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Cinematografa em HD

24p.aqu comienza todo


o

24p es la abreviacin para 24 fps (cuadros por segundo..

Pero el video es 24p?

Dos Campos son capturados en distinto tiempo

Y cmo ponemos 30f en 24f?


Pulldown 2:3 /3:2

Pero.. Cunto-cuntos?

La emulsin digital

Si no puedes medirlo, no puedes controlarlo

Monitoreo y Medidicin subjetiva


El monitoreo de Color El monitoreo del contrate

Monitoreo y Medicin Objetivas

Monitores de ondas, vectores y nmeros

Medicin Objetiva

Brillo y Contraste
Blanco y Negro Lift & Gain

Medicin Subjetiva

Light Contamination & Contrast

Medicin Subjetiva

Optical Black

Crossed Curves

Medicin Subjetiva

Medicin Subjetiva

Barras de Color

The Entire Gamut

Barras de Color

Color Bars - Waveform & Levels

Ajuste del monitor de Color

Image & Signal Levels


WHITE Film / Photography Shoulder White Burnout Zone 8 to 9 Dmax Aperture Video Systems White Level Gain Iris 100 IRE units 100 IRE units Digital 235 Video Monitors Contrast Picture Drive Gain BLACK Toe Base plus Fog Zone 1 to 0 Dmin Flash Black Level Setup Pedestal 7.5 IRE units 0 IRE units Digital 16 MIDDLE Transfer curve 18% graycard Zone 5 .7 ND (negative) Characteristic curve Luminance scale Gamma Grayscale 53 IRE units (NTSC) 50 IRE units (PAL) Digital 126 (8 bits)

Brightness Background Screen Bias

Sistema zonal de Medicin


El
Zone IX

sismeta zonal resultados subjetivos


Absolute white, the whitest part of the print paper

Zone VIII White with minimal texture: bright snow or sand, clouds Zone VII Zone VI Zone V Zone IV Zone III Zone II Light or off white objects with full texture and detail Normal caucasian skintone, average lighting The midrange. Gray. Average of scenic elements Darker skintones. Softer, diffuse shadows Average shadows and darker scene elements Deeper shadows & dark recesses with defined detail

Zone I
Zone 0

Black with some minimal texture. Response threshold


Pure, flat optical black with no texture. Zero reflection

Correlacin de Exposicin
16 IRE = .3ND = 50% = 2to1 = 1 f/stop = +6dbV = 0.8Z IRE Density Tr% F f/stop Gain Zone 100 0.0 100 1 0 0 dbV 9 96 White 0.3 50 2 1 6 db 8 84 0.6 25 4 2 12 db 7

68
52 36 20 9 7.5
Fleshtone

0.9
1.2 1.5 1.8 2.0 2.1

12.5
6.25 3.12 1.56 1 0.78

8
16 32 64 100 128

3
4 5 6 6 2/3 7

18 db
24 db 30 db

6
5 4 3 1+2 0

Cartas-R-Us

Variations on a Theme

Balance de Color

Contrast Waveform theWhite R G B parade display

Gain Gray 18% Gamma Black Brightness Pedestal

Red

Green Blue

CTO/85B CTB/80A = = +131 131 Mired shift or 6db R Blue &G loss Color Temperature change = 6500K to 3200K

Control de Balance de Color


+42 +02 41 +06 +36 37 +01 +02
Chroma Hue

Master

Red

Yellow

Green

Cyan

Blue

Magenta

Color Gamut Vectorscopio

El Vectorscopio & Video Color Gamut

Color Gamut CC series


R M

CC10-30 B
R
Y

G
C

B
M

10

20 30 B .

Light Language
QUANTITY COLOR SOFTNESS SHAPE Power, Efficacy, Area, Volumen Temperature, Perception, Psychology Size & Distance, Contrast, Diffusion, Specularity Contour, Gradient, Pattern, Texture, Umbra

DIRECTION Bearing, Time, Place, Dimension & Depth MOVEMENT Motivation, Revelation, Story Value

Quantity - How Much Light?

Luminous Efficacy

Radiant flux/power = lumens/watt


Incandescent Flourescent

30 lm 60 lm

Metal Halide

80 lm

Quantity - How Much Light?


Example: 400sf room with 3 walls at 200sf Length * Width * Surfaces = Area

400 + (3 * 200) = 1000sf total light volume Set Area/sf * Base Illuminance/fc = Power/P

Efficacy lm/w

A * fc / lm = P
1000sf * 250fc = 8,333 watts incandescent

30 lm/w

Color Gamut ColorTemp


R M

CTO 85B
R
Y

G
C

B
M

CTB 80A
G C

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