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Outline
Purpose of this work Wired & Wireless Networks Introduction to MANETs Routing in MANETs Compare Two Protocols
DSDV AODV
Simulation
Simulation results
Wireless Network
Connected with the help of Radio Frequencies Speed is not very high due to interference, multiple connections. Large coverage area
Node 1 Node 2
Node 1
Node 2
Node 3
Node 3
Introduction to MANETs
Wireless network without any pre-existing infrastructure Dynamic nature of nodes i.e mobility Every node act as a router A MANET can be a standalone network or it can be connected to external networks like (Internet)
Example of MANET
Applications
Personal area networking
cell phone, laptop
Military environment
soldiers, tanks, planes
Civilian environment
taxi cab network meeting rooms sports stadiums boats, small aircraft
Emergency operations
search-and-rescue policing and fire fighting
Working of MANET
Features of MANETs
Autonomous Terminal Distributed Operation Multi hop Routing Dynamic Topology
Routing in MANETs
Routing is the act of moving information from a source to a destination Routing involves two activities - Determining optimal routing path - Transferring the packets
On-demand (Reactive)
These protocols were designed to overcome the wasted effort in maintaining unused routes, Routing information is acquired only when there is a need for it Saves energy and bandwidth during inactivity Flooding is used for route discovery Significant delay might occur as a result of route discovery
When a node decides that a route is broken, it increments the sequence number of the route and advertises it with infinite metric
If S(X) > S(Y), then X ignores the routing information received from Y If S(X) = S(Y), and cost of going through Y is smaller than the route known to X, then X sets Y as the next hop to Z If S(X) < S(Y), then X sets Y as the next hop to Z, and S(X) is updated to equal S(Y)
When the intended destination receives a Route Request, it replies by sending a Route Reply (RREP)
Route Reply travels along the reverse path set-up when Route Request is forwarded
Source 1
Destination
Source 1
Destination
Simulation Network Simulator ns-2.34 based on - Otcl (an object oriented extension of Tcl) - C++
Simulation Scenario
Tcl Script
C++ Implementation
Internal work: which nodes are the sources? what are the connections? and using what kind of connection? Drive the simulation: What about the configuration network components on sensor node? Where to give out the simulation results? How to organize a simulation process?
Simulation Parameters
Simulation Scenario
AODV
DSDV
Throughput Analysis
Conclusion
DSDV routing protocol consume more bandwidth, because of frequent broadcasting of updates AODV is much better than DSDV as it results in less overhead and more bandwidth
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