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HP Vida % %
HABILIDADES NÍVEL
HABLIDD
MOD.
HABLIDD.
HABILIDADE
TEMPORÁRIA MODIFICADOR
TOTAL
Temporarios
FERIMENTOS
restante Sofrido Restante
DANO POR CONTUSÃO DESLOCAMENTO
FOR
11 +0 PV
126 0.00% 100.00% 9 30 6
FORÇA PONTOS DE VIDA metros pés quadrados
[
DES CA
DESTREZA
14 +2 CLS. ARMADURA
23 = 10 + 5 + 2 + 2 + + + 4 12 15 25% -4
ARMADURA ESCUDO DESTREZA TAMANHO NATURAL OUTROS CA SUR- CHANCE DE RED. DE PENALIDADE POR
TOTAL CA TOUCH PRESO MAGIA FALHAR DANO USO DE
CON
CONSTITUIÇAO
14 +2 MODIFICADOR DE
ARMADURA
15
+7
HD
INICIATIVA = 2 + 5 PERÍCIAS 18 / 9
PRESTIG?
Graduação Máx.
CLASSE?
RAÇA?
INT
INTELIGÊNCIA
16 +3 TOTAL MODIFICADOR DE
DESTREZA
OUTROS
NOME DA PERÍCIA
HAB.
CHAVE
BÔNUS
TOTAL
MODIF.
HAB.
GRAD.
OUTROS
MODF.
Sinergia
SAB
SABEDORIA
20 +5 BONUS DE
Abrir Fechaduras DES = +2 + 0 + 0 + 0
INT
=
=
+3
+3
+
+
0
0
0
0
+
+
0
0
DISTÂNCIA
BÔNUS DE ATAQUE
+15 = 12 + 2 + + 1 +
Conhecimento Geográfico INT = +3 + 0 0 + 0
Conhecimento Histórico INT +6 = +3 + 3 0 + 0
AGARRAR
+12 = 12 + 0 + + +
X Conhecimento Natural INT +19 = +3 + 13 2 + 1
BÔNUS DE ATAQUE
Conhecimento Nobreza INT +4 = +3 + 1 0 + 0
ARMA BONUS DE ATAQUE DANO DECISIVO
Conhecimento Planar INT +4 = +3 + 1 0 + 0
Celestial SPEAK WITH ANIMALS --> 1 P/DIA Talon +5 melee (1d4) base 0 grapple -11
Talentos e Habilidades
Dracônica UNCANY DODGE - CONJUNTO DE MAGIAS Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
listen +22, move silently +31, spot +6 (14 em
Sobre Levantar Puxar ou Makuran CONTAGION --> 2 P/DIA (DANO DE CON TEMP REST) shadowy areas)
Cabeça do chão Empurrar Weapon Finesse, Low-Light Vision
4 3 + 1 = 4 oooooooooo
5 2 + = 2 oooooooooo
6 1 + = 1 oooooooooo
7 + = 0 oooooooooo
8 + = 0 oooooooooo
9 + = 0 oooooooooo
DEU) - MURKUTA CONTATO BARCO MINAVAND CLÓVIS CONTRABANDISTA- BUDA (MENINO), MIRIA( MENINA) - BENNET (FERREIRO PARA ARMADURA DE BULLETE - 75 GP/10 DIAS) VERINA E TIARA (MULHER GATA XAMÂNICA) NILO E SOSÓ (CIDADEZENHA ESTRANHA P KRL) DAHLIA - MULHER QUE DEVIUS COMEU - PINDORA
PRESTIG? PERÍCIAS Gradua
CLASSE?
RAÇA?
0 + +
0 + +
8 + +3 + 4 1 1 1 1
0 + +
0 + +
0 + +
0 + +
0 + +
0 + +
6 + + +2 1 2 1 1 1
15 + + 3 2 1 1 1 2 1 1
2 + +
0 + +
0 + +
0 + +
3 + +
13 + +2 + +1 3 1 1 1
1 + + 1
1 + +
0 + +
12 + + 2 2 1 1 1
0 + +
1 + +2 + 1
0 + +
0 + +
0 + +
0 + +
5 + + 2 1 2
0 + +
0 + +
0 + +
8 + + 1 1 2 1 1 1
0 + +
0 + +
0 + +
0 + +
1 + + 1
10 + +8 + 1 1 2 1 1 1
0 + +2 +
0 + +
0 + +
0 + +
0 + +
10 + +8 + 1 1 2 1 1 1
0 + +
0 + +
0 + +
0 + +
0 + +
0 + +
15 + +7 + 4 1 2 1 1
0 + +
0 + +
6 6 6 7 6 - - - - - - - - - - - - -
11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21th 22th 23th 24th 25th 26th 27th 28th
1 1 1
1 1
2 1 1 2 1
1 1 1 1 1
1
1 1 1
1 1 1
1 1 2 1 1
- - - - - - - - - - - - - - - - - -
29th 30th 31th 32th 33th 34th 35th 36th 37th 38th 39th 40th 41th 42th 43th 44th 45th 46th
- - - - - - - - - - - - - -
47th 48th 49th 50th 51th 52th 53th 54th 55th 56th 57th 58th 59th 60th
Nome do Talento
Skill Focus
Natural Spell
Practiced Spellcaster
Alertness
Natural Bond
Companion Spellbond
Martial Weapon Proficiency (Arco Longo)
Descrição
Player's / 100
Player's / 98
Comp Arc / 82
Player's / 89
Comp Adv / 111
Player's II / 77 75 fts
Player's / 97
DRUIDA
LVL NOME LIVRO/ PAG
0 Detect Magic Player's / 219
0 Light Player's / 248
0 Light Player's / 248
0 Guidance Player's / 238
0 Cure Minor Wounds Player's / 216
0 Cure Minor Wounds Player's / 216
0 Cure Minor Wounds Player's / 216
Bônus +4 na STR
Garante ao animal tocado +5 luck bônus em ataque e dano
Magias de cura podem curar efeitos como: dazed, dazzled, fatigued, exhausted, nauseated e sickened.
Bônus +4 na DEX
Natural armor +5 enhancement bônus
Precisa acertar um ranged attack (com +4), da 6d6 de dano; fort parcial, met pierce, met cold damage
Ganho +5 competence em iniciativa e survival checks*
Cura 2d8+10
Cura 2d8+10
Ataques melee dão dano adicional de 1d6 de fogo. Oponentes que se permanecerem adjacentes tomas 1d6 de fogo
Criatura viva afetada: FORT metade 5d4 de STR Damage. Criatura Undead: Will save, fall helpless por 1d4 rounds, quando s
Produz uma coluna de fogo. Causa 1d6 dano por caster lvl - dano total 15d6 (REF metade)
Cura 3d8+15
Ganho +5 competence em listen e spot checks*
Cura 4d8+15
Ganho +12 STR, +4 DEX, +6 CON e +5 NAT ARMOR (Enhancement). 2 claw attack (1d8+STR MOD) e 1 bite (2d6+1/2 STR M
Atiro raios que causam 5d6 de dano (REF metade)
TOQUE 15 min
TOQUE 1 min
Personal 15 min
TOQUE 15 min
TOQUE 150 min
TOQUE Instantâneo
Personal 15 rounds
20 1000 fts 15 raios
100 fts 15 rounds
com nome "Primal", ganha uncany dodge. Se todas as spells "Primal" estiverem ativas, ganha improved uncany dodge.
cany dodge.
Pontos de vida nº de sessões xp por sessão XP total 1,000
Lvl Dados de Vida Valor 1 1000 Data Quantidade
01 D8 8 Druida 2 Inicial 1,000
02 D8 4 Druida 3 1000
03 D8 8 Druida 4 1000
04 D8 4 Druida 5 1250
05 D8 8 Druida 6 1400
06 D10 6 BM 7 1500
07 D10 10 BM 8 1000
08 D8 7 Druida 9 2276
09 D10 5 BM 10 1300
10 D10 6 BM 11 1600
11 D8 6 Druida 12 1950
12 D8 8 Druida 13 1700
13 D8 4 Druida 14 1350
14 D8 4 Druida 15 3450
15 D8 8 Druida 16 3000
16 17 2871
17 18 2425
18 19~20 4150
19 21 2100
20 22 2950
21 23 3450
22 24 6625
23 25 2200
24 26 2300
25 27 3650
26 28~29 5587
27 30 2200
28 31 2250
30 32 2500
33 3300
34 2450
35 2450
36 3450
37 2750
38 2800
39 8850
40 3000
41 2750
42 2650
43 2700
44 2650
45 2700
46 0
47 2650
2,000 Character Experience Skill Max Cross Skill Max Feats Ability
Level Needed Ranks Ranks Score Level
Increase 1st
1 - 4 2.00 1st - 2nd
2 1,000 5 2.50 - - 3rd
3 3,000 6 3.00 2nd - 4th
4 6,000 7 3.50 - 1st WIS 5th
5 10,000 8 4.00 - - 6th
6 15,000 9 4.50 3rd - 7th
7 21,000 10 5.00 - - 8th
8 28,000 11 5.50 - 2nd DEX 9th
9 36,000 12 6.00 4th - 10th
10 45,000 13 6.50 - - 11th
11 55,000 14 7.00 - - 12th
12 66,000 15 7.50 5th 3rd INT 13th
13 78000 16 8.00 - - 14th
14 91000 17 8.5 - - 15th
15 105000 18 9 6th - 16th
16 120,000 19 9.50 - 4th 17th
17 136,000 20 10.00 - - 18th
18 153,000 21 10.50 7th - 19th
19 171,000 22 11.00 - - 20th
20 190,000 23 11.50 - 5th
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
Level
1~2
3~5
6~8
9~11
12~14
15~17
18~20
DRUIDA
BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th 6th 7th
0 2 0 2 Animal companion, nature sense, wild empathy 3 1 — — — — — —
1 3 0 3 Woodland stride 4 2 — — — — — —
2 3 1 3 Trackless step 4 2 1 — — — — —
3 4 1 4 Resist nature?s lure 5 3 2 — — — — —
3 4 1 4 Wild shape (1/day) 5 3 2 1 — — — —
4 5 2 5 Wild shape (2/day) 5 3 3 2 — — — —
5 5 2 5 Wild shape (3/day) 6 4 3 2 1 — — —
6 6 2 6 Wild shape (Large) 6 4 3 3 2 — — —
6 6 3 6 Venom immunity 6 4 4 3 2 1 — —
7 7 3 7 Wild shape (4/day) 6 4 4 3 3 2 — —
8 7 3 7 Wild shape (Tiny) 6 5 4 4 3 2 1 —
9 8 4 8 Wild shape (plant) 6 5 4 4 3 3 2 —
9 8 4 8 A thousand faces 6 5 5 4 4 3 2 1
10 9 4 9 Wild shape (5/day) 6 5 5 4 4 3 3 2
11 9 5 9 Timeless body, wild shape (Huge) 6 5 5 5 4 4 3 2
12 10 5 10 Wild shape (elemental 1/day) 6 5 5 5 4 4 3 3
13 10 5 10 6 5 5 5 5 4 4 3
13 11 6 11 Wild shape (6/day, elemental 2/day) 6 5 5 5 5 4 4 3
14 11 6 11 6 5 5 5 5 5 4 4
15 12 6 12 Wild shape (elemental 3/day, Huge elemental) 6 5 5 5 5 5 4 4
BEASTMASTER
BAB Fort Ref Will Special
1 2 2 0 Animal companion, wild empathy
2 3 3 0 Alertness
3 3 3 1 Speak with animals 1/day
4 4 4 1 Extra animal companion (-3)
5 4 4 1 Low-Light Vision
6 5 5 2 Speak with animals 2/day
7 5 5 2 Extra animal companion (-6)
8 6 6 2 Scent
9 6 6 3 Speak with animals 3/day
10 7 7 3 Extra animal companion (-9)