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rounds.
2 charges: You and one adjacent ally
become invisible for 3 rounds.
3 charges: You and up to three adjacent
allies become invisible for 2 rounds.
Prerequisites: Craft Wondrous Item,
Camuflagem total 50% de falha, sem ataques de oportunidade.
HEALING BELT
Price (Item Level): 750 gp (3rd)
Body Slot: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: and standard (command)
Weight: 1 lb.
This broad leather belt is studded with three
moonstones.
While wearing a healing belt, you gain a
+2 competence bonus on Heal checks.
This is a continuous effect and requires
no activation.
In addition, the belt has 3 charges,
which are renewed each day at dawn.
Spending 1 or more charges allows you to
channel positive energy and heal damage
with a touch. (You can also use this ability
to harm undead, dealing them an equiva
lent amount of damage instead.)
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
CRYSTAL OF RETURN
Price (Item Level): 300 gp (2nd) (least);
Body Slot: (weapon crystal)
This crystal is the color of a cloudless sky.
A crystal of return allows a weapon to leap
into its owner's hand.
Least: This crystal allows you to draw
the weapon to which it is attached as a
free action.
CRYSTAL OF
ILLUMINATION
Price (Item Level): 100 gp (1st) (least);
400 gp (2nd) (lesser); 1,000 gp (4th)
(greater)
Body Slot: (weapon crystal)
Caster Level: 5th
Aura: Faint; (DC 17) evocation
Activation: Swift (command)
Weight:
This faceted, yellow crystal glows as if a small
spark burns within it.