.gibill.va.gov
• https://myarmybenefits.us.army.mil
COURSE DESIGN MODULE II
Objective Army learners will determine which online education resource will best fit their
individual needs.
Assessment Learners will complete a questionnaire that contain some of the following
questions:
1. What is your current level of education?
2. When do you plan to depart from the army?
3. What are your professional/educational goals while you are in the army
and once you depart from the army?
Content • Given a list of benefits from each website, learners will explore the online
educational resources and decide which option(s) is/are in line with the
answers they provided on the questionnaire.
• Online discussion forum
Resources Laptop computer with internet access
• www.goarmyed.com
• www.gibill.va.gov
• https://myarmybenefits.us.army.mil
COURSE DESIGN MODULE III
Objective Army learners will create a plan for applying to a higher education institution
using the online education resource(s) of their choosing.
Assessment • Learners will be required to complete a 15 question (multiple choice) quiz
that will test their ability to make scrupulous decisions regarding how to
apply to higher education institutions using online education resources.

Content • Create Plan for Applying to Higher Education Institution Using Online
Education Resources
• Online discussion forum
Resources Laptop computer with internet access
• www.goarmyed.com
• www.gibill.va.gov
• https://myarmybenefits.us.army.mil
Rubric
Exemplary Satisfactory Unsatisfactory
Utilize Technology Required Created three personal Created two of three Not able to create a
for Training accounts with little to no personal accounts with some personal account without
assistance. assistance. assistance.

Determine Which Online Successfully deduced which Demonstrated an Not able to determine which
Education Resource Best resource(s) best met their understanding of which resource(s) best meet their
Meets Individual Needs individual needs based on resource(s) would best meet individual needs based on
remaining service their individual needs based remaining service
obligation/career goals upon on remaining service obligation/career goals upon
departure from military obligation/career goals upon departure from military
service. departure from military service.
service.
Create Plan for Applying to • Identified degree • Identified one or more • Did not identify degree
Higher Education Institution plan/academic discipline degree plans/academic plan/academic discipline
Using Online Education • Scheduled meeting with disciplines • No meeting scheduled
Resources academic advising • Scheduled meeting with • Did not begin application
• Completed application academic advising process
process • Began application • No projected start date
• Identified projected start process identified
date (next 60 days) • Identified projected start
PROJECT PLAN (TEAM MEMBERS)
Title Description
Instructional Designer Instructional designers are very important regarding online course
design. Instructional designers create, review, and edit distance
education courses, train faculty on how to deliver course material,
and provide feedback from program reviews.
Subject Matter Expert Subject matter experts (SMEs) play an important role in online course
design. SMEs are in the best position to determine which subject
matter will help learners achieve the learning objectives. They also
provide content leadership.
Online Online facilitators/adjuncts are responsible for delivering course
Facilitator/Adjunct content and helping students meet learning objectives. They also
grade assignment papers and ensure the course syllabus meets
applicable standards.
Technical Support Some of their duties include monitoring, maintaining and sustaining
computer systems and networks. Technical support specialist also
helps other individuals involved in the online course development
process with any technical issue(s) that may arise
PROJECT PLAN (TIMELINE)
Week I Events/Assignments Content/Resources

Army learners will be assessed on  Introduction and learning objectives Laptop computer w/ internet access
their ability to utilize the  Complete survey www.goarmyed.com
technology they will be required  Successfully create three user accounts www.gibill.va.gov
to use during the training. They  Complete questionnaire https://myarmybenefits.us.army.mil
will also determine which online  Identify which education resource(s) step-by-step video tutorial
education resource will best fit meet individual’s needs
their individual needs.  Navigate resources
 Participate in discussions

Week II Events/Assignments Content/Resources


Army learners will create a plan  Complete quiz Laptop computer w/ internet access
for applying to a higher  Explore list of colleges/universities that
www.goarmyed.com
education institution using the offer online learning opportunities
online education resource(s) of  Successfully create a plan for applying www.gibill.va.gov
their choosing. to a higher education institution using https://myarmybenefits.us.army.mil
the online education resource(s)
 Participate in discussions
PROJECT PLAN (COST ESTIMATE/CHALLENGES)
Cost Estimate for Implementation (Approximate Hourly Rates)
• Instructional Designer- $33/hr (fixed cost)
• Subject Matter Expert- $30/hr (fixed cost)
• Online Facilitator/Adjunct- $38/hr (variable cost)
• Technical Support- $18-20/hr (variable cost)
• Total: Approximately $6000 (per 12 week term)

Challenges
• Learner unavailability due to deployment/mission
• Internet accessibility
• Learners unable to qualify for selected educational benefits
• Scheduling conflicts with army learners and higher education institution
professionals
INTERACTION DESIGN (LEARNER-INSTRUCTOR)

• Learner-Instructor Interaction
Learners will receive feedback from the online facilitator upon
completion of the survey and questionnaire in week one, and once
they complete the quiz and plan in week two. Facilitator feedback will
be asynchronous (online discussion forums and email) and synchronous
(video teleconference). Learners will also have the opportunity to ask
questions through these same methods of computer-mediated
communication. This synchronous and asynchronous discourse with the
facilitator will motivate learners to internalize new knowledge and
encourage them to play a more active role in the learning process.
INTERACTION DESIGN (LEARNER-LEARNER)

• Learner-Learner Interaction
Army learners will be able to interact with one another in the online
discussion forums. They will also be able to communicate with one
another interpersonally. Keller & Litchfield suggest that people have
different opinions, “as to whether success and failure result from luck,
personal effort, or ability” (2002, p. 89). Interacting with peers can
potentially motivate learners to make constructive contributions to the
learning process, as well as foster an environment of confidence,
comfortability and accomplishment.
LMS DESIGN

Army learners will


be required
A to
successfully
establish a
GoArmyEd
account.
LMS DESIGN

Army learners
will be required
to successfully
create a
gibill.va.gov
account
LMS DESIGN Health Professions
Post-9/11 G.I. Bill Army Tuition Assistance Scholarship Program

Army learners
will be required
to successfully
create a
gibill.va.gov
account

Utilizing the online resources, army learners will


determine which educational benefit(s) best fits their
individual learning needs. This will better prepare them
in developing their plan to apply to a higher institution.
REFERENCES

ERTMER, P. A., & NEWBY, P. J. (2013). BEHAVIORISM, COGNITIVISM, CONSTRUCTIVISM. RETRIEVED FROM

HTTPS://LEARN.UMUC.EDU/D2L/LE/CONTENT/354289/VIEWCONTENT/14373687/VIEW

GOLDIE, J. G. S. (2016). CONNECTIVISM: A KNOWLEDGE LEARNING THEORY FOR THE DIGITAL AGE? MEDICAL

TEACHER, 38(10), 1064–1069. RETRIEVED FROM

HTTPS://DOI-ORG.EZPROXY.UMUC.EDU/10.3109/0142159X.2016.1173661

KELLER, J. M., & LITCHFIELD, B. C. (2002). MOTIVATION AND PERFORMANCE. RETRIEVED FROM

HTTPS://LEARN.UMUC.EDU/D2L/LE/CONTENT/354289/VIEWCONTENT/14373701/VIEW

NEO, T. K., NEO, M., & TEOH, B. S-P. (2010). ASSESSING THE EFFECTS OF USING GAGNE'S EVENTS OF INSTRUCTION IN A

MULTIMEDIA STUDENT-CENTERED ENVIRONMENT. RETRIEVED FROM

HTTPS://LEARN.UMUC.EDU/D2L/LE/CONTENT/354289/VIEWCONTENT/14373722/VIEW

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