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#define DIALOGSENHA 0
#define DIALOGREGISTRO 1
new String[128];
public OnGameModeExit()
{
DOF2_Exit();
return 1;
}
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
return name;
}
stock LimparChat(playerid, linhas)
{
for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, "");
}