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TWILIGHT CODEX
VOLUME III: VIGIL

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Créditos
FANTASY FLIGHT GAMES
CRIAÇÃO DO CODEX E DESENVOLVIMENTO Dane Beltrami

PROJETO ORIGINAL E
Christian T. Petersen
CRIAÇÃO DO CENÁRIO E HISTÓRIA DO TI

PRODUTOR Jason Walden

HISTÓRIA Annie VanderMeer

ESCRITA TÉCNICA Adam Baker

REVISÃO Mark Pollard

DIRETOR DE JOGOS DE TABULEIRO Christopher Winebrenner-Palo

REVISÃO DA HISTÓRIA DE TWILIGHT IMPERIUM MJ Newman

DIRETORA CRIATIVA DE HISTÓRIA E CENÁRIO Katrina Ostrander

DESIGN GRÁFICO Evan Simonet

COORDENAÇÃO DE DESIGN GRÁFICO Christopher Hosch

ARTE INTERNA Anders Finér, Scott Schomburg, e Stephen Somers

DIREÇÃO DE ARTE Jeff Lee Johnson

DIRETORIA GERAL DE ARTE Tony Bradt

COORDENADOR DE APROVAÇÃO Jim Cartwright

DIRETOR CRIATIVO VISUAL Brian Schomburg

DIRETOR SÊNIOR DE PROJETOS John Franz-Wichlacz

GAME DESIGNER EXECUTIVO Nate French

DIRETOR GERAL Chris Gerber

TRADUÇÃO RMS "Malcon"

FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA

www.FantasyFlightGames.com
© 2022 Fantasy Flight Games. Twilight Imperium, Fantasy Flight Games,
e o logo FFG são marca registrada da Fantasy Flight Games.
Volume III: Vigil
INTRODUÇÃO
Bem vindo ao Twilight Codex - Volume III: Vigil.

Palavras do Desenvolvedor . . . . . . . . . . . . . . . . 5
“Operação Sombra”
por Sam Gregor-Stewart . . . . . . . . . . . . . . . . . .6–9
Genesis: Um Fantasma Vingativo . . . . . . . . . . 10

A INICIATIVA ÔMEGA
Esta seção contêm novas versões de componentes
preexistentes ou novos componentes que fornecem
melhorias na jogabilidade.
O Reino Xxcha . . . . . . . . . . . . . . . . . . . . . . . . . . 13
✦ Xxekir Grom (Vínculo de Informação Política)
A Irmandade Yin . . . . . . . . . . . . . . . . . . . . . . . . 13
✦ Irmão Milor
✦ Irmão Omar
✦ Dannel do Dízimo (Disseminação Quântica)
A Cooperativa Naalu . . . . . . . . . . . . . . . . . . . . . . . 14
✦ Z’eu
✦ M’aban
✦ Iconoclasta
Objetivos Secretos . . . . . . . . . . . . . . . . . . . . . . . . . . 14
✦ Transforme as Frotas em Pó
✦ Faça do Mundo Deles um Exemplo
✦ Lute com Precisão

ARTEFATOS IXTHIANOS
Esta seção contem novos componentes que estão
aparecendo no Twilight Codex pela primeira vez.
Cartas de Exploração . . . . . . . . . . . . . . . . . . . . . . . . 15
✦ Mundo Morto
✦ Campo Entrópico (x3)
✦ Naves Keleres (x2)

VIGÍLIA GALÁTICA
Esta seção apresenta uma nova facção—Os Keleres
do Concelho—e tudo que é necessário para jogar com
essa facção.
Agente and Commandante . . . . . . . . . . . . . . . . 16
Tecnologia e Mecha da Facção . . . . . . . . . . . . . 16
Heróis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
A Custodia Vigilia . . . . . . . . . . . . . . . . . . . . . 17
Nota Promissória . . . . . . . . . . . . . . . . . . . . . . . . 17
Ficha da Facção . . . . . . . . . . . . . . . . . . . . . . 18–19
Referência da faccção e aliança . . . . . . . . . . 20
Celebrando 25 Anos do
Twilight Imperium

Por 25 anos...
Facções tem batalhado.
Galaxias foram moldadas.
Empérios emergiram,
e empérios decairam.

Tudo em nome da dominação galática..

www.FantasyFlightGames.com
© 2022 Fantasy Flight Games. Rules Updates 4
Palavras do desenvolvedor
Olá Pessoal!

Foi um ano louco e desafiador, mas, finalmente, a


terceira edição do Twilight Codex chegou! Para aqueles
de vocês que acabaram de se juntar a nós, o Codex é
uma publicação online que destaca as atualizações das
regras e mostra o novo conteúdo para Twilight
Imperium: Quarta Edição e sua expansão Profecia dos
Reis.

Esta edição do Codex pega a ideia de novo


conteúdo e vai além, adicionando uma facção
totalmente nova – Os Keleres do Concelho – ao jogo.
Além disso, vários componentes de Profecia dos Reis
receberam um Mega tratamento.

Embora o tempo exato de cada edição possa variar


dependendo da minha agenda e largura de banda,
espero continuar fazendo o codex por muito tempo.
Algumas observações sobre o conteúdo fornecido:

✦ Um arquivo separado que contém PDFs de alta


qualidade de todos os novos componentes lançados
no Codex está disponível em nosso site ao lado
deste documento.

✦ Para melhor utilizar esses componentes, recomendo


que todos os componentes de um determinado tipo
sejam protegidos, juntamente com as outras cartas
desse tipo do jogo base, para que os jogadores não
possam determinar se são do Codex antes de
comprá-los.

✦ Componentes que não precisam ser embaralhados


ou ocultos (por exemplo, tecnologias) não precisam
ser protegidos dessa forma.

✦ Cada novo componente é marcado com o


ícone à direita para indicar que pertence a um
volume do Codex.

Além disso, este Codex inclui um adversário que os


mestres Genesys podem usar em sua aventura Ashes of
Power ou no lançamento deste ano Embers of the
Imperium.

Espero que todos gostem desta edição do Codex. Este


ano é o 25º aniversário de Twilight Imperium, e acredite
em mim quando digo que há muito mais emoção por
vir.

Dane Beltrami
Desenvolvedor da Quarta Edição de Twilight Imperium
OPERAÇÃO SOMBRA
"Estamos em posição", veio o chiado de Tik'Ak, "Como você
POR SAM GREGOR-STEWART pode ver, Líder." Em sua mira, o N'orr olhou para ela e lançou uma
saudação zombeteira com seus enormes membros anteriores.
"Você entende o que estamos dando a você?" Mita riu. “Então aguarde. Suporte pronto?
Ela sorriu ironicamente. “Oportunidade, certo? Torne-se parte “Congelando minha bunda a mais de uma hora, Líder. Achei que
de algo maior, subir na hierarquia desta nova organização? A ser um Keleres seria emocionante,” Adriana Merceda resmungou.
“Os humanos têm mais pelo do que um Yssaril,” Murargh Gravor
proverbial "chance de fazer um nome para mim?” Seu sorriso
rosnou. “Então, se Mita não está reclamando, você também não
desapareceu enquanto ela esperava por uma resposta.
deveria.”
Finalmente: “Você é uma atiradora experiente, Soldado. Você “Assim falou o Saar enfiado em seu belo carro aéreo quentinho”,
treina para mudar o curso de uma batalha com um único tiro. Mas rebateu Merceda.
em Keleres, suas mortes mudarão o curso da história. Isso não é “… se vocês dois já terminaram,” Mita cortou. “Escape pronto?”
oportunidade, Soldado. "Ligado e pronto para ir", disse Gravor.
"Bom. Recebemos autorização para prosseguir. O alvo entrou no
“Isso é responsabilidade.”
Edifício há vinte minutos. O show deve estar começando bem..."
No alto dos suportes das barreiras de tempestade, no sudoeste da Como se fosse uma deixa, os criados moveram-se para selar as
cidade de Mecatol, Zik Mita balançou seu arnês de atiradora
portas principais. Através das altas janelas do prédio, ela viu as luzes
suavemente. Ela sabia que entre a escuridão e sua pele
escurecerem, depois aumentarem quando os primeiros artistas
camaleônica, ela devia ser quase invisível. Isso não impediu que
subiram ao palco.
seu estômago revirasse. Medo, certamente. Mas sob o medo, no
Mita sorriu. "Eu amo essa parte", ela sussurrou para si mesma.
fundo da mente dela, ela também sentiu uma emoção intoxicante.
Então, mais alto, “Prossiga como planejado! Cohort Ulpsa, vai!
Ela fechou os olhos. Responsabilidade, lembre-se. Muito
tempo para desfrutar de fazer história quando terminarmos. Ela
contou lentamente até cinco. Então, movendo-se com lentidão Doze semanas antes…
glacial, ela ergueu o lançador de dardos até o olho e fez uma “Artrel, você deve entender,” disse Kuuasi Aun Jalatai.
panorâmica das ruas abaixo. Levou todo o seu autocontrole para evitar que suas penas faciais
A imponente coluna do Aedificium Magna Canticus apareceu se eriçassem. “A última coisa que nossa galáxia precisa é de outro
claramente na mira de seu rifle, uma suave luz púrpura derramando exército.”
-se das vastas portas duplas e iluminando os poucos membros Do outro lado da mesa, o visconde Artrel Duvos Patorin Nebozev,
tardios da audiência que fluíam para a grande ópera. Mita girou Conselheiro Letnev de Wren Terra e recém-nomeado Tribunii,
para a esquerda, passando pelos valetes em trajes finos e guardas à girava seu copo de avolac envelhecido duas vezes e sorria. “Venha,
espreita discretamente nas sombras das colunas. Ela desceu a rua, Kuuasi. Acho que é exatamente disso que precisamos. Os Keleres
finalmente se concentrando no sotavento de uma enorme duna de foram fundados para lidar com ameaças como o Mahact, certo?
poeira que bloqueava a estrada. Ela podia apenas distinguir as Então, não deveríamos armar e treiná-los de acordo? Não é tão
formas agachadas em sua sombra: um Humano, um Winnu e um diferente da abordagem que seu Argent Flight adotou, é?
enorme N'orr, todos os três enfeitados com armas e equipamentos. Kuuasi balançou a cabeça. “Uma abordagem que falhou, Artrel.
Uma voz soprou através de seu comunicador. “Ulpsa, sua missão O Mahact, o L1Z1X, o Nekro Virus: se pudessem ser eliminados em
foi aprovada. Proceda" uma luta direta, uma das Grandes Potências do Conselho já o teria
“Entendido, Controle!" Ela mudou feito! Os Keleres podem precisar de soldados em suas coortes, mas
para o canal da equipe. também precisam de diplomatas, investigadores, pesquisadores e
“Força de assalto, prontos?” até espiões. Sua proposta para organizar os Keleres vai transformá
-los em militares particulares do Conselho, mais um brinquedo
para os conselheiros brigarem.
Nebozev suspirou, seu sorriso desaparecendo de seu rosto
enquanto seus olhos azuis esbranquiçados se estreitavam. “E sua
proposta deixaria os Keleres sem dentes.”
Os dois ficaram sentados na sala de conferências por um longo
momento. Finalmente, as penas ao longo dos braços de Kuuasi se
espalharam e estremeceram levemente: o Shikrai equivalente a um
encolher de ombros. "Então suponho que estamos em um impasse."
“De fato,” Nebozev respondeu. Ele tomou um gole de seu avolac
e seus olhos relaxaram ligeiramente. “Até que o Conselho eleja o
terceiro Tribunii. Então veremos qual de nós pode convencer nosso
novo colega a apoiar nosso plano.”

Operação Sombra 6
Mita respirou fundo e puxou o gatilho. O lançador de dardos Nine weeks previously…
assobiou e o guarda da entrada lateral do Edifício desabou. Antes Kuuasi caught up to Nebozev on the open promenade
que o corpo atingisse o chão, Tik'Ak e o resto da equipe de assalto that ran along the perimeter of the Council chambers, the
estavam voando pelo beco. Um flash de azul brilhante quando ele towering, inverted ziggurat in the heart of Mecatol City. Up
cortou a porta com seu rifle de feixe e os três Keleres estavam lá here they were exposed to the full force of the bitter winds that
dentro.
whipped in from the Sea of Desolation. Normally, the biting
"Limpando o depósito", disse Tik'Ak. Pausa, então, “na entrada
cold soothed Kuuasi, reminding him of happier years spent
lateral do teatro principal agora. Sem resistência e a música deve
proporcionar uma distração. Tudo em silêncio". on Avar. Now, it was all he could do not to grab Nebozev and
Outra longa pausa. Então, “O alvo está no local, junto com os hurl him over the edge.
dois guarda-costas. Preparando para abater o alvo". “Tripling Keleres recruitment?” he shouted. “Doubling
"Espere", disse Silana Silonias, um dos membros da equipe de the budget for arms and armor?”
assalto. “Acho que há um terceiro guarda do outro lado do teatro...” Nebozev raised his hands, a pained expression on his face.
O som de rifles de feixe cortou as comunicações, seguido por “Kuuasi, I wish this could have been handled differently—”
rajadas de algum tipo de arma de projétil. Então Mita ouviu gritos. Kuuasi angrily waved his words away. “You asked the
"Droga!" Uma das janelas do Edifício explodiu e através dos Council to authorize military advisors and training officers
fragmentos de plástico brilhante, ela viu flashes de tiros de armas e from the Barony! You requested assassination powers!”
movimentos de pânico. “Equipe de assalto, relatório!” “I’m simply doing what I feel is necessary.”
"Hoang foi atingido", disse Tik'Ak. “Silonias está tentando ajuda Kuuasi’s glare never wavered. “What happened to waiting
for the third Tribunii’s election? Was that a lie? Or were you
médica, mas lidamos com dois...” ele fez uma pausa, e Mita ouviu
just doing what was necessary?”
um baque pesado e úmido. Houve um grito agonizante, subitamente
At this, Nebozev looked away, pale-blue cheeks flushing
interrompido por outro som cortante. “... três guardas hostis.” a darker gray. “I am sorry, Kuuasi. But…I believe you will
“E o alvo? Tik'Ak, você acertou o alvo? understand, in the end.”
“Negativo, Líder. O alvo escapou. “I don’t expect to have the chance,” Kuuasi snapped. “I’ll
bring my own proposal to the Council.”
Nebozev still couldn’t meet his gaze. “Don’t bother,
Kuuasi,” he said softly. “The rest of the Barony’s delegation
has spent the last week ensuring I have the votes. My
proposals will pass in the next few days. Well before you can
even finish drafting yours.”
Nebozev looked like he wanted to say something else. But,
after a long moment, he sighed and walked away.

Operação Sombra 7
“Where did he go, Assault? Can you pursue?” “He was at the Aedificium Magna Canticus, and someone
“Target fled through the stage exit, Lead,” Tik’Ak shot the place up. When he escaped, they took out his aircar
responded. “Negative on the pursuit.” with a missile.”
“Acknowledged.” Mita focused her scope on the alley For a long moment, nobody moved. Then there was a weak
behind the Aedificium. Sure enough, the target was sprinting cough. The lieutenant’s eyes snapped to the grav-plate, to see
down the center. She couldn’t keep the tight smile from Kuuasi gazing back with pain-wracked eyes. The Tribunii
stealing across her face. “Firing!” raised a shuddering talon and pointed to his desk. “Check…
Her first shot went wide, the high-velocity barb blowing a my…savant,” he gasped. Then he fell back, eyes closed.
gaping hole in a trash receptacle two feet away. She caught “All right,” the chief medic snapped. “Let’s get him
herself before she pulled the trigger again, breathed out, let moving, or we’ll have two dead Tribunii tonight.”
her body go still…only to have something fill her scope and
block her shot. Just on the far side of the storm barriers, Cohort Ulpsa
Mita looked up and saw an aircar settling down just by the struggled through the dust drifts that filled the roads between
target, partially obscuring her view. The door slid open, and ruined buildings. It was slow going with Tik’Ak supporting
she caught a glimpse of the target diving inside. Then the the limping Doran Hoang, but neither of them complained.
aircar was aloft again, rising quickly. She swore to herself. They were alive, and in the ruins of the old, devastated city
“Target is mobile,” she said, switching the ammo selector districts that bled into the Sea of Desolation. With any luck,
on her dart-caster. “Time for the contingency.” nobody would ever find them here.
She fired and hissed with relief when she saw the dart strike “Extraction point in sight,” Silonias said, pointing to a
the rear of the aircar. Strike, and stick. “Support, you’re up.” mostly intact hab-tower looming ahead of them. The Winnu
“Fiiinally,” Merceda sighed. “I was worried I wouldn’t looked back at Mita. “What’s wrong?”
have any fun.” Mita shook her head and held up the comms device. “I
From the roof of a building a block away, there was a brief can’t get a response from Control.”
flash. A moment later Mita heard the sharp crack of something “You bust it when you were rappelling off the wall back
punching through the sound barrier. there?” Merceda asked.
The aircar had plenty of active and passive countermeasures, Mita tapped the screen. “No, it’s working fine. Just—no
and it instantly slewed into an evasive spiral as it dumped answer.”
crackling clouds of electrified chaff. But it didn’t matter. The The cohort lapsed into an uneasy silence as they reached
sliver missile homed in unerringly on Mita’s beacon dart and the lee of the hab-tower. As the rest of the team passed into
tore the vehicle to scraps of burning metal. the portico, Mita switched her comm. “Escape, how’s it
looking up there?”
The door to the Tribunii’s offices hissed open, and the “I’ve got the baffle nets off, and I’m ready to leave,” Gravor
medical team charged through. They dashed across the thick replied. Then he growled. “Wait. There’s something—”
carpet to where a pair of Keleres bodyguards were beckoning The top of the hab-tower exploded.
to them frantically. Both were on their knees, next to the Mita dove to the ground, scrambling into cover as shards
prone form of Tribunii Kuuasi. of permacrete crashed down around her. She looked as a pair
“We found him like this,” one of the guards, a lieutenant in of starfighters screamed overhead, then rose into the clouds.
charge of Kuuasi’s protection detail, shouted to the medics. The comms exploded with panicked shouts from the rest
She gestured to a glass lying next to Kuuasi, pungent firespice of Ulpsa. Cursing, Mita grabbed for her dart-caster, then her
liqueur spilled across the floor. “The automedicum says his own comm.
vitals are nearly flatlined across the board. I think it might “Listen up!” she shouted. “Spread out before those fighters
be poison.” come back. Tik’Ak, Silana, dig in at the portico. Doran,
The chief medic nodded. “We need to move, then. A watch the building’s rear. Merceda, get high!”
full hospital may be his only chance.” He looked over his “They just killed Gravor,” Hoang yelled. “Who the hell
shoulder. “Get me that grav-plate and a stabilizer kit!” are they?”
Quickly, the team began prepping Kuuasi for transport. “Doesn’t matter,” Tik’Ak growled. “We have our orders;
As the two guards stood by, a third came into the office. now move!”
“Lieutenant…I…” Mita took a moment to look around. By chance she had
The lieutenant glanced over at him. “Yes?” ended up in a good sniper’s nest: a protected corner where
The guard looked worried. “Maybe we should talk thick stone planters abutted the hab-tower’s walls. She took
outside?” a long breath, then smoothly raised her rifle over the lip of a
“Damnit, Ulgrav, I don’t have time for this,” the lieutenant planter and looked around.
snarled. “Either talk or move yourself out of the room!” The fighters hadn’t banked around for another pass. In fact,
The guard paled, then straightened. “Lieutenant, I just got Mita couldn’t see them at all, and she shifted her view to
word. Nebozev was killed ten minutes ago.” study the approaches between the two nearest storm barriers
Everyone, even the medics, paused. “What did you say?” back toward Mecatol City. Sure enough, a trio of bulky
the second guard asked. assault cutters were flying straight for their position.

Operação Sombra 8
“We’ve got transports inbound, northwest,” she said.
“I see them,” Merceda growled. “Taking them out.”
“No, wait—”
Before Mita could finish the sentence, a fifth-story
window above her exploded outward as a pair of sliver
missiles shot toward the cutters. One suddenly veered up
and disappeared into the night sky, victim to the cutters’
electronic countermeasures. The other struck its target just
as it banked, tearing a glancing blow across one of the wing
Kuuasi waited another minute, then he stood. He set the
engines. Trailing smoke, the cutter headed for the ground in
comms device in his office’s secure disposal unit and activated
what looked to be a barely controlled crash landing.
the vaporizer. Then he erased the plans of the Blanc from his
Merceda’s whoop of triumph was abruptly cut off as heavy
savant, along with several other files. Finally, he called up
beam weapons carved into the hab-tower, chewing through
a new set of files on the savant and left them open. These
the façades of the fifth, sixth, and seventh stories. Mita swore.
detailed a very lengthy, and very fictional, investigation into
Of course, the starfighters wouldn’t have left. Sure enough,
a rogue Keleres cohort that Kuuasi had been conducting over
glancing skyward, she saw a flicker of movement among the
the past few weeks.
clouds, far out of range of anything her team had.
With that done, he took out a small vial of powder from his
Or what was left of her team.
robes and poured it into his drink. As he disposed of the vial
The two remaining cutters banked hard and came down
and raised his glass to his beak, he thought that it certainly
in the broad street in front of the hab, engines screaming.
would be a just irony if he’d gotten the dose wrong, and the
Through the billowing dust clouds, Mita could see armored
poison did its work too well.
figures jumping from the hatches. She didn’t need to say
Then he took a long gulp, and waited.
anything.
Cohort Ulpsa opened up with everything they had left.
Three days later…
Beams of blue energy flashed out from Tik’Ak and Silonias’s
The Winnaran custodians had been thorough. They had
positions, supported by the staccato chattering of Hoang’s
swept the shattered hab-tower for the bodies of the rogue
carbine. Mita squeezed off shot after shot with her dart-
Keleres with scanners and floating familiars. But besides
caster, forgoing stealth and pumping out high-explosive darts
the N’orr, the Ulpsa had been caught in a storm of heavy
that tore into their attackers. Two went down, then a third.
weapons fire and collapsing permacrete. In most cases, all
But they were firing back.
they found were…pieces.
Mita heard Silonias’s scream, abruptly cut off. Tik’Ak
So eventually, they left. Tribunii Kuuasi, still confined
roared in pain and rage; then he was charging past her, into
to his hospital bed, was pushing ahead with a massive
the open, glaive swinging. A crashing volley slammed into
internal investigation to find out who had nearly succeeded
him, and the attackers were charging forward, firing into
in decapitating the Keleres leadership. Evidence had already
the N’orr at point-blank range as he struggled to rise. Mita’s
surfaced pointing to treachery on the part of some of the late
finger slackened on the trigger.
Nebozev’s allies in the Keleres. Several had refused to be
They were Winnarans. The attackers were Winnaran
taken alive, and the Tribunii needed all the aid the Custodians
Custodian Guard.
could offer.
She opened her mouth to shout at them to stand down,
Hours after the last transport lifted off, several chunks
to explain there was some mistake. But the Custodians had
of permacrete tumbled down the slope of a debris pile. A
already lost too many of their own in the assault. Grenade
figure, one who seemed to blend perfectly with the wreckage
lobbers coughed, and explosions ripped across the portico of
around her, slowly climbed out of a hollow between two
the hab-tower. A moment later the whole front of the building
collapsed beams.
collapsed, burying Mita, Hoang, and the bodies of their
Mita coughed and struggled to her feet. One of her arms
comrades in rubble.
ended with a mangled stump and makeshift tourniquet. The
other slowly reached to her belt and pulled out her battered
Two hours ago…
comm.
Kuuasi sat at his office desk, his evening glass of firespice
She looked at the cracked screen of the device, her face
liqueur sitting untouched at his side. He stared at his savant,
set. She remembered the thrill she had felt, knowing she was
at the glowing green wireframe model of the towering
about to change the course of galactic history. That feeling,
Aedificium Magna Canticus spinning slowly on the screen.
along with her nervous fear, was well and truly dead now.
He took out his comms device and activated it. “Control
“I guess responsibility only works one way,” she said
here.”
quietly. “I’ll keep that in mind.”
“Cohort Ulpsa ready,” Zik Mita’s soft tones responded.
Then Mita tossed the comm away. Even on foot, she
He waited a long moment, then closed his eyes. “Ulpsa,
could reach the Mourta District by nightfall. There was a
your mission is approved. Proceed.”
gunrunner there who owed her a favor, and she was going to
“Acknowledged, Control.”
need a new rifle.

Operação Sombra 9
A Vengeful Ghost
A character profile for the upcoming Twilight Imperium roleplaying game

L ittle is known about Zik Mita, the former Keleres agent turned
traitor and eventually hired gun. Her career began in the
Yssaril’s Guild of Spies, and even after she became a fugitive and
Though the rest of her cohort was killed during the attempt,
Mita managed to survive and escape capture. In the years since,
she has worked as a mercenary and contract killer on Tsion
criminal, the Guild has been completely unwilling to provide Station, Ba’kal, Meer, Sem-Lore, and all three worlds in the Ke-
any information about her. However, she was transferred to the nara system. Mita has even returned to Mecatol Rex on at least
Keleres upon the organization’s founding. The Tribunii Kuuasi one occasion, where she killed two Keleres and five Custodian
Aun Jalatai recruited Mita personally; a mistake he would come Guard during the subsequent failed attempt to apprehend her.
to profoundly regret. Those have been far from the only Keleres Mita has killed.
Mita quickly rose through the ranks of the Keleres and in On several occasions she has taken jobs knowing the Keleres
several months was put in charge of her own cohort of agents. may be involved. This may be part of some larger plan, but even
For her own, unknown reasons, Mita used her position to at- if Mita is simply bitter and looking for revenge, she remains a
tempt to assassinate both the Tribunii serving at the time. Her danger for Keleres cohorts across the galaxy.
cohort successfully killed Tribunii Artrel Nebozev, and Kuuasi
barely escaped with his life.
What is Genesys? Abilities: Chameleonic expert (once per session, may spend
1 Story Point to add 󲊰󲊰 󲊰󲊰 to the results of all Vigilance or
Genesys is a universal roleplaying game, or a narrative game Perception checks made to detect this character or determine
system that allows collaborative storytelling between a group of initiative order until the end of the encounter).
players and an arbitrator known as a game master. What makes
Equipment: Long-barreled dart-caster (Ranged [Heavy]; Dam-
Genesys "universal" is that instead of being designed for one
age 7; Critical 4; Range [Extreme]; reduce the difficulty of com-
setting, it works for any setting. The Core Rulebook provides
bat checks made at long or extreme range with this weapon by 1),
the basic rules, which are used in every setting and version of
bio-shiv (Melee; Damage 3; Critical 3; Range [Engaged]; Pierce
the game. Then, if you want to play in a specific setting, you
2, Prepare 1), patchwork armor (+1 soak), selective ammunition
can pick up one of our setting sourcebooks.
hopper (see below), cybernetic lower arm, ascender rig.
Embers of the Imperium is the upcoming sourcebook
that will allow players to use Genesys rules to play in the Twi-
light Imperium setting. In this book, players will take on the Selective Ammunition Hopper
role of the Keleres, elite operatives of the Galactic Council who
As a maneuver, Mita may have the next combat check with her
have to deal with monumental threats while struggling with
dart-caster use one of the following ammo types: barbed (the
factional infighting, Council politics, and betrayal.
dart-caster gains the Vicious 3 item quality); respiratory paralytic
Embers of the Imperium will be released later this year.
toxin (if an organic target suffers 1 or more wounds from the
This profile can be used as an adversary (or dangerous ally) for
attack, they must make a Hard [󲊷󲊷 󲊷󲊷] Resilience check as
󲊷󲊷 󲊷󲊷 󲊷󲊷
groups using it to play campaigns in the Twilight Imperium
an out-of-turn incidental; if they fail the target suffocates [page
setting.
112 of the Core Rulebook] for the next three rounds plus one
additional round for every 󲊱󲊱 󲊱󲊱 scored on the check); tracker
Zik Mita, Ex-Keleres (Nemesis) (if the attack hits, reduce damage dealt to 0; target is tagged
A life spent on the run has left its mark on Mita. Her skin is with a tiny tracking beacon that can be followed from up to 200
scarred with beam burns and blade wounds, and her right arm kilometers away; the beacon may be noticed with a successful
has been replaced by a battered cybernetic. She tends to wear Hard [󲊷󲊷 󲊷󲊷] Vigilance or Perception check).
󲊷󲊷 󲊷󲊷 󲊷󲊷
patchwork armor under a frayed, stained cloak that leaves her
looking like the vagrants living on the streets of any number of
inhabited worlds. However, beneath its wrappings of tattered
rags, her gleaming black dart-caster shows all the hallmarks of
careful and rigorous maintenance.
Zik Mita [Nemesis] Keleres Alert!
Listen up, Keleres. In a galaxy this big, you may not
2
BRAWN
3
AGILITY
2
INTELLECT
4
CUNNING
3
WILLPOWER
1
PRESENCE
think that one person can be that much of a threat.
But let me introduce you to Zik Mita.
SOAK VALUE WOUND THRESHOLD STRAIN THRESHOLD
Mita was one of our own, a member of the old
Ulpsa Cohort. Yes, that Ulpsa, the ones behind the
3 12 15 Nebozev assassination. In the fallout of that fiasco,
the Custodians ran Ulpsa to ground. Everyone thought
that a collapsing hab-tower meant the end of them,
Motivations: Desire (Revenge), Fear (Loss), Strength (Patience), but somehow Mita walked away from it.
Flaw (Cold Fury) Since then, she’s become a gun for hire, except she
prefers jobs that put her up against us. She’s killed
Species: Yssaril
eleven Keleres on five worlds, that we know of. I don’t
Skills: Cool 4, Coordination 3, Discipline 2, Melee 3, Perception know if she has some larger plan, but the Tribunii don’t
2, Ranged (Heavy) 5, Skullduggery 3, Stealth 4, Streetwise 3, want to wait to find out. We have a lead on an armorer
Survival 2, Vigilance 2 who may be supplying her on Ba’kal, and we need a
cohort to follow up. Hopefully they can lead us to Mita.
Talents: Adversary 2 (upgrade difficulty of all combat checks
Caution: Mika is a crack shot and master infiltrator.
against this target twice), Spec Ops Elimination (after making
She prefers to fight from afar, and has no problem
a successful combat check against a target who is unaware of
fleeing and returning later. If you encounter her, don’t
this character’s presence, may inflict a Critical Injury without
hesitate and shoot to kill.
spending 󲊴󲊴 or 󲊵󲊵).
Do you have what it takes to
save the galaxy?
In Embers of the Imperium, you become one of the
elite Keleres, agents empowered by the Galactic
Council to seek out the worst threats and stop them
before they destroy civilization.

Embers of the Imperium is powered by the Genesys


roleplaying game, a fun, fast-paced experience
where every roll of the dice lets you tell a story!
Sneak through catacombs haunted by bloodthirsty
robots, travel to undiscovered worlds, engage in
high-stakes diplomacy with alien life-forms, or get
into a shootout with demonic creatures from anoth-
er dimension! In Embers of the Imperium the only
limits are your imagination.

Coming this year.


A INICIATIVA ÔMEGA
A Iniciativa Ômega é uma seção regular que contém conteúdo
suplementar ou revisado. Esta edição do Codex contém várias
reformulações do conteúdo do líder de Profecia dos Reis, bem como
A IRMANDADE YIN
uma nova visão de um conjunto específico de objetivos secretos. A Irmandade Yin são a primeira facção ter líderes que passaram
pela Iniciativa Ômega, e todos os três de seus líderes receberam
Essas cartas podem ser encontrados no PDF de alta qualidade
retrabalhos de vários graus.
encontrado junto a este documento. Elas são do formato mini americano
e substitem suas contrapartes correspondentes da expansão Profecia dos
Reis.
R O HET B O R L I M

HERÓI XXCHA After a player’s unit is


Para reduzir a selvageria muitas vezes imparável de acertos (ou erros) destroyed:
do herói Xxcha, o Vínculo de Informação Política foi reformulado para You may exhaust this card to
ajudar o Xxcha dentro e fora da fase de Pauta de uma maneira nova e allow that player to place
2 fighters in the destroyed
única.
unit’s system if it was a ship,
or 2 infantry on its planet if it
was a ground force.PURIFED BY FIRE

POLITICAL DATA NEXUS O irmão Milor teve seu uso expandido para abranger o combate
VOICE OF THE COUNCIL
terrestre, bem como o combate espacial. Use-o em conjunto com
Disseminação e Doutrinação Quântica para obter grande efeito.
When you exhaust planets, combine
the values of their resources and
influence. Treat the combined value as BROTHER OMAR
if it were both resources and influence. SPINNER DEVOTEE

This card satisfies a green


technology prerequisite.
When you research a tech
owned by another player, you
may return 1 of your infantry
to reinforcements
to ignore its
prerequisites.

With Brother Omar, we revisit the technological prowess of the


Yin, breathing new life into their technologies with the ability to
pick and choose tech from those already at the table.

QUANTUM DISSEMINATION
BLESSING OF THE YIN

SPACE CANNON against these units.

Then, purge this card.

With Dannel of the Tenth’s Quantum Dissemination, we see the


Greyfire mutagen being turned to more nefarious purposes, and
the ability of the Yin to menace the other factions is improved
significantly.

A Iniciativa Ômega 13
W
Commit up to 3 infantry
THE NAALU
Like the Yin Brotherhood, the Naalu Collective also sees a
number of revisions with this edition of the Codex. In addition
to two of their leaders, their mech has also been adjusted.

Z’EU
AGENT OF THE NEFISHH

ACTION: Exhaust this


card and choose a player;
that player may perform
a tactical action in a
non-home system without
placing a command token;
that system still counts as
being activated.

The new Z’eu brings the full force of a Naalu operative to the
table, affording the Naalu a much greater degree of flexibility in
their opening rounds, while remaining an enticing prize for the
Naalu to sell later in the game.
SECRET OBJECTIVES
This infamous trio of secret objectives has been adjusted
M’ABAN to match expectations a little more closely and should now
CRYSTALLINE SORCERESS synergize with various action cards and abilities that make
completing them a little more intuitive.
At any time:
You may look at your
neighbors’ hands of
promissory notes and the
top and bottom card of the
agenda deck.

The all-knowing Crystalline Sorceress M’aban now allows


unfettered access into the minds of the council. Use this
knowledge wisely.

ICONOCLAST
NAALU MECH

Other players cannot use ANTI-FIGHTER BARRAGE


against your units in this system.

✦ SUSTAIN DAMAGE

2 6
COST COMBAT

The Iconoclast has been given a serious revision, and now


extends a degree of protection to any of the Naalu’s crystalline
fighters that are within its system.

A Iniciativa Ômega 14
ARTEFATOS IXTHIANOS
Artefatos Ixthianos é uma seção regular que contém componentes
totalmente novos. À medida que projetamos, experimentamos muitos
conceitos e ideias que não chegam ao jogo final.
Esta seção oferece uma oportunidade para que algumas dessas ideias
enterradas - bem como novas ideias - vejam a luz do dia, para que os
jogadores podem usá-los em seus jogos. Eles são combinados com
componentes existentes do jogo base e a Profecia dos Reis.

CARTAS DE EXPLORAÇÃO
Seis novas cartas de exploração de fronteira estão incluídas nesta edição
do Codex. Estes podem ser combinados com o resto do baralho de
exploração da fronteira, trazendo o baralho à paridade com os outros
baralhos, bem como aumentar a recompensa geral da exploração da
fronteira.

Artefatos Ixthianos 15
GALACTIC VIGIL

NEW FACTION: THE COUNCIL KELERES


With this edition of the Codex, an additional faction has been added to the existing 24 factions:
The Council Keleres. Their components are shown below and on the following pages.

AGENT AND COMMANDER


XANDER ALEXIN VICTORI III XANDER ALEXIN VICTORI III
MIRACLE WORKER MIRACLE WORKER

"It’s honestly incredible, the way


At any time: he manages to stretch a couple
aurei. To find money where there is
You may exhaust this card none. The man could fund an army
to allow any player to spend at the same cost you or I might get
commodities as if they were lunch. Terrifying, really."
trade goods. –Suffi An

SUFFI AN SUFFI AN
WORKING MULTIPLE ANGLES WORKING MULTIPLE ANGLES

UNLOCK: Spend 1 trade


After you perform a good after you play an
component action: action card that has a
component action.
You may perform an
additional action. Suffi looked over the contracts. “So
I get paid twice...once each by two
different contractors...for doing
the same job? What’s the catch?"

FACTION TECHNOLOGY AND MECH


AGENCY SUPPLY NETWORK I.I.H.Q. MODERNIZATION
THE COUNCIL KELERES THE COUNCIL KELERES

Whenever you resolve one of your You are neighbors with all players that have
PRODUCTION abilities, you may resolve an units or control planets in or adjacent to the
additional one of your PRODUCTION abilities Mecatol Rex system.
in any system; the additional use does not
Gain the Custodia Vigilia planet card and
trigger this ability.
its legendary planet ability card. You cannot
lose these cards, and this card cannot
have an X or Y assimilator token
placed on it.

OMIO
N IS AEP R

Other players must spend 1 influence to commit


ground forces to the planet that contains this unit.KELRS MECH

2
COST COMBAT

Galactic Vigil 16
6
HEROES: THE TRIBUNII
OVERWING ZETA KUUASI AUN JALATAI
ARTEMIRIS ASCENDANT KELERES TRIBUNII

At the start of a round of space UNLOCK: Have 3 scored


combat in a system that contains a objectives.
planet you control:
Available if you chose the
Place your flagship and up to a total of Argent Flight during setup.
2 cruisers and/or destroyers from your
reinforcements in the active system.
Then, purge this card.
Valor. Grace. Wisdom.

OPERATION ARCHON ODLYNN MYRR


WITCHING HOUR KELERES TRIBUNII

After an agenda is revealed:


UNLOCK: Have 3 scored
You may cast up to 6 additional objectives.
votes on this agenda. Predict aloud
an outcome of this agenda. For Available if you chose the
each player that votes for another Xxcha during setup.
outcome, gain 1 trade good and
1 command token.
Then, purge this card. Peace. Community. Deterrence.

ERWAN’S COVENANT HARKA LEEDS


THE WINDS OF CHANGE KELERES TRIBUNII

UNLOCK: Have 3 scored


ACTION: Reveal cards from the action
objectives.
card deck until you reveal 3 action
cards that have component actions. Available if you chose the
Draw those cards and shuffle the rest Mentak during setup.
back into the action card deck.
Then, purge this card.
Authority. Strength. Efficacy.

THE CUSTODIA VIGILIA AND PROMISSORY NOTE


KELERES RIDER
CUSTODIA VIGILIA
LEGENDARY—KELERES After an agenda is
revealed:
While you control Mecatol
Rex, it gains SPACE CANNON 5 2 You cannot vote on this
agenda. Predict aloud an
and PRODUCTION 3.
outcome of this agenda. If
Gain 2 command tokens 3 your prediction is correct,
when another player scores CUSTODIA VIGILIA draw 1 action card and gain
VP using Imperial. 2 trade goods.
Pax magnifica, Then, return this card to the
bellum gloriosum. Custodia Vigilia. The fully realized Keleres player.
seat of the Keleres. A veritable fortress
in the heart of Mecatol City. Ten
thousand people come and go daily,
and the Keleres see them all.

Galactic Vigil 17
FACTION SHEET
ARTEMIRIS
KELERES FLAGSHIP
THE COUNCIL KELERES
Other players must spend 2 influence to
activate the system that contains this ship.

✦ SUSTAIN DAMAGE “Our duty is to protect the billions


of people in our galaxy, not the

8 7 1 6 few hundred in these Council


Chambers.” –Tribunii Harka Leeds
COST COMBAT MOVE CAPACITY

THE TRIBUNII
During setup, choose an unplayed faction
WAR SUN CRUISER I from among the Mentak, the Xxcha, and
UPGRADE

The Argent Flight; take that faction’s home


system, command tokens, and control markers.

UPGRADE
Additionally, take the Keleres Hero that
corresponds to that faction.
You cannot produce this unit unless
you own its unit upgrade technology. COUNCIL PATRONAGE
Replenish your commodities at the start of the

- - - - 2 7 2 -
strategy phase, then gain 1 trade good.

LAW’S ORDER
COST COMBAT MOVE CAPACITY COST COMBAT MOVE CAPACITY You may spend 1 influence at the start of your
turn to treat all laws as blank until the end of
your turn.

DREADNOUGHT I DESTROYER I PDS I


UPGRADE

COMMODITIES
UPGRADE

UPGRADE
✦ SUSTAIN DAMAGE ✦ BOMBARDMENT 5 ✦ ANTI-FIGHTER BARRAGE 9 (X2)

4
COST
5
COMBAT
1
MOVE
1
CAPACITY COST
1 9
COMBAT
2
MOVE
✦ PLANETARY SHIELD ✦ SPACE CANNON 6

2
CARRIER I FIGHTER I INFANTRY I SPACE DOCK I
This unit’s PRODUCTION value is equal to 2
more than the resource value of this planet.

Up to 3 fighters in this system do not count


UPGRADE

UPGRADE

UPGRADE

UPGRADE
against your ships’ capacity.

3 9 1 4 1 9 - 1 8 ✦ PRODUCTION X
COST COMBAT MOVE CAPACITY COST COMBAT MOVE COST COMBAT

Galactic Vigil 18
FACTION SHEET

THE COUNCIL KELERES


Across the galaxy, planetary governors compete for trade opportu-
nities, the Great Civilizations joust for superiority on the battlefront,
and still other, more insidious factions play at shaping galactic history
for their own ends. In a galaxy fraught with so many agendas, it’s no
surprise that the Galactic Council took it upon itself to assemble a
force of its own to manage its affairs. The Keleres of the Council are
that force, but they are also something more. They are a ragtag army of
bureaucrats, soldiers, and spies, often at odds with themselves and not
always appreciated by the galaxy they serve. IMPERIAL INTELLIGENCE HQ The old Imperial Intelligence HQ
Though the Keleres are born of the Galactic Council, they are often ✧ Location Mecatol City in Mecatol City serves as both a
left to their own devices, traveling the galaxy brokering peace, inter- ✧ Leadership The Tribunii temporary base for the Keleres as
vening in conflicts, and tackling threats to galactic civilization as a ✧ Agents Classified well as the site of its future home—
the Custodia Vigilia—which is
whole. They even act without the consent of the Tribunii or the Ga- ✧ Support Staff ~5000
currently undergoing a lengthy and
lactic Council when timeliness is a factor, only to be censured by the ✧ Ongoing Ops Classified
expensive construction process.
Galactic Council after the fact.
The member states of the Council send recruits, who are selected
according to the traditions of each individual planet or system, to requires much talent for this to happen, but when it does, it can tip the
serve in the Keleres. The Great Powers have learned, since the Keleres’s balance of the Galactic Council itself.
founding, that the Keleres are a useful tool for furthering their own The three Tribunii who currently serve are in delicate balance, and
designs. Rather than sending their best operatives away to the Keleres, therefore the future of the Keleres and the Imperium itself may be at
many send political opponents, incompetents, dangerous prisoners, a tipping point. Kuuasi is oldest and wisest among them. Harka Leeds
and other individuals who are difficult to do away with and undesir- is as ambitious and cunning as she is ruthless in her schemes. Odlynn
able to have around. On the other hand, a few Great Powers find it Myrr, though new to the role, brings a fresh perspective and hope for
prudent to send highly competent personnel, sometimes out of respect unity and stability in the Imperium.
for the Galactic Council but more often than not to clandestinely ad- Despite the delicate balance of power between the Tribunii, the
vance their own goals. The Keleres, then, are a strange and difficult Keleres represent the Galactic Council and, as such, must embody the
order to manage. unity of the galaxy, not just the whims of its leaders. The Great Civili-
The Galactic Council elects three of its own to be the Tribunii of the zations, however, frequently compete with one another in trade, war,
Keleres. Members of the Council treat the responsibility with mixed and politics. Though some conflict can cement the bonds of a society,
sentiment: as both an honor and a burden. The Tribunii have the too much can just as easily rip it apart. Thus, the diverse skills of the
power to command the Keleres and to implement the designs of the Keleres are brought to bear on missions of peace and negotiation.
Galactic Council in a concrete way. However, the mixed quality of the At times, the Keleres act as a neutral party or temporary ally among
Keleres means having to accept no small number of failures, which, in factions at war. Negotiation, knowledge of history, and familiarity with
turn, can hurt the Tribunii when members of the Galactic Council seek alien species pave the way to peace and prosperity for the galaxy. They
accountability. Canny Tribunii, such as Tribunii Kuuasi Aun Jalatai, broker peace on the one hand, but join battles on the other, especially
learn when best to use the Keleres, when to set them aside, and who when violence seems to be the only means to stability.
among the ranks are right for the job.
The fraught political environment means that most Councilors
don’t serve as Tribunii long. In the five years since the Keleres’ found-
ing, there have been seven Tribunii, including the current holders of
the office. Two were forced to resign in disgrace, one was killed on a
STARTING TECHNOLOGY STARTING UNITS
✧ 2 Infantry ✧ 1 Cruiser
mission, and one was assassinated in an intra-agency power struggle.
Choose 2 non-faction
technologies owned by ✧ 2 Carriers ✧ 1 Space Dock For those Tribunii who meet and overcome the challenge of utilizing
other players. ✧ 2 Fighters the force of the Keleres, however, the fruits are significant indeed. It

Galactic Vigil 19
FACTION
REFERENCE CARD
THE COUNCIL KELERES
GALACTIC PEACEKEEPERS
STARTING TECH STARTING UNITS
Can start with two tech that 2 infantry 1 cruiser
others started with 2 carriers 1 space dock
2 fighters
2
FACTION ABILITIES FACTION LEADERS FACTION TECH
• Has a variable home system • Can spend commodities as if • Can produce in
and hero they were trade goods multiple locations
• Can ignore effects of laws • Can perform extra component at once
• Automatically replenishes actions • Has a planet that
commodities every round • Has three powerful hero options nobody can take
from them

PROMISSORY FLAGSHIP MECH HOME SYSTEM


Lets another Others must spend Others must spend Variable (Argent,
player benefit from influence to fight influence to fight Xxcha, or Mentak
predicting agendas home system)

COMPLEXITY

ALLIANCE
REFERENCE CARD
KELERES ALLIANCE
AGENCY LIAISON

After you perform a


component action:
You may perform an
additional action.

UPCOMING
DOWNLOADABLE CONTENT
Later this year, the Council Keleres joins the all-new Twilight
Inscription! Follow us for updates.

Galactic Vigil 20
ASTOUNDING SPACE OPERA FROM THE
TWILIGHT IMPERIUM UNIVERSE, BY HUGO
AWARD-WINNING AUTHOR TIM PRATT

CAPTAIN FELIX DUVAL and the crew of the Temerarious quietly patrol a
remote Mentak Coalition colony system where nothing ever happens. But when
they answer a distress call from a moon under attack, that peaceful existence is torn
apart. They rescue a scientist, Thales, who’s developing revolutionary technology
to create new wormholes. He just needs a few things to make it fully operational…
And now, ordered to aid the scientist, the Temerarious is targeted by two rival
black-ops teams intent on reacquiring Thales. Can Felix trust Thales? Or is this a
conspiracy to tip the balance of power in the galaxy forever?
352 PP PAPERBACK 978-1-83908-046-3 // EBOOK 978-1-83908-047-0

BIANCA XING HAS SPENT a lifetime on a provincial planet, dreaming of


traveling the stars. When her planet is annexed by the Barony of Letnev, Bianca
finds herself being taken into custody, told that she’s special – the secret daughter
of a brilliant scientist, hidden away on a remote planet for her own safety.
But the truth about Bianca is stranger. There are secrets hidden in her genetic
code that could have galaxy altering consequences. Driven by an incredible
yearning and assisted by the fearsome Letnev Captain, Dampierre, Bianca must
follow her destiny to the end, even if it leads to places that are best left forgotten.
352 PP PAPERBACK 978-1-83908-076-0 // EBOOK 978-1-83908-077-7

THE BALANCE OF POWER is shifting, with bold new alliances, unknown


invaders, and the rumored return of the galaxy’s ancient masters. When black-
ops spy Amina Azad saves a Hacan ambassador from assassination, she draws
him into her investigation of a vast conspiracy: unseen forces are destabilizing the
whole galaxy, at the worst possible time.
Pursued by agents from dozens of other factions, they can only make progress
by allying with their apparent enemies. But even they might be compromised –
duped into action by a secret puppet-master. How can they trust an alliance when
they can’t trust themselves?
352 PP PAPERBACK 978-1-83908-136-1 // EBOOK 978-1-83908-137-8

AVAILABLE FROM ALL GOOD BOOK STORES, HOBBY STORES


& ONLINE IN PAPERBACK, EBOOK & AUDIOBOOK

ACONYTEBOOKS .COM WO R L D E X PA N D I N G F I C T I O n

Rules Updates 21
A roll & write game set in the Twilight Imperium Universe, Twilight Inscription provides
a streamlined and accessible way to experience this legendary setting. Players can
explore the galaxy, expand their influence, develop their infrastructure, and
ultimately strike down any rivals.

“Twilight Inscription is to roll & writes as Twilight Imperium is to


board games. Make some room, you’re gonna need it.”
Chris Gerber, FFG Head of Studio

AN EPIC ROLL & WRITE


Experience the legendary Twilight Imperium MAKE YOUR MARK
Universe in this accessible adaptation for 1–8 ON THE GALAXY
players. Lead your civilization to greatness By marking only one sheet at
as you explore the galaxy, expand your a time, will you forge a future
influence, develop your infrastructure, as resourceful warmongers
and strike down your rivals. or industrious explorers?
Or will you try to master
them all?

WITNESS THE FORGING


OF AN EMPIRE GOVERN 1 OF 24
Oversized dice and bright INTERSTELLAR FACTIONS
chalk markers bring the Choose any of the galaxy’s great
galaxy to life on reusable powers, including the cunning Emirates
dry-erase player sheets. of Hacan, the adventurous Naaz-Rokha
Alliance, or the enigmatic Ghosts of
Creuss.

www.FantasyFlightgames.com
©2022 Fantasy Flight Games. Twilight Inscription, Fantasy Flight Games,
and the FFG logo are TM/® of Fantasy Flight Games.

Rules Updates 22

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