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FÁBRICA DE PROJETOS ll
NÚMERO DA TURMA (AS003TSN1)
RESUMO
ABSTRACT
MySmartStudy is a gamification software aimed at the academic area, where students would
access an application in which, as they perform well, perform tasks, actions, that bring benefits to the
student, the school, society as a whole, they would receive a token of rewards. Where he could use it
to somehow trade in the in-app mall. In this application they would have several options with notes,
diversified gifts, course, certificate, tours, tickets, competitions for students.
1. INTRODUÇÃO
2
2. OBJETIVO
3. METODOLOGIA
3.2 Problemas?
3.3 Soluções
4. DESIGN E PROJETO
4.1 Diagrama
Figura 5 – Diagrama.....
4.2 Diagrama...
Com
Figura 6 – Diagrama.....
Fonte: Elaborada pelo autor
O diagrama...
.
5. CRONOGRAMA
6. CÓDIGO-FONTE
https://github.com/OsCodificadores2023/MySmartStudy
7. CONSIDERAÇÕES FINAIS
REFERÊNCIAS