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Pathfinder: Guia e passo a passo Kingmaker

Desbravador: Kingmaker - Construções de Jaethal

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Conteúdo
1 Revendedor de danos na segunda linha / Suporte
2 Verdadeiro seguidor de Urgathoa

Revendedor de Danos na 2ª fila / Suporte


Assim como o bardo, Jaethal não é o principal curador. Ela pode salvar alguém em uma pitada, pois ela
já está lá, então não hesite se a situação exigir. Geralmente Jaethal é um canivete suíço, que tem algo
para todas as ocasiões, ela também pode ajudar a tapar buracos na sua lista de feitiços de clérigos. A
única coisa que a impede de ser S Rank é sua divindade. Tudo o que faz é negar as desvantagens de ela
estar morta. Não é o fim do mundo, mas quando você se lembra, ela poderia ter tido sorte ou domínio
animal ...

Fighter is there for Proficiencies and an extra feat, so she is not made of paper early. Use pole weapons
as she can't be enlarged with anything but Righteous Might and that comes late.

General Strategy: assume position somewhere near the biggest cluster of enemies and chop away. Help
your cleric to buff and heal if needed. Ration bane weapon and judgments the same way you would
ration Rage: nothing on trash mobs and all out for anything that looks funny. Do not break the line with
this one. Her team feats are only so good as long as you have your team focused.

Don't turn on Combat Expertise unless you really have to. If you do need to make her off-tank a bit make
sure you at least cast shield spell on her and use Protection Judgement. If you are staying in back line -
use damage judgements.

I would advise to give her lesser extend wand for divine favor.

Trip is very limited and doesn't gain reach with enlarge, so use with caution. Being able to lock down an
enemy can prove invaluable in some situations, though.

Overview

Rank A-

Main Skills Perception, Trickery, Lore: Religion

Secondary Skills Knowledge: Arcana or Lore: Nature, Athletics

Important Gear +WIS, +STR, +DEX. Glaive. Fauchard later on.

Stats

STR DEX CON INT WIS CHA

16 > 21 14 - 14 16 14

Final Build

Inquisitor Fighter (Two-Handed) Stalwart Defender

16 3 1

Leveling Guide

Level Take

2 Fighter - Dodge

3 Inquisitor - Combat Reflexes

4 Inquisitor - Seize the Moment

5 Inquisitor - Combat Expertise

6 Inquisitor

7 Inquisitor - Exotic Weapon Proficiency: Fauchard // Outflank

8 Inquisitor

9 Inquisitor - Trip // Precise Strike

10 Inquisitor

11 Inquisitor - Improved Critical: Fauchard

12 Inquisitor

13 Inquisitor - Greater Trip // Tandem Trip

14 Inquisitor
15 Inquisitor - Weapon Focus: Fauchard

16 Inquisitor - Coordinated Maneuvers

17 Inquisitor - Fury's Fall

18 Fighter - Critical Focus

19 Fighter - Blinding Critical✝

20 Stalwart

✝Can take any other crit effect feat here.

Spell Priority

Level Spells

1 Divine Favor, Inflict Light Wounds, Cure Light Wounds, Remove Fear, Shield of Faith

2 Restoration (Lesser), Inflict Moderate Wounds, Cure Moderate Wounds, Effortless Armor,
Remove Paralysis

3 Inflict Serious Wounds, Resist Energy (Communal), Cure Serious Wounds, Delay Poison
(Communal)

4 Inflict Critical Wounds, Protection from Energy (Communal), Restoration, Cure Critical Wounds

5 Resounding Blow, Righteous Might, Stoneskin (Communal)

6 Harm, Heal

Note: Spell priority is in descending order (higher priority spells are listed first).

This build has been generously provided with permission by InEffect and is current to November 18, 2018.

True Follower of Urgathoa


Nice Evil Cleric for your party. Eaglesoul bumps her STR right where it would be if she was investing stats
there, has a number of self-buffs and high necromancy DC, especially if you choose undead path for her.

Herald Caller allows you to transform spells into summons, which will come in handy as you don’t always
want those inflict wounds spells, as well as all summoning feats with no investments. Urgathoa domains
kinda suck, so it’s pretty pointless to get 2nd one.

Healing Potential is so-so. Will probably need a half-caster with you(Jubilost will do). Won’t matter late as
you are drowning in gold by then and can just buy heal and mass heal scrolls. Also you can make use of
all the pots you usually sell to vendors.

Will need some minor perception boosting item for 35 per to spot dragon lair, otherwise should have
enough for everything.

Overview

Main Perception, Lore: Religion, Lore: Nature, Knowledge: Arcana


Skills

Secondary
Skills
Important Longspear before you get decent Fauchard from Master or traders at the Tournament.
Gear Medium Armor, +AC items, +Stat Items, Cloak of Sold Souls.

Stats

STR DEX CON INT WIS CHA

16 > 17 (at level 20) 14 - 14 16 > 20 14

Final Build

Inquisitor Cleric (Herald Caller)

3 17

Leveling Guide

Level Take

2 Cleric

3 Cleric - Selective Channel

4 Cleric

5 Cleric - Spell Focus: Necromancy

6 Cleric

7 Cleric - Outflank

8 Cleric

9 Cleric - Greater Spell Focus: Necromancy

10 Cleric

11 Cleric - Exotic Weapon Proficiency: Fauchard✝

12 Cleric

13 Inquisitor - Combat Reflexes

14 Inquisitor - Seize the Moment

15 Cleric - Improved Critical: Fauchard

16 Cleric

17 Cleric - Weapon Focus: Fauchard

18 Cleric

19 Cleric - Combat Expertise✝✝

20 Cleric

✝Technically, we could’ve used Scythe, but it’s total suffer till you get Righteous Might. I don’t like needless suffering.
✝✝Optional. Can be swapped for whatever you like better. Precise Strike is a good alternative.

Spell Priority
Level Spells

1 Cure Light Wounds, Divine Favor, Shield of Faith

2 Cure Moderate Wounds, Restoration (Lesser), Boneshaker✝

3 Cure Serious Wounds, Blindness, Resist Energy (Communal), Delay Poison (Communal), Bestow
Curse✝

4 Divine Power, Protection from Energy (Communal), Cure Critical Wounds, Crusader’s Edge

5 Righteous Might, Boneshatter, Geniekind, Slay Living✝

6 Eaglesoul, Heal, Harm, Circle of Death✝

7 Bestow Grace of the Champion, Greater Restoration

8 Death Clutch, Frightful Aspect, Angelic Aspect, Horrid Wilting✝

9 Heal (Mass), Wail of Banshee✝

✝Usable Domain Spell, rest should be used for Summoning/Damage. Cause Fear is ok early, but becomes obsolete fast.

Inquisitor Spells: True Strike, Remove Fear

Sample Spellbook

Level Spells

1 Cure Light Wounds x2+, Divine Favor x2+, Shield of Faith x1, Cause Fear(D) x1

2 Cure Moderate Wounds x2+, Restoration(Lesser) x2, Boneshaker(D) x1+

3 Cure Serious Wounds x2+, Blindness x1, Resist Energy(Communal) x1, Delay Poison(Communal)
x1, Bestow Curse(D) x1

4 Divine Power x2, Protection from Energy(Communal) x1, Cure Critical Wounds x2, Crusader’s
Edge x1, Enervation(D) x1

5 Righteous Might x2, Boneshatter x1-2, Geniekind x2, Slay Living(D) x1

6 Eaglesoul x2, Heal x1+, Harm x1, Circle of Death(D) x1

7 Bestow Grace of the Champion x1+, Greater Restoration x2, Disintegrate(D) x1

8 Death Clutch x1, Frightful Aspect x1, Angelic Aspect x1, Horrid Wilting(D) x1

9 Heal(Mass)x1+, Wail of Banshee(D) x1

This build is current to December 21, 2018.

All builds on this page have been generously provided with permission by InEffect.

Last edited on Sep 11, 19 9:29am

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