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Dinmica das balas

Essa dinmica destina-se a coletar informaes sobre seus alunos logo que as aulas se iniciam e tambm pode ser usada para quebrar o geloem grupos que ainda no tiveram contato, pois reconhecendo gostos e hbitos semelhantes aos seus os alunos ou participantes iro sentir-se mais confortveis. Como preparar Abra um documento do word e insira uma tabela com o nmero de colunas igual a 1 e o nmero de linhas correspondente ao nmero de participantes da brincadeira. Em cada linha da tabela coloque uma pergunta, voc poder usar as sugeridas no final dessa postagem ou qualquer outra informao que queira obter de seus alunos no primeiro dia. Imprima e corte em tiras, depois dobre at ficar um quadradinho bem pequeno. Compre balas de vrios sabores e coloque-as num saquinho ou caixa onde eles no podero ver o contedo. Cole com fita crepe uma pergunta em cada bala. Como jogar Com os alunos em crculo, apresente o saquinho ou caixa ao primeiro aluno sua esquerda. Ele dever pegar uma bala e ler a pergunta em voz alta para toda a classe e depois respond-la. Voc pode adicionar umas balas com dizeres diferentes, caso queira tambm sortear algumas lembrancinhas nesse primeiro dia. Veja abaixo algumas sugestes de perguntas. Sugestes de perguntas para incluir na brincadeira Pessoais Descreva sua famlia. / Voc tem animal de estimao? Fale sobre ele. / Quais so seus programas de TV favoritos? / De que tipo de msica voc gosta? Fale sobre o assunto. / Quem seu melhor amigo e por que voc o considera assim? / Qual seu gnero favorito de filmes? Hbitos O que voc faz no final de semana? / Qual o seu hobby? / Voc coleciona alguma coisa? / Com que frequncia usa a internet? / O que faz em seu horrio livre durante a semana? / Pratica algum esporte? Fale sobre isso.

Escola Qual a matria que gosta mais? / Em que matria tem mais dificuldade? / Qual a menor nota que j tirou? Por que voc acha que isto aconteceu? / Voc j colou na prova? Conte como foi. / Voc faz sua lio de casa em dia. Se no, por qu? / O que vai estudar quando terminar o segundo grau? / Que tipo de profisso vai escolher?
Lie Detector

Lie detector is a great way to build rapport and trust with students. This activity involves the teacher writing three sentences on the board about him: 2 are true, and 1 will be a lie. Teachers should embellish the details slightly and write some sentences that the students wouldnt be likely to guess. Depending on the level of the students, the students can then ask questions about the topics of the three statements of the teacher to determine the lie. BUT, the hook to this game is that YOU, the teacher, may lie verbally to the students in your response, and the students must play the role of a lie detector and figure out which sentence is a porky pie. You can then set it up as a fun game, while analysing the level of the students by getting them to write three sentences about them, with one of the sentences being a lie. A good way to do this is the class versus the teacher, if the student can successfully deceive the teacher, the class will get the point. If the teacher can successfully detect the lie, the teacher will get the point. End the class on a fun note

After completing a successful first class, leave on a high note and play a game. A great little quicky vocab game is to come up with a topic, e.g., The Beach, and have the students stand up and form a circle in the middle of the room. The student must say an original word associated with the topic, e.g., sand, sea, etc. If the student gives an answer that is not associated with the topic, takes too long to answer or repeats a word, they must sit down. The game continues until one person is left standing, who is the winner. 1. drink

13. read 2. sleep 3. write 4. run/ jog 14. swim 15. eat

16. watch (TV) 5. phone/ call 17. dress/ put on (clothes) 6. brush (teeth) 7. clean (house) 8. drive 18. take a shower 19. cry

20. listen to music 9. push (car) 10. fight 21. sing 22. pay 23. cook

11. receive/ give (flowers) 12. ride (motorcycle)

24. have the armbroken

Office Nameplates Ice-breaker/Warmer First: Give your students a sheet of paper each. Ask them to fold it following your instructions, so that it would look like an office name plate that people usually have on their desktops. Next: Ask them to write their first name in the lower part here, so that there would be some space left above. Remember to tell them to write distinctly in big letters.

Then: Brainstorm adjectives describing personality. Ask them to think of an adjective that would start with the same letter as their name that would describe their personality (e. g. Smart Sophia ). Ask them to put it on their name plates above their name. Finally:

Let each student introduce himself/herself to the class: Im smart Sophia. This activity c an take up to 5 minutes. You may find it useful as a back to school activity when you have some new students in your class or you start teaching a whole new group of students. It will be useful as a warmer for a personality description revision lesson too.

Good Morning Warmer


It's a great game activity. It may be used as an ice-breaker or a "getting to know each other" speaking activity. The level in fact depends on you, because you may change the questions.

It doesn't require a lot of preparation from you, but gives your students an opportunity to speak without being stressed. My students really loved playing the game.

PREPARATION - At home prepare some questions or tasks, depending on your students level. In less advanced groups the tasks should be as simple as these: - smile at a person sitting opposite you, - shake hands with your neighbors, - pay a nice compliment to a third person sitting on your right, - ask a question a second person sitting on your left, - what is your friend like?, - what do you do in your free time?, - what is your favourite book about?, etc.

In more advanced groups the tasks can be a bit more complicated: - what was the happiest day of your life?, - where would you go if you could go anywhere in the world?, - what would you change if you were the headmaster of our school?, etc.

Write each question or task on a separate strip of paper and put them all into a basket. PROCEDURE Ask your students to sit in a circle. Give them a basket with your questions/tasks, play music (it should be a fast piece of music). While the music is playing, they should be passing the basket to a person sitting on their right (so the basket is wandering around the circle). Stop the music the person who is holding the basket should take one strip of paper and answer the question or do the task. My students really like playing the game and they have great time learning English, getting to know one another and playing at the same time :)

Learning Your Students' Names: The English Name Game


Some sort of name game works best with smaller groups of students. If possible, sit in a circle. Each student must come up with an adjective starting with the same letter as his or her first name, i.e. "Super Suzanne." The trick with this game, though, is that a student must first say all of the names that came before him or her. So the second person would say, "She is Super Suzanne, and I am..." and so on. Alternatively, you could have each student choose an animal beginning with the same letter as his or her first name (e.g., "Suzanne the Salamander"), or any other category you find appropriate.

Level: Early Intermediate Advanced Materials: sheets of paper, pencils Procedures: 1. The teacher asks students to write on a full sheet of a paper a question that they would want to ask people in class in order to know them better. Depending on the level of the students, the teacher can encourage them to write interesting and unusual questions. So, students with limited skills can ask questions about age, favorite color, hobby, friends or family. As for students with more proficient language skills, they can ask questions on favorite school subjects, things that the person values in other people, their native countrys interesting holidays, etc. 2. The teacher divides the class into two growps (by counting out 1 and 2, picking a card/stick with a certain color, etc.). The two groups stand in the opposite ends of the class. 3. The teacher asks students to fold the paper with their questions into a ball and invites them to throw their paper at the other group. Students should be advised to avoid throwing the paper balls as high as the face. Thus students start the snowball fight. 4. At a certain signal the teacher stops the games and asks students to pick up one of the balls and go to their seats. 5. When all students are back in their seats, the teacher invites the students to open the balls (one at a time), read the question on that paper and answer it. Level: Low-Intermediate through Advanced Materials: paper for drawing and writing, some art supplies (optional), pencils Procedures: 1. Give students three small pieces of paper (1/3 of a regular sheet of paper). Ask them to draw three pictures: one that would show them

in their present (who they are, what they like doing, where they live, what is new in their family, etc.), one that would show a memorable moment from their past (visiting grandparents past summer, fishing with dad, little sister was born, etc.), and one that would show where and how they see themselves in the future (it can be a week, a year, or may be even 20 years from now). 2. When students finish drawing their pictures, ask them to write descriptions for each one of them, providing as much details as possible. Depending on the level of language skills of your students, you can ask them write as little as a sentence or as much as a whole page for each description). 3. Finally, students combine the three pieces on a bigger paper entitling it My Present, Past and Future. Optionally, your students can use some art supplies to create a poster. This is a great activity for the first days of school, especially if you dont know the level of your students language skills. This activity will allow students even with still limited language skills to express themselves through more drawing and less writing. (9) Four Corners Heres another good icebreaker for the beginning of a school semester or as a fun way for people to get to know each other better. Four Corners (also known as Four Squares) is a simple activity in which students share who they are through the use of handdrawn pictures. This icebreaker is for all ages, and works well with small and medium groups. It usually takes about 15 minutes, depending on how much time you want to allow for sharing the pictures. Youll need sheets of paper and writing utensils. Dont worry, no artistic skills are required for this icebreaker activity just have fun and encourage everyone to enjoy being creative while illustrating who they are! Setup for Four Corners Distribute a pen and sheet of paper for each player. Each person divides the sheet into four boxes/squares either by folding the paper in half twice (vertically and horizontally) or simply by drawing a horizontal and vertical line that crosses in the middle. For each square, each person will describe themselves in the form of drawings. Choose these four topics in advance. For example, in the

top left square, everyone could draw favorite hobbies, while in the top right, people could illustrate favorite place on earth for vacation, the bottom left could be something like if you were an animal, which one would you be? and the bottom right could be something like what are the most important things in your life? Feel free to be as creative, hypothetical, or deep as you like. Allow five to ten minutes to draw. When everyone is finished, gather them together and share the drawings as a group. This icebreaker is an excellent way for students to show-and-tell what makes them unique! (10) Lost on a Deserted Island Lost on a Deserted Island is a teambuilding activity that also helps people share a little about themselves. Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring and why. This game is a teambuilding and get-to-know-you icebreaker. The recommended group size is medium, although small and large group sizes are possible too. An indoor setting is ideal. No special props or materials are required. This icebreaker works well for any age, including adults and corporate settings. Instructions for Lost on a Deserted Island The situation is dire following a shipwreck, everyone has been stranded on a deserted island! Each person is allowed to bring one object to the island ideally something that represents them or something that they enjoy. The first part of this icebreaker is simple: each person is asked to describe what object they would bring and why. This need not be realistic; if someone loves music, he or she might choose to bring a guitar, or an animal lover might choose to bring a dog, a food lover might choose to bring sirloin steaks, and so on. Encourage people to be creative. After everyone has introduced their object and why they have chosen that object, the teambuilding portion follows. Divide into smaller groups and ask everyone to work together to improve their chances of survival by combining the various objects that they introduced. If necessary, you can add more objects, but be sure to use all the objects that everyone mentioned. If you wish, you can reward the most creative group with a prize.

Lost on a Deserted Island is an approachable way to get people to open up and share a little bit about themselves and what they enjoy or value.
Never Have I Ever is an icebreaker game that helps people get to know each other better. Everyone sits in a circle and take turns saying something they have never done. Each player starts with ten fingers showing. Each time says something that youve done, you drop a finge r. The goal is to be the last player remaining. This get-to-know-you game can be played indoors or outdoors. The recommended number of people for this game is ten to fifteen, but all group sizes can play by dividing into appropriate sized groups. Recommended age is 8 and up. No special materials are required. Instructions for Never Have I Ever Instruct everyone to sit in a circle. If you have an extremely large group, tell people to form smaller circles of about ten to fifteen people. To start each round, each player holds out all ten fingers and places them on the floor. Go around the circle and one at a time, each person announces something that they have never done, beginning the sentence with the phrase Never have I ever For example, a person could say, Never have I ever been to Europe. For each statement that is said, all the other players drop a finger if they have done that statement. So, if three other people have been to Europe before, those three people must put down a finger, leaving them with nine fingers. The goal is to stay in the game the longest (to be the last person with fingers remaining). To win, its a good strategy to say statements that most people have done, but you havent. Playing this game, along with the benefit of getting to know each others experiences better, can be very humorous (e.g. saying silly statements such as, Never have I ever skipped a class in school or Never have I ever soiled my pants.) Have fun!

The Musical Hand Shake

is a lot of fun for younger kids. Play some music and ask the students to walk around the room shaking other students hands. Stop the music. Each student should be shaking hands with someone else. The students have to ask each other a simple question. Start playing the music again. Students have to ask a different question each time the music stops. They should find someone new each time. At the end of the game, ask them if they can remember what they found out about each other.

Me Too is a fun game that works well with small and large groups. Have everyone sit together in a circle. Everyone in the group gets 10 poker chips/pennies/paper clips etc. Start the game by saying something that you have done. For example: I have gone skating. Everyone who has gone skating throws one poker chip in the middle of the table and repeats the sentence. Go around the circle until everyone has had a chance to say something. Continue the game until someone runs out of poker chips.

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