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storytelling digital
Thales Estefani
Maio/2016
Sumário
1. Storytelling
1.1. Evolução, Cognição e Ficção
1.2. Livro como Artefato Cognitivo
2. A revolução digital
2.1 Novos artefatos cognitivos e
padrões de consumo
3. Novidades e possibilidades
1. Storytelling
• As tecnologias computacionais e o
advento dos dispositivos eletrônicos
de leitura (incluindo tablets e
smartphones) transformaram o objeto
livro (incluindo o ilustrado) no que
podemos chamar de e-book (e-
picturebook, para o ilustrado)
• Dentre as diversas classificações de e-
picturebooks no mercado, o que vem
apresentando mais possibilidades
diferentes para a experiência de
conteúdo narrativo é o book-app
2. A revolução digital
• Device 6 (iOS):
• A thriller in which the written word is
your map, as well as your narrator.
• It plays with the conventions of games
and literature, entwines story with
geography and blends puzzle and novella,
to draw players into an intriguing mystery
of technology and neuroscience.
https://www.youtube.com/watch?v=-VdeB9_q9nU
3. Novidades e possibilidades:
Device 6
3. Novidades e possibilidades
https://www.youtube.com/watch?v=4GQq-X8S1tU
3. Novidades e possibilidades:
Arcadia by Lain Pears
3. Novidades e possibilidades
• 80 days (iOS/Android):
• Based on Jules Verne’s Around the World
in Eighty Days.
• Midway between a Choose Your Own
Adventure book and a text-adventure
game, it suits longer sittings or shorter,
mobile-friendly sessions.
• Plan and strategise
• Flexible interactive narrative with
thousands of choices
• Every journey is unique
• Race real people in real-time
https://www.youtube.com/watch?v=NzR3GED4P7g
3. Novidades e possibilidades:
80 days
3. Novidades e possibilidades
https://www.youtube.com/watch?v=vJXZoKPR8Jw
3. Novidades e possibilidades:
The walk
3. Novidades e possibilidades
• Editions at Play:
• Visual Editions + Google Creative Lab in
Sydney = Editions at Play, a publishing
project and online bookstore that sells
books that “cannot be printed”.
• Four books released: Entrances & Exits,
The Truth About Cats & Dogs, All This
Rotting, STRATA.
• Ideas for books
• “We’re trying to make books that are delightful, • A self-proclaimed “believer in restrictions as
surprising and completely unprintable,” Gerber being catalysts for creativity”, Larsen says this
says. “They’re not games and they’re not apps – technical roadblock forced him to come up with a
they’re all built out of HTML – but each one is solution better than his original conceit. Once a
impossible to envisage on paper.” (Anna Gerber, prototype was up and running, the story “began
Visual Editions) to teach us how it wanted to be told. It was
creating a grammar of story all on its own.” (...)
• “People like to talk about how physical books
When you have a developer, writer and publisher
have qualities that don’t transfer well to digital,”
in a room, who has the final say? “I suppose I
says Iversen. “We want to show that digital books
did,” Reif Larsen says. “But maybe it’s more
can have narrative and visual qualities that
correct to say the book did. The book really told
champion writing but can’t be transferred to
us what it needed (...) “Storytellers crave your
print.” (Britt Iversen, Visual Editions) attention,” he says. “We need your attention. It’s
the only thing we’ve got. So we have to be smart I
think: (...) know our medium and platform. (...)
Use all the old tricks of great character, mystery,
http://www.theguardian.com/books/2016/feb/03/publishers-developers- love, drama, information withheld. But also let
digital-technology-unprintable-fiction-google-editions-play
the platform guide the story a bit. You’re not
writing in a vacuum.” (Reif Larsen, author –
Entrances & Exits)
Obrigado!
Thales Estefani
thales.chaun@gmail.com