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Capítulos / Chapters
Categorias / Categories
Audio p.43
Image p.55
Video p.93
What is glitch.art.br?
Cleber Gazana
Various negations of art (anti-art and the space of co-existence of the elements of
destruction art) consisting in questioning its the analog and digital cultures. Apart from the
classical vision and mission were first of all phenomenon of the return of analog devices,
supposed to object the representation and free i.e. the so-called neoanalog trend in the
images from the compulsion of depiction. In my effectively digitalized world, the most interesting
considerations over the postdigital aesthetics, phenomenon within the new aesthetics turns
I shall start from the rebellion of images which out to be glitch art, an art based on destructive
free from the obligation to reflect, duplicate actions, fascination with defect, failure and
the reality, and which become independent and unsuccessful representation. Relying mainly on
performative agents. From now on, their main Rosa Menkman’s research, I wish to characterize
purpose shall be their actions: disturbance, the phenomenon of the postdigital aesthetics,
distortion and shifting the existing vision of the highlight its negative dimension and show the
world. It is those images which shall constitute inspirations which it draws from the fact of the
the postdigital landscape, create the splice, digital reality becoming obsolete.
1 Artigo publicado no livro Unframing Archives. Essays on cinema and visual arts. p. 31-43. Coordenação: Eugénia Vilela,
Filipe Martins, Né Barros. Coleção Estética, Política e Artes. Editora Faculdade de Letras do Porto, outubro 2018,
ISBN 978-989-54179-4-0. Publicado aqui com autorização de Né Barros (2021). + https://balleteatro.pt/edicoes_filmes/livros/
Rebellion of images inseparable and complementary. Unspecialized
Throughout centuries, the traditional art has and enslaved representations did not replace
made us familiar with its affirmative character, the unbeatable reality – they were only able
and the creation process itself was connected to refer and lead to it. The second stage of the
with the reality: if it was directly connected with emancipation of images consisted in actions of
its creation, then with proving and confirming unfaithfulness, i.e. the gradual separation from
its existence. While surrounded by pieces of the original and the purposeful departure from the
art, we can be sure that usually they represent, truth. The even more attractive representations
convey a number of more or less colourful and begin to draw the attention which is exclusively
recognizable depictions or classical values, such theirs, and they slowly become more interesting
as beauty or truth. The image then constitutes than what they were supposed to depict: they
a strictly dependent, if not enslaved thing, cover the reality to which they ought to lead in
therefore, is always artificial and secondary, it the first place. In the third stage of creating of
has to refer to something, it can be nothing else simulacra, the depictions only pretend to be able
than a copy of its original. to lead us anywhere thus simulating the existence
of their original or source. Finally – according to
Meanwhile, in the 20th century starts the period Baudrillard - simulacrum constitutes the ultimate
of rebellion, during which the more avant-garde form of emancipation of images which exist
images become more and more independent, and independently already, each for itself and without
try to free themselves from their humble role, i.e. referring its spectators to nothing but itself.
the compulsion to depict. This is the reason why
they become abstract, non-figurative, and thus By screaming non serviam!, rebellious,
independent. From now on the emancipated art nonfigurative images renounce their service for
will not want to reflect anything, nor will it have the benefit of the nonrepresentational reality,
to exemplify, show, depict or make present. This which they were so far supposed to justify and
negative shift in the history of culture, which – through their existence – to maintain. Thus,
consciously gives up bringing its participants images stop to be reflections, representations
to the better, more true and beautiful worlds, and copies, and finally freed from the duties
gets to be called a crisis of representation or a imposed by them, start to live independently,
problem of reference. The gradual separation from like their own and authentic life, away from the
images and what they represent, i.e. the process compulsion of depicting. Henceforth our interest
of emancipation of copy from its original dictating is diverted to the earlier hidden existence of
the conditions of its proper reproduction, has images, and our attention is drawn to their
been described by Jean Baudrillard, who presents specific desires, dilemmas, problems and hopes.
his theory of simulacra2. According to this French This is why, contemporarily, the question what
philosopher, originally images were faithful images want seems to be much more interesting
copies of its originals; one could say there were than the matter of what they depict, convey and
what reality they refer to3.
2 See. BAUDRILLARD, J. 1994. Simulacra and simulation, 3 See. MITCHELL, W.J.T. 2004, What do pictures want? The lives
trans. Ann Arbor, The University of Michigan Press. and loves of images, Chicago, University Of Chicago Press.
Glitch.Art.Br 2020 / Chapters 14/15
“
[...] discusses the recent phenomenon of postdigital aesthetics,
with a focus on postdigital artists’ preference for destructive
actions, and their use imperfection, distortion and errors.
[...] The art of glitch perhaps best epitomizes our postdigital
condition and shows a discontinuous experience of reality.
”
Postdigital reality
We have analysed the long but consistent wireless communication, making the impression
process of the aesthetic emancipation, i.e. as if the flow of data were taking place with no
the liberation of the world of art from the mediation whatsoever. The new, dynamic, mobile
compulsion to represent, completed with an and elusive digitality was clearly opposed to the
effective instability of the opposition original - heavy analog tradition of many hundreds of years
copy. The postdigital reality requires a few words of existence, which was not able to protect the
of comment since it is this space where we can recorded images and information from being lost,
find rebellious images which interfere with and obsolete and disintegrated.
distort the traditional order of depiction. What
was characteristic of the postdigital epoch Meanwhile the digital technology, as well as the
was the unshakeable faith in the information vision of future it represents, has become old and
conveyed, which – free from any imperfections does not constitute a novelty. Therefore, in order
and disturbances – was supposed to fight to describe it, I have been using the past tense.
the destructive force of time. The digital Contemporarily, we live in the postdigital time,
culture based on the binary code seemed to which - against the digital prophets’ predictions
be absolutely immaterial and generated the – means that we are very likely to combine the so
effect of immediate and unfettered availability. far juxtaposed worlds, the analog with the digital
Its lightness and sterility was additionally one. In a nutshell, the postdigital reality means
increased by the minimization of medium and that we gladly use the old-fashioned, analog, and
– one could think – forgotten – media, but we do
it in a way we got used to through the newest
achievements of technology, the digital media.
Florian Cramer gives a perfect example of such End of digitality: neoanalog
hybrid, digital and analog proceeding where Another sign of the fact that we live in the
he analyses a mem he came across in the net. postdigital era is the amazing popularity of the
In the mem, there is a photograph of a man series Thirteen Reasons Why (Thirteen Reasons
sitting on a bench in a park, with a typewriter Why, 2017), which tells the story about a teenage
on his lap. It is signed "You shall not be a real girl who committed suicide (Hannah Baker).
hipster unless you take a typewriter to a park"4. She decides to record her memories on tapes.
Cramer reveals that the photograph depicts the Everyone who has contributed to her death even
American writer Christopher D. Hermelin, who by in the least degree, receives a set of the tapes
profession writes short stories outside, which prepared by her, and having read them they find
then are bought by the passers-by. We are used out about the thirteen reasons which makes
to the sight of people typing in parks and cafes this secondary school girl commit suicide. The
but using laptops: the sight of a typewriter might fact that she chooses the old-fashioned data
cause surprise and disturbance in the users of carrier, her being born in the 20th century and
the digital culture. However, the analog choice having access to Facebook, Snapchat, all kinds of
of the writer who uses the old technology in a video blogs, YouTube and many other channels of
new way seems to be well-grounded, and perhaps contemporary communication, makes you think
most practical. If Hermelin decided to sit on the and ponder why.
bench with a laptop and wireless printer, it would
be much more complicated, his writing would From the digital point of view, her entrance
lose its unique charm, and his efforts would be into the analog world is directly connected with
limited by the capacity of the battery, access to a concrete vision of death necessary in the
the Internet and the weather. virtual reality. The shift into the offline state,
disconnection from the Internet turns out to
be equal with catastrophe, apocalypse, it is a
nightmare of most teenagers. Hannah, recording
herself on the tapes, on one hand stresses
her exceptional quality and difference so that
there is no place for her in the secondary school
environment, on the other she repeats the
gesture of suicide as most people do not have
the cassette players anymore. If we look at her
decision from the postdigital point of view, it
turns out that the secondary school student is old-fashioned data carrier, which offers neither
an aware participant of the non-contemporary immediate nor entire availability of the content.
aspects of the contemporary times, and her In order to listen to the recorded story, one
choice perfectly shows the way people function needs a great deal of time and if they want to
in the hybrid, neoanalog times. get familiar with it, they ought to learn to live
with it, i.e. its slow assimilation, from the very
By forcing her friends to listen to the tapes and beginning to the very end. Also, the recording
using the paper maps with spots marked by her, itself, with the usage of the analog technology
Hannah introduces havoc to the orderly world is different, deprived of the possibility to cut,
so far distinguishing between the analog and do the retouching, change and interfere with, all
digital reality. What is mingled in the series is the of which result from the subsequent processing
chronological order, the past is intertwined with of sound. The teenager’s narration leading
the present making them difficult to separate us throughout the whole series creates the
one from another. The sequence of tenses may impression of security, stability and continuity
be discerned only when we carefully follow the in the instant culture, in the world used to
aesthetics with which the film was created. The fragmentariness, citations, extracts and skipping
events from the past are bright and colourful of boring, uninteresting information.
which is typical of the analog culture, the
present ones however have cold, blueish hues
characteristic of the digital way of perception. Analog-digital splice
The co-existence of the analog (sound waves,
Hanna’s usage of cassette tapes is aimed at magnetic field) and digital (fragments of bites,
the selective access to information, creation of pixels) cultures, their intertwining, constitutes
intimacy, closeness and relation between the the postdigital landscape of the contemporary,
sender and the receiver she chooses. The girl visual culture. We can notice the increasing
thus opposes the virus-like model of spreading fascination by the analog devices, we can observe
information, their uncontrolled multiplication, their second life, as if contemporarily they
the sender’s anonymity and the immediate would like to be used once again, in completely
availability of the whole content 5. She herself new conditions and circumstances (cassette-
falls prey to this way of passing on data recorder tapes, VHS, vinyls, postcards, analog
when one of her intimate pictures gets in the photographs, even money). Not only is their
Internet, and she is not able to control how it is usage becoming popular but also equal with the
increasingly passed. That is why she chooses an so-far favouring and overrating of digital ones.
6 Cfr. LATOUR, B., A prologue in form of a dialog between a 7 See. JOHNSON, C.B. 2014. Modernity without project. Essay on
Student and his (somewhat) Socratic Professor. the Void Called Contemporary, New York, Punctum Books.
Edited by: C. Avgerou, C. Ciborra, F. F. Land. [in:] The Social Study 8 See. Virilio, P. and Lotringer, S. 2005. The Accident of Art,
of Information and Communication Study (2004), pp. 62-76. trans. M. Taormina, New York, Semiotext[e].
Glitch.Art.Br 2020 / Chapters 18/19
“
The postdigital aesthetics fetishizes visual errors, defects and
imperfections from which the digital culture wanted to free us at
any price. One of the most important artistic trends realized therein
is glitch art, i.e. art which highlights disturbances, uses digital
errors, prefers a bad quality of image and its disintegration [...]
”
Rosa Menkman claims that within glitch art we medium, about which one could think only in the
can distinguish between two kinds of artistic postdigital era. They refer to the natural cycle of
actions. The first one consists in evoking the real life of machines, which – like life creatures – have
defect (pure glitch), creating the real danger for their beginning and ending, and are born in order
the proper work and subsequent life of a digital to die11 . Stanley Kubrick’s 2001: Space Odyssey
device, which in extreme circumstances leads to (1968) is perhaps one of the first but definitely
death10. The other way to introduce a defect into the most dramatic vision of death of a computer,
the space of art is its simulation and emulation which starts a serious discussion over the
(glitch-alike), which brings no real danger. In this problem of infallibility of calculation machines.
case it is only about the aesthetic processing When the astronauts realize that the perfect
of an image which makes the spectators have super computer HAL 9000 on the spaceship stops
the impression that something went wrong, working properly, they decide to deacitvate it.
something failed while everything is all right and Once the machine finds it out, it proves to have a
nobody is jeopardized. strong instinct for self-preservation and tries at
any price to avoid the death penalty. In order to
In the first case, the artists confront us with the protect itself, it is able to devote even the lives
real defect, painful failure, drawing our attention of the passengers of the spaceship.
to the materiality and mortality of the digital
9 Cfr. BETANCOURT, M. 2017. Glitch art in theory and practice, New York, Focal Press, p. 7.
10 Cfr. MENKMAN, R 2011. Network Notebooks 4: The Glitch Moment(um), Amsterdam, Institute of Network Cultures, p. 35.
11 A very interesting exhibition Une archeologie des media in the context of mortality of computers and the dawn of the digital
world took place in the Second Nature w Aix-en-Provence (19.05‒28.06.2015) http://www.secondenature.org/-Archeologiedes-
Media-.html (access: 19.04.2017). One of the rooms reminded of hospital or operation theatre, where there were dying computers:
some of them passed away during the exhibition.
After the struggle with the desperately fighting is worth mentioning about the artistic and
HAL, Doctor David Bowman decides to disconnect aggressive actions of group 5VOLTCORE, who
it from power. The computer gets to understand use technique circuitbending 12. By manipulating
that it is doomed to be destructed and goes on with voltage, the artists evoke a number of
to beg its assassin for mercy: "Dave, please stop. short circuits within the body of a computer
Stop. Dave stop. Dave, please stop. Stop it Dave". (hardware), which – during such tortures -
The pleas are all in vain, so the cornered HAL generates various unpredictable and unexpected
decides to talk about its fears and emotional images. Glitch art would consist in sharing with
states: "I’m scared. I’m scared, Dave. Dave, my the viewers the images of digital machines just
brain disappears. I can feel it. It’s for sure. I can before they die, the images brought out shortly
feel it. I can feel it. I can feel it. I’m scared….". HAL before its death13. Being treated inhumanly by
is about to die and his memory to be deleted, the artists, the tormented computers generate
so it protects itself with its last strength: it non-human visions of the digital world falling
recalls its first memory, its own birth on January apart in the inevitable catastrophe.
12, 1992 in Urbana, Illinois. Trying to manage
its growing fear of death approaching, it starts
to sing a song about love taught to it by the Glitch art: Spoil! Destroy! Distort!
programmer. The voice of the singing HAL gets The first and more conservative type of glitch
gradually distorted and stratified, becomes art described by Menkman concerns rather the
and undergoes a number of deformations till it artistic interventions into space hardware. Some
finally becomes silent and the computer dies. of Cory Arcangel’s works could be also included
The spectators are aware that they are being in this movement. For instance HITACHI P42H01U
witnesses of the first glitches in the history of Plasma Burn of 2007 depicts an inscription
the cinema. presented for too long on a plasma TV screen
which leads to a permanent, irremovable burnt
The postdigital art shows us the human face out of the message in it. The creators of glitch
of computers, it introduces us to the world of art are aware that they are able to avoid neither
machines, which fail, get old and die before our accident nor defect nor catastrophe in their lives,
eyes. Obviously, this process can take place but they can safely survive only in the world of
slowly and naturally, but most often is speeded art, were errors and making mistakes constitute
up by the defect-hungry artistic creators. It artistic value or device. Not only do the
postdigital artists perform deadly actions inside achieving an amazing, and at the same time
computers. They are also interested in activities disturbing effect. The fronts of the wardrobes
in space software, like killing websites, creating designed by Laviani look in reality exactly as
frustrating computer games which cannot be if they were digitally distorted (databending),
completed or blogs, where the human language deformed by a strong tremor or rocking.
gets mingled with non-human ones used for
programming, for example with code ASCII14. The phenomenon of databending has become
so inspiring, if not fashionable, that it is hard to
According to the previously set principles, imagine contemporary culture which would prefer
the characteristic feature of the postdigital a clear message and would consciously avoid
aesthetics is its hybrid-like nature, for instance disturbances drawing our attention. Thus glitch
the conscious usage of analog culture in a way becomes a common aesthetic choice, overused
as if the latter belonged to the digital order. Two style or a popular visual effect, more and more
more artists are worth mentioning since, in their appropriated also by the capitalist economy. The
works, they definitely put this postulate into aesthetics simulating defect (glitch-alike) suspends
effect and in the division proposed by Menkman the division into the old and the new since every
are included in the other type of glitch art. One of novelty shows evidence of imperfection, pixelation.
them is Andy Denzler. Thanks to his characteristic The way new products are advertised for is
strokes of brush, his paintings lead to blur of changing too. For instance, a video promoting the
images. The artist creates the effect of fast newest smartphone in the market, i.e. the token
forward perfectly known from the VHS tapes. of the contemporary available technology, on
By means of applied disruptions, Denzler’s art purpose applies a bad quality font, which after
displays first of all the anachronic medium with appearing on the screen, instantly falls apart and
its subordinated content of the painting. Another disappears16. Only a few years ago, the producers
interesting creator exhibiting the aesthetics of of new technologies would have avoided the
defect in the applied art is the Italian architect combination of a product being introduced onto
and designer Ferruccio Laviani. In 2013, he created the market with disintegration and imperfection.
a collection of furniture called Good vibrations15, Today, defect has become an inseparable and
commonly approved – if not desired - component
of the postdigital reality.
”
Cascone descreve: O pós-digital pode ser compreendido pelo seu
A estética “pós-digital” foi desenvolvida prefixo “pós” como “depois de”, ou seja, tudo que
em parte como resultado da experiência veio depois da incorporação do digital em todas
imersiva de trabalhar em ambientes as nossas atividades cotidianas. Entende-se
impregnados de tecnologia digital: como uma fase pós-revolução digital, “[...] onde
ventoinhas de computador zumbindo, a tecnologia digital já está incorporada no nosso
impressoras a laser cuspindo documentos, cotidiano, de forma invisível, tal como aconteceu
a sonificação de interfaces de usuário, e com a energia elétrica." (SOGABE, 2016, p.158)2.
o ruído abafado dos discos rígidos. Mas Isso “[...] nos permite depreender que essa noção
mais especificamente, é da “falha” da remete ao momento em que o digital já não se
tecnologia digital que esse novo trabalho apresenta como uma novidade na sociedade. [...]
surgiu: glitches, bugs, erros de aplicativos, e passa a alcançar a realidade de modo ‘natural’”.
travamentos de sistemas, clipping, aliasing, (SOGABE, 2016, p.206)3.
distorção, quantização de ruído, até mesmo
o ruído das placas de som, são a matéria-
prima que compositores buscam incorporar
nas músicas deles. (CASCONE, 2000, p.12-13)1.
1 CASCONE, Kim. The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music. In: Computer Music Journal,
24:4, p.12–18, MIT. 2000. Disponível em: <http://mitpress.mit.edu/journals/COMJ/CMJ24_4Cascone.pdf>. Acesso em: 15 jul. 2012.
2 SOGABE, Milton. Arte pós-digital. In: VENTURELLI, Suzete; ROCHA, Cleomar. Mutações, confluências e experimentações na
Arte e Tecnologia. 1ª. Ed. Brasília: Editora PPG-ARTE/UNB, 2016.
3 SOGABE, Milton. Arte pós-digital. In: VENTURELLI, Suzete; ROCHA, Cleomar. Anais do 15° Encontro Internacional de Arte
e Tecnologia. Brasília: UNB, 2016. Disponível em: <https://files.cercomp.ufg.br/weby/up/779/o/milton_sogabe.pdf>. Acesso
em: 25 nov. 2020.
Glitch.Art.Br 2020 / Chapters 24/25
Hardware,
Artista + Software, + Glitch + Contexto + Público = Glitch Art
Dados
um defeito, um mau funcionamento, uma falha Ainda em relação ao erro, é preciso entende-
no comportamento desejado de seu correto lo como a percepção de rupturas das
funcionamento. Assim, houve um defeito no funcionalidades esperadas em um processo
software (meio) que gerou uma falha (glitch) no de previsão e de devolução de determinado
comportamento esperado por ele. Este defeito de resultado dentro de padrões programados
software é conhecido como bug, e o bug não é um (cultural, social, econômico, político, tecnológico,
glitch. Bug é a causa e o glitch é a consequência, artístico). Em outras palavras, o erro existe pelo
a falha, o sintoma deste defeito. seu contexto e significado cultural. Só é possível
falar em erros a partir de uma intenção e uma
Irion Neto diz expectativa e na interação dos atores como
[...] se estou baixando um arquivo jpg e a apresentados na figura acima. Para Fernandes
conexão falha por um instante, mais tarde (2010, p.109)14 “[...] só se torna um erro quando
abro este arquivo baixado e constato que ele consideramos o propósito do programador
está corrompido [...] manifestando aqueles humano e a experiência do usuário humano
artefatos característicos do jpg quebrado na outra ponta, e das expectativas dos dois
este é o nosso 'glitch artifact' que não é o lados sobre o funcionamento do programa. [...]”.
erro, mas a representação perceptível dele, é Menkman (2011, p.4)15 traz Foucault ao dizer que
aquilo que evidencia que houve um erro em a razão não pode ser entendida sem a loucura,
um processo. (IRION NETO, 2015)13 o fluxo sem a interrupção, o ruído sem a ordem,
transparência sem os artefatos e glitch sem uma
função presumida.
16 LYOTARD, Jean-François. O pós-moderno. 3. Ed. Rio de Janeiro: José Olimpio Editora, 1991.
17 NUNES, Mark. Error, noise, and Potential: The outside of Purpose. In: NUNES, Mark. (Ed.). Error: Glitch, Noise, and Jam in New
Media Cultures. New York: Bloomsbury Academic, 2011.
18 STERLING, Bruce. Media paleontology. In: KLUITENBERG, Eric. Book of Imaginary Media: Excavating the Dream of the Ultimate
Communication Medium. Roterdã: De Balie NAi Publishers, 2006.
Glitch.Art.Br 2020 / Chapters 28/29
De qualquer maneira, a Dead Media nos dá Embora a morte da mídia possa ser útil
ferramentas, possibilidades e respostas contra a como uma tática para se opor ao diálogo
hegemonia da alta tecnologia, da alta-definição, que só foca sobre a novidade da mídia,
inserindo-se na arte, em nosso caso específico, acreditamos que a mídia nunca morre. [...]
por meio da Glitch Art. ela deteriora, apodrece, reforma, remixa,
e fica historicizada, reinterpretada e
Vasculhando o “lixo” digital, arquivos quaisquer colecionada. Ela quer queira quer não
em HD antigos, disquetes e CDs de back-up, permanece como um resíduo no solo e no ar
encontra-se inúmeros arquivos que, devido como dead media concreta ou reapropriada
às atualizações de sistemas e de versões de através de metodologias artísticas de
softwares, “morrem”, pois não é mais possível sua ajustes. (HERTZ; PARIKKA, 2011)
leitura ou funcionamento e aquelas informações
ou aplicações estão “perdidas”.
Assim, a Glitch Art trabalha em um in between,
Aliás, este parágrafo anterior descreve pois não se apresenta usando um hardware ou
exatamente o processo utilizado para criar a obra arquivo “morto”, isto é, que não se pode executar
Decode 19, de autoria de Cleber Gazana, praticando mais, mas também não é um hardware ou arquivo
uma obsolescência prorrogada, ao utilizar o lixo normatizado, nem mesmo usado e compatível
digital, arquivos e softwares obsoletos. Esse agir com os padrões originais projetados. Isto dá
arqueológico e de preocupações da Dead Media, a oportunidade de dizer que é um hardware
dialogam com as colocações mais recentes de ou arquivo em estado de erro por não atender
Hertz e Parikka (2011)20 que definem a Zombie as expectativas tidas como corretas por seus
Media como “[...] os mortos-vivos da cultura usuários e do ponto de vista de seus usos
da mídia [...]”. Nessa concepção está incluída a projetados por seus idealizadores.
destruição e contaminação do meio-ambiente
por substâncias tóxicas descartadas na natureza.
(HERTZ; PARIKKA, 2011). Pelos pensamentos deles,
a Dead Media se converte em Zombie Media!
19 A obra Decode (2015) consiste em um vídeo com duração de 2:10 min., 720x480px, som estéreo, colorido. Foi resultado
de parte de sua dissertação de mestrado e apresentado no simpósio internacional Refrag: Glitch , ocorrido na universidade
Parsons Paris (França), juntamente com o artigo Revealing Glitch Art (Revelando a Glitch Art). O evento foi organizado por
Benjamin Gaulon, diretor do Programa do MFA Design + Technology e do BFA Art, Media and Technology, da Parsons Paris,
em parceria com a School of the Art Institute of Chicago (SAIC), por meio de Jon Cates (Professor Associado) e Jon Satrom
(Instrutor). Mais informações em: http://recyclism.com/refrag/refrag15.html
20 HERTZ, Garnet; PARIKKA, Jussi. Five Principles of Zombie Media. In: RUA Red. Defunct/Refunct. Dublin: Rua Red, 2011. Não paginado.
“
Os artistas glitch acessam e utilizam a incompletude e as
imperfeições humanas nos dispositivos, tecnologias e mídias
atuais, indo em direção oposta a um sistema que busca sempre
a perfeição e os ideais dominantes de transparência, da máxima
performance e do mínimo erro.
”
Além dos itens já expostos, considera-se que nessas relações. Assim, o glitch pode afigurar-se
a Glitch Art expõe parte do funcionamento dos como uma “revelação da operação da máquina,
equipamentos e dos dados, que ela revela a mas uma que a humaniza em sua capacidade de
essência do meio. Nunes (2011, p.5, 7) diz que o errar”. (FERNANDES, 2010, p.23)
erro serve para “[...] nos lembrar da necessidade
de maior controle [...] [e que ele] marca um desvio Para Simondon todo objeto técnico possui
de um resultado predeterminado”, se tornando “superabundância”, isto é, todo objeto técnico
um estratagema para intervenções estéticas. é inventado ao se deparar com um problema,
porém, sua invenção ultrapassa a função inicial,
à resolução do problema inicial, e assume outras
Tecnologia humanizada para além daquelas as quais foi projetado.
Ao entrar em contato com as ideias de Gilbert [...] fato de que o funcionamento de
Simondon, em seu livro El Modo de Existencia uma máquina contém certa margem de
de los Objetos Técnicos, novas perspectivas de indeterminação. É esta margem que permite
análise se abrem. Em sua filosofia da invenção à máquina ser sensível a uma informação
criadora, Simondon permite compreender o modo exterior. Através desta sensibilidade
de existência dos objetos técnicos a partir de das máquinas à informação que se pode
uma visão positiva da tecnologia. Nesta filosofia, consumar um conjunto técnico, e não por um
existir como invenção é o modo de ser do objeto aumento do automatismo. [...]. (SIMONDON,
técnico. O autor traz uma consciência da natureza 2007, p.33)21
das máquinas e de suas relações com o homem.
Ele vê a tecnologia como uma coisa mais humana,
atentando-nos para as questões implicadas
21 SIMONDON, Gilbert. El modo de existencia de los objetos
técnicos. Buenos Aires: Prometeo Libros, 2007.
Glitch.Art.Br 2020 / Chapters 30/31
Isso nos faz lembrar de Flusser e sua Filosofia Deste modo, a Glitch Art, por meio da tecnologia
da Caixa-Preta. Os automatismos simondonianos e do digital, acessa as limitações dos humanos
podem ter relação direta com o programa de nas imperfeições inerentes dos dispositivos
Flusser, isto é, um certo número de possibilidades técnicos. Suas falhas são apropriadas e (re)
impostas pelo aparato técnico. significadas, onde ordem e desordem, controle
e imprevistos, processos indeterminados e
[...] O que faz um verdadeiro criador, [...] é automatismos são os extremos que forma o in
subverter continuamente a função da máquina between de onde nascem as narrativas dos erros.
de que ele se utiliza, é manejá-la no sentido
contrário de sua produtividade programada. [...] O que estes artistas mostram é que as tecnologias
(MACHADO, 1997)22. Assim, o artista glitch não são facilmente destrutíveis, pois sua prática
trabalha com o default do dispositivo técnico, artística trata sobre o fazer as coisas da maneira
seu automatismo e seu programa, como também errada, de rejeitar as regras e maneiras corretas
não trabalha com as expectativas tidas como de fazê-las em nome da experimentação (GAZANA,
esperadas diante de determinadas situações, 2015)23 numa típica desobediência tecnológica.
sejam tecnológicas, econômicas, políticas, sociais,
culturais ou artistícas. Portanto, de acordo A Glitch Art mostra que tudo nas tecnologias
com a indeterminação do dispositivo técnico de são falíveis e que ela carrega importantes
Simondon, percebe-se a Glitch Art como uma aspectos dos humanos que a criaram, seja
oportunidade de criação realmente para além dos em sua imperfeição, incompletude ou em sua
propósitos iniciais projetados. indeterminação. Pode-se pensar também que
ao trabalhar com o dispositivo técnico como um
colaborador e testar sua funcionalidade induzindo
a erros, a Glitch Art usa a tecnologia de maneira
humanizada, aceitando suas falhas e incorreções,
fazendo destas, uma escolha estética.
”
digitais como exploração de novos territórios nas obras. Contudo, embora seja um
e experiências na música eletrônica, no início fenômeno cujo nascimento está localizado
da década de 1990. Cascone1 também pontua nos anos 1990, diversos artistas seguem
a importância da falha como tendência renovando as proposições da Glitch Art.
estética no final do século XX, acentuando
justamente o caráter falível de quaisquer A partir das ideias de crítica e sabotagem
tecnologias - inclusive as computadorizadas, da tecnologia, da verve investigativa de
quase sempre revestidas de certa aura de potências estéticas da falha e do mau
perfeição. funcionamento, e da conotação política de
seus métodos e resultados, a Glitch Art está
Já no campo visual, a expressão Glitch Art muito próxima dos estudos que interligam
aparece mais tarde, e teria sido utilizada tecnologia, arte e cultura digital, através
pelo artista Ant Scott. Posteriormente, de conceitos como “ruído” e “erro”, como
artistas e pesquisadores se dedicaram a evidenciam referências mais recentes.
estudar o glitch nas artes visuais, definindo
também algumas características recorrentes
1 CASCONE, Kim. The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary Computer Music [2002]. Disponível em:
http://www.bussigel.com/systemsforplay/wp-content/uploads/2014/05/Cascone_Aesthetics.pdf. Acesso em: 07 jan. 2021.
Glitch.Art.Br 2020 / Chapters 34/35
“
[...] Ao se instituírem como experiências com as possibilidades
visuais das tecnologias, as obras que se utilizam do erro, do ruído
ou da falha são também empreendimentos políticos que visam
denunciar a formatação do nosso olhar pelas mídias [...].
”
resultado da imagem apenas com base experiências com as possibilidades visuais
nessa intervenção. A situação que está das tecnologias, as obras que se utilizam
sendo fotografada, bem como a luz e do erro, do ruído ou da falha são também
o tempo contribuem com elementos empreendimentos políticos que visam
adicionais e imprevisíveis para o denunciar a formatação do nosso olhar pelas
resultado. (PIPER-WRIGHT, 2018, p. 1-5) mídias (por meio da valorização de estéticas
ordenadas, limpas, regulares, miméticas).
Em oposição a tais modelos, os artistas vêm
A zona de fricção entre o controle e a conduzindo suas pesquisas e desenvolvendo
imprevisibilidade estão no centro das trabalhos afeitos ao descontínuo, ao
discussões recentes sobre o valor estético e imprevisível, ao “feio” (FLUSSER apud
a conotação política de processos artísticos FELINTO, 2013) 6 ao “pobre” (STEYERL, 2009)7.
conectados às noções de erro, ruído ou Mas aqui cabe um alerta: não se trata de
falha. No que se refere às tecnoimagens, demarcar uma oposição, de fincar os pés
esses conceitos dão conta de obras no binarismo, mas de extrair de condições
variadas que revelam linhas, pontos, adversas de funcionamento das tecnologias,
pixels, como elementos formadores das estéticas únicas que problematizam
imagens, enfatizando a própria presença metodologias convencionais, modelos
da tecnologia. Ao se instituírem como formais canônicos e a própria infalibilidade
das mídias.
6 FELINTO, Erick. Cultura Digital, Redes e suas Perturbações Sistêmicas. Intersemiose, ano II, nº 4, jul-dez, 2013, p. 54-65.
7 STEYERL, Hito. In Defense of the Poor Image. Disponível em: https://www.e-flux.com/journal/10/61362/in-defense-of-
the-poor-image/. Acesso em: 15 abr. 2019.
No contexto do uso de computadores para a produtiva. Acidentes não são, como
elaboração de muitas obras de arte, o poder numa concepção aristotélica, externos
da falha, do erro, ou do ruído ocupa um em relação aos dispositivos técnicos que
lugar central nas discussões no campo da afetam, mas sim constitutivos desses
artemídia. Erick Felinto, por exemplo, reflete mesmos aparatos. (FELINTO, 2013, p.58)
sobre o papel criativo que as paradas ou
bugs representam no ambiente informático:
Mas por que motivo, então, dever-se-ia É curioso que os artefatos da cultura digital,
valorizar o ruído? Ora, o ruído é aquilo que projetados para uma performance eficiente,
escapa ao controle, que perturba a ordem, possuem diversos mecanismos para
que questiona o sistema. Paradoxalmente, reduzir a ocorrência de falhas, mas dada a
ele é aquilo que obstaculariza o impossibilidade desse controle absoluto,
funcionamento do sistema, mas que como lembrou Felinto, e a necessidade
ao mesmo tempo também o torna de lidar com elas, aparecem tendências
possível. De fato, a ordem se constitui artísticas que utilizam justamente a falha
através de sua oposição à desordem. como estética. É aí que reencontramos
O erro, o ruído são responsáveis por a Glitch Art: como crítica a essa retórica
aquele aspecto de imprevisibilidade de controle e precisão, as suas obras são
sem o qual não poderia existir diferença desenvolvidas através de estratégias de
e, portanto, a dimensão produtiva do sabotagem, hackeamento, ou pelo desvio dos
sistema. Um sistema é produtivo ao propósitos e regras de funcionamento dos
estabelecer diferença em relação ao softwares, hardwares e formatos das mídias,
seu exterior. Fosse ele inteiramente atestando que “embora pareçam fechadas
fechado, sem brechas, autocontido, e transparentes, as mídias guardam um
suas possibilidades produtivas seriam paradoxo interno que contém a falha.”
extremamente limitadas. (...) No complexo (HAINGE, 2007, p. 26-27) 8
mundo tecnocultural em que vivemos, os
acidentes e vírus possuem uma dimensão
A proposta não é uma simples recusa Rosa Menkman11 , artista, curadora e teórica
ao funcionamento convencional de holandesa, é autora do Manifesto de estudos
equipamentos e materiais que são em glitch, de onde retirei o trecho que serve
apropriados para o campo da arte. Também de epígrafe a este texto. Nele, ela reúne
não representa uma atitude iconoclasta algumas premissas do glitch, tais como:
frente às tecnologias. O glitch conserva o questionamento de modelos, práticas e
uma intenção política de estímulo à também da obsolescência programada, a
reflexão sobre o discurso evolucionista das instabilidade e a renovação como princípios
tecnologias que é muitas vezes propagado da arte, a crítica da perfeição e do
pela indústria, e faz isso, utilizando a automatismo no uso das mídias. Seu texto,
falha dos dispositivos para criar novas que tem um forte tom de combate e também
formas artísticas. Em seus processos, vale de ironia, celebra o lugar da imperfeição e
também revisitar aparelhos obsoletos, com o aspecto de liberdade que permitem aos
defeito, ou mesmo descartados. Ao explorar artistas experimentarem novas formas e
situações limítrofes do funcionamento das sensibilidades, zombando das amarras da
mídias, a Glitch Art se confronta “com a tecnologia. Para ela,
aparente ideia de uma tecnologia digital Os vazios gerados por uma ruptura
infalível através de um ato estético positivo não existem apenas como falta de
que enxerga beleza onde parece só existir sentido, eles apresentam forças que
horror.” (HAINGE, Ibidem, p.32) empurram o espectador para fora do
discurso tradicional sobre a tecnologia,
Abraão Filho (2018) 9 é autor de um consequentemente expandindo-o.
consistente estudo sobre a Glitch Art, e
traça um paralelo entre as proposições
desses artistas e a ideia de “profanação
do dispositivo”, do filósofo italiano Giorgio
Agamben (2007)10, ressaltando a apropriação
política dos meios expressivos.
9 ABRAÃO FILHO, Claudio. O avesso da comunicação: Estética e política do ruído na cultura digital. 2018. Tese (Doutorado
em Comunicação e Semiótica) - Pontifícia Universidade Católicade São Paulo, São Paulo, 2018.
10 AGAMBEN, Giorgio. Profanações. São Paulo: Boitempo, 2007.
11 MENKMAN, Rosa. Manifesto de estudos em glitch [2010]. Disponível em: https://issuu.com/rosamenkman/docs/
manifesto_de_estudos_em_glitch__ros. Acesso em: 18 mai. 2021.
“
A proposta conceitual do glitch inclui desconstruir a ideia
de fechamento e inacessibilidade das mídias. É abrir, revirar
e desorganizar a 'caixa preta' da cibertecnologia, quebrando
seus códigos. Por seu espírito investigativo, essas obras são
processuais, no sentido de que suas estéticas acusam os
procedimentos de manipulação.
”
Através desses vazios, artistas e suas estéticas acusam os procedimentos
espectadores podem entender a ideologia de manipulação. Compostos de imagens de
por trás do código e da voz como uma aspecto repetitivo, fragmentado ou linear
crítica à mídia digital. Esse entendimento (GAZANA, 2014)13 , diversos trabalhos colocam
pode servir de fonte a novos padrões, em segundo plano a necessidade de apontar
antipadrões ou novas possibilidades significados específicos, em benefício da
que estão situadas em uma fronteira, potência da forma. O glitch não tem medo
ou camada específica da linguagem. do feio, do disforme, nem do descontínuo,
(MENKMAN, 2010, p. 16-17) pois trabalha justamente com a ideia de
desagregação de um sistema, considerando
o viés produtivo desse processo. Em projetos
A proposta conceitual do glitch inclui recentes, os e as artistas se valem de fontes
desconstruir a ideia de fechamento e variadas, a exemplo de bancos de dados
inacessibilidade das mídias. É abrir, revirar de empresas do capitalismo informático
e desorganizar a “caixa preta” (FLUSSER, ou de conteúdo registrado por câmeras de
2011)12 da cibertecnologia, quebrando seus vigilância, corrompendo todo um universo
códigos. Por seu espírito investigativo, essas imagético capturado diariamente a despeito
obras são processuais, no sentido de que de nossa atenção. Em seu exercício poético,
o glitch põe em xeque os aspectos de Ao longo dos anos, a Glitch Art segue
vigilância e controle do sistema midiático criando ruído no cenário da imagem
que lhe permite existir e criar. Procurando contemporânea. Ligada a uma atitude Do
suas falhas, suas brechas, vira esse sistema It Yourself (DIY) frente aos dispositivos,
contra ele mesmo. explora criativamente erros e desvios para
gerar estéticas próprias. É uma vertente
Na opinião do artista brasileiro Sabato artística que opera através de reciclagens,
Visconti, recombinações, arranjos poéticos inusitados,
A glitch photography considera este descaracterização de mídias. Utiliza não
aparelho expansivo, com todas as suas apenas formatos e recursos do computador,
facetas não mencionadas e transversais, mas incorpora também elementos do design
bem como a forma como encarnamos o gráfico, da linguagem de programação,
aparelho e reificamos as suas exigências, imagens de sistemas autônomos (circuitos
como locais de manipulação, perturbação fechados, drones), cenas de filmes,
e perversão, ou seja, como locais de caracteres..., fazendo dialogar com o
falhas. A glitch photography é por um computador, territórios da imagem como a
lado, a prática que interpola o glitch fotografia, o cinema, e o vídeo.
na criação da fotografia, e por outro, a
prática de capturar as manifestações Se comecei esta modesta reflexão com
visuais de uma falha dentro do aparelho, palavras de Rosa Menkman, deixo a ela uma
muito parecida com a forma como se breve e provocativa definição sobre a Glitch
captura um momento espontâneo ou um Art, como tentativa de encerramento:
gesto fugaz.14 Eu manipulo, torço e quebro um meio até
que ele se torne algo novo. Isso é o que
chamo de Glitch Art.
14 VISCONTI, Sabato. Glitch Photography as a Practice in the Age of Postphotography. Disponível em:
http://www.sabatobox.com/the-new-praxis/glitch-photography-in-the-age-of-postphotography. Acesso em: 19 fev. 2020.
Glitch.Art.Br 2020 / Audio 42/43
Category
Audio
Is understood as any sound and
auditory experiences in the broad
sense of the term, as in having a
broader understanding than just
the field of music.
Listen
Artist
Louis Montiel
Title
Intégration Focal
Country
France
Artist Artist
Gridblock Michael Hurtado Enríquez
Title Title
Variable Frequency Oscillator Eraro
Country Country
Brazil Peru
Description Description
Variable frequency oscillator was a recording Eraro es una pieza construida a partir de
of radio wave propagation in a bad online archivos encontrados en internet, en una
transmission through the Software referencia al objeto encontrado o ready-
Defined Radio system. made. El resultado final muestra fallas
propias del proceso digital que han sido
Artist(s) Biography moduladas a partir de síntesis granular.
Cleber Gazana is a designer, master in Visual
Arts, postgraduate in Visual Creation and Artist(s) Biography
Multimedia, and in Communication and Media, Es matemático por la UNI, con estudios de
as well as visual and sound artist. Professor postgrado en matemáticas aplicadas por la
(at FAAP, USJT, Belas Artes, FAPCOM) in art, PUCP, graduado del programa FabAcademy del
design, radio and TV, cinema and advertising CBA/MIT en tecnologias de fabricación digital.
courses. Researcher member of the group Además, es miembro del Electronic Literature
c/A/t – [s]cience/Art/technology - CNPQ-UNESP. Organization (ELO) e Institute of Electrical and
His research focuses on art and technology, Electronics Engineers (IEEE). Como artista ha
Glitch Art and design. Acts in the sound arts participado en diversas exposiciones en Suecia,
mainly under the name Simple.Normal, but too Italia, USA y Perú, siendo ganador del premio
Gridblock, Danza en Polonia and Cleber Gazana. VIDA16 de Fundación Telefónica en la categoría
incentivo a la producción para proyectos
de arte y vida artificial en España. El 2018
brindó una charla en TEDxUNI sobre cómo se
relacionan el arte, la ciencia y la tecnología.
Artist
Gadirom
Title
Other Voices
Country
Russia
Artist Artist
Rachelmauricio Castro Hyash Tanmoy
Title Title
Distaudgen Since 2018 Until My Death
Country Country
Brazil India
Description Description
Distorção genérica sonora codificada. Recording my life through the sounds of the
places, the people and their connections and
Artist(s) Biography interactions with me and how the relationships
Artistas visuais, com arquitetura, desenho and belongings changing with time and seasons.
industrial como embasamento para trabalhos
de net arte, áudio, vídeo e imagens gráficas. Artist(s) Biography
Hyash Tanmoy identifies himself as a filmmaker,
trans-disciplinary researcher. His works have
been exhibited, critically acclaimed, and honored
in more than 70 festivals around the world.
He is working on the process of improvement
in artistic movement, forms, and independent
artist empowerment through his research-
oriented art and multidisciplinary institutions.
Artist Artist
Letsglitchit Luiz Henrique A. L. Passos
Title Title
Reverse Sonification Dentro de Casa
Country Country
USA Brazil
Description Description
Generative music edited as A obra propõe uma escuta ativa aos
raw data in Photoshop. sons do meio doméstico, através da
modulação e ampliação dos mesmos.
Artist(s) Biography
Dawnia Darkstone, aka Letsglitchit, has been at Artist(s) Biography
the forefront of non-coding based new media Luiz Henrique, nascida em Rio de Janeiro – RJ
art for the past 10 years. She is co-administrator (1998). Cursou Montagem e edição de imagem e
of Glitch Artists Collective and affiliated som na Escola de Cinema Darcy Ribeiro; fundou o
groups on Facebook where she has contributed coletivo Kinofagia filmes. Atualmente desenvolve
to the general knowledge surrounding this pesquisa com vídeo e imagens digitais visando
emerging medium. She has been exhibited ampliar as discussões sobre marginalização,
in London, Paris, Zagreb, Minneapolis, San imperialismo cultural e descolonização.
Francisco, and her novel work with sonification Trabalha com o vídeo, a imagem digital,
has been written about in Vice Magazine. intervenções urbanas e pesquisas sonoras.
Glitch.Art.Br 2020 / Audio 48/49
Artist Artist
Simple.Normal André Perim
Title Title
Thin Electronic Possession
Country Country
Brazil Brazil
Description Description
Todos os sons foram gerados por meio de Inspired by the Sci-fi and terror movies from the
operações aleatórias de VSTs obsoletos e 50’s the project is a simulation of an electronic
defeituosos para depois ser feita a construção recording being possessed by an evil or alien
sonora que resultou na peça sonora. Thin spirit. A white noise signal was processed,
faz parte do álbum Feine Linien (2012) de distorted and manipulated in several ways.
Simple.Normal. Este álbum foi reproduzido
na integra na Patapoe Radio 88.3 FM no Artist(s) Biography
Ano Novo de 2017 - Amsterdã – Holanda. André Perim is a musician, composer, and
multimedia artist from Brazil. His work is based
Artist(s) Biography on the unique mixture of the sacred tradition
Cleber Gazana is a designer, master in Visual of the Afro-Brazilian Rhythms with electronic
Arts, postgraduate in Visual Creation and elements inspired by ambient and psychedelia. In
Multimedia, and in Communication and Media, 2020 produces the video artwork “Infotoxication”,
as well as visual and sound artist. Professor that was presented in several festivals around
(at FAAP, USJT, Belas Artes, FAPCOM) in art, the world in countries such as Portugal, Bulgaria,
design, radio and TV, cinema and advertising India, Saudi-Arabia, South Korea and Netherlands.
courses. Researcher member of the group
c/A/t – [s]cience/Art/technology - CNPQ-UNESP.
His research focuses on art and technology,
Glitch Art and design. Acts in the sound arts
mainly under the name Simple.Normal, but too
Gridblock, Danza en Polonia and Cleber Gazana.
Artist
LLE
Title
Miss Georgette
Country
Mexico
Artist
Paul Beaudoin
Title
Isolation (Deep Anxiety)
Country
Estonia
Description
Isolation (Deep Anxiety) is a sonic exploration of
fear and anxiety. Using electronically generated
materials, Paul Beaudoin has created a tapestry
that reflects the anxiety held during this global
pandemic. It is from a series of pieces that
address different emotional and psychical states.
Artist(s) Biography
Paul Beaudoin is an interdisciplinary artist
working fluidly between the visual and aural
worlds without losing his balance. Every aspect
of Paul’s work is generated by his own processes
and then further manipulated using a variety of
digital techniques. They are often painstakingly
reassembled to form a fabric of aesthetics,
philosophy, and engaging thought. Originally
from the United States, Paul now resides
in Tallinn, Estonia where he is actively
pursuing his creative activity.
More infos
Glitch.Art.Br 2020 / Audio 52/53
Category
Image
is understood as any form
of static imagery, it is not
limited to photographs.
Look
Artist
Alejandro Bombín
Marrodán
Title
Vals Disney (Waltz Disney)
Country
Spain
Glitch.Art.Br 2020 / Image 56/57
Artist
Cleber Gazana
Title
Text Artist(s) Biography
Cleber Gazana is a designer, master in Visual
Country Arts, postgraduate in Visual Creation and
Brazil Multimedia, and in Communication and Media,
as well as visual and sound artist. Professor
Description (at FAAP, USJT, Belas Artes, FAPCOM) in art,
The appearance of the work Text was design, radio and TV, cinema and advertising
generated by incorrectly editing an image’s courses. Researcher member of the group
data. The original image was a random piece c/A/t – [s]cience/Art/technology - CNPQ-UNESP.
of text, written only in black, found on old His research focuses on art and technology,
HD of the artist’s backups. This work is part Glitch Art and design. Acts in the sound arts
of a series of the same aesthetic, process mainly under the name Simple.Normal, but too
and results of reframing obsolete data. Gridblock, Danza en Polonia and Cleber Gazana.
Description Artist(s) Biography
Este trabalho é resultado de experiências com o José Irion Neto nasceu em 1965 na cidade
formato de arquivo de imagem PGF (Progressive de Santa Maria, RS e atualmente reside em
Graphics File). O processo inicia com a conversão Florianópolis. Seu primeiro contato com
de uma imagem em espaço de cor RGB em uma computadores foi em 1982 usando uma
imagem reticulada monocromática de 1 bit/ máquina equivalente ao Sinclair ZX Spectrum.
pixel. Posteriormente esta imagem 1 bit/pixel Tem formação acadêmica em Publicidade e
é convertida para cores indexadas e então Propaganda pela Universidade do Vale do Rio Dos
comprimida em formato PGF. Ao comprimir Sinos e trabalhou alguns anos como designer
imagens reticuladas de cores indexadas em gráfico. Hoje trabalha nesta área apenas
formato PGF as retículas são distorcidas de ocasionalmente com foco na criação de pôsteres,
tal forma a fazer emergir os artefatos de reservando a maior parte de seu tempo no
compressão inerentes ao formato PGF, que é desenvolvimento de seu trabalho com Arte Glitch.
baseado em compressão wavelet. A conclusão Irion se dedica à pesquisa e experimentação
é que o formato PGF não consegue comprimir com Glitch desde 2008, tendo neste período
corretamente imagens reticuladas de cores participado de diversos eventos e exposições.
indexadas. Na segunda etapa do processo o
arquivo PGF é editado/corrompido utilizando
o Notepad++. Esta edição é feita em duas
partes do arquivo, tanto no código-fonte da
imagem quanto no seu cabeçalho (header).
A edição que é feita no cabeçalho do arquivo
tem o objetivo de rotacionar a paleta de
cores da imagem, o que permite salientar de
diferentes formas os artefatos de compressão
obtidos inicialmente. A parte da edição
(corrompimento) do arquivo que é feita em
outras partes do código gera mais distorções e
outros artefatos na imagem, ou seja, o glitch.
Glitch.Art.Br 2020 / Image 60/61
Artist
José Irion Neto
Title
PGF Glitch Portrait
Country
Brazil
Artist Artist
Francesco Seren Rosso Eddy
Title Title
Falcon Neon Lights
Country Country
Italy Guatemala
Description Description
Unfortunately, the artist did not send the On my first international trip I took
theoretical description of the artwork. pictures of many neon lights. I’ve always
liked them. In this image I made a creation
Artist(s) Biography that stretched the pixels of a part of one
I was born in Torino in 1979 where I actually of these photos as much as I could.
live. I’m a self-taught artist started with
glitch art in 2018. I’m inspired in what I Artist(s) Biography
see around my city and on the internet Eddy works with illustration and is a graphic
using various glitch techniques. artist. He studied design in Guatemala and Chile,
where he also worked as a designer for the past
4 years. He currently lives in Guatemala again.
Glitch.Art.Br 2020 / Image 62/63
Country
New Zealand
Artist
Sabato Visconti
w/ Henry Amistadi
dual-pixel RAW image format with the more
Title organic lines of the Henry Amistadi work.
Gold Cream Toile De Jouy (04)
Artist(s) Biography
Country Sabato Visconti is a Brazilian-born new media
USA artist and photographer based in Western
Massachusetts. He obtained a Bachelor of Arts
Description in Political Science from Amherst College in 2009.
Collaboration with Henry Amistadi, a Sabato began experimenting with glitch and
photographer and media artist based in digital media in 2011 with the help of a defective
Western Massachusetts. Work is a databent memory card that randomly wrote zeroes on
photograph of a Henry Amistadi wallpaper- JPEG files. Since 2011, Sabato’s work has sought
based work. Amistadi collected sample to reconfigure traditional understandings
wallpapers from Thibaut and used scanner- of photography for the postinternet era. His
based distortions and Photoshop to create work with glitch and postphotography has
new wallpaper concepts that he then printed been exhibited at the Tate Britain, ICA Boston,
and installed on wood panels. Photograph of LACDA, the FILE Festival in São Paulo, as well
a printed wall-paper study was captured with as in galleries around the world. His images
a Canon 5D IV. The RAW .cr2 image was then have appeared in Vogue, TIME Magazine,
databent with a hexadecimal editor. Resulting WIRED, The New York Times, and in AI-AP's
work fuses the intricate textures of a databent "Latin American Fotografia 4" Anthology.
Artist
LLE
Title
Guerras Por Plastilina / Clay Wars
Artist Artist
Danka Emler Ejtna Kroshilova Diana
Title Title
Lines Awareness 8
Country Country
Czech Republic Russia
Description Description
Error, failure and glitch. Is there anything Awareness is a series of gifs and jpegs
more beautiful than that? The work is which were randomly generated to
an experiment with glitch techniques introduce the relationship between
and the use of the computer. multimedia and everyday experiences.
Country Country
Brazil Chile
Description Description
Obra vetorial AI exportada como imagem “Edición incorrecta” es una obra creada a
passando pela sonificação no software Audacity. partir de una imagen en formato JPEG y su
edición mediante software hexadecimal.
Artist(s) Biography
Self-taught designer and digital urban artist. Artist(s) Biography
It uses experience as a motivational language Mi formación profesional no está relacionada
for random multimedia actions under the con el área del arte, sin embargo, las obras de
influence of being who you are these days. Glitch Art siempre me llamaron la atención, por
lo que comencé a experimentar con sus métodos
de creación. Esta es mi primera exposición.
Glitch.Art.Br 2020 / Image 68/69
Country Country
France China
Description Description
Glitch art allows me to express feelings YӨЦ cAП’TƬ ЯeaD AПYtHIПG
and emotions about the world that
surround me and the way I perceive it. Artist(s) Biography
Unfortunately, the artist did
Artist(s) Biography not send the biography.
I am a French student of 21 years old, currently
in 4th year of transportation design. I do art
on my free time. Graphic design (and so glitch
art) is for me a way of self-expression. It’s
an outlet through which I explore different
aesthetics and subjects that I care about.
Glitch.Art.Br 2020 / Image 70/71
Artist
Naomi Oliver
Title
Fire Crystal Cave
Country
Australia
Country Country
Estonia Greece
Description Description
It seemed to make sense to me that my image There is nothing to say. Just an
be a reflection of my digital interests. edited photo of the asphalt.
Artist
Doctor Bagre & Lewis_33
Title
Algol
Artist
Boris Reichle
Title
Maillot À Pois
Country
Germany Artist(s) Biography
Boris works across multiple disciplines,
Description connecting the corporeal and digital worlds
Whereas technology has transformed the through mixed media artworks, photos and
world around us, humans have struggled to paintings. Primarily working with digital drawing
keep up with the exponential evolution of tools and algorithms in combination with his own
digital technologies and processes such as photographic impressions, he investigates the
data abundance, data exchange artificial process of dematerialization which kicked off by
intelligences. In this work artist explores this the advances in digital transformation. Drawing
area fraught with tensions through demarcating from his background in engineering the artist
and superimposing outlines, boundaries onto works with systems, IO (input/output, filter)
open spaces and representations of the physical interactions and designs that shape our thoughts
world in order to give shape to, as well as reveal and lives. Often these are framed instances that
patterns and possible underlying truths: from would go unnoticed in their original context.
an abstract as well as emotional point of view. Boris currently lives and works in München.
Artist Artist
ApathyFire Elton E. H. Turner
Title Title
Forced Serialism Analog TV
Country Country
USA UK
Description Description
Surrounding yourself with order My images are created using the digital
can create unbounded chaos. photo camera without adjustments. Each
click results in an unpredictable image.
Artist(s) Biography
I’m just some guy who makes Artist(s) Biography
broken art on the internet. I’m an amateur photographer. Currently studying
photography. My artistic skills began to emerge
while working at an architect friend’s office.
I haven’t started commercial photography
yet, but soon I want to open my studio.
Glitch.Art.Br 2020 / Image 76/77
Country Country
Brazil Portugal
Description Description
Experimentação de glitch com sobreposição por This work was created using the pixel sorting
subexposição linear, saturação e contraste. technique created by Kim Asendorf, I imagine.
The lines of the image are divided into
Artist(s) Biography “intervals” and the pixels in each interval
Artista audiovisual graduando em pintura pela are rearranged in order to classify them in
Escola de Belas Artes - UFRJ e técnico em relation to the brightness property. The code
produção audiovisual pela FAETEC Adolpho Bloch. simply applies this technique vertically.
Buscando realizar experimentos e descobertas
no meio artístico visual e sonoro tanto de forma Artist(s) Biography
digital ou analógica, com o objetivo de expandir Miguel Ferreira is a geek. He loves technology
e explorar o âmbito de possibilidades da glitch and computers. That is why he started his
art e outros meios ou movimentos artísticos. creation by manipulating images. Practically
his creation is based on the techniques
of Glitch Art and digital collage.
Glitch.Art.Br 2020 / Image 78/79
Artist
Gadirom
Title
Glitch In Space
Country
Russia
Country
Mexico
Country Country
Croatia Argentina
Description Description
Computer graphics Master of Light is part of the Skip was created using a high-resolution
cycle Master of Light and Its Projection(s), as image and edited using various software,
well as the C.O.S.M.O.G.O.N.Y. exhibition project. and then finalized in Photoshop.
It was created by the technique of digital
materials recycling, creating an e-collage. Artist(s) Biography
Luli is a student of Visual Arts and works with
Artist(s) Biography editing and image processing in advertising
Igor Gržetić was born in Rijeka in 1981. He agencies in his native country, Argentina.
finished School of Applied Arts (Statuary Design) Has experience in image editing for ads.
and Academy of Applied Arts (Graphic Art and Art
History), both in Rijeka, Croatia. His art practice
includes computer graphic, graphic design
and video experiments – in all tree discourses
exploring principles of Creative Commons.
Glitch.Art.Br 2020 / Image 82/83
Artist
Ultraglitx nesse país foi natural. Logo observaremos
uma civilização intangível: imagens, som,
Title ruídos. A intervenção artística/digital ‘’Ruídos’’,
Ruídos com o auxílio da estética disruptiva que é
gerada com a sonificação, tem o objetivo de
Country provocar a reflexão sobre a destruição do
Brazil Brasil, o nativo, através da arte glitch.
Country
France
Glitch.Art.Br 2020 / Image 84/85
Description
This art piece created for my PhD and Research
about “Artistic Practices, Digital Art in Social
Networks & Net Art” used techniques diversity
artistic, re-mixed appropriation of video or
image and original work from called data-
moshing, generative art and glitch art, artwork
which remove image’s & video i-frames (also
known as key frames and altered binary / National Institute of Fine Arts. In 2001-2004
code) causing it to look extremely senses and (Degree of Philosophy in the Faculty of Philosophy
distorted; created for virtual gallery on-line. and Letters with specialty in Aesthetics of Art
/ National Autonomous University of Mexico).
Artist(s) Biography In 2011-2014 (Fellow and Researcher / Master’s
In 1997-2000 (Bachelor of Visual Arts in Degree in Visual Arts in the Postgraduate
the Faculty of Arts and Design / National Unit of the Faculty of Arts & Design / National
Autonomous University of Mexico). In 1999-2000 Autonomous University of Mexico). In 2018, he is
he has been awarded a scholarship by taking currently a PhD Researcher in Arts & Design in
various Workshops and Diplomas in History Digital Art and New Digital Media in Technologies
of Art, Drawing and Graphic Media, Engraving, Applied to Digital Artistic Production in the
Sculpture, Performance, Video Art and Graphics Postgraduate Unit of the Faculty of Arts &
by Multimedia and New Digital Media. In the Design / National Autonomous University of
School of Painting and Engraving “La Esmeralda” Mexico. / 2019, Beaux Arts de París. France.
and frenetic mark-making. In the past, I used
self-portraits as a starting point to later
abstract into tense oblivion. Now, I start with the
oblivion and see what forms reveal themselves
afterwards. Mexican heritage permeates through
my work, through the calligraphic strokes
Artist and references to natural landscapes. This
Ra Lom influence was never a conscious decision. On the
contrary, I was raised to prioritize my identity
Title as a pathway to success and financial stability
Untitled or the “American Dream.” I find myself being
more drawn to the aesthetic sensibilities of my
Country ancestors, even though their legacies remain
USA a mystery to me. My mark holds the energy of
their lineage and the unnerving feeling that a
Description filial connection is possibly forever lost. Each
The work I create is an ongoing exploration of piece is a part of my psychological journey, an
my Mexican identity and the societal condition effort to map out a fully realized sense of self.
of feeling incomplete or existing in-between.
Calligraphic brush strokes obliquely refer to Artist(s) Biography
my cultural heritage, acting as a yearning for I am Rafael. Tijuana is the city that saw me
permanence and a search for wholeness. We exist born, known to some as the corner of the
in between identities, in between states both world. It is rumored that you are born there
physical and unseen…blooming, falling apart, and so far from God and so close to the United
starting the cycle over again. The work I create States. I am what is not. I am fiction, nostalgia,
is a study of conscious and unconscious impulses idiotic hope. I am the mask that says more
and how they reflect a state of identity that is than the face. I am everything I long for and
fluid and impossible to hold onto. I mainly use the impossible ones I chase, like dog’s chase
acrylic paint – pouring, mixing, and washing – as cars. I am a typo in a poem, a miscalculation
I alternate between stages of steady meditation that leads to the correct solution.
Glitch.Art.Br 2020 / Image 86/87
Artist Artist
Pylyp Letsglitchit
Title Title
Broadcast Pseudoconvergence
Country Country
Ukraine USA
Description Description
Created from a smartphone camera. I SVG Vector files combined in a hex editor.
focused on the old TV and clicked. Then I Source material was generated by AI.
manipulated the image through an app.
Artist(s) Biography
Artist(s) Biography Dawnia Darkstone, aka Letsglitchit, has been at
Unfortunately, the artist did the forefront of non-coding based new media
not send the biography. art for the past 10 years. She is co-administrator
of Glitch Artists Collective and affiliated
groups on Facebook where she has contributed
to the general knowledge surrounding this
emerging medium. She has been exhibited
in London, Paris, Zagreb, Minneapolis, San
Francisco, and her novel work with sonification
has been written about in Vice Magazine.
Artist Artist
Brittonius David B. Egner
Title Title
Siccboi_Britt Burning In The HellFire
Country Country
USA Norway
Description Description
“Siccboi” is a glitch series that began at He proposes to elaborate a perceptive
the beginning of the pandemic. It was a narrative about fire. This work was created
way to process the sudden need for face a month ago. I intend to make a series
masks and how it has now become apart of based on fire, air, water and earth.
our everyday lives as a means of protection
and expression. This was the first piece Artist(s) Biography
created with the first mask bought for the Student at Cardiff School of Art &
pandemic. Overwhelming anxiety channeling Design. Currently disgusted and
into art was the focal point of this piece. discouraged because of COVID-19.
Artist(s) Biography
Brittonius is a motion designer and glitch
artist living in Atlanta, Georgia, USA, exploring
digital forms of art as a visual sadist.
Glitch.Art.Br 2020 / Image 88/89
Artist
Ras Ahague
Title
Guys, I Finally Made It
Country
Australia
Glitch.Art.Br 2020 / Image 90/91
Category
Video
is understood as any form of
moving visual, including constructed
narratives with or without audio.
Watch
Glitch.Art.Br 2020 / Video 94/95
Artist
Doctor Bagre & Lewis_33
Title
A1
Country
Mexico
Artist
Cleber Gazana and capturing the audience in this web artwork.
When filming the user, the JavaScript codes
Title created a digitized and completely noisy image
Digitalize-se (vídeo) of the user, an image full of distortions.
Artist
André Perim
Title alludes to the materiality characteristic
Broken Rainbow of cracks opposed to the ethereal original
configuration of the rainbow. Produced in 2020.
Country
Brazil Artist(s) Biography
André Perim is a musician, composer, and
Description multimedia artist from Brazil. His work is based
The idea of a rainbow is always related to on the unique mixture of the sacred tradition
harmony and a happy end. The idea of a broken of the Afro-Brazilian Rhythms with electronic
rainbow leads to the distopia. The arc format elements inspired by ambient and psychedelia. In
is transposed to a bidimensional screen, with 2020 produces the video artwork “Infotoxication”,
the colored stripes deconstructed through that was presented in several festivals around
databending and digital deconstruction. The the world in countries such as Portugal, Bulgaria,
sound, also made through digital deconstruction India, Saudi-Arabia, South Korea and Netherlands.
Artist
Naomi Oliver
Title
Artifacting
Country
Australia Artist(s) Biography
I have an art practice based in digital video
Description and animation, coding, sound, and performance
In this work I’ve combined a number of longterm art. My current work investigates defects in
explorations of mine - stop-motion animation, technology, such as corrupted digital imagery,
digital glitches, green screen, video synthesizer, as well as flaws in psychology, the body and our
and the Australian bushland. In creating the environment. This includes the memorialization
photographic imagery, I used time-lapse and and exposure of digital and analog errors I
purposely-defective panorama shots in order observe, as well as the intentional creation
to utilize these in a stop-motion, manually of glitches and distortions through various
glitched animation. I wanted to emphasize means, such as data-bending programs
the humanity of errors and glitches by using (where image files are manipulated using
the method of stilted stop-motion animation, software designed to edit files of a different
leaving behind a trail of my mind and hand. format) and coding JavaScript animations.
Glitch.Art.Br 2020 / Video 100/101
Artist
Milos Peskir
Title
Digital Fossil_lathe Mantis
Country
Serbia
Artist
Sina Kia Daliri / Platform 101
Title
Day One
Country
Iran
Description
In the beginning, when God created the heavens fire, water, Air and soil as the basic elements of
and the earth, the earth was empty and formless, creation They lead. These quarks, which emerge
and the Spirit of God moved on the dark masses from the black at the beginning of the video,
of steam. God said, "Let there be light." And it reach a white matter at the end of the video at
became light. God favored light and separated it the end of their path, after being bonded. last
from darkness. He called light "day" and darkness sequence of the video and from the point of
"night." It was late at night and in the morning. view of being pentagonal, the design is formed.
This was the first day. From the first chapter of
Genesis (New Testament) This forty-second work Artist(s) Biography
is called "Day One". At the beginning of the video, He is a graduate of architecture. From the
we see white and wavy lines on a dark surface, or beginning, Kia Daliri has been interested
in other words, night. These lines are reminiscent in how to arrange the frames and achieve
of quarks, which are the smallest known element a new arrangement of them. He started
in matter. When we zoom in on these wavy learning and working in the field of editing
parallel lines, it goes out of parallel mode and software (Premiere Pro), special effects and
intersects Are. By changing the angle with motion graphics (After Effects) from five
respect to these lines during the video process, years ago. Since 2016, he has been in charge
we notice the regular structure and geometry of Famouri Studio advertising teasers, and
in this disorder and discontinuity, which the has been working as the artistic director of
artist eventually turns this geometry into a the media and in charge of social networks
pentagon which are the five ethereal elements of on the 101st platform. Born in 1995.
Artist
Toni de Paula
Title
EnTro Artist(s) Biography
Caio Antônio é artista em novas mídias,
Country colorista e finalizador. Formado em Audiovisual
Brazil pela USP, dirigiu fotografia de “Ronda” (2019)
e realizou uma videoinstalação “enTro”
Description (2019), como trabalho de conclusão de curso.
O vídeo é um resultado final de uma pesquisa, Trabalhando em produtoras de grande porte
em que se propôs criar uma instalação como Gullane e Pródigo teve contato com os
audiovisual. Mesmo sem o suporte instalativo, processos de produção e finalização de obras
configura-se uma relação com a imagem como “Bingo” (2017), além de produções para
de distanciamento e ao mesmo tempo, a Netflix como “Coisa Mais Linda” (2018).
identificação, ao representar uma situação Faz color grading para peças publicitárias
corriqueira com intervenções de glitch que como “Netflix Pride 2020” e “Vivo Joga Junto”
decupam a cena e promovem um novo tipo (2018). Com um interesse em tecnologia e
de leitura da situação, fugindo do controle dispositivos de áudio e vídeo, realiza diversas
do espectador e da obra uma lógica inicial. parcerias e colaborações com artistas visuais.
Glitch.Art.Br 2020 / Video 104/105
Artist
Jack Elliot Barton
recorded reading of the Eliot poem of the same
Title name. This material was subsequently used
Burnt Norton to generate visual material, largely generated
using manipulations of video feedback processes
Country in Kevin Kripper’s Vsynth interface for Max.
UK
Artist(s) Biography
Description Jack Elliot Barton is a composer and multi-
‘Burnt Norton’ forms the closing passage of instrumentalist navigating a plethora of
the extended audiovisual installation work sonic expeditions between the realms of
‘Calder, Burnt Norton’, a generative cyclical experimental sound art practice, audiovisual
composition exploring audiovisual granulation composition, improvised music and jazz. Recent
processes as a means of informing large- performances and exhibitions include Sadler’s
scale structure in visual music. Audio material Wells Main Stage, The ICA, Moscow International
was generated from processes applied to a Film Festival and Abbey Road Studios.
Artist Artist(s) Biography
Gabriel Koi Young audio-visual artist, moved by his spiritual
personal search and will to materialize the
Title ideas that go through his restless creative
Two Fragments From The Unknow mind. Started producing videos at 13 using
experimentation and self knowledge during
Country the process, developed an authentic aesthetic
Brazil that fits as a signature, and so his field
expanded to Live Visuals, Videoart, Music
Description Production, and Freelancer for brands. Inserted
Dois fragmentos-irmão do grande as a filter on this physical plane, his young
desconhecido. Materializados via mind is surrounded by passionate utopians
Processing e Artbreeder. Montado no like him, who believe that the creative stage
Adobe Premiere. Filtrado por Gabriel Koi. is like an oasis inside the chaos we live in.
Glitch.Art.Br 2020 / Video 110/111
Artist
Robin Moedder
Title
Super Laser Acid Crab
Country
Germany
Artist
Sarah Paradise
Title
System Error
Country
Canada
Description
System Error is part of a larger video series that Winnipeg Art Gallery, the Planetarium, the Plug
has been designed to convey the ways in which Inn Institute of Contemporary Art, Cinematheque,
physical and social distancing have impacted the Rachel Browne Theatre, VideoPool, Ace Art,
society as a result of the covid-19 pandemic. the Park Theatre, the Metropolitan, as well as
At the end of the video the characters unite the Edge Gallery and Urban Arts Centre. She
together and rise up, which is a metaphor for has also performed live visuals at different
perseverance and resilience, suggesting that we Nuit Blanche events in collaboration with the
will survive this challenging time despite this Winnipeg Design Festival and the Winnipeg
System Error that is the covid-19 pandemic. Art Gallery. Paradise has also been involved
with live visual performances at a variety of
Artist(s) Biography outdoor electronic music festivals throughout
Sarah Paradise is an interactive digital media Canada including the Manitoba Electronic
artist who transforms two dimensional surfaces Music Exhibition (Winnipeg, MB), Connect 22:
into three dimensional landscapes using video Terminus (Moose Jaw, SK), and Motion Notion
projection mapping techniques that illuminate (Golden, BC). She has also performed in the
the night with vibrant visuals. Her digital United States at an outdoor electronic music
media aesthetic conveys elements of glitch, festival called Bloom Town (Waubun, Minnesota).
surrealism, abstraction, geometric patterns, When Paradise is not illuminating the night with
space, nature, and technology. Paradise also her digital artwork, she teaches grades 7-12
strives to create immersive visual experiences Computer Science, Graphics, and ICT at St. John’s
for a wide range of audiences. Her interactive High School in Winnipeg, Manitoba. Paradise is
digital media artwork has been projected also working on her Masters at the University
throughout Winnipeg at venues including the of Manitoba in the Faculty of Education.
Description
Glitch video represents the state of
consciousness in a moment of falling asleep.
Artist(s) Biography
Elena Romenkova (1986) was born in Russia,
St. Petersburg. Graduated University of A.
Herzen, fine art faculty Master degree. Since
2017 lives and works in Austria in the field of
Artist 3D art and glitch art. She participates in digital
Elena Romenkova art-exhibitions since 2013. I see my artworks
& Christian Munk as a kind of Post Surrealistic compositions.
Most of my images represent my thoughts
Title and feelings. I experiment with different 3d
Sleeping techniques, create digital human bodies and
then transform them with different 3D modeling
Country methods - or modify it by data manipulation
Austria (glitching). Glitch brings unpredictable results.
Artist
Jean-Baptiste Friquet
Title Description
Not Everything Not everything is about you.
Artist
Sabato Visconti
Title Artist(s) Biography
Ecco The Dolphin: Extinction Sabato Visconti is a Brazilian-born new media
artist and photographer based in Western
Country Massachusetts. He obtained a Bachelor of Arts
USA in Political Science from Amherst College in 2009.
Sabato began experimenting with glitch and
Description digital media in 2011 with the help of a defective
In the cult classic Sega Genesis game, Ecco: memory card that randomly wrote zeroes on
The Tides of Time, Ecco the Dolphin lives in JPEG files. Since 2011, Sabato’s work has sought
a world where the only traces of humanity to reconfigure traditional understandings
survive through ancient ruins. My video art of photography for the postinternet era. His
series reimagines Ecco in the anthropocene. work with glitch and postphotography has
Humanity may be extinct, but the devastation been exhibited at the Tate Britain, ICA Boston,
wrecked on the oceans still linger, and Ecco LACDA, the FILE Festival in São Paulo, as well
wanders through an unstable ecosystem in as in galleries around the world. His images
permanent collapse. Series consists of video have appeared in Vogue, TIME Magazine,
and GIF files capturing game performances WIRED, The New York Times, and in AI-AP's
of corrupted Sega Genesis ROMs. "Latin American Fotografia 4" Anthology.
Glitch.Art.Br 2020 / Video 118/119
Artist
Diego Ramos
Title
Atrás Da Máscara
Country
Brazil
Description
Muitos dos filtros no Instagram são utilizados Artist(s) Biography
como uma forma de 'embelezar', divertir, os já Diego Ramos é artista visual e historiador,
consolidados selfies. Por meio de um celular radicado em São Paulo / Brasil. Sua pesquisa
Alcatel, que tinha baixo processamento de em audiovisual concentra-se em cinema
renderização, percebi que ao mudar de um filtro experimental, videoarte e patrimônio cultural.
para o outro do Instagram, ocorria uma 'nova Seus curtas-metragens foram exibidos no ASIFF
máscara' gerado pela falha. Eram imagens em - African Smartphone International Film Festival
preto e branco, como uma espécie de pulsação (Abuja, 2018); DOBRA - Festival Internacional
em ondas claras e escuras, ao mesmo tempo em de Cinema Experimental (Rio de Janeiro, 2018);
que figuras quadriculadas pareciam vaguear pelo V Exposição de Projeção Fotoativa (Pará,
espaço da tela. Nenhum dos vídeos capturados 2019); Rencontres Internationales 2020 (Paris
tinham um padrão, o que tornava a paisagem / Berlim - Videoteca), entre outros festivais.
ainda mais interessante para ser trabalhada na
sobreposição. Tendo isso em mente, construí um
vídeo em que essas diversas formas de glitch
aparecem, tendo ao final, a minha selfie, criada
a partir desse filtro inesperado e temporário.
Artist Artist
Rachelmauricio Castro Tchidu
Title Title
Genvid Pessoa É O Erro Da Cidade
Country Country
Brazil Brazil
Description Description
Generatividade transferida O sistema só anda sem pessoa no meio.
para vídeo codificado. Tem que correr porque o sistema não para.
Reduz, mas não para. As luzes e vozes
Artist(s) Biography da cidade que não dorme, São Paulo.
Artistas visuais, com arquitetura,
desenho industrial como embasamento Artist(s) Biography
para trabalhos de net arte, áudio, Artista experimental de imagem e sons,
vídeo e imagens gráficas. digitais e analógicos. Caçador de glitches
selvagens na natureza sistêmica.
Glitch.Art.Br 2020 / Video 120/121
Artist
Letsglitchit
Title Artist(s) Biography
The Gods Next Door Dawnia Darkstone, aka Letsglitchit, has been at
the forefront of non-coding based new media
Country art for the past 10 years. She is co-administrator
USA of Glitch Artists Collective and affiliated
groups on Facebook where she has contributed
Description to the general knowledge surrounding this
AI generated video glitched with my own glitched emerging medium. She has been exhibited
LUT/CUB color profiles and datamoshing. in London, Paris, Zagreb, Minneapolis, San
Francisco, and her novel work with sonification
has been written about in Vice Magazine.
A F
Alejandro Bombín Marrodán 40 Francesco Seren Rosso 46
Allison Tanenhaus 53 Fun.a t 62
Allison Tanenhaus 89 Fun.a t 90
André Perim 83
André Perim 33 G
ApathyFire 60 Gabriel Koi 94
Gadirom 30
B Gadirom 63
Boris Reichle 59 Glitchkitty404 48
Brittonius 72 Glitch Matrix 54
Gridblock 29
C
Caique Poi 91 H
Cairo Lima 65 Hernán Raggi 52
Cleber Gazana 43 Hyash Tanmoy 31
Cleber Gazana 81
I
D Ibuki Kuramochi 61
Danka Emler Ejtna 51 Igor Gržetić 66
David B. Egner 72
Diego Ramos 103 J
Doctor Bagre & Lewis_33 57 Jack Elliot Barton 93
Doctor Bagre & Lewis_33 79 Javier Galán Rico 92
Jean-Baptiste Friquet 42
E Jean-Baptiste Friquet 99
Eddy 46 Jean-Michel Rolland 82
Elena Romenkova José Irion Neto 45
& Christian Munk 58
Elena Romenkova K
& Christian Munk 98 Kroshilova Diana 51
Elton E. H. Turner 60
Glitch.Art.Br 2020 / Artists Index 122/123
L R
Letsglitchit 32 Rachelmauricio Castro 104
Letsglitchit 71 Rachelmauricio Castro 31
Letsglitchit 105 Ra Lom 70
LLE 34 Ras Ahague 73
LLE 50 Robin Moedder 95
Louis Montiel 28
Louis Montiel 68 S
Luiz Henrique A. L. Passos 32 Sabato Visconti 101
Luli 66 Sabato Visconti
w/ Henry Amistadi 49
M Sarah Paradise 47
Marllus Bisceglia 52 Sarah Paradise 97
Mathieu Petot 54 sieSeis 64
Michael Hurtado Enríquez 29 Simple.Normal 33
Miguel Ferreira 62 Sina Kia Daliri / Platform 101 87
Milos Peskir 85 Sue Beyer 74
Misael Sámano-Vargas 80
Mr. Matson Art 100 U
Tchidu 104
N Toni de Paula 88
Naomi Oliver 55
Naomi Oliver 84 U
Ultraglitx 67
P
Paul Beaudoin 35
Paul Beaudoin 56
Pix 56
Pylyp 71
Glitch.Art.Br 2020 / Acknowledgment
Idealização e Organização
Cleber Gazana
Edição de Conteúdo
Rosângela Macedo da Silva
Suporte e Produção
Rosângela Macedo da Silva
Curadoria
Cleber Gazana
Sabato Visconti
Tradução
Cleber Gazana
Sabato Visconti