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Group 2
Hunter-Hunted
Description: The object under players control is hunted by an adversary. The player is unable to defeat the adversary. Pacman hunted, Ghosts hunters Superior Pattern: Conflict (Links to: Role Reversal) Also in: Doom, FPS deathmatches; as episodes in Nethack (dungeon crawls, hack&slash); Resident Evil
Risk-Reward
Description: Rewarding the player from taking risks, such as endangering the character in order to get power-ups. Power-Ups in risky locations Berries in risky locations Dots/Pills in risky locations Subpatterns: Power-Ups, Score-related riskrewards? (Links to: Role Reversal, Assign Value to Player Effort) Also in: almost any game?!
Renewable Opponents
Description: Defeated opponents are reintroduced to the game. Ghosts are reborn Related to superior patterns: ProductionConsumption, Renewable Objects Also in: Space Invaders, Deathmatch games, Roborally, Gauntlet