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Mago-Pistoleiro 5 Espião Giovanni G.

IRON KINGDOMS ® CLASS & LEVEL BACKGROUND PLAYER NAME


Trolloide (Albino) Neutro 3100 EXP
Bendeck Voz-do-Agouro
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION TOTAL REMAINING


ENGT -----------
TR 17 +6 NAME CHARGES LIFESPAN LIFESPAN
H
S

+2
ARMOR
PROFICIENCY
+3 BONUS
CLASS INITIATIVE SPEED
15
54
Hit Point Maximum_____________________________
m_______ Strength

54
+3
TERIT m_______ Dexterity
EX
m_______ Constitution
Y
D

+6
+3
m_______ Intelligence
CURRENT HIT POINTS

22 m_______ Wisdom

m_______ Charisma

SAVING THROWS
ITUT
ST
TEMPORARY HIT POINTS CHARGES USED
CON

IO

+3
N

m______ Acrobatics (Dex) 1d8


Total_______________ Successes
16 m______ Animal Handling (Wis) Failures
+3
m______ Arcana (Int)
1d8
HIT DICE DEATH SAVES
m______ Athletics (Str) MECHANIKA
LIGEN
EL +3
m______ Deception (Cha)
INT

+4
CE

m______ History (Int) Name ATK Bonus Damage/Type

m______ Insight (Wis) Regenerativo.


19 Fuzil Arcano +9 2d8 | Perfurante
m______ Intimidation (Cha) _________ ____ __________ Tenacidade Trolloide.
+9
+3
Investigation (Int) _________ ____ __________
Pistola de Repet. 1d10 | Perfurante
Vigor Incessante.
m______
Florete +7
_________ ____ __________
1d6- | Perfurante
m______ Medicine (Wis)

W
ISDOM
m______ Nature (Int) Nascido para ser
+4 +3
m______ Perception (Wis)
Granadas Incendiarias: selvagem.
19 m______ Performance (Cha) +6 de bônus 4d10 Visão no escuro.
m______ Persuassion (Cha)
Igneo. Trolloide Albino.
m______ Religion (Int)

m______ Sleight of Hand (Dex) Tiros Arcanos: Brutal |


ARISM
H +3
m______ Stealth (Dex) Salto elétrico.
A

+6
C

+3
Ordem da arma
m______ Survival (Wis)

22
SKILLS ATTACKS & SPELLCASTING solitária:
Tiro Selvagem.
14 PASSIVE WISDOM (INSIGHT)
CP
Fuzil Arcano. Estilo de luta: Disparo
Pistola de repetição.
Adaga. Preciso.
Granadas Incendiarias
16 PASSIVE WISDOM (PERCEPTION) SP
Kit de aventureiro. Vinculo com arma.
Armadura de Couro.
40 Balas = 35.
EP Kit de gravação de runas.
Idiomas: Molgur-trul, Cygnarano, Caspiano, Ordiano.
kit de falsificação.
passaporte mal forjado.
365
Armadura: Armadura leve
GP Conjunto de roupas finas.
Armas: Armas corpo a corpo simples, armas de fogo
simples, armas de fogo marciais
Conjunto de roupas comuns.
Conjunto de roupas de viagem.
Ferramentas: Kit de fabricação de armas de fogo, kit de gravação PP Algibeira 15 PO.
de runas, gerramentas de ladrão, kit de disfarce, kit de
falsificação

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


110 Anos 2,28 179Kg
IRON KINGDOMS ® AGE HEIGHT WEIGHT

Brancos Pálida Preto.


Bendeck Voz-do-Agouro
CHARACTER NAME EYES SKIN HAIR

Adventuring Company Name:


Desbravadores Obscuros Antes um grupo famoso, agora só

Keith _____________________________ com pouquíssimos membros,


chegaram perto demais da

Cyganariana. verdade e sofreram, ainda


assim ,tentam saber a verdade do
lado oriental de Imorren.
Desbravadores
ADVENTURING
Obscuros. SYMBOL COMPANY BACKSTORY

Atenção Anormal, Linguística,


Oportunidades de expedição.

ALLIES & RELATIONSHIPS ADVENTURING COMPANY FEATURES


CHARACTER APPEARANCE

Eu sempre tenho um plano. Sou um planejador


nato.

PERSONALITY TRAITS

FEATURE WITH SAVE


Dedicação. Ser espião é a
maior parte da minha vida.
IDEALS
8+ +
PROF. MOD.

FEATURE SAVE DC DC
Tive que abandonar uma criança sob meus cuidados
enquanto seguia uma de minhas missões. Lamento
não ter feito uma escolha diferente.
Name __________ Name __________
Total___________ Total___________
BONDS

Estou no ápice de minha arte. Ninguém jamais


poderia me enganar.

FEATURE FEATURE
FLAWS ADDITIONAL TRAITS/ FEATURES USES USES

Um trolloide de Meia-Idade que


quando jovem, toda sua Keith era um
famoso grupo de exploradores
fervorosos, mas um dia indo para
Imorren Oriental, foram atacados por
uma raça dominante do local e quase
todos foram mortos, Ben teve que
abandonar sua filha para ir buscar
ajuda, agora ele esta desesperado
para ir salvar sua filha mesmo anos
depois, des desse dia traumático ele
vem sendo um espião-nato para
chegar perto de seu objetivo.

CHARACTER BACKSTORY TREASURE


Carisma 16 +8
IRON KINGDOMS ®
Tecelão da vontade SPELLCASTING
ABILITY SPELL SAVE DC
SPELL ATTACK
BONUS
SPELLCASTING CLASS

0 CANTRIPS 3 2 6
Consertar Calamidade
_________________________________________________ m________________________________________________ m________________________________________________
Ataque Certeiro
_________________________________________________ m________________________________________________ m________________________________________________
Tiro Brutal
_________________________________________________ m________________________________________________ m________________________________________________
Salto Elétrico
_________________________________________________ m________________________________________________ m________________________________________________

_________________________________________________ m________________________________________________ m________________________________________________

_________________________________________________ m________________________________________________ m________________________________________________

_________________________________________________ m________________________________________________ m________________________________________________

_________________________________________________ m________________________________________________ m________________________________________________


SPELL SLOTS
m________________________________________________ m________________________________________________
LEVEL TOTAL SLOTS EXPENDED
m________________________________________________ m________________________________________________
1 2
m________________________________________________

SPELL NAME m________________________________________________ 7


Zéfiro
m________________________________________________ m________________________________________________
Tocaia
m________________________________________________ m________________________________________________
m________________________________________________

m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________

m________________________________________________ 4 m________________________________________________

m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________
m________________________________________________

m________________________________________________
m________________________________________________
8
m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________
m________________________________________________
m________________________________________________ m________________________________________________

2 2 m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________
Força
m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________

m________________________________________________ 5 m________________________________________________

m________________________________________________

m________________________________________________ m________________________________________________
9
m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________

m________________________________________________ m________________________________________________ m________________________________________________


IRON KINGDOMS ® CHASSIS CORTEX PLAYER NAME

STEAMJACK NAME FUEL LOAD BURN TIME

PROFICIENCY Crush! The steamjack gains one


ENGT BONUS
TR additional attack and a +2 bonus to melee
H
S

weapon damage rolls if it takes the


ARMOR
CLASS INITIATIVE SPEED Attack action during its next turn.
MAX FOCUS Drive It Back! If the steamjack hits a
large or smaller creature with a melee
Hit Point Maximum_________________ weapon attack during its next turn, it can
attempt a contested Strength check to
TERIT DRIVE DC push the target 5 feet away and knock it
EX
prone.
Y
D

CURRENT HIT POINTS Get Up! The steamjack is no longer


blinded or deafened. On the steamjack’s
next turn, it can spend 5 feet of
______ Strength
movement to stand up if it is prone.
______ Constitution
Hurry! The steamjack can take a bonus
ST
ITUT action during its next turn to take the
Dash or Disengage action.
CON

IO

SAVING THROWS
N

Strike True! The steamjack has


advantage on attack rolls it makes during
its next turn.

m______ Acrobatics (Dex) CATASTROPHIC DAMAGE DRIVES


LIGEN
EL
m______ Athletics (Str)
INT

CE

m______ Intimidation (Cha)

m______ Perception (Wis)


Bludgeoning, piercing, and slashing from
nonmagical attacks

SKILLS
DAMAGE RESISTANCES

ISDOM
W

Successes Poison, psychic


Failures

DEATH SAVES DAMAGE IMMUNITIES

ARISM
H Charmed, exhaustion, frightened,
A
C

paralyzed, petrified, poisoned

EXHAUSTION ATTACKS CONDITION IMMUNITIES

PASSIVE WISDOM (PERCEPTION)

Water Vulnerability - If the GM


determines that the firebox is exposed to FEATURES
a sufficient amount of water, the boiler is
extinguished and the steamjack becomes
inert.
Fuel Reliance - If the steamjack runs out
of fuel, it suffers 1 level of exhaustion
every minute. At 5 levels, it becomes inert.

BOILER RULES CARGO & EQUIPMENT IMPRINTS

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