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T2 - Anotações Babel
T2 - Anotações Babel
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T E R M O S
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-TEMPO
30h = Uma Lua (1 dia)
9 Luas (270h) = um Sol (1 semana)
5 Sóis = Uma Estrela (1 mês)
16 Estrelas = Uma Constelação (1 ano)
120 Constelações = Uma Galáxia (1 século)
1500 Galáxias = Um Universo (1 milênio)
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-ESTAÇÕES
Floriales (Primavera)
Sollares (Verão)
Selairolf (Outono)
Frigus (Inverno)
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-PERSONAS
Personas são como avatares de Deuses e herdam 1% de seu poder, atualmente todos os
Deuses possuem personas.
Ainda não descobri se Deuses podem ter mais de uma persona.
Ser uma persona custa mais do que a maioria pode pagar (algo a ver com Destino?
mas aí envolveria outro Deus, mas não deixa de ser uma possibilidade)
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Maeares
Faz parte da mechamagia, tecnologia mágica desse novo mundo, meares são como
"volts" mágicos e medem a magia armazenada nas maquinas mágicas.
Segundo Registos a maior quantidade já armazenada foi 86 mea/s (Meares por segundo
[?])
Tabela - Meares
1ºC = 10 Meares ()
2ºC = 19 Meares ()
3ºC = 26 Meares (30 - (3+1))
4ºC = 35 Meares (40 - (4+1))
5ºC = 44 Meares (50 - (5+1))
????
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Nativos e Surgentes
A dez constelações atrás eu cheguei neste mundo através da explosão dimenional que
não conseguimos evitar, eu não consegui evitar, não calculei todas as
possibilidades e graças a isso o outro mundo parece não existir mais... ainda não
tive tempo o suficiente para verificar.
Mas enfim, todos nós erramos antes de acertar, basta aprender com os erros :^
Voltando para o assunto, essa explosão dimensional ficou conhecida como 'O
Surgimento', nós que viemos de outro mundo (não sei de quantos mundos) ficamos
conhecidos como 'Surgentes'.
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R E I N O S
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Quando cheguei neste mundo, me dividi para criar o desenho do mapa que verão a
seguir, sendo o primeiro mapa mundi criado e comercializado.
Império de Ukal
“O Império de Ukal é formado por diversas raças, afinal, por que não aceitar ricos
entusiastas no reino e desfavorecidos para trabalhar, afinal o Império das chamas
sempre deve crescer não é?”
~ Frase feita por algum aristocrata patriota amante do dinheiro
Kill''Ai:
Capital: Lecthaf
Duque Imperial: Rilst, elfo amante de roupas verdes de alta classe
Avatares localizados: Kraynir (Kitsune de Fogo) é um elfo alto
Anotações: Estado onde residem os nobres.
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Haxi:
Capital: Latip
Duque Imperial: Nalme (também é general da cidade), um Orc verde e tatuagens
vermelhas
Avatares localizados: ???
Anotações: Estado militarizados onde seus soldados são colocados em todos os
lugares do império, possui bons soldados.
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Skold:
Capital: Akuna
Duque Imperial: Samad, meia elfa
Avatares localizados: Kaailan (Pureza)
Anotações: é o menor estado do Ukal, porém um dos mais influentes e ricos,
sendo um estado religioso, bastante facil de manipular as pessoas em nome da fé.
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Jyndro:
Capital: Ajhu
Duque Imperial: Naral, um kobold laranja chamado de herói do povo
Avatares localizados: ???
Anotações: Estado repleto de camponeses e cheio de trabalhos braçais, ótimo
para encontrar diamantes brutos, pronto para serem polidos.
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O r g a n i z a ç õ e s e L o c a i s
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*Praça de Regulamentação:
A famosa praça pública, bancada pelo exército, tem em seu centro um tribunal com
runas onde obrigam os réus a falar a verdade. E tem execuções públicas que se
tornaram normais e o povo clama por mais.
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M i s h i a
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"A cidade das aventuras, sede dos grupos de aventureiros "Lâmina da Luz". Possui
diversas filiais pelo continente e além."
Capital: Adie
Características de Mishia
Guilda de aventureiros: A Lâmina da Luz (nome meio meh) ganha bastante dinheiro
pelos reinos oferecendo seus aventureiros. Eles ajudam e doam para guildas menores
para auxiliar o povo.
Lâmina da Luz: fundasa por Altair Eule, um elfo do mar, uma constelação após O
Surgimento. A organização cresceu exponencialmente e sempre é vista como uma guilda
beneficiente, ajudando guildas menores.
Povo:
O povo de Mishia adotou a democracia, método político adotado por uns e odiado por
outros, seus cidadãos são bons de lábiakkk são bem sofistas, por mais que as vezes
não funcione muito bem, quando isso acontecem eles demonstram que também não são
indefesos.
Senado de Mishia:
Localizado em Adie, a capital de Mishia, onde são debatidas diversas coisas sobre o
reino... É bem difícil descobrir o que é discutido lá, porém nada que alguns
informantes disfarçados não resolvamkkk
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O protetado de Reicland
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Acordo político:
Acordo de parceria mútua entre Mishia e Reicland. Reiclando oferece mercadorias e
Mishia oferece aventureiros para protege-los de qualquer problema.
Organizações e locais
Praia de Zelbis:
Nome dado em homenagem a um pirata que nesta praia, com seu bando, enfrentou um
exército draconiano das profundezas liderado por um dragão negro em sua forma
humana.
Acho interessante essa história, pq estou pensando em coser uma vestimenta pirata,
para a nova linha de roupaskkk tenho uma elegante em mente, já que o povo desse
mundo não parece ligar tanto para vestimentas. Além de que também quero encontrar
um draconiano, assim também poderes assumir a forma de um... não vejo a hora de
obter todas as raças!! :))
Clods:
Embora pirataria seja comum em Blazzertyh, Reicland criou uma tripulação pirata
que até mesmo assustou avatares e reis de todo o mundo.
Agora tenho que criar a nova linha pirata mesmo, acho que eles vão curtir as novas
roupas e gero mais dinheiro.
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Y o r a t i l i
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Um dos países que adotou a democracia. A muitos anos é bancado pelo Imperio Ukal e
é bastante leal, mas também não é muito difícil encontrar furos nessa lealdade.
Subsistência:
Um povo com poucas condições, cultivam para se alimentar e vendem o resto para
crescerem na vida.
Turismo:
Mesmo sendo um reino em desenvolvimento, suas belezas naturais encantam até mesmo
os nobres e burgueses que buscam visita-las.
Governo Mitral:
Diversas campanhas de extração de mitral foram implementadas em varias montanhas
pelo reino, por conta do mesmo ser completamente bancado por Ukal.
Fontes termais:
Uma otima 'fonte' de renda devido a sua beleza natural procurada pelos nobres,
porém, mesmo assim o país não cresce o suficiente.
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O f e r m y
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Organização e locais
Praia ciana:
Uma praia de areia ciana, na 7º Estrela de uma Constelação a Força: Oceano cria
redemoinhos e formas de vida marinhas saltam acrobaticamente durante um Sol
inteiro.
Lâmina futura:
Uma organização mercenária que foi nomeada por conta dos avisos que eles emitem
para seus alvos uma lua antes de sua morte, dizendo como irão morrer.
KKKKKK volta e meia minhas identidades falsas recebem esses avisos, mas eles
geralmente chegam atrasados.
Rei do submundo de orfermy: Morde Eluca
cabelo branco, linha roxo do começo da testa por um dos olhos até o queixo. olhos
azuis esverdeados, roupas elegantes e animais mortos (urso/curuja/dragões), unhas
feitaskkkk
Bem vaidoso
Escola de magia:
Moldre, a escola de magia de convocação, considerada por grande parte do mundo
como a melhor em sua especialidade.
Eu e Jeeny ingressamos lá para verificar, foi interessante ver como eles lecionam
magia nesse mundo e foi uma boa experiência para a Jeeny.
Foi divertido conhecer os prodigiozinhos desse mundo e fazer amizade com eles, vai
que um dia pode vir a ser útil.
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V e l
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"Vel é o reino dos druidas, toda e qualquer vegetação cresce mais rápido lá, além
de serem mais bonitas... Todos sabemos como druidas são vaidosos quando o assunto é
fauna e flora."
Propriedades curativas:
Os frutos e vegetais do reino de Vel são os mais saborosos que existem (é o que
dizem, não me dei ao trabalho de trocar de raça para experimentar o gosto deles e
dps comparar com o dos outros reinos), além desses frutos serem valiosos tanto
nutritiva quanto economicamente
Nação geradora de vida:
Foi de Vel que a maioria das raças nativas de Kamian se originaram, graças a uma
benção da Força: Natureza.
Organizações e locais
Gabake:
A árvore e cidade Gabake é conhecida como a árvore-da-vida, já que a Força:
Natureza abençoou justamente esta árvore.
Tribos de Vel:
Foi bem divertido conhecer novas tribos e seus costumes/tradições, embora alguns
não tivessem sido muito receptíveis, no fim me acolheramKKKK o que posso fazer se
eventualmente as pessoas sempre acabam por gostar de mim? :))
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S h u t s
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“Reino de Shuts é vasto e poderoso, com tanto poder e força, e eles têm o… povo
mais bondoso de toda Kamian com uma cultura de favores e gentilezas de muitas
formas”
Organizações e locais
Cordilheiras de Luykon:
Há cinco constelações, essa cordilheira estava sendo alvo de diversos interesses
políticos, pois queriam explorá-la pelos seus mitos de muitos tesouros embaixo
dela. Em uma reunião, a Força: Honra e Determinação interviu e disse que ela
ficaria sob a proteção de Shuts, além de proibir a exploração dela.
Ainda tenho que dar uma olhada nessa cordilheira, mas a preguiça até agora falou
mais alto, são tantas coisas que quero fazer.
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K e f o r d
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Amaldiçoados:
A maldição dos Kefordianos impedem eles de saírem do reino e qualquer pessoa de
entrar nos domínios do reino.
Maldições são um saco de serem quebradas, eu provavelmente levaria um tempinho
para quebrá-la. Como ainda não tive moticação o suficiente para despender esse
tempo, não entrei em Keford, limitando-me apenas ao que ouvi sobre.
Tentativa de Shuts:
Shuts a cinco constelações tentou fazer uma anexação, pois se esse a maldição
estivesse no reino, poderiam burlar a maldição, porém Keford negou com medo da
maldição se espalhar.
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M y d r a
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Curandeiros atrasados:
A necromancia é muito mal vista por muitos reinos em kamian e muitos além dele
também, já Mydra utiliza necromancia para fazerem trabalhos braçais e trabalhos que
ninguém quer fazer.
Foi em Mydra que terminei meu Lich utilizando o cadaver de Virtulino, mas eu não
sou tão atacado por utilizar necromancia, ja que consigo facilmente mudar as raças
dos meus servos, então sempre acham que estão vivos.
Tempo livre:
Por conta dos mortos serem a maioria dos trabalhos físicos, o que resta aos vivos
trabalharem ou estudarem na alquimia, arte, magia. Além de se concentrarem no lazer
pessoal.
Em mydra tive um tempinho para estudar a alquimia desse país, o que me concedeu
uma epifania. Agora consigo produzir poções do mais alto nível.
Julgados:
Como Mydra tem a ideologia de ser um reino sem preconceitos, por conta disso os
reinos vizinhos têm preconceitos com Mydra, mas por diversos fatores internos e
externos do reino, os outros são obrigados ao mínimo respeitar Mydra.
Organizações e locais
*Família Negaremortem:
Os Negares como são chamados são uma família de magos incríveis, seus ramos
familiares são extensos, mas sua parte principal é composta por cinco membros, os
considerados mais talentosos, o único desse ramo principal a querer ser uma figura
pública foi Lukha Negaremortem e ele quem fundou a ACN.
Luke Negaremortem, maluco chato.
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E f r a i m
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O reino congelado de Efraim é um dos reinos mais peculiares de toda Kamian, tem sua
história sendo formada antes mesmo do evento chamado de O Surgimento, e sendo
influenciado por Avatares das Forças.
A civilização:
Após O Surgimento foram criadas diversas tribos e cidades e foram descobertas
civilizações de elementais de gelo.
Organizações e locais
Caverna de outkynia:
Uma caverna de perigo de nível lendária, então quase ninguém se arrisca a explorá-
la, e praticamente não se sabe oque tem nela.
Um dia ainda reuno o Astas e o muleque para irmos numa expedição nela, deve ser de
bom aprendizado pro muleque, talvez eu leve a jeeny também.
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P r i n c i p a d o s
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“Há 8 constelações eram todos um único império, que se chamava Kermani, onde tinha
um rei com três filhos e cada um ia ter uma parte do reino que cada um destas
partes receberia nomes dos filhos e quando Dojhu matou o pai os irmãos brigaram e
cada um brigam até hoje para tomar as terras e se tornarem os novos reis”
~ Novamente, nobres sendo nobres...
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D o j h u
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Y k a
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“Liderado pela irmã mais nova, a única que não quer mais nada e sinceramente só,
quer sai dessa guerra sem perder suas terras”
~ Entrei em contato com ela para formar uma aliança e trocas de informações.
Até mesmo proteção, caso precise... É bom ter contatos.
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T a s o s i a
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“Tanosia é liderado pelo irmão do meio, e geralmente ele não ataca os outros
principados, mas tem um defesa como nenhuma outra.
Por conta da guerra estes países não desenvolveram pontos turísticos ou algo do
tipo
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O S u b m u n d o
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Soldado: 1º Posição,
O cargo mais básico, responsável por apenas vender as mercadorias, sejam elas
armas, drogas e ou itens mágicos.
Cavaleiro: 2º Posição,
Responsável por roubar itens mágicos e ou construir armas e drogas.
Capitão: 3º Posição,
Responsáveis das missões especiais do submundo.
General: 4º Posição,
Um cargo de total força, generais do submundo, são os braços direitos.
Rei: 5º Posição,
Cada um dos reinos tem seu próprio submundo, e cada submundos tem suas próprias
regras, os reis do submundo comandam e mudam estas regras.
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Principais Reinos do Submunto
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Imperio Ukal
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Yoratili
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Ofermy
A principal parte do submundo de Ofermy é pela Lâmina do futuro que faz um serviço
mercenário de ótima qualidade.
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Mydra
Mesmo sendo um dos únicos reinos que menos demonizam o submundo, porém o submundo
de itens mágicos e entre outros.
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Anotações pessoais
Guerreira de gelo numa cidade subterranea de surgentes e pessoas q vivem bem lá.
lena com outra pessoa numa escuridao com tempo desacelerado, porém a mente
intacta... sequela da explosão. outra pessoa uma força do vazio ou da escuridão.
blablabla
tele
armadura arcana
tranca
seta infalivel
luz
conj monstro
inv
relampago