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Animation of the Human Heart

Collected by: Lukman.A Faculty of Science M.E.T Tirur Central School

Structure of the Heart


Chambers of the heart The Atrium Upper two chambers Divided into the left Atria an the Right Atria Brings in Blood from the Veins The Ventricles Lower two chambers Divided into left ventricle and right ventricle Pumps in blood into the arteries

Collected by: Lukman.A Faculty of Science M.E.T Tirur Central School

Structure (Contd)
Valves of the Heart
AtrioVentricular valves Lie between the atrium and the ventricles Semilunar valves Lie between the ventricles and the arteries

Collected by: Lukman.A Faculty of Science M.E.T Tirur Central School

Functioning of the heart


Left hand side of the heart brings in oxygen rich blood, red color in the animation
Right hand side of the heart brings in oxygen deficient blood, blue in color in the animation Cardiac cycle Two Phases : Diastole Phase o Both atria and the ventricles are relaxed Systole Phase o Chambers contract to push blood The heart beat cycle Atrium brings in blood from the veins and expands to fill it up Atrium then contracts and pushes blood into the ventricles, Ventricles expand The atrioventricular valves close in order to prevent backward flow of blood Ventricles contract and push in blood into the arteries The semilunar valves close in order to prevent the backward flow of blood Cycle repeats
Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Animating the heart


Software used was Maya
Rigged simulation The Chambers expanding and Contracting Three snapshots of the heart were created using polygon deformers with simple push, pull and smooth operators Atrium Expanded Atrium Contracted and Ventricles expanded Ventricles contracted Original mesh in made to blend into these shapes using blend deformer tool The heart alternates between these three cycles followed by a small amount of rest time and then repeats

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Animating the heart (Contd)


The blood flow Blood is made up of tiny particles made to flow along curves inside the heart Each emitter emit 15,000 particles per second, 7 such emitters Bump shaded texture to each particle to give the blood effect The pulsating effect is achieved throughout turning the emitters on and off at regular intervals Valves opening
Made to rotate along its pivot Used polygon deformers and blend shapes to show their movement

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Pictures
Atrium Expanded

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Pictures (Contd)
Valve Opening

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Pictures (Contd)
Ventricle Expanded

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Pictures (Contd)
Ventricle Contracts

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Pictures (Contd)
Blood Leaving

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Future work
Have the blood particles collide with the wall of the heart for more accuracy and precision Make the blood deform the heart Have the valves react with the movement of the blood Physical Simulation

Center for Computational Visualization Institute of Computational and Engineering Sciences Department of Computer Sciences University of Texas at Austin

August 2004

Conclusion

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