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GAMING INDUSTRY
IN
INDIA
PRESENTED BY:-
RAHUL(41)
RAKSHITA(42) RAVINDRA(44) RUCHIT(45)
5/6/2012
CONTENTS
INDIAN GAMING INDUSTRY CHANGING INDIAN GAMERS MINDSET KEY DRIVERS OF GAMING FUTURE HINDRANCES FOR FUTURE GAMING KEY INITIATIVES FOR FUTURE GAMING
5/6/2012
Gaming in India today has about 10,295,000 consumers which indicates huge market to be tapped.
Source:Casinocitypress.com
5/6/2012
Indian gaming industry revenue. This generated Rs 5.8 billion in 2010 and is expected to grow at a CAGR of 20 per cent, to Rs 14.2 billion in 2015.
Mobile gaming has generated Rs 2.8 billion and it is expected to grow at a CAGR of 45 per cent to reach Rs 17.4 billion by 2015 .
accounts for 15 per cent of the overall gaming market. This segment is expected to grow at a CAGR of 35 per cent to reach Rs 6.7 bn in 2015.
Source:Casinocitypress.com
5/6/2012
Source:Casinocitypress.com
5/6/2012
Cityville on Facebook) Regionalization of Content(e.g., Sony plans to launch four games like Street Cricket by May 2011|) Increasing popularity of motion gaming in Indian households. Increase in disposable income of Indians Increase in outsourcing in gaming industry to cut down costs and production time to meet increasing demands. Increase in the number of game developers/entrepreneurs in India.
5/6/2012
marketers. Greater content security especially intellectual rights in competitive scenario. Mobile phone chipsets are also not built to handle the operating system load of heavy games. Price of Console gaming very high because of higher custom duties and indirect taxes. Rising number of Game developers/marketers is leading to a fragmented market which make more expensive for them to differentiate themselves though branding.
entertainment and connect with consumers than a 10 second tvc. E.g., Don2,Ra-one and Axe.
There should be increase in Edutainment games which
provides learning e.g., Zapak has launched a sensex based game called Game for Money that allows players to invest virtual money in shares, mutual funds, property and insurance.
Marketers should focus on continuous upgradation of existing
platforms to capture more of the consumer attention pie E.g., Recent tie up of Turner International India with Zapak for launching games around their Cartoon Network characters and mobile TV with USB dongle operators.
Developers should work on complexity level of the game i.e., from hard to simple for the same version of game so as to include old people in the consumer pie.