Escolar Documentos
Profissional Documentos
Cultura Documentos
Nome
Description:
Nome ImportanciaBonus/Penalidade Severity
--
Descriçã o Nome
Descriçã o:
Severidade
Buffs/Debuffs
Buff Fonte Notas Valor Duraçã o
0 0
0 0
0 0
Totals
Qualidades do Tamer
Nome Notas Ranks Prereqs
--
--
--
End Line
Digital Adventures
idades e Atributos Imagem do Personagem
Level Up Points Rolls
0 3d6+0
0 3d6+5
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0
0 3d6+0 #NAME?
0 3d6+0 Personality
0 3d6+0
0 3d6+0
0 3d6+5
0 3d6+8
0 3d6+5 Background
0 3d6+5
CP & Experiencia
EXP ganho 0
EXP usado 0
EXP gasto 0
EXP restante 0
out of 5
Torments
Marcado com CP
Marcado com EXP
Marcado de graçaCusto de EXP Rolagem Progresso
0 0 0
Marcado com CP
Marked with EXP
Marked for Free EXP Cost Rolagem Progresso
0 0 0
Marcado com CP
Marcado com EXP
Marcaod de graçaCusto de EXP Roalgem Progresso
0 0 0
uffs/Debuffs
HP Precisão Esquiva Dano Armadura Movimento
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
dades do Tamer
Custo Descriçã o
-- --
-- --
-- --
End Line
Inventory
# Item Name Item Description
Notes
Inventory
Item Description
Notes
Digimon Experience
Bio DP
Name DP Gained 0 Stat DP
Default Stage DP Remaining 0 Quality DP
Distinguishing Features and Overall Personality Name DP Mods
Accuracy 0 0
Dodge 0 0
Health 0 0
Damage 0 0
Armor 0 0
Qualities Distribution
Page Stage Species Qualities
Digimon Templat #REF! #REF! --
Hybrid Template #REF! #REF! --
#REF! #REF! --
End Line
0
Total
0
0
0
0
0
Digimon Template
Bio Combat Stats
Name Stat Modifiers Damage
Species Wounds 0 0
Image Link Agility 0 #REF!
Reference Link Body 0 #REF!
Attribute Neutral Stage Rookie Brains 0 #REF!
Type Neutral Size Category Medium Movement 0 6
Field Nature Spirits Space 1x1 m Bit Value 0 #REF!
Exp Sheet EXP Template Template Type Standard CPU Value 0 #REF!
Background & Personality RAM Value 0 #REF!
Name DP Mods
Accuracy 0 0
Dodge 0 0
Health 0 0
Damage 0 0
Armor 0 0
Stat DP 0 Bonus Stat DP
Quality DP 0 Bonus Quality DP
Minions Total DP 0/25 Total Bonus DP
Stat Set Health Accuracy Damage Armor Skills Stances
Base #REF! #REF! #REF! #REF! Name Roll Type
Two Minions #REF! #REF! #REF! #REF! Speed/Dex #REF! Accuracy
#REF! #REF! #REF! #REF! #REF! Strength/Con #REF! Dodge
Extra Qualities Intelligence #REF! Active?
Attacks
Range Dmg Chrg Cntr
Name [Tags] Descr
Area Effect Wpn AP/CS
Buffs/Debuffs
Buff Name Source Notes Value Duration
0 0
0 0
0 0
Totals
Qualities
Name Ranks Bonus Notes Cost Tags Prerequisities
Agility ### 0 [S] --
### -- -- --
### -- -- --
End Line
Template
mbat Stats Character Image
Totals
#REF!
#REF!
#REF!
#REF!
6
#REF!
#REF!
#REF!
Bonus Total
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF! 1
#REF! #REF! Appearance and Distinguishing Marks
Bonus Stat DP #REF!
Bonus Quality DP 0
Total Bonus DP #REF!
Stances
Offensive Defensive
#REF! #REF!
#REF! #REF!
0 FALSE
acks
Area Size Effect Value
Description
Accuracy Damage
-- --
-- --
-- --
-- --
Debuffs
Wounds Accuracy Dodge Damage Armor Movement
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
lities
Prerequisities Description
--
-- --
-- --
Line
Hybrid Digimon Templa
Bio Combat Stats
Name Stat Modifiers Damage
Species Wounds 0 0
Image Link Agility 0 #REF!
Reference Link Body 0 #REF!
Attribute Neutral Stage Rookie Brains 0 #REF!
Type Neutral Size Category Medium Movement 0 6
Field Nature Spirits Space 1x1 m Bit Value 0 #REF!
Exp Sheet EXP Template Template Type Hybrid CPU Value 0 #REF!
Additional Info RAM Value 0 #REF!
Name DP Mods
Accuracy 1 0
Skills and Attributes Dodge 1 0
Name Roll Name Roll Health 1 0
Agility 3d6+0 Perform 3d6+0 Damage 1 0
Dodge 3d6+5 Persuade 3d6+0 Armor 1 0
Fight 3d6+0 Intelligence 3d6+0 Stat DP 5 Bonus Stat DP
Stealth 3d6+0 Computer 3d6+0 Quality DP 0 Bonus Quality DP
Body 3d6+0 Knowledge 3d6+0 Total DP 5/25 Total Bonus DP
Athletics 3d6+0 Survival 3d6+0 Digimon Skills Stances
Endurance 3d6+0 Willpower 3d6+5 Name Roll Type
Feats of Strength 3d6+0 Bravery 3d6+8 Speed/Dex #REF! Accuracy
Charisma 3d6+0 Decipher Intent 3d6+5 Strength/Con #REF! Dodge
Manipulate 3d6+0 Perception 3d6+5 Intelligence #REF! Active?
Attacks
Range Dmg Chrg Cntr
Name [Tags] Desc
Area Effect Wpn AP/CS
Buffs/Debuffs
Buff Name Source Notes Value Duration
0 0
0 0
0 0
Totals
Qualities
Name Ranks Bonus Notes Cost Tags Prerequisities
### -- -- --
### -- -- --
### -- -- --
End Line
mon Template
mbat Stats Character Image
Totals
#REF!
#REF!
#REF!
#REF!
6
#REF!
#REF!
#REF!
Bonus Total
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF!
#REF! #REF!
Bonus Stat DP #REF!
Bonus Quality DP 0 #NAME?
Total Bonus DP #REF! Minions
Stances Stat Set Health Accuracy Damage Armor
Offensive Defensive Base #REF! #REF! #REF! #REF!
#REF! #REF! Two Minions #REF! #REF! #REF! #REF!
#REF! #REF! #REF! #REF! #REF! #REF! #REF!
FALSE FALSE Extra Qualities
tacks
Area Size Effect Value
Description
Accuracy Damage
-- --
-- --
-- --
-- --
/Debuffs
Wounds Accuracy Dodge Damage Armor Movement
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
alities
Prerequisities Description
-- --
-- --
-- --
d Line
Hey guys! Kota1908 here. Before you get into the DDA Ultimate Character Sheet, I hav
First things first, DO NOT REQUEST EDIT ACCESS TO THIS SHEET!!! In order to use this sheet, you need to
this by going to File > Make a Copy, then following the on-screen instructions. After reading this page
Secondly, there's some thanks in order: This sheet was made with the intellectual work of others. Nam
who made the DDA sheet which all of my earlier work was originally based on. While I made this sheet
work as a reference. I'd also like to thank Mackinz92, who helped me in my earlier work, making formu
improvement. This sheet was made with those same ideas and formulas, and it made my job so much
whose design ideas have made this sheet even more functional than its pre
Thirdly, DO NOT PROCEED UNTIL YOU HAVE READ THIS!!! This sheet uses several auto-calculations and
broken by players who aren't aware of how to use it. I have done my best to alleviate those problems i
event that I haven't, I have decided to provide detailed instructions
TAMER TAB:
Contrary to prior versions of the DDA Sheet, you no longer need to set the Level Up column to match
Attributes. Only put the number of points bought with CP in the Base column and with EXP in the Level
has 2 lines that autocalculate. The third line is for manual input. Put any additional lines ABOVE THE M
TOPMOST LINE. A simple Copy/Paste of the cells should be all that is needed to put the formulas into a n
out if the Duration is set to 0. The Totals for each of the groups in the table are added directly to the rele
Tamer Qualities, CONSULT YOUR GM BEFORE BUYING TAMER QUALITIES. You can add more Tamer Qual
into the section and Copy/Pasting the cells.
EXP TEMPLATE:
All Stat Points bought with BONUS DP go on this tab, and will be automatically applied to the appropri
should you need multiple (such as for an Xros-themed campaign). Additionally, the Qualities purchased
put the sheet names of the associated Digimon forms in the Qualities Distribution section. New lines ca
Copy/Pasting the cells into the new line.
DIGIMON TEMPLATE/HYBRID TEMPLATE:
These are meant to be copied and edited. Make sure that the EXP Sheet section reflects the name of the
digimon's Bonus DP. The Mods section in the Combat Stats is for manual input, HOWEVER, the relevant
the qualities you've chosen, but in the event that homebrew is implemented or other issues come up, the
Templates have the option to implement the Jogress template; simply toggle the Template Type to ad
section has 2 lines that autocalculate. The third line is for manual input. Put any additional lines. AB
BELOW THE TOPMOST LINE. A simple Copy/Paste of the cells should be all that is needed to put the form
Buff will 0-out if the Duration is set to 0. The Totals for each of the groups in the table are added directly
The Attacks section has two noteworthy sub-sections: the Tags section and the Calculations section. Th
drop-down menus that will put Tags on your Attacks. Look above the drop-down menus to find which m
section will display the Size of the Area of the attack, if applicable, the effects of the attack, if applicable
included, and the total Damage of the attack, if applicable. ADDITIONALLY, if the Calculations section d
tags are applied, then that attack is NOT AVAILABLE TO THE CURRENT STAGE OF EVOLUTION. Finally, th
of auto-lookups. To add additional lines, insert a new line above the End Line but below the top-most lin
the cells from a functional line. The cost of the Qualities you purchase WILL AUTO-CALCULATE IF YOU
BOUGHT. IF THE QUALITY DOES NOT HAVE RANKS, PUT A 1. IF A QUALITY WAS BOUGHT WITH BONUS
COLUMN. Finally, if you check the box under one of the Stance options, it will adjust your Accuracy dep
FINALLY: If you have any questions, comments, concerns, or bug reports, you can DM me on Discord a
stone_dragon2001@yahoo.com Thank you for reading this huge wall of text and I hope
e Character Sheet, I have a few things to say.
e this sheet, you need to make your own copy of it. You can do
After reading this page, you may then hide it if you please.
al work of others. Namely, I'd like to thank Gazmer, the man
While I made this sheet from scratch, I did so with Gazmer's
er work, making formulas and providing ideas for the sheet's
t made my job so much easier. Finally, I'd like to thank RKD,
e functional than its predecessor.
l auto-calculations and formulas that have precedent of being
eviate those problems in this version of the sheet, but in the
de detailed instructions.