Escolar Documentos
Profissional Documentos
Cultura Documentos
creation and modification of digital content, such as animation, audio, graphics, images or video, as part of the production process.
2. This large field encompasses many
Game
Monopoly()
ATARI (1972)
Sony Playstation2
NCsoft AION
Information
<>
Web2.0 ()
U- IT839
Service Product
8 Services
HSDPA/W-CDMA Service WiBro Service Broadband Convergence DMB/DTV Service u-Home Service Telematics/ Location-based Service RFID/USN Application IT Service
9 Products
Mobile Telecom/Telematics Devices
NG Computing/Peripherals
Intelligent Service Robot IT SoC/Convergence/Parts RFID/USN Devices
Infrastructure
Broadband Convergence Network u-Sensor Network Software Framework
Embedded SW
Digital Contents/SW Solution
3 Infrastructure
4
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Paradigm Shift in IT
Content is King
Network Contents
Personal Computer
Digital Contents DC NW SW HW
Mainframe
Internet OS
Mainframe
Ubiquitous Platorm
HDTV, PDA, Post PC
Web Browser
Notebook Mobile
Desktop PC
64-80
81-94
95-05
06-15
1. Large Game market 2. Emerging e-learning market 3. Relatively small digital cinema market
8
1.4%
Nexon
empas
50
Actozsoft
Revenue
5 30 50 100 200 300
www.dpc.or.kr(2006.5) (M$)
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Game
2.
Digital Music
3.
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Warcraft 1994
Starcraft 1998
Lineage2 2003
Crysis 2007
Findin Nemo 2003 Monster Inc. 2001 Toy Story 1995 Beauty &Beast 1991 Old Disney
Shrek 2 2004
Digital
King Kong 2005
Analog
Matrix 1999
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3D model
Texture
Digital Actor
Non-Photorealistic Animation
Fluid Simulation High Definition Game Digital Right Management
14
Crowd
Face
Muscle
Movie
Skin
Building
Terrain
Clothes
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Digital actor
Movie : Jungcheon
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18
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<Texture map>
20
21
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Object tracing and background restoration Background realization with minimum artifact Alpha channel control of deleted object
alpha compositing is the process of combining an image with a background to create the appearance of partial transparency
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Digital Actor
Non-Photorealistic Animation
Fluid Simulation High Definition Game Digital Right Management
24
NPAR
Interior
Invisible
Hatching
Guideline GuideLine
Hatch : the surface of a map, drawing, engraving, etc: to shade with close parallel or crossed
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26
Postprocessing module
Combination of multi-shading
Watercolor shading
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Digital Actor
Non-Photorealistic Animation
Fluid Simulation High Definition Game Digital Right Management
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Fluid Simulation
Fluid Simulation SW
Basic Simulation
Wave/Bubble
Smoke
VFX
Fluid mixing
Keyframe animation
Spray
3D Animation
Bubble
Fluid control
CF
Game
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Fluid Simulation
1. Basic Simulation
SPH(Smoothed Particle Hydrodynamics) simulation Interaction with rigid object Optimization of Surface mesh Utilization of mesh based boundary
(0:14)
Preprocessing
Simulation
Postprocessing
Rendering
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Fluid Simulation
2. Mixing Fluid
Mixing of fluid with different characteristics Solved with Internal particle Increase processing speed using different particle size
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Fluid Simulation
3. Bubble
Mixing of different liquid type Bubble creation using gas percentage information between fluid boundary
32
Fluid Simulation
4. Wave and bubble
Waves are created with wave creator and bubble particles are created when the wave is collided with rigid object
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Fluid Simulation
5. Keyframe animation
Requirement for commercial and cinema Create a shark made with water and control its movement
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Fluid Simulation
6. Wet effect
Wet and dry effect Create wet effect on the wall and render the water ball with fluid characteristic
35
Fluid Simulation
7. Smoke
Physically similar to fluid particle Express smoke with fluid particle then move and render the particle with thermodynamics behavior
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Fluid Simulation
8. Spray
Spary expression with automobile tire Spray creation with surface tension
All
(1:43)
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Digital Actor
Non-Photorealistic Animation
Fluid Simulation High Definition Game Digital Right Management
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Game Technology
Real time rendering
3D model Game environment
Game sound
Sound engine
Game server
Distributed server
Camera
Object animation
Network stability
Game AI
AI engine Special effect Behavior control
AI authoring tool
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Platform Genre
PS 3
Portable
Game Boy
StarCraft
WarCraft III
Counter Strike
RTS : Real Time Simulation MMORPG : Massively Multi-playing Online Roll Playing Game RPG : Roll Playing Game
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Game Contents
Parallel Processing
Rigid Body Cloth Hair Muscle AI
Game Server
Network Engine
Test Solution
Cross Platform
Game Platform
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41
42
43
44
45
Basketball
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Game Logic
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Load test using multi-agent ( ~ 10K user) Multi-platform support (Windows/Linux) Real time monitoring of server and network
<VENUS Studio>
<VENUS Analysis>
48
<Sound Engine>
HRTF based 3D sound Virtual sound effect
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Digital Actor
Non-Photorealistic Animation
Fluid Simulation High Definition Game Digital Right Management
50
Recognition
Audio recognition
DRM
Multiple DRM
Audio Fingerprinting
Video recognition
Video Fingerprinting
1
51
copy
user1
user2
Extract fingerprint
user3 original
conspire
user2
user3
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? ?
53
Extraction
?
Volume change
X
Analysis auditory system
Loss of signal
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Size
HDVGA
Cut
16:94:3
Compression
Mpeg, Divx
Noise
Conspiracy
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Characteristic value
Unknown content
Title: Superman
Analysis
Search
56
Unknown audio
Frequency analysis
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Comparator
Edge
Color
Video DBMS
58
Copyright holder
Clearing house
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iPod
iriver
iriver
MS DRM
Yepp
Netsync DRM
Interoperable DRM
iAudio
MarkAny DRM
Yepp
Different DRM technology for each DRM solution and device
iAudio
Copyright holder
Service Provider
Packaging
Right description
User
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Conclusion
1. VFX/Animation for Korean Film 2. Technology support for Future
Games
3. Create healthy contents market by
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Hanbando ()
Composition using Camera tracker for Ocean scene
Tracking the camera motion from the ocean scene and use it for composite with CG generated ships Automatic camera tracker for ocean scene
(0:20)
After composition
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For Horowitz
Replacing Real Actor with Digital Actor
her face with actress face
(0:23)
Shooting a scene where professional piano player plays a piano and then replace
After composition
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The Restless ()
Digital Actors
Hair, Clothes, Muscle modeling
(0:51)
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The Restless ()
Representing dangerous scene with digital actors and dynamic simulation
(1:33)
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