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Lecture 11

LIGHTING, SHADOW AND CAMERA

Prepared by:
Rosiadi Bin Tajudin

KOLEJ KOMUNITI KEPALA BATAS – MINISTRY OF HIGHER EDUCATION


Learning objectives
At the end of this topic, you will be able to:

 Know the function of light and camera in 3ds Studio Max


correctly.
 State 4 types of light and its function correctly.
 State 2 types of camera and its function correctly.
 Modify light position correctly.
 Modify cameras position correctly.
Lights
 Function : Lights are used to give light to a scene and
enhance the visibility and realism of the scene and object.

 If we render a scene that we have not placed any lights, 3ds


Studio Max uses its own default lighting.

 As soon as we place a light in a scene, default lighting is turn


off automatically.

 “The key to a realistic scene lies in its lighting”


Lights

Light button position in


command panels.

Types of light list


Types of lighting
 There are about 4 main light types in 3ds Studio Max that is:

1. Omni
 Radiates light equally in all directions, like a lightbulb.

 Useful for lighting a scene with no necessary direction


for the light source.

 Directional
 Cast parallel light rays, thus its usually used to simulate
the sun.
 It can cast shadows and project bitmap images.
 Divide into target direct and free direct.
Types of lighting
1. Spotlight
1. Cast a focus light similar to a flash light, teater spot, or
automobile headlight.
2. It can cast shadows and project bitmap images
3. There are two types, target sportlight and free sportlight.

2. Skylight
1. Also known as ambient light.
2. It simulates background light or light that reflects from
objects.
3. Can be used to increase or decrease the overall lighting of a
scene.
Types of lighting
Light representatives symbol in 3ds Studio Max.

Omni Sky light

Target

Direct / Spot

Directional Spotlight
Light parameter
 Lights also can cast shadows of our object. The shadows
function can be available by turn on shadow functions in light
parameters.

Light type

Turning on
shadow in light
parameter
Cameras
 Function : Cameras are used to display view that can be
altered as we would alter a camera lens which mimic real-life
cameras.

 The important component in camera is lens (Focal length


and Field of View)

 Small lens sizes give a wide angle FOV.

 Whereas, large lens sizes give a small FOV (Zoomed-in).


Cameras

Camera button position in


command panels.

Types of camera list


Types of camera
 There are about 2 camera types in 3ds Studio Max that is:

1. Target
 Usually used for fixed camera placement while the target
moves.
 Symbol:

 Free
 Used when the camera itself will be animated.
 Symbol:
Focal length and FOV

Focal length

Field of view (FOV)


Camera parameter
 The camera lens size can be changed by selecting
appropriate lens size in camera parameter.

Camera type

Lens size that


can be change to
modify FOV
Modify light and camera
position
 To modify light and camera position just use select and
move tool, rotate tool and transform tool in tool bar menu.

 It enables light and camera to be rotated, move and position


in the new place or view.

 Camera also has viewport navigation control buttons which


is different with the viewport standard navigation control.
Camera viewport navigation
control
Camera viewport Standard viewport
navigation control

Camera viewport
navigation control

Right click on perspective viewport


and select Camera 01 or any name
your given to the existing camera.
Camera viewport navigation
control

Perspective Roll camera

Doly Zoom extent all

Field of view Maximize viewport

Truck camera Orbit camera


Conclusion
 Lights are used to give light to a scene and enhance the
visibility and realism of the scene and object.

 Four types of lights is omni, skylight, directional and


spotlight.

 Cameras are used to display view that can be altered as we


would alter a camera lens which mimic real-life cameras.

 Two types of cameras is target camera and free camera.


Thank you for being
attentive

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