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LIFEPATH

Cultural Origins Personality Clothing Style Friends

Hair Style What do You Value Must? Feelings About People? Tragic Love Affairs

Most Valued Person Most Valued Possession Family Background Enemies

Chlidhood Environment Family Crisis Life Goals Role Specific Lifepath

IGOR PETROV NASCEU EM AZOVSKIY, FILHO DE AGRICULTORES, ONDE CONHECEU OLEG. TRABALHOU DURANTE SUA INFANCIA NA
FAZENDA DOS PAIS CULTIVANDO TRIGO E CRIANDO PORCOS, ENTRETANTO, AINDA MESMO ANTES DE SE TORNAR UM ADOLECENTE
SEUS PAIS PERCEBERAM QUE ELE NÃO LEVAVA JEITO PARA A ROTINA DE UM PRODUTOR AGRÁRIO, MAS QUE TINHA GRANDE
FACILIDADE DE COMPREENDER MAQQUINÁRIOS, POIS JÁ CONSERTAVA DIVERSOS EQUIPAMENTOS DOMÉSTICOS E ATÉ MESMO O
TRATOR DA FAMÍLIA, PORTANTO JUNTARAM TODAS AS ECONOMIAS QUE TINHAM E O ENVIARAM PARA UMA ESCOLA TÉCNICA. ASSIM
QUE SAIU DA ESCOLA, IGOR FOI RECRUTADO PARA O SERVIÇO MILITAR E QUAL FOI SUA SUPRESA AO VER QUE SERVIRIA JUNTAMENTE
COM OLEG. SERVIRAM JUNTOS DURANTE ALGUM TEMPO, E LÁ APRENDEU TAMBÉM ALGUNS CONHECIMENTOS DE MEDICINA. POR SUA
GRANDE CAPACIDADE COMO SNIPER, GANHOU DO EXÉRCITO IMPLANTES OCULARES, O QUE O TORNOU UM SNIPER MORTAL. ASSIM
QUE FOI LIBERADO DO EXÉRCITO SEUS CAMINHOS DIVERGIRAM E ELE E OLEG SE SEPARARAM. ELE COMEÇOU ENTÃO A LUTA PARA
SOBREVIVER, TRABALHANDO COM O QUE APARECIA, NA ÁREA TÉCNICA OU MESMO COMO PARAMÉDICO. ATUALMENTE ACABOU DE
CHEGAR EM NIGHT CITY E TRABALHA EM UMA PEQUENA LOJA DE REPAROS CIBERNÉTICOS.
HANDLE Gotico NAME Igor Petrov

ROLE Tech DESCRIPTION How People See Me? PLAYSTYLE What Type of Player Am I?

REPUTATION I.P. 0
PTOS TOT 86

STATS [66] pts SEC. STATS


INT [5] 5 DEX [8] 8 MOVE [ 6 ] 6 TECH [ 10 ] 10 LUCK [ 4 ] 4 RUN 18m HP [ 35 ] ENC 50 kg
REF [ 10 ] 10 BODY [ 5 ] 5 EMP [ 5 ] 3 WILL [ 4 ] 4 STR [5] 5 LEAP 3.6m REC [5] MENC 250 kg
COOL [ 4 ] 4 HUM [ 50 ] [ 31 ] STA [ 35 ]

STUN SAVE HP STAMINA WOUNDS When you are encumbered, subtract 1 from your REF, DEX, and SPD for

PART EFFECT STAT DAYS every 5 kg you exceed your encumbrance


4 or less on 1d10

When your current HP goes below your

DEATH SAVE W THRESHOLD wound threshold, you have -2 to all checks

When your current HP goes to 0 or lower


5 or less on 1d10 17 or less
you have -4 to all checks, -6 do MOVE and must do a
DEATH SAVE every turn or die.

SKILLS 86
Skill Total Level Stat Misc Cost Skill Total Level Stat Misc Cost Skill Total Level Stat Misc Cost Skill Total Level Stat Misc Cost Role Ability Level Cost

Awareness skills Education skills (...) Ranged Weapon Skills Technique Skills (...) Maker
Concentrarion +6 2 4 2 Language: +5 5 Archery +10 10 Photography/Film +10 10 Field Expertise 5 5
Conceal/Reveal Object +5 5 » Streeslang +7 2 5 2 Autofire (x2) +10 10 Pick Lock +10 10 Upgrade Expertise 5 5
Lip Reading +5 5 » English +7 2 5 0 Handgun +16 6 10 6 Pick Pocket +10 10 Fabrication Expertise 1 1
Perception +11 6 5 6 * Russian +7 2 5 0 Heavy Weapons (x2) +10 10 Sea Vehicle Tech +10 10 Invention Expertise 1 1
Tracking +5 5 * +5 5 Shoulder Arms +16 6 10 6 Weaponstech +16 6 10 6
Body Skills Library Search +5 5 Social Skills Role Ability
Athletics +10 2 8 2 Local Expert +5 5 Bribery +4 4 Backup
Contortionist +8 8 » Your Home +7 2 5 2 Conversation +5 2 3 2 Charismatic Impact
Dance +8 8 » +5 5 Human Perception +5 2 3 2 Chameleon
Endurance +4 4 +5 5 Interrogation +4 4 Combat Awareness (PA only)
Resist Torture/Drugs +4 4 Science +5 5 Persuasion +6 2 4 2 Credibility
Stealth +14 6 8 6 Tactics +5 5 Personal Grooming +4 4 Interface
Control Skills Street Survival +5 5 Streetwise +4 4 Maker 6 6
Drive Land Vehicle +11 1 10 1 Tactics +5 5 Trading +4 4 Moto
Pilor Air Vehicle (x2) +11 1 10 2 Wilderness Survival +5 5 Wardrobe & Style +4 4 Medicine
Pilor Sea Vehicle +11 1 10 1 Fighting Skills Technique Skills Operator
Riding +10 10 Brawling +10 2 8 2 Air Vehicle Tech +10 10 Teamwork
Education Skills Evasion +10 2 8 2 Basic Tech +16 6 10 6
Accounting +5 5 Martial Arts (x2) +8 8 Cyberteck +16 6 10 6
Animal Handling +5 5 » +8 8 Demolitions (x2) +10 10
Bureaucracy +5 5 » +8 8 Electronics/Security (x2) +10 10
Business +5 5 » +8 8 First Aid +12 2 10 2
Composition +5 5 Melee Weap. Blades +8 8 Forgery +10 10
Criminology +5 5 Melee Weap. Bludge +8 8 Land Vehicle Tech +10 10
Cryptography +5 5 Performance Skills PA Tech (x2) +10 10
Deduction +5 5 Acting +4 4 PA Pilot (x2) +10 10
Education +7 2 5 2 Play Instrument +10 10 Paint/Draw/Sculpt +10 10
Gamble +5 5 » +10 10 Paramedic (x2) +16 6 10 12
Ref Combat Sense
10 =
RANGED W. INITIATIVE 10

Weapon Type Attack Damage Shots RoF Range Conc. Rel. WA Ammo Weight # Clips Note
Dai Lung Magnum .357 P 3D6+1 10 2 50m J UR* 1 60$
WA 2001 .7.62 C RIF 6D6+2 10 1 1000m N VR 3 900$

TRIPOD, SILENCER (-1 WA), SCOPESIGHT (+2 Long and Extreme distances, +1 Medium distances, on an aiming action) 310$

ARMOR PIERCING AMMO (1/2 soft and hard a


EXTENDED MAGAZINE x3 capacity 40$
BARREL EXTENSION (-1WA, +25% distanc
Towa Type-00-kai .7.62 ET RIF 9D6+3 6 1 1200m 3/6 3,000$

MELEE W.
Weapon Type Attack Damage WA Conc. Weight Rel. Note

ARMOR
Armour EV Effect SP Weight (kg) Note

Head
Light Armorjack 0 11 1.5
Torso
Light Armorjack 0 11 0.5
Right Arm
Light Armorjack 0 11 0.5
Left Arm
Light Armorjack 0 11 1
Right Leg
Light Armorjack 0 11 1
Left Leg

GEAR MONEY
Gear Notes # Weight (kg)
Eurodollar 2550
Weapons 60$ 1 0
Armor 100$ 1 4.5
Cyberwear 2,750$ 1 0
Agent Self-adaptive-AI powered smartphone; that "learns" how best to fit your needs simply by interacting with you. 1 0.2
Uniform Soviet military Clothes, Coat, Cap and LEather boots 2 2
Normal Clothes Black vestments and Balaclava 1 1
Backpack Soviet Military Backpack 1 1
Multicolor Clothes 500$

TOTAL 10.7
Cyberware 19.5 Cyberaudio Suite Data

Right Cybereye 0 Data Left Cybereye 12.5 Data


Kiroshi Mono Vision 10 6 option spaces, +1 Notice, +Initiative
Teleoptics 0.5 Telescope ability to 20x
Micro Optics 0.5 Microscope
Infrared 1 See in total darkness, using heat emission
Low Lite 0.5 See in dim light, almost total darkness

Right Cyberarm 0 Data Left Cyberarm Data Neural Link 7 Data


Standard Cyberarm 20/30 SDP, 4 option spaces, 1d6 punch 3000 2dNeuralware Processor 3.0 Basic processor. Must have for all s
Neural ULF Transceiver ###Send and receive voice/data. Range
Chipware Sockets 1.5 Holds 10 chips. Can "run" number of

Right Cyberhand Data Left Cyberhand Data


Tool Hand Fingers contain screwdriver, wrench, drill200 2

Internal Cyberware 0 Data

Right Cyberleg Data Left Cyberleg Data External Cyberware 0 Data

Right Cyberfoot Data Left Cyberfoot Data Fashionware Data

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