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Provide some historical context. Where did VR technology come from? What applications drove its development? Who are some luminaries in the field?
Early History
Remarkably, VR concepts predate computer graphics and modern VR (HMD, tracking, etc.) arose simultaneously with computer imagery.
3000BC - Egyptians
First lenses
~300BC Euclid
Writes The Optics
1674 de Chales
Successive glass slides
Movies
1888 first movie 1895: Skladanowsky Bioscop 1895: Lumiere Cinematographe 1896: Edison Vitascope 1902 special effects
A Trip to the Moon
start 8:38
CS6360 Virtual Reality David Johnson
From http://www.precinemahistory.net
Birth of Modern VR
1963 Sutherland
Interactive graphics Sketchpad
1965
Ultimate display paper
1968
A Head-mounted ThreeHeadThreeDimensional Display
1970 Krueger
Videoplace - movie
Tom Furness
Super cockpit
CS6360 Virtual Reality David Johnson
More displays
90s - Fakespace boom
High resolution ergonomic
ForceForce-feedback Interfaces
Haptic Display Grope III
The Force-Feedback Project, which began in 1967, first focused on the development of a system to support scientific visualization in the area of molecular docking, the Docker application. This application provides graphic (wire-frame) representations of molecules and their interatomic forces to allow a user to adjust the relative position and orientation of molecules while searching for minimum energy binding sites. A series of systems have been developed, evolving from a 2-D system, through a 3-D system and a 6-D system for a simple docking task, to a full 6-D molecular docking system called GROPE-III. These later systems have employed a modified Model E-3 Argonne Remote Manipulator (ARM).
Fred Brooks, University of North Carolina CS6360 Virtual Reality David Johnson
Gloves
1977 Sayre
Light tube attenuation to measure bend
1984 VPL
VPL DataGlove
1993 Utah/MIT
Dextrous Hand Master (Hollerbach)
Dextrous Hand Master, Exos CS6360 Virtual Reality David Johnson
CAVE displays
1992 EVL
Users in a projected room CAVE movie
CAVE displays
CyberSphere (1998)
The scientists Eyre and Eureka in VR-Systems UK have been researching a CyberSphere, a device, which consists of a large, translucent sphere containing the user. The images are distortion-corrected and then projected on the surface of the sphere, allowing the user a full 360 degree field of view. It also allows the user to move around in the world, by walking inside the ball, which will move in response to the users movements. Movie
Companies
1984 VPL 1987 Polhemus 1989 Division
Bought tech from UNC-CH UNC-
1989 Mattel
Nintendo powerglove
1990 W
VR arcade
CS6360 Virtual Reality David Johnson
Current Companies
Sensics Intersense Raytheon Nintendo Track-IR Track-
Summary
Entertainment has often driven immersive advances The dream of a VR space has a long history High-quality elements of VR are now Highconsumer products