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Digimon: Digital Adventur

Bio Habilidades e Atributos


Jogador Name Base Points
Personagem Agilidade 0
Imagem Esquiva 5
Parceiro Luta 0
Digivice Idade Furtividade 0
Cor do Digivice Black Categoria de Idade None Corpo 0
Cor do brasã o Black Genero Atletismo 0
Cor de Cabelo Tamanho Resistencia 0
Cor de Olho Peso Feitos de Força 0
Cor de Pele Data de Nascimento Carisma 0
Appearance and Distinguishing Marks Manipulaçã o 0
Atuaçã o 0
Persuaçã o 0
Inteligencia 0
Computaçã o 0
Conhecimento 0
Combat Stats Sobrevivencia 0
Stat Modifiers Damage Totals Força de Vontade 5
Health 2/2 Bravura 3
Precisã o 0d6 Decisã o 0
Esquiva 5d6 Percepçã o 0
Dano 0 CP & Experiencia
Armadura 0 CP em Atributos 5
Movimento 0 CP em Habilidades 8
Bit 0 CP em Tormentos 0
CPU 0 Total de CP Err:511
RAM 0 Inspiraçã o 1
Aspectos To
Nome ImportanciaBonus/Penalidade Nome
--
Descriçã o Descriçã o:
Severidade

Nome

Description:
Nome ImportanciaBonus/Penalidade Severity
--
Descriçã o Nome
Descriçã o:
Severidade

Buffs/Debuffs
Buff Fonte Notas Valor Duraçã o
0 0
0 0
0 0
Totals
Qualidades do Tamer
Nome Notas Ranks Prereqs
--
--
--
End Line
Digital Adventures
idades e Atributos Imagem do Personagem
Level Up Points Rolls
0 3d6+0
0 3d6+5
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0 #NAME?
0 3d6+0 Personality
0 3d6+0
0 3d6+0
0 3d6+5
0 3d6+8
0 3d6+5 Background
0 3d6+5
CP & Experiencia
EXP ganho 0
EXP usado 0
EXP gasto 0
EXP restante 0
out of 5
Torments
Marcado com CP
Marcado com EXP
Marcado de graçaCusto de EXP Rolagem Progresso
0 0 0

Marcado com CP
Marked with EXP
Marked for Free EXP Cost Rolagem Progresso
0 0 0

Marcado com CP
Marcado com EXP
Marcaod de graçaCusto de EXP Roalgem Progresso
0 0 0

uffs/Debuffs
HP Precisão Esquiva Dano Armadura Movimento
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
dades do Tamer
Custo Descriçã o
-- --
-- --
-- --
End Line
Inventory
# Item Name Item Description

Notes
Inventory
Item Description

Notes
Digimon Experience
Bio DP
Name DP Gained 0 Stat DP
Default Stage DP Remaining 0 Quality DP
Distinguishing Features and Overall Personality Name DP Mods
Accuracy 0 0
Dodge 0 0
Health 0 0
Damage 0 0
Armor 0 0
Qualities Distribution
Page Stage Species Qualities
Digimon Templat #REF! #REF! --
Hybrid Template #REF! #REF! --
#REF! #REF! --
End Line
0

Total
0
0
0
0
0
Digimon Template
Bio Combat Stats
Name Stat Modifiers Damage
Species Wounds 0 0
Image Link Agility 0 #REF!
Reference Link Body 0 #REF!
Attribute Neutral Stage Rookie Brains 0 #REF!
Type Neutral Size Category Medium Movement 0 6
Field Nature Spirits Space 1x1 m Bit Value 0 #REF!
Exp Sheet EXP Template Template Type Standard CPU Value 0 #REF!
Background & Personality RAM Value 0 #REF!
Name DP Mods
Accuracy 0 0
Dodge 0 0
Health 0 0
Damage 0 0
Armor 0 0
Stat DP 0 Bonus Stat DP
Quality DP 0 Bonus Quality DP
Minions Total DP 0/25 Total Bonus DP
Stat Set Health Accuracy Damage Armor Skills Stances
Base #REF! #REF! #REF! #REF! Name Roll Type
Two Minions #REF! #REF! #REF! #REF! Speed/Dex #REF! Accuracy
#REF! #REF! #REF! #REF! #REF! Strength/Con #REF! Dodge
Extra Qualities Intelligence #REF! Active?
Attacks
Range Dmg Chrg Cntr
Name [Tags] Descr
Area Effect Wpn AP/CS

Buffs/Debuffs
Buff Name Source Notes Value Duration
0 0
0 0
0 0
Totals
Qualities
Name Ranks Bonus Notes Cost Tags Prerequisities
Agility ### 0 [S] --
### -- -- --
### -- -- --
End Line
Template
mbat Stats Character Image
Totals
#REF!
#REF!
#REF!
#REF!
6
#REF!
#REF!
#REF!
Bonus Total
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF! 1
#REF! #REF! Appearance and Distinguishing Marks
Bonus Stat DP #REF!
Bonus Quality DP 0
Total Bonus DP #REF!
Stances
Offensive Defensive
#REF! #REF!
#REF! #REF!
0 FALSE
acks
Area Size Effect Value
Description
Accuracy Damage
-- --
-- --
-- --
-- --

Debuffs
Wounds Accuracy Dodge Damage Armor Movement
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
lities
Prerequisities Description
--
-- --
-- --
Line
Hybrid Digimon Templa
Bio Combat Stats
Name Stat Modifiers Damage
Species Wounds 0 0
Image Link Agility 0 #REF!
Reference Link Body 0 #REF!
Attribute Neutral Stage Rookie Brains 0 #REF!
Type Neutral Size Category Medium Movement 0 6
Field Nature Spirits Space 1x1 m Bit Value 0 #REF!
Exp Sheet EXP Template Template Type Hybrid CPU Value 0 #REF!
Additional Info RAM Value 0 #REF!
Name DP Mods
Accuracy 1 0
Skills and Attributes Dodge 1 0
Name Roll Name Roll Health 1 0
Agility 3d6+0 Perform 3d6+0 Damage 1 0
Dodge 3d6+5 Persuade 3d6+0 Armor 1 0
Fight 3d6+0 Intelligence 3d6+0 Stat DP 5 Bonus Stat DP
Stealth 3d6+0 Computer 3d6+0 Quality DP 0 Bonus Quality DP
Body 3d6+0 Knowledge 3d6+0 Total DP 5/25 Total Bonus DP
Athletics 3d6+0 Survival 3d6+0 Digimon Skills Stances
Endurance 3d6+0 Willpower 3d6+5 Name Roll Type
Feats of Strength 3d6+0 Bravery 3d6+8 Speed/Dex #REF! Accuracy
Charisma 3d6+0 Decipher Intent 3d6+5 Strength/Con #REF! Dodge
Manipulate 3d6+0 Perception 3d6+5 Intelligence #REF! Active?
Attacks
Range Dmg Chrg Cntr
Name [Tags] Desc
Area Effect Wpn AP/CS

Buffs/Debuffs
Buff Name Source Notes Value Duration
0 0
0 0
0 0
Totals
Qualities
Name Ranks Bonus Notes Cost Tags Prerequisities
### -- -- --
### -- -- --
### -- -- --
End Line
mon Template
mbat Stats Character Image
Totals
#REF!
#REF!
#REF!
#REF!
6
#REF!
#REF!
#REF!
Bonus Total
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF!
Bonus Stat DP #REF!
Bonus Quality DP 0 #NAME?
Total Bonus DP #REF! Minions
Stances Stat Set Health Accuracy Damage Armor
Offensive Defensive Base #REF! #REF! #REF! #REF!
#REF! #REF! Two Minions #REF! #REF! #REF! #REF!
#REF! #REF! #REF! #REF! #REF! #REF! #REF!
FALSE FALSE Extra Qualities
tacks
Area Size Effect Value
Description
Accuracy Damage
-- --
-- --
-- --
-- --

/Debuffs
Wounds Accuracy Dodge Damage Armor Movement
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
alities
Prerequisities Description
-- --
-- --
-- --
d Line
Hey guys! Kota1908 here. Before you get into the DDA Ultimate Character Sheet, I hav
First things first, DO NOT REQUEST EDIT ACCESS TO THIS SHEET!!! In order to use this sheet, you need to
this by going to File > Make a Copy, then following the on-screen instructions. After reading this page
Secondly, there's some thanks in order: This sheet was made with the intellectual work of others. Nam
who made the DDA sheet which all of my earlier work was originally based on. While I made this sheet
work as a reference. I'd also like to thank Mackinz92, who helped me in my earlier work, making formu
improvement. This sheet was made with those same ideas and formulas, and it made my job so much
whose design ideas have made this sheet even more functional than its pre
Thirdly, DO NOT PROCEED UNTIL YOU HAVE READ THIS!!! This sheet uses several auto-calculations and
broken by players who aren't aware of how to use it. I have done my best to alleviate those problems i
event that I haven't, I have decided to provide detailed instructions

TAMER TAB:
Contrary to prior versions of the DDA Sheet, you no longer need to set the Level Up column to match
Attributes. Only put the number of points bought with CP in the Base column and with EXP in the Level
has 2 lines that autocalculate. The third line is for manual input. Put any additional lines ABOVE THE M
TOPMOST LINE. A simple Copy/Paste of the cells should be all that is needed to put the formulas into a n
out if the Duration is set to 0. The Totals for each of the groups in the table are added directly to the rele
Tamer Qualities, CONSULT YOUR GM BEFORE BUYING TAMER QUALITIES. You can add more Tamer Qual
into the section and Copy/Pasting the cells.
EXP TEMPLATE:
All Stat Points bought with BONUS DP go on this tab, and will be automatically applied to the appropri
should you need multiple (such as for an Xros-themed campaign). Additionally, the Qualities purchased
put the sheet names of the associated Digimon forms in the Qualities Distribution section. New lines ca
Copy/Pasting the cells into the new line.
DIGIMON TEMPLATE/HYBRID TEMPLATE:
These are meant to be copied and edited. Make sure that the EXP Sheet section reflects the name of the
digimon's Bonus DP. The Mods section in the Combat Stats is for manual input, HOWEVER, the relevant
the qualities you've chosen, but in the event that homebrew is implemented or other issues come up, the
Templates have the option to implement the Jogress template; simply toggle the Template Type to ad
section has 2 lines that autocalculate. The third line is for manual input. Put any additional lines. AB
BELOW THE TOPMOST LINE. A simple Copy/Paste of the cells should be all that is needed to put the form
Buff will 0-out if the Duration is set to 0. The Totals for each of the groups in the table are added directly
The Attacks section has two noteworthy sub-sections: the Tags section and the Calculations section. Th
drop-down menus that will put Tags on your Attacks. Look above the drop-down menus to find which m
section will display the Size of the Area of the attack, if applicable, the effects of the attack, if applicable
included, and the total Damage of the attack, if applicable. ADDITIONALLY, if the Calculations section d
tags are applied, then that attack is NOT AVAILABLE TO THE CURRENT STAGE OF EVOLUTION. Finally, th
of auto-lookups. To add additional lines, insert a new line above the End Line but below the top-most lin
the cells from a functional line. The cost of the Qualities you purchase WILL AUTO-CALCULATE IF YOU
BOUGHT. IF THE QUALITY DOES NOT HAVE RANKS, PUT A 1. IF A QUALITY WAS BOUGHT WITH BONUS
COLUMN. Finally, if you check the box under one of the Stance options, it will adjust your Accuracy dep
FINALLY: If you have any questions, comments, concerns, or bug reports, you can DM me on Discord a
stone_dragon2001@yahoo.com Thank you for reading this huge wall of text and I hope
e Character Sheet, I have a few things to say.
e this sheet, you need to make your own copy of it. You can do
After reading this page, you may then hide it if you please.
al work of others. Namely, I'd like to thank Gazmer, the man
While I made this sheet from scratch, I did so with Gazmer's
er work, making formulas and providing ideas for the sheet's
t made my job so much easier. Finally, I'd like to thank RKD,
e functional than its predecessor.
l auto-calculations and formulas that have precedent of being
eviate those problems in this version of the sheet, but in the
de detailed instructions.

vel Up column to match the Base column in the Skills and


d with EXP in the Level Up column. The Buffs/Debuffs section
ional lines ABOVE THE MANUAL INPUT LINE AND BELOW THE
put the formulas into a new line if you need it. The Buff will 0-
dded directly to the relevant stat to provide a total. As for the
n add more Tamer Quality lookup lines by inserting a new line
ing the cells.

applied to the appropriate sheets. You can rename this tab


he Qualities purchased with Bonus DP will show up here if you
on section. New lines can be made by inserting a new line and
e new line.
TEMPLATE:
reflects the name of the tab you're using to keep track of that
HOWEVER, the relevant stats SHOULD auto-calculate based on
ther issues come up, the Mods section should be utilized. Both
he Template Type to adjust the DP total. The Buffs/Debuffs
any additional lines. ABOVE THE MANUAL INPUT LINE AND
s needed to put the formulas into a new line if you need it. The
table are added directly to the relevant stat to provide a total.
Calculations section. The Tags section consists of a series of
n menus to find which menu has which tags. The Calculations
the attack, if applicable, the total Accuracy to roll, with bufs
e Calculations section doesn't display "--" in the boxes before
EVOLUTION. Finally, the Qualities section consists of a series
t below the top-most line with a lookup, and then Copy/Paste
UTO-CALCULATE IF YOU PUT IN THE NUMBER OF RANKS YOU
S BOUGHT WITH BONUS DP, CHECK THE BOX IN THE BONUS
djust your Accuracy dependant upon the Stance you picked.
can DM me on Discord at Kota1908#7601, or e-mail me at
e wall of text and I hope you enjoy the sheet!!!
Quality Name character’sPrereqs
creation stage. A Cost
Increased Potential child could not take 2
Wrestlemania Improved
Increased Potential: Body if
Potential (Body) 4
Enduring Form Increased Potential (Body) 4
Natural Athlete Increased Potential (Body) 4
Hard to Catch Increased Potential (Agility) 4
Precision Strikes Increased Potential (Agility) 4
Now You See Me Increased Potential (Agility) 4
Mastermind Increased Potential 4
(Intelligence)
Increased Potential
Prodigious 4
(Intelligence)
Increased Potential
All That Wander 4
(Intelligence)
Increased Potential
Provocateur 4
(Charisma)
Increased Potential
Versatility 4
(Charisma)
Increased Potential
Battle Bard 4
(Charisma)
Increased Potential
Special Eyes 4
(Willpower)
Increased Potential
Human Radar (Willpower) 4
Unbroken Increased Potential 4
(Willpower)
Wrestlemania, Enduring
Hidden Coredramon 6
Form, Natural Athlete
Hard to Catch, Precision
Crouching Tigervespamon Strikes, NowProdigious,
You See MeAll 6
Keyboard Warrior Mastermind, 6
That Wander
Provocateur, Versatility,
Shining Star 6
Battle Bard
Special Eyes, Human Radar,
Digisoul Boost 6
Knowledge Unbroken
Skill at 3 points
Field Medic Field Medic, Knowledge at 5
or higher 2
Miracle Maker or higher, Willpower at 3 or 6
Basic Cooking Knowledgehigher
Skill at 3 points 2
or higher
Basic Cooking, Charisma
Digizoid Chef Attribute at 3 or 6
Basic Crafting Knowledge Skill at higher
3 points 2
or higher
Basic Crafting, Intelligence
Master Crafter 6
Attribute
Agility at 6 or
Attribute athigher
3 points
Quick Draw 4
or higher
Charisma Attribute at 3
Social Butterfly 6
Beacon of Hope Mustpoints
have atorleast
higher
3 other 6
Qualities
Agility Attribute at 4 points
Multi-Tasking 6
or higher
set entirely purchased and
Twin-Linked Digisoul 6
one Attribute and three Skills
This Quality is the same for every Attribute Description chosen; it increases the cap for the Attribute by 2. This
Quality may be purchased multiple times,
The Tamer is capable of adding their Feats of Strength choosing a different Attribute
stat to checks made each time. Each
to Clash time you
with opposing
purchase an additional instance of this Quality, the price goes
characters, in addition to their Body stat as normal. The Tamer is considered a Medium sized character up by 1 CP (3 EXP).
instead. After
when activating
making Clashthis Quality
checks, even the Tamer
if their is considered
stature exhausted
states [Small] on the until they succeed
Character Sheet. in an
Endurance check with a TN of 14+ (16+ for Teenagers, 19+ for Adults) as an Extended Action. This
While Clashing, The
theTamer
Tamer’s is capable
Agility TNof adding their Athletics
is increased by their Dodge stat toscore
their as
movement
well as their score.Agility and Size.
Additionally, the Tamer gains no longer takes a stacking penalty
The Tamer is capable of finding an opponent’s weak spots and exploiting them as needed. The for being targeted multiple times per
Tamer
maybehind
ignoreansuccessful Dodge dice up to a who round.
valueisofoftheir Fight skill.
are obscuring structure or ally a larger size tagThethannumber
them, they of times the Tamer
can make can
a Stealth
use this
Check withQuality
a TN ofin14+ combat
(16+isforequal to the number
Teenagers, 19+ for of stagesOn
Adults). their partnerthe
a success, is above
Tamer In-Training.
is treated as
The Tamerand
Stealthy, may usethey
until theirmakeIntelligence in place
a successful Attackof Charisma
against anwhen enemy Directing.
Digimon, This appliestake
enemies to any Qualities
a penalty to
whose effects use Charisma.
Otherwise, in the case of the GM ruling that the former ruling is not applicable to your setting or you do
thenot have the means
environment to utilize
on their the Quality:
own such Prodigious
as the cardinal grants and
directions a bonuswhatofflora
+10 may to understanding
be dangerous.and This
The Tamer may now Misdirect the enemy: instead of adding their
rule may be subject to the GM’s rule; if the natural rules of the Digital World are deemed Charisma stat to their partner’s
too alien,next
the
Accuracy or Dodge check, they may now subtract their Charisma stat from a chosen, single target’s next
the Accuracy
same wayor asDodge
it would be applied
check. However, to Dodge or Accuracy,
Misdirecting as well Action
is a Complex as the normal
instead rules for Accuracy
of a Simple Action.and
voice. The Tamer
Dodge. This may may instead
also be usedDirect in a [Burst] tagged
in combination zone as a Complex
with Provocateur; allowing Action (choose
the Tamer a single
to target anstat,
this must be the same for every member of the targeted group) The
The Tamer may ignore an opponent’s Successful Accuracy dice equal to their Perception skill. The size of the [Burst] is based on the
Tamer’s Perform stat in place of BIT. The number of times the Tamer
number of times the Tamer can use this Quality in combat is equal to the number of stages their partner can use this Quality in combat is
The Tamer may re-roll 1’s on any Decipher IntentIn-Training.
is above rolls. Additionally, they gain a bonus to their Dodge
The Tamer may re-roll 1’sthe
rolls on on any
firstand
roundall Torment
of combatand equalSanity checks.
to their If the Tamer
Decipher succeeds in a Torment
Intent skill.
or Sanity check, they may immediately roll to assist an allied Tamer if they are also making a similar
The Tamer is treated as if they werecheck, [Gigantic]as a for
freethe purposes of Clashing. The Tamer’s Body
action.
The Tamer is treated as if they wereAttribute’s [Tiny] for the cap purpose
is increased of occupying
by the space of other characters.
The Tamer’s Agility Attribute cap is increased by 2. The Tamer’s Melee Attacks may now be used as if
they had the [Charge] tag.
IfMisdirecting
the GM doesisnot allow for the Effect
now a Simple Action. Battle tag rule, BardKeyboard
may now Warrior
be used allows for the Tamer
an additional time per to inherently
day. The
Tamer’s Charisma cap is raised by 2 points.
The Tamer may use their Willpower in place of another Attribute when making a check. If the check uses
This Quality allows the Tamer
a Skill which the to make
Tamer a [Shield],
has 0 points [Melee] tagged Attack,
in, subtract 2 from theusing their Knowledge stat for
modifier.
the potency. The Tamer must have some type of medical supply
successful TN 14+ (16+ for Teenagers, 19+ for Adults) Knowledge check. On a success, ready when using this Quality suchisas
the target
instead brought bandages or a medical kit.
If the Tamer hasto 1 Wound
adequate Box, but can
materials, theyno canlonger
makeparticipate in the fight,
food for themselves and being
theirrendered
party as unconscious,
an Extended
but no longer dying. The TN goes up by 3 for each use of this
Action. This food will not make the party ill or cause them harm unless the ingredients Quality in a single fight. The Tamer must
themselves are
stat of the chef’s choosing equal to their
toxic orCharisma
tamperedstat. withThis bonus
in some ends at the end of the first round of
way.
theirIf the Tamer
next has adequate
encounter. materials,
Additionally, alliesthey
whocan eat create gear as
the Tamer’s an extended
food have a number action.ofThis WoundgearBoxesmust beup to
coordinated with a GM for how strong it is, but the Tamer cannot
The Tamer may now make more complex weapons when using an extended action. Still work with your make items which do not qualify as
‘basic’ for the setting, such as swords, slings,
GM, however you could now in theory make items such as guns, binoculars, or other more maces, etc.
Using an Item is now a Simple Action over a Complex
technologically Action.items.
advanced This Quality may only be used once per
round.
Using an Skill is now a Simple Action over a Complex Action. This Quality may only be used once per
When an Ally is Interposing for this Tamer, they round.
may move double their movement score in order to
The Tamer gains an additional Simple Action reach perthem
round. instead.
However, this Action may not be used to Attack
The Tamer and Digimon may now use the higher of the pair’s Skills, Stats, Qualities, etc, essentially
or Direct.
sharing all of their traits between them. No matter how far the duo is from each other, they share a
telepathic bond which allows them to communicate nonverbally.

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