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Domínio da Vida Cleric 7

CLASSE E NÍVEL ANTECEDENTE NOME DO JOGADOR


Aria Ritobosque
Humano
RAÇA TENDÊNCIA PONTOS DE EXP
NOME DO PERSONAGEM

INSPIRAÇÃO

FORÇA 18 -1.94 30

1 3 BÔNUS DE PROFICIÊNCIA

13 TRAÇOS DE PERSONALIDADE
PVs Máximo 68
1 Força
DESTREZA -2 Destreza
PONTOS DE VIDA ATUAIS

-2
7 Constituição
1 Inteligência

6 8 Sabedoria
4 Carisma IDEAIS
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO TESTES DE RESISTÊNCIA

4 -2 Acrobacia (Des)
18 5 Adestrar Animais …
1 Arcanismo (Int) VÍNCULOS

INTELIGÊNCIA 1 Atletismo (For)

1
1 Enganação (Car) NOME ATQ DANO/TIPO

1 História (Int)
Cure Wounds 1d8+3+5 He…
12 8 Intuição (Sab)
1 Intimidação (Car) Healing Word 1d4+5 Healing
1 Investigação (Int) DEFEITOS
SABEDORIA
8 Medicina (Sab) Inflict Wounds +8 3d10 Necrotic

5 1
8
Natureza (Int)
Percepção (Sab) Spiritual Wea… +8 1d8+5 Force
Abrigo dos Fiéis
20 1 Atuação (Car) Conjuração de Ritual
Guiding Bolt +8 4d6 Radiant
4 Persuasão (Car) Discípulo da Vida
CARISMA
4 Religião (Int)
Spirit Guardi… 3d8 Radiant/… Curandeiro Abençoado

1 -2
-2
Prestidigitação (D…
Furtividade (Des) Mass Healin… 1d4+5 Healing
Canalizar Divindade

Canalizar Divindade: Expulsar os Mortos


12 5 Sobrevivência (Sab)
Destruir Mortos-Vivos
ATAQUES & CONJURAÇÃO
APTIDÕES
Canalizar Divindade: Expurgar os Mortos

15 Resiliente
18 SABEDORIA (PERCEPÇÃO) PASSIVA
CP SP EP GP PP TALENTOS & TRAÇOS

1 Maça
OUTRAS PROFICIÊNCIAS & IDIOMAS 1 Besta leve
20 Virotes
1 Escudo
1 Símbolo Sagrado
1 Cota de Malha
1 Mochila

EQUIPAMENTO
NOME ATQ DANO/TIPO Total: 3 Total:
CP SP EP GP PP
3
1 Cobertor CANALIZAR
DIVINDADE
10 Velas
1 Caixa de Fogo Total: Total:
1 Gazofilácio
2 Bloco de Incenso
ATAQUES & CONJURAÇÃO
1 Estola
1 Turibulo
Total: Total:
2 Ração
1 Garrafa de Agua
5 Vareta de incenso
1 Conjunto de roupa comum
1 Algibeira
1 Livro de preces
1 Amuleto do Devoto

EQUIPAMENTO
SABEDORIA 18 10

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 3 6 0

Luz Beacon of Hope

Mending Revivify

Spare the Dying Dispel Magic


7 0

Guidance Spirit Guardians

Bestow Curse

Mass Healing Word 8 0


1 4

Bless 4 1
9 0
Cure Wounds
Death Ward
Detect Magic
Guardian of Faith
Healing Word
Divination
Shield of Faith
Banishment
Sanctuary
Stone Shape
Protection from Evil and Good

Inflict Wounds
5 0
Guiding Bolt

2 3

Lesser Restoration

Spiritual Weapon

Aid

Calm Emotions

Silence
TALENTOS & TRAÇOS
Abrigo dos Fiéis Canalizar Divindade
Você e seus companheiros de aventura podem até No 2º nível, você se torna capaz de canalizar Destruir Mortos-Vivos
receber cura e caridade de um templo, santuário ou energia diretamente de sua divindade, utilizando-a A partir do 5º nível, quando um morto-vivo falhar
outro posto de sua fé, embora devam fornecer como combustível para efeitos mágicos. Você no teste de resistência contra a sua característica
quaisquer componentes materiais necessários para começa com dois efeitos: Expulsar Mortos-vivos e Expulsar Mortos-vivos, ele é instantaneamente
as magias. Aqueles que compartilham de sua um efeito determinado pelo seu domínio. Alguns destruído se o Nível de Desafio dele for menor ou
religião vão garantir a você. domínios conferem efeitos adicionais conforme igual ao valor da tabela Destruir Mortos-vivos, de
você avança de nível, como consta na descrição de acordo com seu nível de clérigo. 5°nivel=1/2ND
Conjuração de Ritual cada domínio. Quando você usar seu Canalizar
Você pode conjurar qualquer magia de clérigo que Canalizar Divindade: Expurgar os Mortos
Divindade, você escolhe qual efeito quer criar.
você conheça como um ritual se ela possuir o A partir do 2º nível, você pode usar seu Canalizar
Você precisa terminar um descanso curto ou longo
descritor ritual. Divindade para curar os feridos. Como uma ação,
para usar a característica de novo. Alguns efeitos
você usa seu símbolo sagrado para invocar energia
requerem teste de resistência. Quando você usar um
Discípulo da Vida que pode recuperar um total de 5 vezes seu nível de
desses efeitos, a CD é igual a das suas magias de
Sempre que você conjurar uma magia de cura para clérigo em pontos de vida. Você escolhe quaisquer
clérigo. A partir do 6º nível, você pode Canalizar
recuperar pontos de vida, o alvo daquela magia criaturas a até 9 metros de você e divide esses
Divindade duas vezes entre descansos e a partir do
recupera pontos de vida adicionais iguais a 2 + pontos entre elas. Essa característica só pode curar
18º nível, três vezes. Você recupera os usos dessa
nível da magia. as criaturas a até metade de seu máximo de pontos
característica quando termina um descanso curto ou
de vida. Você não pode usar essa característica em
Curandeiro Abençoado longo.
um morto-vivo ou constructo.
Quando conjurar uma magia de cura em outra
Canalizar Divindade: Expulsar os Mortos
criatura, você recupera pontos de vida, em um total Resiliente
Usando uma ação, você levanta seu símbolo
de 2 + nível da magia. Aumente o valor de habilidade escolhido em 1, até
sagrado e murmura uma prece repreendendo os
o máximo de 20. Você ganha proficiência em testes
mortos-vivos. Cada morto-vivo que puder ver ou
de resistência usando a habilidade escolhida.
ouvir você em um raio de 9 metros a partir de você,
deve fazer um teste de resistência de Sabedoria. Se
falhar, a criatura está expulsa por 1 minuto ou até
sofrer algum dano. Uma criatura expulsa deve usar
seu turno para fugir da melhor forma possível e de
forma alguma pode aproximar-se a mais de 9
metros de você por vontade própria. Ela também
não pode usar reações. Como uma ação, a criatura
pode apenas realizar uma Disparada ou tentar
escapar de um efeito que a impeça de se mover. Se
não há lugar para ir, a criatura pode usar a ação
Esquivar.
MAGIAS
Luz Guidance Detect Magic
Evocação cantrip Adivinhação cantrip Adivinhação 1
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action
Alcance: Touch Alcance: Touch Alcance: Self
Alvo: One object that is no larger than 10 feet in Alvo: One willing creature Alvo: Self
any dimension Componentes: V S Componentes: V S
Componentes: V M Duração: ConcentraçãoUp to 1 minute Duração: ConcentraçãoUp to 10 minutes
Duração: 1 hour Descrição: Descrição:
Descrição: You touch one willing creature. Once before the For the duration, you sense the presence of magic
You touch one object that is no larger than 10 feet spell ends, the target can roll a d4 and add the within 30 feet of you. If you sense magic in this
in any dimension. Until the spell ends, the object number rolled to one ability check of its choice. It way, you can use your action to see a faint aura
sheds bright light in a 20-foot radius and dim light can roll the die before or after making the ability around any visible creature or object in the area that
for an additional 20 feet. The light can be colored check. The spell then ends. bears magic, and you learn its school of magic, if
as you like. Completely covering the object with any. The spell can penetrate most barriers, but it is
something opaque blocks the light. The spell ends Bless blocked by 1 foot of stone, 1 inch of common
if you cast it again or dismiss it as an action. If you Encantamento 1 metal, a thin sheet of lead, or 3 feet of wood or dirt.
target an object held or worn by a hostile creature, Tempo de Conjuração: 1 action
that creature must succeed on a Dexterity saving Alcance: 30 feet Healing Word
throw to avoid the spell. Alvo: Up to three creatures of your choice within Evocação 1
range Tempo de Conjuração: 1 bonus action
Mending Componentes: V S M Alcance: 60 feet
Transmutação cantrip Duração: ConcentraçãoUp to 1 minute Alvo: A creature of your choice that you can see
Tempo de Conjuração: 1 minute Descrição: within range
Alcance: Touch You bless up to three creatures of your choice Componentes: V
Alvo: A single break or tear in an object you touch within range. Whenever a target makes an attack Duração: Instantaneous
Componentes: V S M roll or a saving throw before the spell ends, the Descrição:
Duração: Instantaneous target can roll a d4 and add the number rolled to the A creature of your choice that you can see within
Descrição: attack roll or saving throw. range regains hit points equal to 1d4 + your
This spell repairs a single break or tear in an object Em Níveis Superiores: When you cast this spell spellcasting ability modifier. This spell has no
you touch, such as a broken chain link, two halves using a spell slot of 2nd level or higher, you can effect on undead or constructs.
of a broken key, a torn cloak, or a leaking wineskin. target one additional creature for each slot level Em Níveis Superiores: When you cast this spell
As long as the break or tear is no larger than 1 foot above 1st. using a spell slot of 2nd level or higher, the Healing
in any dimension, you mend it, leaving no trace of increases by 1d4 for each slot level above 1st.
the former damage. This spell can physically repair Cure Wounds

a magic item or construct, but the spell can’t restore Evocação 1 Shield of Faith

magic to such an object. Tempo de Conjuração: 1 action Abjuração 1


Alcance: Touch Tempo de Conjuração: 1 bonus action
Spare the Dying Alvo: A creature you touch Alcance: 60 feet
Necromancia cantrip Componentes: V S Alvo: A creature of your choice within range
Tempo de Conjuração: 1 action Duração: Instantaneous Componentes: V S M
Alcance: Touch Descrição: Duração: ConcentraçãoUp to 10 minutes
Alvo: A living creature that has 0 hit points A creature you touch regains a number of hit points Descrição:
Componentes: V S equal to 1d8 + your spellcasting ability modifier. A shimmering field appears and surrounds a
Duração: Instantaneous This spell has no effect on undead or constructs. creature of your choice within range, granting it a
Descrição: Em Níveis Superiores: When you cast this spell +2 bonus to AC for the duration.
You touch a living creature that has 0 hit points. using a spell slot of 2nd level or higher, the Healing
The creature becomes stable. This spell has no increases by 1d8 for each slot level above 1st.
effect on undead or constructs.
Sanctuary Guiding Bolt Aid
Abjuração 1 Evocação 1 Abjuração 2
Tempo de Conjuração: 1 bonus action Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action
Alcance: 30 feet Alcance: 120 feet Alcance: 30 feet
Alvo: A creature within range Alvo: A creature of your choice within range Alvo: Up to three creatures within range
Componentes: V S M Componentes: V S Componentes: V S M
Duração: 1 minute Duração: 1 round Duração: 8 hours
Descrição: Descrição: Descrição:
You ward a creature within range against attack. A flash of light streaks toward a creature of your Your spell bolsters your allies with toughness and
Until the spell ends, any creature who targets the choice within range. Make a ranged spell attack resolve. Choose up to three creatures within range.
warded creature with an attack or a harmful spell against the target. On a hit, the target takes 4d6 Each target’s hit point maximum and current hit
must first make a Wisdom saving throw. On a radiant damage, and the next attack roll made points increase by 5 for the duration.
failed save, the creature must choose a new target against this target before the end of your next turn Em Níveis Superiores: When you cast this spell
or lose the attack or spell. This spell doesn’t protect has advantage, thanks to the mystical dim light using a spell slot of 3rd level or higher, a target’s
the warded creature from area effects, such as the glittering on the target until then. hit points increase by an additional 5 for each slot
explosion of a fireball. If the warded creature Em Níveis Superiores: When you cast this spell level above 2nd.
makes an attack or casts a spell that affects an using a spell slot of 2nd level or higher, the damage
enemy creature, this spell ends. increases by 1d6 for each slot level above 1st. Calm Emotions
Encantamento 2
Protection from Evil and Good Lesser Restoration Tempo de Conjuração: 1 action
Abjuração 1 Abjuração 2 Alcance: 60 feet
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Alvo: Each humanoid in a 20-foot-radius sphere
Alcance: Touch Alcance: Touch centered on a point you choose within range
Alvo: One willing creature you touch Alvo: A creature Componentes: V S
Componentes: V S M Componentes: V S Duração: ConcentraçãoUp to 1 minute
Duração: ConcentraçãoUp to 10 minutes Duração: Instantaneous Descrição:
Descrição: Descrição: You attempt to suppress strong emotions in a group
Until the spell ends, one willing creature you touch You touch a creature and can end either one disease of people. Each humanoid in a 20-foot-radius
is protected against certain types of creatures: or one condition afflicting it. The condition can be sphere centered on a point you choose within range
aberrations, celestials, elementals, fey, fiends, and blinded, deafened, paralyzed, or poisoned. must make a Charisma saving throw; a creature can
undead. The protection grants several benefits. choose to fail this saving throw if it wishes. If a
Creatures of those types have disadvantage on Spiritual Weapon creature fails its saving throw, choose one of the
attack rolls against the target. The target also can’t Evocação 2 following two effects. You can suppress any effect
be charmed, frightened, or possessed by them. If Tempo de Conjuração: 1 bonus action causing a target to be charmed or frightened. When
the target is already charmed, frightened, or Alcance: 60 feet this spell ends, any suppressed effect resumes,
possessed by such a creature, the target has Alvo: See text provided that its duration has not expired in the
advantage on any new saving throw against the Componentes: V S meantime. Alternatively, you can make a target
relevant effect. Duração: 1 minute indifferent about creatures of your choice that it is
Descrição: hostile toward. This indifference ends if the target
Inflict Wounds You create a floating, spectral weapon within range is attacked or harmed by a spell or if it witnesses
Necromancia 1 that lasts for the duration or until you cast this spell any of its friends being harmed. When the spell
Tempo de Conjuração: 1 action again. When you cast the spell, you can make a ends, the creature becomes hostile again, unless the
Alcance: Touch melee spell attack against a creature within 5 feet of GM rules otherwise.
Alvo: A creature you can reach the weapon. On a hit, the target takes force damage
Componentes: V S equal to 1d8 + your spellcasting ability modifier. Silence
Duração: Instantaneous As a bonus action on your turn, you can move the Ilusão 2
Descrição: weapon up to 20 feet and repeat the attack against a Tempo de Conjuração: 1 action
Make a melee spell attack against a creature you creature within 5 feet of it. The weapon can take Alcance: 120 feet
can reach. On a hit, the target takes 3d10 necrotic whatever form you choose. Clerics of deities who Alvo: 20-foot-radius sphere centered on a point you
damage. are associated with a particular weapon (as St. choose within range
Em Níveis Superiores: When you cast this spell Cuthbert is known for his mace and Thor for his Componentes: V S
using a spell slot of 2nd level or higher, the damage hammer) make this spell’s effect resemble that Duração: ConcentraçãoUp to 10 minutes
increases by 1d10 for each slot level above 1st. weapon. Descrição:
Em Níveis Superiores: When you cast this spell For the duration, no sound can be created within or
using a spell slot 3rd level of or higher, the damage pass through a 20-foot-radius sphere centered on a
increases by 1d8 for every two slot levels above the point you choose within range. Any creature or
2nd. object entirely inside the sphere is immune to
thunder damage, and creatures are deafened while
entirely inside it. Casting a spell that includes a
verbal component is impossible there.
Beacon of Hope Spirit Guardians Mass Healing Word
Abjuração 3 Conjuração 3 Evocação 3
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Tempo de Conjuração: 1 bonus action
Alcance: 30 feet Alcance: Self (15-foot radius) Alcance: 60 feet
Alvo: Any number of creatures within range Alvo: Self (15-foot radius) Alvo: Up to six creatures of your choice that you
Componentes: V S Componentes: V S M can see within range
Duração: ConcentraçãoUp to 1 minute Duração: ConcentraçãoUp to 10 minutes Componentes: V
Descrição: Descrição: Duração: Instantaneous
This spell bestows hope and vitality. Choose any You call forth spirits to protect you. They flit Descrição:
number of creatures within range. For the duration, around you to a distance of 15 feet for the duration. As you call out words of restoration, up to six
each target has advantage on Wisdom saving If you are good or neutral, their spectral form creatures of your choice that you can see within
throws and death saving throws, and regains the appears angelic or fey (your choice). If you are evil, range regain hit points equal to 1d4 + your
maximum number of hit points possible from any they appear fiendish. When you cast this spell, you spellcasting ability modifier. This spell has no
healing. can designate any number of creatures you can see effect on undead or constructs.
to be unaffected by it. An affected creature’s speed Em Níveis Superiores: When you cast this spell
Revivify is halved in the area, and when the creature enters using a spell slot of 4th level or higher, the Healing
Necromancia 3 the area for the first time on a turn or starts its turn increases by 1d4 for each slot level above 3rd.
Tempo de Conjuração: 1 action there, it must make a Wisdom saving throw. On a
Alcance: Touch failed save, the creature takes 3d8 radiant damage Death Ward
Alvo: A creature that has died within the last (if you are good or neutral) or 3d8 necrotic damage Abjuração 4
minute (if you are evil). On a successful save, the creature Tempo de Conjuração: 1 action
Componentes: V S M takes half as much damage. Alcance: Touch
Duração: Instantaneous Em Níveis Superiores: When you cast this spell Alvo: A creature
Descrição: using a spell slot of 4th level or higher, the damage Componentes: V S
You touch a creature that has died within the last increases by 1d8 for each slot level above 3rd. Duração: 8 hours
minute. That creature returns to life with 1 hit Descrição:
point. This spell can’t return to life a creature that Bestow Curse You touch a creature and grant it a measure of
has died of old age, nor can it restore any missing Necromancia 3 protection from death. The first time the target
body parts. Tempo de Conjuração: 1 action would drop to 0 hit points as a result of taking
Alcance: Touch damage, the target instead drops to 1 hit point, and
Dispel Magic Alvo: A creature the spell ends. If the spell is still in effect when the
Abjuração 3 Componentes: V S target is subjected to an effect that would kill it
Tempo de Conjuração: 1 action Duração: ConcentraçãoUp to 1 minute instantaneously without dealing damage, that effect
Alcance: 120 feet Descrição: is instead negated against the target, and the spell
Alvo: One creature, object, or magical effect within You touch a creature, and that creature must ends.
range succeed on a Wisdom saving throw or become
Componentes: V S cursed for the duration of the spell. When you cast Guardian of Faith
Duração: Instantaneous this spell, choose the nature of the curse from the Conjuração 4
Descrição: following options: Choose one ability score. While Tempo de Conjuração: 1 action
Choose one creature, object, or magical effect cursed, the target has disadvantage on ability Alcance: 30 feet
within range. Any spell of 3rd level or lower on the checks and saving throws made with that ability Alvo: An unoccupied space of your choice that you
target ends. For each spell of 4th level or higher on score. While cursed, the target has disadvantage on can see within range
the target, make an ability check using your attack rolls against you. While cursed, the target Componentes: V
spellcasting ability. The DC equals 10 + the spell’s must make a Wisdom saving throw at the start of Duração: 8 hours
level. On a successful check, the spell ends. each of its turns. If it fails, it wastes its action that Descrição:
Em Níveis Superiores: When you cast this spell turn doing nothing. While the target is cursed, your A Large spectral guardian appears and hovers for
using a spell slot of 4th level or higher, you attacks and spells deal an extra 1d8 necrotic the duration in an unoccupied space of your choice
automatically end the effects of a spell on the target damage to the target. A remove curse spell ends this that you can see within range. The guardian
if the spell's level is equal to or less than the level effect. At the GM’s option, you may choose an occupies that space and is indistinct except for a
of the spell slot you used. alternative curse effect, but it should be no more gleaming sword and shield emblazoned with the
powerful than those described above. The GM has symbol of your deity. Any creature hostile to you
final say on such a curse’s effect. that moves to a space within 10 feet of the guardian
Em Níveis Superiores: If you cast this spell using a for the first time on a turn must succeed on a
spell slot of 4th level or higher, the Duration is Dexterity saving throw. The creature takes 20
Concentration, up to 10 minutes. If you use a spell radiant damage on a failed save, or half as much
slot of 5th level or higher, the Duration is 8 hours. damage on a successful one. The guardian vanishes
If you use a spell slot of 7th level or higher, the when it has dealt a total of 60 damage.
Duration is 24 hours. If you use a 9th level spell
slot, the spell lasts until it is dispelled. Using a spell
slot of 5th level or higher grants a Duration that
doesn't require Concentration.
Divination Banishment
Adivinhação 4 Abjuração 4 Stone Shape

Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Transmutação 4

Alcance: Self Alcance: 60 feet Tempo de Conjuração: 1 action

Alvo: See text Alvo: One creature that you can see within range Alcance: Touch

Componentes: V S M Componentes: V S M Alvo: A stone object of Medium size or smaller or

Duração: Instantaneous Duração: ConcentraçãoUp to 1 minute a section of stone no more than 5 feet in any

Descrição: Descrição: dimension

Your magic and an offering put you in contact with You attempt to send one creature that you can see Componentes: V S M

a god or a god’s servants. You ask a single question within range to another plane of existence. The Duração: Instantaneous

concerning a specific goal, event, or activity to target must succeed on a Charisma saving throw or Descrição:

occur within 7 days. The GM offers a truthful reply. be banished. If the target is native to the plane of You touch a stone object of Medium size or smaller

The reply might be a short phrase, a cryptic rhyme, existence you’re on, you banish the target to a or a section of stone no more than 5 feet in any

or an omen. The spell doesn’t take into account any harmless demiplane. While there, the target is dimension and form it into any shape that suits your

possible circumstances that might change the incapacitated. The target remains there until the purpose. So, for example, you could shape a large

outcome, such as the casting of additional spells or spell ends, at which point the target reappears in the rock into a weapon, idol, or coffer, or make a small

the loss or gain of a companion. If you cast the space it left or in the nearest unoccupied space if passage through a wall, as long as the wall is less

spell two or more times before finishing your next that space is occupied. If the target is native to a than 5 feet thick. You could also shape a stone door

long rest, there is a cumulative 25 percent chance different plane of existence than the one you’re on, or its frame to seal the door shut. The object you

for each casting after the first that you get a random the target is banished with a faint popping noise, create can have up to two hinges and a latch, but

reading. The GM makes this roll in secret. returning to its home plane. If the spell ends before finer mechanical detail isn’t possible.

1 minute has passed, the target reappears in the


space it left or in the nearest unoccupied space if
that space is occupied. Otherwise, the target doesn’t
return.
Em Níveis Superiores: When you cast this spell
using a spell slot of 5th level or higher, you can
target one additional creature for each slot level
above 4th.

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