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Totem Barbarian 6 Soldier

CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR


Taka
Dwarf (Hill) Lwaful Neutral
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM

INSPIRAÇÃO

FORÇA 14 2 35 ft. I'm haunted by memories of war. I can't get

4
the images of violence out of my mind. I
3 BÔNUS DE PROFICIÊNCIA have a crude sense of humor.

18 TRAÇOS DE PERSONALIDADE
Máximo de Pontos de Vida 65
7 Força
DESTREZA 2 Destreza
Nation. My city, nation, or people are all that

2
5 Constituição PONTOS DE VIDA ATUAIS
matter. (Any)
-1 Inteligência

14 0 Sabedoria
1 IDEAIS
Carisma
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO SALVAGUARDAS

2 2 Acrobacia (Des)
6 My honor is my life.

14 3 Adestrar Animais (…
-1 Arcanismo (Int) VÍNCULOS

INTELIGÊNCIA 7 Atletismo (For)

-1
1 Enganação (Car) NOME ATQ DANO/TIPO
I obey the law, even if the law causes misery.
-1 História (Int)
Greataxe +7 1d12+4 slash…
0
8 Intuição (Sab)
4 Intimidação (Car)
Handaxe +7 1d6+4 slashing
-1 Investigação (Int) DEFEITOS
SABEDORIA
0 Medicina (Sab)

0
Javelin +7 1d6+4 piercing
-1 Natureza (Int)
3 Percepção (Sab) Soco +7 1d4+4 Military Rank
10 1 Atuação (Car) Tavern Brawler
ATAQUES & CONJURAÇÃO
1 Persuasão (Car) --------------- Raça ---------------
CARISMA
-1 Religião (Int) Age

1 2
2
Prestidigitação (Des)
Furtividade (Des)
CP SP EP
10
GP PP
Size

Speed
12 3 Sobrevivência (Sab)
1 Greataxe Darkvision
PERÍCIAS
2 Handaxe Dwarven Resilience
4 Javelin Dwarven Combat Training
13 SABEDORIA PASSIVA (PERCEPÇÃO) 1 Insignia of Rank
Tool Proficiency
1 Trophy Taken from a Fallen Enemy (A Dagger,
Broken Blade, or Piece of a Banner) Stonecunning
1 Common Clothes Languages
FERRAMENTA: Brewer's supplies, Gaming Set,
1 Pouch Dwarven Toughness
Vehicles (Land)
EQUIPAMENTO
--------------- Classe ---------------
OUTRAS PROFICIÊNCIAS & IDIOMAS
Rage

Unarmored Defense

Danger Sense

Reckless Attack

Primal Knowledge

Path of the Totem Warrior

Extra Attack

Fast Movement

Aspect of the Beast

CARACTERÍSTICAS & TRAÇOS


NOME ATQ DANO/TIPO Total: 4 Total:
CP SP EP GP PP
4
RAGE
1 Dice Set
- Explorer's pack
1 Backpack Total: Total:
1 Bedroll
1 Mess Kit
ATAQUES & CONJURAÇÃO
1 Tinderbox
10 Torch
Total: Total:
10 Rations (1 day)
1 Waterskin
1 Hempen Rope (50 feet)

EQUIPAMENTO
0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 0 6 0

4 0 7 0
1 0

Speak with Animals


5 0 8 0

2 0

Beast Sense
9 0
CARACTERÍSTICAS & TRAÇOS
Military Rank Stonecunning Reckless Attack
You have a military rank from your career as a Whenever you make an Intelligence (History) check Starting at 2nd level, you can throw aside all
soldier. Soldiers loyal to your former military related to the origin of stonework, you are concern for defense to attack with fierce
organization still recognize your authority and considered proficient in the History skill and add desperation. When you make your first attack on
influence, and they defer to you if they are of a double your proficiency bonus to the check, instead your turn, you can decide to attack recklessly. Doing
lower rank. You can invoke your rank to exert of your normal proficiency bonus. so gives you advantage on melee weapon attack
influence over other soldiers and requisition simple rolls using Strength during this turn, but attack rolls
equipment or horses for temporary use. You can Languages against you have advantage until your next turn.
also usually gain access to friendly military You can speak, read, and write Common and
encampments and fortresses where your rank is Dwarvish. Dwarvish is full of hard consonants and Primal Knowledge

recognized. guttural sounds, and those characteristics spill over 3rd-level barbarian optional feature When you reach
into whatever other language a dwarf might speak. 3rd level and again at 10th level, you gain
Tavern Brawler proficiency in one skill of your choice from the list
Accustomed to rough-and-tumble fighting using Dwarven Toughness of skills available to barbarians at 1st level.
whatever weapons happen to be at hand, you gain Your hit point maximum increases by 1, and it
the following benefits: - You are proficient with increases by 1 every time you gain a level. Path of the Totem Warrior
improvised weapons. - Your unarmed strike uses a The Path of the Totem Warrior is a spiritual journey,
--------------- Classe --------------- as the barbarian accepts a spirit animal as guide,
d4 for damage. - When you hit a creature with an
unarmed strike or an improvised weapon on your protector, and inspiration. In battle, your totem spirit
Rage
turn, you can use a bonus action to attempt to fills you with supernatural might, adding magical
In battle, you fight with primal ferocity. On your
grapple the target. fuel to your barbarian rage. Most barbarian tribes
turn, you can enter a rage as a bonus action. While
consider a totem animal to be kin to a particular
raging, you gain the following benefits if you aren't
--------------- Raça --------------- clan. In such cases, it is unusual for an individual to
wearing heavy armor: - You have advantage on
have more than one totem animal spirit, though
Age Strength checks and Strength saving throws. - When
exceptions exist. Spirit Seeker PHB p50[–] Yours is
Dwarves mature at the same rate as humans, but you make a melee weapon attack using Strength,
a path that seeks attunement with the natural world,
they're considered young until they reach the age of you gain a +2 bonus to the damage roll. This bonus
giving you a kinship with beasts. At 3rd level when
50. On average, they live about 350 years. increases as you level. - You have resistance to
you adopt this path, you gain the ability to cast the
bludgeoning, piercing, and slashing damage. If you
beast sense and speak with animals spells, but only
Size are able to cast spells, you can't cast them or
as rituals, as described in chapter 10. Totem Spirit
Dwarves stand between 4 and 5 feet tall and average concentrate on them while raging. Your rage lasts
PHB p50[–] At 3rd level, when you adopt this path,
about 150 pounds. Your size is Medium. for 1 minute. It ends early if you are knocked
you choose a totem spirit and gain its feature. You
unconscious or if your turn ends and you haven't
must make or acquire a physical totem object—an
Speed attacked a hostile creature since your last turn or
amulet or similar adornment—that incorporates fur
Your speed is not reduced by wearing heavy armor. taken damage since then. You can also end your
or feathers, claws, teeth, or bones of the totem
rage on your turn as a bonus action. Once you have
Darkvision animal. At your option, you also gain minor
raged the maximum number of times for your
Accustomed to life underground, you have superior physical attributes that are reminiscent of your
barbarian level, you must finish a long rest before
vision in dark and dim conditions. You can see in totem spirit. For example, if you have a bear totem
you can rage again. You may rage 2 times at 1st
dim light within 60 feet of you as if it were bright spirit, you might be unusually hairy and thick-
level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
light, and in darkness as if it were dim light. You skinned, or if your totem is the eagle, your eyes turn
can't discern color in darkness, only shades of gray. bright yellow. Your totem animal might be an
Unarmored Defense
animal related to those listed here but more
While you are not wearing any armor, your Armor
Dwarven Resilience appropriate to your homeland. For example, you
Class equals 10 + your Dexterity modifier + your
You have advantage on saving throws against could choose a hawk or vulture in place of an eagle.
Constitution modifier. You can use a shield and still
poison, and you have resistance against poison Bear. While raging, you have resistance to all
gain this benefit.
damage. damage except psychic damage. The spirit of the
Danger Sense bear makes you tough enough to stand up to any
Dwarven Combat Training
At 2nd level, you gain an uncanny sense of when punishment.
You have proficiency with the battleaxe, handaxe,
things nearby aren't as they should be, giving you an
light hammer, and warhammer. Extra Attack
edge when you dodge away from danger. You have
Beginning at 5th level, you can attack twice, instead
advantage on Dexterity saving throws against
Tool Proficiency
of once, whenever you take the Attack action on
effects that you can see, such as traps and spells. To
You gain proficiency with the artisan's tools of your
your turn.
gain this benefit, you can't be blinded, deafened, or
choice: Smith's tools, brewer's supplies, or mason's
incapacitated.
tools. Fast Movement
Starting at 5th level, your speed increases by 10 feet
while you aren't wearing heavy armor.
Aspect of the Beast
At 6th level, you gain a magical benefit based on the
totem animal of your choice. You can choose the
same animal you selected at 3rd level or a different
one. Eagle PHB p50[–] You gain the eyesight of an
eagle. You can see up to 1 mile away with no
difficulty, able to discern even fine details as though
looking at something no more than 100 feet away
from you. Additionally, dim light doesn't impose
disadvantage on your Wisdom (Perception) checks.
MAGIAS
Speak with Animals Beast Sense
Adivinhação 1 Adivinhação 2
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action
Alcance: Self Alcance: Touch
Alvo: Alvo:
Componentes: V S Componentes: S
Duração: 10 minutes Duração: Concentraçãoup to 1 hour
Descrição: Descrição:
You gain the ability to comprehend and verbally You touch a willing beast. For the duration of the
communicate with beasts for the duration. The spell, you can use your action to see through the
knowledge and awareness of many beasts is limited beast's eyes and hear what it hears, and continue to
by their intelligence, but at minimum, beasts can do so until you use your action to return to your
give you information about nearby locations and normal senses. While perceiving through the beast's
monsters, including whatever they can perceive or senses, you gain the benefits of any special senses
have perceived within the past day. You might be possessed by that creature, though you are blinded
able to persuade a beast to perform a small favor for and deafened to your own surroundings.
you, at the DM's discretion.

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