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INSPIRATION
STRENGTH Eu fui guiado por uma sede de viagens
15 +3 30 que me levou a abandonas meu lar.
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
0 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
SP
Tool Proficiencies: Flute
EP
Weapon Proficiencies: Martial;
Simple
GP 10
Armor Proficiencies: Light;
Medium; Shields PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1,90 120 kg
AGE HEIGHT WEIGHT
Zorg
castanhos marrom claro Marrom
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to bludgeoning,
piercing, and slashing damage (lasts 1 minute, use twice/long rest).
-----------Other Traits------------
Equipment. You possess a staff and a trophy from an animal you killed. Enter these manually as custom
items.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you
can push, drag, or lift.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack
deals an extra 2d6 damage to it. You can use this trait only once per combat.
Wanderer. You have an excellent memory for maps and geography, and you can always recall the general
layout of terrain, settlements, and other features around you. in addition, you can find food and fresh water
for yourself and up to five other people each day, provided that the land offers berries, small game, water,
and so forth. .