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Necrotic Smoke
At 6th level, You infuse Volcanic fumes with Necrotic energy
to create Necrotic Smoke. Choose an area within 20 feet of
you or your Undead Companion, you can fill a 15 foot radius
within that range with Necrotic smoke as an action. The
smoke is treated as if you cast the Darkness spell, and
creatures that end their turn in the smoke take 1d4 + your
Charisma modifier as Necrotic Damage. As a Bonus action
you can move the Necrotic Smoke up to 10 feet.
You can use this feature a number of times equal to your
Charisma Modifier per long rest.
Flames of Phlegethon
At 10th Level, You can kindle a healing blaze within you with
the souls of the dead around you.
Whenever a creature of size medium or larger is reduced to
0 hit points within 60 feet of you, you restore 2 + your
Constitution Modifier as Hit Points.
Dark Fire
At 14th level, Your fire becomes saturated with Necrotic
magic, Your spells that deal Fire Damage also force the target
to make a Constitution saving throw, on a failure, They take
additional 2d6 necrotic damage, or half as much on a
successful save.
Warp Necromancy
Necromancers in the Field of Warp Necromancy play with
forces beyond most mortals' understanding, preforming a
horrid hybridization of Necromancy and Chronomancy only
ever seen in stories about the Far Realm.
Glimps of the Future
At 3rd level, you can use your Charisma modifier for your
Initiative Rolls instead of Dexterity.
Memories of the Past
Also at 3rd level, your Undead Companion isnt a spirit of a
dead creature, but a past event that has been forgotten by all
except time Itself. Your Undead Spirit takes the form of a
Time Wraith, a ghoulish black spirit with purple starry
patterns.
The Time Wraith's aura allows you or the Time Wraith
each to make a reaction whenever a friendly creature within
the aura gets attacked to force the attacker to reroll the attack
roll with Disadvantage.
Shadow Warp
Staring at 6th level, you can warp time around you and your
allies. As an action you can put a creature of your choice that
you can see or hear under the effects of altered timeflow, as if
you cast the Haste Spell.
If the Target creature is an undead you have raised, you use
this feature as a Bonus action and the Undead doesnt suffer
the wave of lethargy that would normally overtake a living
creature.
You can use this feature twice per long rest.
Temporal Eclipse
At 10th level, you exude an aura of darkness that contorts and
shifts the fabric of time and space. You can use your
Charisma Modifier instead of Dexterity Modifer for Dexterity
Saving Throws, as well as Acrobatics and Stealth Checks.
Additionally, You take halved damage from Opportunity
Attacks.
Shadow of Time
At 14th level, You can use your Charisma Modifier for your
AC instead of Dexterity Modifier and can take the Disengage
action as a bonus action.
Additionally, as an Action you can choose up to 3 targets to
put into stasis for 1d4 + Charisma Modifier Minutes or until
they take damage.
While in Stasis, the Creature has 0 movement speed, and
can not make any actions, reactions, or bonus actions. If the
creature was concentrating on a spell their concentration
ends.
You can use this feature once per short or long rest and you
gain 1 level of Exhaustion whenever you do so. These Levels
of Exhaustion can only be reduced by a Long Rest.
You can separate their Head and arms from them and
Augmentations move them to any point within 30 feet of their initial body,
This is the list of Augmentations available for your Undead these parts exude the same Auras as the Undead Companion
companion but up to 15 feet instead of 30.
Dire Wolf's Blood Necro-nomics for Beginners
Your Undead Companion grants you advantage on attack Whenever you attempt to purchase an item at the shop, you
rolls against creatures within 5 feet of them can offer the physical labor of your Undead Companion in
return of a discount, the Amount discounted is determined by
Bone Dust the DM depending on the type of task and if an undead
Your Undead Companion grants you a +1 to your AC while humanoid can possibly preform it on their own.
within it's aura
Mummy Augmentations
Scholar's Soul
While within the Aura of your Undead companion, Friendly The Following Augmentations are limited to Mummy
creatures have Proficiency in their choice of History, Arcana, Companions
or Medicine Checks Blessed Touch
Droplet of Corruption You learn the Spare the Dying Cantrip, and can cast it
While in you're Undead Companion's Aura, you can Speak through your Undead Companion as well. It does not count
Celestial, and your Choice of Abyssal or Infernal, and against the number of Cantrips you know.
Proficiency in the Religion Skill. Black (Medical) Magic
Playful Spirit While within your Undead Companion's Aura, You gain a +3
Your Undead Companion can take its own turn right after to rolls to restore Hit Points or grant Temporary Hit Points.
yours to cast the prestidigitation cantrip. Ethereal / Time Wraith
Ghastly Look Augmentations
Your Undead Companion imposes disadvantage on saving The following Augmentations are limited to Ethereal
throws against being frightened on creatures within their Companions or Warp Necromancers
aura
Ghostly Sight
Beastial body parts
Your Undead Companion have Animal parts grafted onto As an Action you can Blind yourself for 1 minute, you can
their body, You gain advantage on Survival checks while instead see through your Undead Companion's eyes, keeping
within their Aura. your sight based senses but you can now also see into the
Astral Plane. You can end this early at no action cost.
Skeleton Augmentations Peek-a-boo!
The following Augmentations are limited to Skeleton You can cast the Invisibility Spell at will while in your Undead
Companions Companion's Aura. You can use this feature twice per short
rest.
Anatomical Theory
As an Action, you can have your Undead Companion fall Ooze
appart and hurl the parts around. You can separate their The following Augmentations are Limited to Ooze
Head and arms from them and move them to any point within Companions
30 feet of their initial body, these parts exude the same Auras
as the Undead Companion but up to 15 feet instead of 30. Introduction to Goo-ology
Lichdom 101 Hostile creatures have their speed reduced by 10 feet while
Your Undead Companion can take its own turn right after in your Undead Companion's Aura.
yours to cast the Acid Splash, Firebolt, or Frostbite cantrip Demonic Slime
using your Spellcasting Modifier and the dice number scales Friendly Creatures in your Undead Companion's Aura gain
with your level as if it where your own cantrip. resistance to their choice of Fire, Cold, or Poison damage.
Zombie Augmentations
The Following Augmentations are Limited to Zombie
Companions
Anatomical Theory
As an Action, you can have your Undead Companion fall
appart and hurl the parts around.
3rd Level
Necromancer Spell List Animate Dead
Cantrips Bestow Curse
Acid Splash Counterspell
Blade Ward Dispel Magic
Booming Blade Fear
Chill Touch Feign Death
Control Flames Gaseous Form
Frostbite Hypnotic Pattern
Rajada Revivify
Infestação Lento
Mãos de Mago Fale com Morto
Remendar Shroud espírito
Mensagem Nuvem Fedorenta
Mind Sliver Invocar Mortos-Vivos
Ilusão Menor Toque Vampírico
Spray venenoso 4º Nível
Raio de Gelo
Picada de Sapping Banimento
Pedágio dos Mortos Ferrugem
Verdadeiro Ataque Monstro do Charme
Confusão
1º Nível Dominar besta
Absorver elementos Maior Invisibilidade
Mãos ardentes Tempestade de Gelo
Parafuso do Caos Sombra de Moil
Pessoa charme Radiance doentia
Causar medo Pele de Pedra
Detectar magia Esfera Vitriólica
Vida Falsa Parede de Fogo
Nuvem de Neblina 5º Nível
Faca de Gelo
Infligir Feridas Cloudkill
Armadura de Mago Cone de Frio
Mísseis Mágicos Contágio
Raio da Doença Danse Macabro
Escudo Dominar a Pessoa
Dormir Enervação
Tasha's Caustic Brew Segure monstro
Parafuso de bruxa Peste inseto
Inundação de energia negativa
2º Nível Levante-se Morto
Cegueira/Surdez Estática Sínptica
Coroa da Loucura Telecinese
Escuridão Círculo de Teletransporte
Visão escura 6º Nível
Melhorar a capacidade
Esfera flamejante Círculo da Morte
Repouso Gentil Criar mortos-vivos
Segurar pessoa Desintegrar
Invisibilidade Mordida ocular
Arma Mágica Carne para Pedra
Mente Spike Mal
Passo Nebuloso Investidura do Gelo
Força Phantasmal Pote Mágico
Raio de Enfeeblement Sugestão em massa
Lâmina de Sombra Prisão Mental
Escalada de aranha Esfera de Congelamento de Otiluke
Sugestão Gaiola da Alma
Tasha's Mind Whip Guise de Outro Mundo de Tasha
Web
7º Nível
Fireball de explosão retardada
Etéreo
Dedo da Morte
Palavra de Poder: Dor
Ressurreição
Teleport
Essência de Tether
8º Nível
Murcha horrid de Abi-Dalzim
Clone
Dominar monstro
Nuvem Incendiária
Palavra de Poder: Atordoamento
9º Nível
Projeção Astral
Palavra de Poder: Matar
Grito Psíquico
Tempo Ravage
Parada do tempo
Verdadeira Ressurreição