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1 Revendedor de danos na segunda linha / Suporte
2 Verdadeiro seguidor de Urgathoa
Fighter is there for Proficiencies and an extra feat, so she is not made of paper early. Use pole weapons
as she can't be enlarged with anything but Righteous Might and that comes late.
General Strategy: assume position somewhere near the biggest cluster of enemies and chop away. Help
your cleric to buff and heal if needed. Ration bane weapon and judgments the same way you would
ration Rage: nothing on trash mobs and all out for anything that looks funny. Do not break the line with
this one. Her team feats are only so good as long as you have your team focused.
Don't turn on Combat Expertise unless you really have to. If you do need to make her off-tank a bit make
sure you at least cast shield spell on her and use Protection Judgement. If you are staying in back line -
use damage judgements.
I would advise to give her lesser extend wand for divine favor.
Trip is very limited and doesn't gain reach with enlarge, so use with caution. Being able to lock down an
enemy can prove invaluable in some situations, though.
Overview
Rank A-
Stats
16 > 21 14 - 14 16 14
Final Build
16 3 1
Leveling Guide
Level Take
2 Fighter - Dodge
6 Inquisitor
8 Inquisitor
10 Inquisitor
12 Inquisitor
14 Inquisitor
15 Inquisitor - Weapon Focus: Fauchard
20 Stalwart
Spell Priority
Level Spells
1 Divine Favor, Inflict Light Wounds, Cure Light Wounds, Remove Fear, Shield of Faith
2 Restoration (Lesser), Inflict Moderate Wounds, Cure Moderate Wounds, Effortless Armor,
Remove Paralysis
3 Inflict Serious Wounds, Resist Energy (Communal), Cure Serious Wounds, Delay Poison
(Communal)
4 Inflict Critical Wounds, Protection from Energy (Communal), Restoration, Cure Critical Wounds
6 Harm, Heal
Note: Spell priority is in descending order (higher priority spells are listed first).
This build has been generously provided with permission by InEffect and is current to November 18, 2018.
Herald Caller allows you to transform spells into summons, which will come in handy as you don’t always
want those inflict wounds spells, as well as all summoning feats with no investments. Urgathoa domains
kinda suck, so it’s pretty pointless to get 2nd one.
Healing Potential is so-so. Will probably need a half-caster with you(Jubilost will do). Won’t matter late as
you are drowning in gold by then and can just buy heal and mass heal scrolls. Also you can make use of
all the pots you usually sell to vendors.
Will need some minor perception boosting item for 35 per to spot dragon lair, otherwise should have
enough for everything.
Overview
Secondary
Skills
Important Longspear before you get decent Fauchard from Master or traders at the Tournament.
Gear Medium Armor, +AC items, +Stat Items, Cloak of Sold Souls.
Stats
Final Build
3 17
Leveling Guide
Level Take
2 Cleric
4 Cleric
6 Cleric
7 Cleric - Outflank
8 Cleric
10 Cleric
12 Cleric
16 Cleric
18 Cleric
20 Cleric
✝Technically, we could’ve used Scythe, but it’s total suffer till you get Righteous Might. I don’t like needless suffering.
✝✝Optional. Can be swapped for whatever you like better. Precise Strike is a good alternative.
Spell Priority
Level Spells
3 Cure Serious Wounds, Blindness, Resist Energy (Communal), Delay Poison (Communal), Bestow
Curse✝
4 Divine Power, Protection from Energy (Communal), Cure Critical Wounds, Crusader’s Edge
✝Usable Domain Spell, rest should be used for Summoning/Damage. Cause Fear is ok early, but becomes obsolete fast.
Sample Spellbook
Level Spells
1 Cure Light Wounds x2+, Divine Favor x2+, Shield of Faith x1, Cause Fear(D) x1
3 Cure Serious Wounds x2+, Blindness x1, Resist Energy(Communal) x1, Delay Poison(Communal)
x1, Bestow Curse(D) x1
4 Divine Power x2, Protection from Energy(Communal) x1, Cure Critical Wounds x2, Crusader’s
Edge x1, Enervation(D) x1
8 Death Clutch x1, Frightful Aspect x1, Angelic Aspect x1, Horrid Wilting(D) x1
All builds on this page have been generously provided with permission by InEffect.