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INSPIRAÇÃO
3
see omens in every event and action. The
2 BÔNUS DE PROFICIÊNCIA
gods try to speak to us, we just need to
listen
16
PVs Máximo 26
3 Força TRAÇOS DE PERSONALIDADE
DESTREZA 0 Destreza
PONTOS DE VIDA ATUAIS
0
1 Constituição
Power. I hope to one day rise to the top of
-1 Inteligência
my faith’s religious hierarchy. (Lawful)
10 3 Sabedoria
5 Carisma
PONTOS DE VIDA TEMPORÁRIOS
IDEAIS
CONSTITUIÇÃO TESTES DE RESISTÊNCIA
1 0 Acrobacia (Des)
3
Everything I do is for the common people.
13 1 Adestrar Animais …
-1 Arcanismo (Int)
INTELIGÊNCIA 5 Atletismo (For) VÍNCULOS
-1
3 Enganação (Car) NOME ATQ DANO/TIPO
-1 História (Int)
Longsword (… +5 1d8+3 Slashing
I judge others harshly, and myself even
8 1 Intuição (Sab)
more severely.
5 Intimidação (Car) Longsword (… +5 1d10+3 Slas…
-1 Investigação (Int)
SABEDORIA
1 Medicina (Sab) Handaxe +5 1d6+3 Slashing DEFEITOS
1 -1
3
Natureza (Int)
Percepção (Sab) Sacred Flame DC13 1d8 Radiant
12 3 Atuação (Car) Darkvision
Cure Wounds 1d8+3 Healing
5 Persuasão (Car) Celestial Resistance
CARISMA
-1 Religião (Int)
Hunter's Mar… 1d6 Celestial Revelation: Radiant Soul
3 0
0
Prestidigitação (D…
Furtividade (Des) ATAQUES & CONJURAÇÃO
Healing Hands
Light Bearer
16 1 Sobrevivência (Sab)
Abençoado por Auril
PERÍCIAS 12
Shelter of the Faithful
CP SP EP GP PP
Divine Sense
13 SABEDORIA (PERCEPÇÃO) PASSIVA
1 Prayer Book Lay on Hands
1 Chain Mail
1 Common clothes Total: 1 Total:
1 Backpack
1
1 Bedroll HEALING HANDS
ATAQUES & CONJURAÇÃO
1 Mess Kit
1 Tinderbox
Total: Total:
9 Torch
8 Rations
1 Waterskin
1 Hempen rope
1 Longsword Total: Total:
1 Um Pequeno livro
1 Amulet of the Drunkard
EQUIPAMENTO
CARISMA 13 5
0 TRUQUES 3 0 6 0
Guidance
Light
Sacred Flame
4 0 7 0
1 3 5 0 8 0
Shield of Faith
Cure Wounds
9 0
Detect Evil and Good
2 0
CARACTERÍSTICAS & TRAÇOS
Darkvision Shelter of the Faithful
You can see in dim light within 60 feet of you as if As an acolyte, you command the respect of those Divine Smite
it were bright light and in darkness as if it were dim who share your faith, and you can perform the When you hit a creature with a melee weapon
light. You discern colors in that darkness only as religious ceremonies of your deity. You and your attack, you can expend one spell slot to deal radiant
shades of gray. adventuring companions can expect to receive free damage to the target, in addition to the weapon's
healing and care at a temple, shrine, or other damage. The extra damage is 2d8 for a 1st-level
Celestial Resistance established presence of your faith, though you must spell slot, plus 1d8 for each spell level higher than
You have resistance to necrotic damage and radiant provide any material components needed for spells. 1st, to a maximum of 5d8. The damage increases
damage. Those who share your religion will support you by 1d8 if the target is an undead or a fiend, to a
(but only you) at a modest lifestyle. You might also maximum of 6d8.
Celestial Revelation: Radiant Soul
have ties to a specific temple dedicated to your
When you reach 3rd level, choose one of the Fighting Style: Blessed Warrior
chosen deity or pantheon, and you have a residence
revelation options below. Thereafter, you can use a You learn two cantrips of your choice from the
there. This could be the temple where you used to
bonus action to unleash the celestial energy within cleric spell list. They count as paladin spells for
serve, or a temple where you have found a new
yourself, gaining the benefits of that revelation. you, and Charisma is your spellcasting ability for
home. While near your temple, you can call upon
Your transformation lasts for 1 minute or until you them. Whenever you gain a level in this class, you
the priests for assistance, provided the assistance
end it as a bonus action. Once you transform using can replace one of these cantrips with another
you ask for is not hazardous and you remain in
your revelation below, you can't use it again until cantrip from the cleric spell list.
good standing with your temple.
you finish a long rest. Two luminous, spectral
wings sprout from your back temporarily. Until the Divine Health
Divine Sense
transformation ends, you have a flying speed equal The divine magic flowing through you makes you
The presence of strong evil registers on your senses
to your walking speed, and once on each of your immune to disease.
like a noxious odor, and powerful good rings like
turns, you can deal extra radiant damage to one heavenly music in your ears. As an action, you can Channel Divinity: Abjure Enemy
target when you deal damage to it with an attack or open your awareness to detect such forces. Until As an action, you present your holy symbol and
a spell. The extra damage equals your proficiency the end of your next turn, you know the location of speak a prayer of denunciation, using your Channel
bonus. any celestial, fiend, or undead within 60 feet of you Divinity. Choose one creature within 60 feet of you
that is not behind total cover. You know the type that you can see. That creature must make a
Healing Hands
(celestial, fiend, or undead) of any being whose Wisdom saving throw, unless it is immune to being
As an action, you can touch a creature and roll a
presence you sense, but not its identity (the vampire frightened. Fiends and undead have disadvantage
number of d4s equal to your proficiency bonus. The
Count Strahd von Zarovich, for instance). Within on this saving throw. On a failed save, the creature
creature regains a number of hit points equal to the
the same radius, you also detect the presence of any is frightened for 1 minute or until it takes any
total rolled. Once you use this trait, you can't use it
place or object that has been consecrated or damage. While frightened, the creature's speed is 0,
again until you finish a long rest
desecrated, as with the hallow spell. You can use and it can't benefit from any bonus to its speed.On
Light Bearer this feature a number of times equal to 1 + your a successful save, the creature's speed is halved for
You know the light cantrip. Charisma is your Charisma modifier. When you finish a long rest, 1 minute or until the creature takes any damage.
spellcasting ability for it. you regain all expended uses.
Channel Divinity: Vow of Enmity
Abençoado por Auril Lay on Hands As a bonus action, you can utter a vow of enmity
Auril, A Donzela Gélida, me abençoou, pois nasci Your blessed touch can heal wounds. You have a against a creature you can see within 10 feet of you,
no feriado de Solstício de Inverno. Eu tenho pool of healing power that replenishes when you using your Channel Divinity. You gain advantage
resistência a dano de frio. take a long rest. With that pool, you can restore a on attack rolls against the creature for 1 minute or
total number of hit points equal to your paladin until it drops to 0 hit points or falls unconscious.
level × 5. As an action, you can touch a creature
and draw power from the pool to restore a number
of hit points to that creature, up to the maximum
amount remaining in your pool. Alternatively, you
can expend 5 hit points from your pool of healing
to cure the target of one disease or neutralize one
poison affecting it. You can cure multiple diseases
and neutralize multiple poisons with a single use of
Lay on Hands, expending hit points separately for
each one. This feature has no effect on undead and
constructs.
MAGIAS
Guidance Bane (Juramento da Vingança)
Adivinhação cantrip Cure Wounds Encantamento 1
Tempo de Conjuração: 1 action Evocação 1 Tempo de Conjuração: 1 action
Alcance: Touch Tempo de Conjuração: 1 action Alcance: 30 feet
Alvo: One willing creature Alcance: Touch Alvo: Up to three creatures of your choice that you
Componentes: V S Alvo: A creature you touch can see within range
Duração: ConcentraçãoUp to 1 minute Componentes: V S Componentes: V S M
Descrição: Duração: Instantaneous Duração: ConcentraçãoUp to 1 minute
You touch one willing creature. Once before the Descrição: Descrição:
spell ends, the target can roll a d4 and add the A creature you touch regains a number of hit points Up to three creatures of your choice that you can
number rolled to one ability check of its choice. It equal to 1d8 + your spellcasting ability modifier. see within range must make Charisma saving
can roll the die before or after making the ability This spell has no effect on undead or constructs. throws. Whenever a target that fails this saving
check. The spell then ends. Em Níveis Superiores: When you cast this spell throw makes an attack roll or a saving throw before
using a spell slot of 2nd level or higher, the Healing the spell ends, the target must roll a d4 and subtract
Light increases by 1d8 for each slot level above 1st. the number rolled from the attack roll or saving
Evocação cantrip throw.
Tempo de Conjuração: 1 action Detect Evil and Good
Em Níveis Superiores: When you cast this spell
Alcance: Touch Adivinhação 1
using a spell slot of 2nd level or higher, you can
Alvo: One object that is no larger than 10 feet in Tempo de Conjuração: 1 action
target one additional creature for each slot level
any dimension Alcance: Self
above 1st.
Componentes: V M Alvo: Self
The target gains no benefit from cover for this undead. The protection grants several benefits.