- DocumentoRelation between Beauty and Professional Career - General talk at East West University Bangladeshenviado porKabir Ahmad
- DocumentoMobile Social Gamification & Gamification Yenviado porKabir Ahmad
- DocumentoGaming 2013 Investment and M a Analysis Industry Trends and Market Outlookenviado porKabir Ahmad
- DocumentoSocial Gaming Market Entry and Success Strategy Analysis 2013enviado porKabir Ahmad
- DocumentoMobile OS Comparative Analysis and Forecast 2013 - 2018enviado porKabir Ahmad
- DocumentoFacebook vs Non-Facebook Social Network Gaming 2013 - 2018enviado porKabir Ahmad
- DocumentoNGN OSS/BSS 2013-2018enviado porKabir Ahmad
- DocumentoSocial Business Services in the Cloud 2013 - 2018enviado porKabir Ahmad
- DocumentoEnterprise BYOD Challenges and Next Generation Over-The-Top (OTT) Solutionsenviado porKabir Ahmad
- DocumentoSocial and Digital Entertainment Market and Forecast Analysis 2013 - 2018enviado porKabir Ahmad
- DocumentoNext Generation Business Models for Mobile Network Operators in LTE, M2M, OTT Environmentenviado porKabir Ahmad
- DocumentoBring Your Own Device (BYOD) vs. Corporate Owned-Personally Enabled (COPE) Strategy for Enterprise Mobilityenviado porKabir Ahmad
- DocumentoSoLoMo & Location Game Play Behaviorenviado porKabir Ahmad
- DocumentoMobile Technology in Journalismenviado porKabir Ahmad
- DocumentoGamification Article on ICE Business Timesenviado porKabir Ahmad
- DocumentoSoLoMo Gaming in 3G, LTE, Cloud, and HTML5 Ecosystemenviado porKabir Ahmad
- DocumentoMobile Gaming Asia - 2nd Editionenviado porKabir Ahmad
- DocumentoGamificationenviado porKabir Ahmad
- DocumentoSony PlayStation Vitaenviado porKabir Ahmad
- DocumentoSmartphonesenviado porKabir Ahmad
- DocumentoMobile Gaming Asiaenviado porKabir Ahmad
- DocumentoGamification 2012 - 2017enviado porKabir Ahmad
- DocumentoBenefit Realization Management_Research Paperenviado porKabir Ahmad