Você está na página 1de 5

Wizard (1) Noble Luis Eduardo

CLASS & LEVEL BACKGROUND PLAYER NAME


Hung Coaxeh Half-Elf Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Apesar da minha origem nobre,
11 +1 30 eu não estou acima dos outros.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
O sangue é um só

0 PERSONALITY TRAITS

Hit Point Maximum 8


0 Strength
DEXTERITY O respeito a mi é devido, por causa
+1 Dexterity da minha posição. Todos merecem

13 ●
+2 Constitution
+4 Intelligence
CURRENT HIT POINTS
dignidade
IDEALS

+1 ●
+5 Wisdom
+1 Charisma As pessoas comuns devem
CONSTITUTION SAVING THROWS
me ver como herói do povo
TEMPORARY HIT POINTS BONDS

14 +1 Acrobatics (Dex) Total 1d6 SUCCESSES


Eu tenho um desejo insaciável
+2 +3 Animal Handling (Wis) FAILURES por prazeres carnais

+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0 Athletics (Str)

15 +1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+2 ●
+5 Insight (Wis) Darkvision: 60 ft.
+1 Intimidation (Cha)
WISDOM +4 Investigation (Int)

+5 Medicine (Wis)
Arcane Recovery.
16

+2 Nature (Int) When you finish a



+5 Perception (Wis)
+3
+1 Performance (Cha)
short rest, regain
CHARISMA +1 Persuasion (Cha) spell slots
+4 Religion (Int)
totalling no more

12 +1 Sleight of Hand (Dex)

+1
+1 Stealth (Dex) than 1, and each
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


must be 5th level
or lower. (use
15 PASSIVE WISDOM (PERCEPTION)
CP Staff (1); Sack (1); once/day).
Waterskin (1);
SP Bedroll (1); Rations
Tool Proficiencies: Cook's
Utensils (1 day) (10); Rope, Fey Ancestry.
hempen (1);
Weapon Proficiencies:
EP

Diamante (1); Advantage on


Crossbow, light; Dagger; Dart; GP
30 Tinderbox (1); Mess charmed saves
Quarterstaff; Sling kit (1); Backpack
PP (1); Clothes, fine and immune to
Language Proficiencies:
Common; Draconic;
(1); Spellbook (1); sleep magic.
Torch (10)
Dwarvish; Elvish; Orc
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Hung Coaxeh
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Minor Illusion
Poison Spray
Ray of Frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Disguise Self

Magic Missile
4
Orbe cromática

Silent Image
SPELLS KNOWN

Sleep

Thunderwave

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1

Level-1 illusion Level-1 evocation Illusion cantrip


Disguise Self Magic Missile Minor Illusion
1 act. Self V,S 1 hr 1 act. 120 ft V,S Inst 1 act. 30 ft S,M 1 min
You make yourself—including your clothing, You create three glowing darts of magical You create a sound or an image of an object
armor, weapons, and other belongings on force. Each dart hits a creature of your choice within range that lasts for the duration. The
your person— look different until the spell that you can see within range. A dart deals illusion also ends if you dismiss it as an
ends or until you use your action to dismiss it. 1d4 + 1 force damage to its target. The darts action or cast this spell again. If you create a
You can seem 1 foot shorter or taller and can all strike simultaneously, and you can direct sound, its volume can range from a whisper
appear thin, fat, or in between. You can't them to hit one creature or several. At Higher to a scream. It can be your voice, someone
change your body type, so you must adopt a Levels. When you cast this spell using a spell else's voice, a lion's roar, a beating of drums,
form that has the same basic arrangement of slot of 2nd level or higher, the spell creates or any other sound you choose. The sound
limbs. Otherwise, the extent of the illusion is one more dart for each slot level above 1st. continues unabated throughout the duration,
up to you. The changes wrought by this spell or you can make discrete sounds at different
fail to hold up to physical inspection. For times before the spell ends. If you create an
example, if you use this spell to add a hat to image of an object—such as a chair, muddy
your outfit, objects pass through the hat, and footprints, or a small chest—it must be no
anyone who touches it would feel nothing or larger than a 5-foot cube. The image can't
would feel your head and hair. If you use this create sound, light, smell, or any other
spell to appear thinner than you are, the hand sensory effect. Physical interaction with the
of someone who reaches out to touch you image reveals it to be an illusion, because
would bump into you while it was seemingly things can pass through it. If a creature uses
still in midair. To discern that you are its action to examine the sound or image, the
disguised, a creature can use its action to creature can determine that it is an illusion
inspect your appearance and must succeed with a successful Intelligence (Investigation)
Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4

Level-1 conjuration Conjuration cantrip Evocation cantrip


Orbe cromática Poison Spray Ray of Frost
1 round 60 ft M 1 act. 10 ft V,S Inst 1 act. 60 ft V,S Inst
Causa 3d8 You extend your hand toward a creature you A frigid beam of blue-white light streaks
can see within range and project a puff of toward a creature within range. Make a
noxious gas from your palm. The creature ranged spell attack against the target. On a
must succeed on a Constitution saving throw hit, it takes 1d8 cold damage, and its speed is
or take 1d12 poison damage. This spell’s reduced by 10 feet until the start of your next
damage increases by 1d12 when you reach turn. The spell's damage increases by 1d8
5th level (2d12), 11th level (3d12), and 17th when you reach 5th level (2d8), 11th level
level (4d12). (3d8), and 17th level (4d8).

Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4

Level-1 illusion Level-1 enchantment Level-1 evocation


Silent Image Sleep Thunderwave
1 act. 60 ft V,S,M Conc, 10 mins 1 act. 90 ft V,S,M 1 min 1 act. Self V,S Inst
You create the image of an object, a creature, This spell sends creatures into a magical A wave of thunderous force sweeps out from
or some other visible phenomenon that is no slumber. Roll 5d8; the total is how many hit you. Each creature in a 15-foot cube
larger than a 15-foot cube. The image points of creatures this spell can affect. originating from you must make a
appears at a spot within range and lasts for Creatures within 20 feet of a point you Constitution saving throw. On a failed save, a
the duration. The image is purely visual; it choose within range are affected in creature takes 2d8 thunder damage and is
isn't accompanied by sound, smell, or other ascending order of their current hit points pushed 10 feet away from you. On a
sensory effects. You can use your action to (ignoring unconscious creatures). Starting successful save, the creature takes half as
cause the image to move to any spot within with the creature that has the lowest current much damage and isn't pushed. In addition,
range. As the image changes location, you hit points, each creature affected by this spell unsecured objects that are completely within
can alter its appearance so that its falls unconscious until the spell ends, the the area of effect are automatically pushed 10
movements appear natural for the image. For sleeper takes damage, or someone uses an feet away from you by the spell's effect, and
example, if you create an image of a creature action to shake or slap the sleeper awake. the spell emits a thunderous boom audible
and move it, you can alter the image so that it Subtract each creature's hit points from the out to 300 feet. At Higher Levels. When you
appears to be walking. Physical interaction total before moving on to the creature with cast this spell using a spell slot of 2nd level or
with the image reveals it to be an illusion, the next lowest hit points. A creature's hit higher, the damage increases by 1d8 for
because things can pass through it. A points must be equal to or less than the each slot level above 1st.
creature that uses its action to examine the remaining total for that creature to be
image can determine that it is an illusion with affected. Undead and creatures immune to
a successful Intelligence (Investigation) check being charmed aren't affected by this spell. At
against your spell save DC. If a creature Higher Levels. When you cast this spell using
discerns the illusion for what it is, the creature a spell slot of 2nd level or higher, roll an
Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4
Page 1 (reverse)

Minor Illusion (reverse) Disguise Self (reverse)


check against your spell save DC. If a on an Intelligence (Investigation) check
creature discerns the illusion for what it is, the against your spell save DC.
illusion becomes faint to the creature.

Sleep (reverse) Silent Image (reverse)


additional 2d8 for each slot level above 1st. can see through the image.

Você também pode gostar