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Glitch Art Br 2020 Cleber Gazana (Org.)


(Org.)
Cleber Gazana
AT/1
Este livro faz parte da Glitch.art.br 2020
Glitch Art International Online Exhibition, o primeiro evento
de Glitch Art organizado no Brasil e um espaço projetado
para promover, exibir, interagir e discutir a arte Glitch.

Copyright © Cleber Gazana (White Area), 2021

1ª Edição / Edition. ISBN 978-65-00-23873-0

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Glitch Art Br 2020 / Cleber Gazana (org.) ;
[tradução Sabato Visconti, Cleber Gazana].
-- 1. ed. -- São Paulo : Ed. do Autor, 2021.

Vários autores.
Edição bilíngue: português/inglês.
ISBN 978-65-00-23873-0

1. Arte - Exposições 2. Arte digital 3. Glitch art


4. Mídia digital I. Gazana, Cleber.

21-67379 CDD-709.0501
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Índices para catálogo sistemático:


1. Glitch art : Artes 709.0501
Cibele Maria Dias - Bibliotecária - CRB-8/9427

All images, names and texts published here have been authorized by their copyright holders, in accordance with the
Terms and Conditions of the Glitch.Art.Br 2020, without incurring any responsibility for the Organizer, at no cost to
the Organizer or payment to participants, reserving the copyright of their respective authors. The participant will
be solely responsible for the authenticity of the information provided, for the authorship of the artwork and the
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Cleber Gazana
(Org.)
Capítulos / Chapters

What is glitch.art.br? p.07


Cleber Gazana

Our numbers [will] keep growing p.11


Cleber Gazana

Postdigital aesthetics: an art of


imperfection, disturbances and disintegration p.13
Andrzej Marzec

Sintomatologia da Glitch Art: arte pós-digital,


erro e a humanização da tecnologia p.23
Cleber Gazana

A potência da falha na arte p.33


Ludimilla Carvalho
Glitch.Art.Br 2020 / Index

Categorias / Categories

Audio p.43

Image p.55

Video p.93

Índice de Artistas / Artists Index p.122

Agradecimentos / Acknowledgment p.124

Créditos / Credits p.125


Glitch.Art.Br 2020 / Chapters 6/7

What is glitch.art.br?
Cleber Gazana

Glitch.art.br 2020 Glitch.art.br is an online platform


International Online Exhibition. designed to promote, exhibit, and
Post-pandemic First Edition. provide a dedicated space for
interacting with and discussing
Glitch Art.

The 2020 International Online


Website Exhibition is organized in Brazil, but
is intended for a global audience.

The exhibition is free and open to


everyone, as it allows for a wider
worldwide audience to access an
online program that brings together
artworks and texts by current
artists and researchers.
The idea was born out of the need In terms of artistic production, we
to research and promote this will focus on those artworks that
important artistic genre that grows clearly represent or dialogue with
every year. The exhibition format Glitch Art. These are works that
was inspired by online new media feature glitches, errors, failures,
festivals like GLI.TC/H, Op3nr3po, noise, deformations, malfunctions,
Year of the Glitch, and The Wrong. defects, imperfections, strangeness,
randomness, accidents, chaos, (dis)
The goal is to create a participatory programming, deconstructions,
and community-oriented interventions, interference,
initiative dedicated to showcasing subjectivities and disruption of
experimental and subversive arts appearances, power structures,
from old and new media that
are based on analog and digital
technologies, also to wide-ranging
creative new media-art practices.
The exhibition is particularly
interested in featuring artworks
that explore the critical, artistic,
and free use of technology.
Glitch.Art.Br 2020 / Chapters 8/9

narratives, orders and functionality +


of data, files, software, hardware,
and other technical devices. This Who idealized and
includes ways of creating (un) organized all this?
automated, incorrect, incoherent,
collaborative constructions, The voice speaking on behalf of
marginal knowledge production and glitch.art.br is Cleber Gazana, a
actions; in short, the possibilities person who identifies with Glitch
of creating artworks that do not Art and is concerned with its
participate or rarely participate promotion, exhibition, interaction
in the “recognized” circuit of the and discussion. If necessary,
current international art market. other people will be invited to the
organization. This is an individual
initiative without financial or any
kind of assistance.
Glitch.Art.Br 2020 / Chapters 10/11

Our numbers [will] keep growing


Cleber Gazana

See the numbers of our event beside. Artists 64

We took the opportunity to thank the Countries 30


participation of all the artists who
were part of this edition and also Sound Art 12
to the artists who submitted their
artworks but who for some reason Image Art 45
were not selected for this edition.
Video Art 25

Online social media 06


Glitch.Art.Br 2020 / Chapters 12/13

Andrzej Marzec – Philosopher, film critic, editor of "Czasu


Kultury" journal. His research interests focus on: speculative
realism, object-oriented ontology, dark ecology and
contemporary alternative cinema. In his latest research he tries
to apply the notion of "weird realism" to the Anthropocene
epoch. The author of books: "Widmontologia - Teoria
filozoficzna i praktyka artystyczna ponowoczesności" (2015) and
"Antropocień – filozofia i estetyka po końcu świata" (2021).

Postdigital aesthetics: an art of imperfection,


disturbances and disintegration1
Andrzej Marzec

Various negations of art (anti-art and the space of co-existence of the elements of
destruction art) consisting in questioning its the analog and digital cultures. Apart from the
classical vision and mission were first of all phenomenon of the return of analog devices,
supposed to object the representation and free i.e. the so-called neoanalog trend in the
images from the compulsion of depiction. In my effectively digitalized world, the most interesting
considerations over the postdigital aesthetics, phenomenon within the new aesthetics turns
I shall start from the rebellion of images which out to be glitch art, an art based on destructive
free from the obligation to reflect, duplicate actions, fascination with defect, failure and
the reality, and which become independent and unsuccessful representation. Relying mainly on
performative agents. From now on, their main Rosa Menkman’s research, I wish to characterize
purpose shall be their actions: disturbance, the phenomenon of the postdigital aesthetics,
distortion and shifting the existing vision of the highlight its negative dimension and show the
world. It is those images which shall constitute inspirations which it draws from the fact of the
the postdigital landscape, create the splice, digital reality becoming obsolete.

1 Artigo publicado no livro Unframing Archives. Essays on cinema and visual arts. p. 31-43. Coordenação: Eugénia Vilela,
Filipe Martins, Né Barros. Coleção Estética, Política e Artes. Editora Faculdade de Letras do Porto, outubro 2018,
ISBN 978-989-54179-4-0. Publicado aqui com autorização de Né Barros (2021). + https://balleteatro.pt/edicoes_filmes/livros/
Rebellion of images inseparable and complementary. Unspecialized
Throughout centuries, the traditional art has and enslaved representations did not replace
made us familiar with its affirmative character, the unbeatable reality – they were only able
and the creation process itself was connected to refer and lead to it. The second stage of the
with the reality: if it was directly connected with emancipation of images consisted in actions of
its creation, then with proving and confirming unfaithfulness, i.e. the gradual separation from
its existence. While surrounded by pieces of the original and the purposeful departure from the
art, we can be sure that usually they represent, truth. The even more attractive representations
convey a number of more or less colourful and begin to draw the attention which is exclusively
recognizable depictions or classical values, such theirs, and they slowly become more interesting
as beauty or truth. The image then constitutes than what they were supposed to depict: they
a strictly dependent, if not enslaved thing, cover the reality to which they ought to lead in
therefore, is always artificial and secondary, it the first place. In the third stage of creating of
has to refer to something, it can be nothing else simulacra, the depictions only pretend to be able
than a copy of its original. to lead us anywhere thus simulating the existence
of their original or source. Finally – according to
Meanwhile, in the 20th century starts the period Baudrillard - simulacrum constitutes the ultimate
of rebellion, during which the more avant-garde form of emancipation of images which exist
images become more and more independent, and independently already, each for itself and without
try to free themselves from their humble role, i.e. referring its spectators to nothing but itself.
the compulsion to depict. This is the reason why
they become abstract, non-figurative, and thus By screaming non serviam!, rebellious,
independent. From now on the emancipated art nonfigurative images renounce their service for
will not want to reflect anything, nor will it have the benefit of the nonrepresentational reality,
to exemplify, show, depict or make present. This which they were so far supposed to justify and
negative shift in the history of culture, which – through their existence – to maintain. Thus,
consciously gives up bringing its participants images stop to be reflections, representations
to the better, more true and beautiful worlds, and copies, and finally freed from the duties
gets to be called a crisis of representation or a imposed by them, start to live independently,
problem of reference. The gradual separation from like their own and authentic life, away from the
images and what they represent, i.e. the process compulsion of depicting. Henceforth our interest
of emancipation of copy from its original dictating is diverted to the earlier hidden existence of
the conditions of its proper reproduction, has images, and our attention is drawn to their
been described by Jean Baudrillard, who presents specific desires, dilemmas, problems and hopes.
his theory of simulacra2. According to this French This is why, contemporarily, the question what
philosopher, originally images were faithful images want seems to be much more interesting
copies of its originals; one could say there were than the matter of what they depict, convey and
what reality they refer to3.

2 See. BAUDRILLARD, J. 1994. Simulacra and simulation, 3 See. MITCHELL, W.J.T. 2004, What do pictures want? The lives
trans. Ann Arbor, The University of Michigan Press. and loves of images, Chicago, University Of Chicago Press.
Glitch.Art.Br 2020 / Chapters 14/15


[...] discusses the recent phenomenon of postdigital aesthetics,
with a focus on postdigital artists’ preference for destructive
actions, and their use imperfection, distortion and errors.
[...] The art of glitch perhaps best epitomizes our postdigital
condition and shows a discontinuous experience of reality.


Postdigital reality
We have analysed the long but consistent wireless communication, making the impression
process of the aesthetic emancipation, i.e. as if the flow of data were taking place with no
the liberation of the world of art from the mediation whatsoever. The new, dynamic, mobile
compulsion to represent, completed with an and elusive digitality was clearly opposed to the
effective instability of the opposition original - heavy analog tradition of many hundreds of years
copy. The postdigital reality requires a few words of existence, which was not able to protect the
of comment since it is this space where we can recorded images and information from being lost,
find rebellious images which interfere with and obsolete and disintegrated.
distort the traditional order of depiction. What
was characteristic of the postdigital epoch Meanwhile the digital technology, as well as the
was the unshakeable faith in the information vision of future it represents, has become old and
conveyed, which – free from any imperfections does not constitute a novelty. Therefore, in order
and disturbances – was supposed to fight to describe it, I have been using the past tense.
the destructive force of time. The digital Contemporarily, we live in the postdigital time,
culture based on the binary code seemed to which - against the digital prophets’ predictions
be absolutely immaterial and generated the – means that we are very likely to combine the so
effect of immediate and unfettered availability. far juxtaposed worlds, the analog with the digital
Its lightness and sterility was additionally one. In a nutshell, the postdigital reality means
increased by the minimization of medium and that we gladly use the old-fashioned, analog, and
– one could think – forgotten – media, but we do
it in a way we got used to through the newest
achievements of technology, the digital media.
Florian Cramer gives a perfect example of such End of digitality: neoanalog
hybrid, digital and analog proceeding where Another sign of the fact that we live in the
he analyses a mem he came across in the net. postdigital era is the amazing popularity of the
In the mem, there is a photograph of a man series Thirteen Reasons Why (Thirteen Reasons
sitting on a bench in a park, with a typewriter Why, 2017), which tells the story about a teenage
on his lap. It is signed "You shall not be a real girl who committed suicide (Hannah Baker).
hipster unless you take a typewriter to a park"4. She decides to record her memories on tapes.
Cramer reveals that the photograph depicts the Everyone who has contributed to her death even
American writer Christopher D. Hermelin, who by in the least degree, receives a set of the tapes
profession writes short stories outside, which prepared by her, and having read them they find
then are bought by the passers-by. We are used out about the thirteen reasons which makes
to the sight of people typing in parks and cafes this secondary school girl commit suicide. The
but using laptops: the sight of a typewriter might fact that she chooses the old-fashioned data
cause surprise and disturbance in the users of carrier, her being born in the 20th century and
the digital culture. However, the analog choice having access to Facebook, Snapchat, all kinds of
of the writer who uses the old technology in a video blogs, YouTube and many other channels of
new way seems to be well-grounded, and perhaps contemporary communication, makes you think
most practical. If Hermelin decided to sit on the and ponder why.
bench with a laptop and wireless printer, it would
be much more complicated, his writing would From the digital point of view, her entrance
lose its unique charm, and his efforts would be into the analog world is directly connected with
limited by the capacity of the battery, access to a concrete vision of death necessary in the
the Internet and the weather. virtual reality. The shift into the offline state,
disconnection from the Internet turns out to
be equal with catastrophe, apocalypse, it is a
nightmare of most teenagers. Hannah, recording
herself on the tapes, on one hand stresses
her exceptional quality and difference so that
there is no place for her in the secondary school
environment, on the other she repeats the
gesture of suicide as most people do not have
the cassette players anymore. If we look at her
decision from the postdigital point of view, it

4 Cfr. CRAMER, F. 2015. What Is “Post-digital”? [in:] Postdigital


Aesthetics. Art, Computation and Design, edited by Berry T.D.,
Dieter, M., New York, Palgrave Macmillan, p. 12.
Glitch.Art.Br 2020 / Chapters 16/17

turns out that the secondary school student is old-fashioned data carrier, which offers neither
an aware participant of the non-contemporary immediate nor entire availability of the content.
aspects of the contemporary times, and her In order to listen to the recorded story, one
choice perfectly shows the way people function needs a great deal of time and if they want to
in the hybrid, neoanalog times. get familiar with it, they ought to learn to live
with it, i.e. its slow assimilation, from the very
By forcing her friends to listen to the tapes and beginning to the very end. Also, the recording
using the paper maps with spots marked by her, itself, with the usage of the analog technology
Hannah introduces havoc to the orderly world is different, deprived of the possibility to cut,
so far distinguishing between the analog and do the retouching, change and interfere with, all
digital reality. What is mingled in the series is the of which result from the subsequent processing
chronological order, the past is intertwined with of sound. The teenager’s narration leading
the present making them difficult to separate us throughout the whole series creates the
one from another. The sequence of tenses may impression of security, stability and continuity
be discerned only when we carefully follow the in the instant culture, in the world used to
aesthetics with which the film was created. The fragmentariness, citations, extracts and skipping
events from the past are bright and colourful of boring, uninteresting information.
which is typical of the analog culture, the
present ones however have cold, blueish hues
characteristic of the digital way of perception. Analog-digital splice
The co-existence of the analog (sound waves,
Hanna’s usage of cassette tapes is aimed at magnetic field) and digital (fragments of bites,
the selective access to information, creation of pixels) cultures, their intertwining, constitutes
intimacy, closeness and relation between the the postdigital landscape of the contemporary,
sender and the receiver she chooses. The girl visual culture. We can notice the increasing
thus opposes the virus-like model of spreading fascination by the analog devices, we can observe
information, their uncontrolled multiplication, their second life, as if contemporarily they
the sender’s anonymity and the immediate would like to be used once again, in completely
availability of the whole content 5. She herself new conditions and circumstances (cassette-
falls prey to this way of passing on data recorder tapes, VHS, vinyls, postcards, analog
when one of her intimate pictures gets in the photographs, even money). Not only is their
Internet, and she is not able to control how it is usage becoming popular but also equal with the
increasingly passed. That is why she chooses an so-far favouring and overrating of digital ones.

5 See. SAMPSON, T.D. 2012. Virality. Contagion Theory in the


Age of Networks, Minneapolis, University of Minnesota Press.
The ideal of the digital vision of the world the destruction lurking in hidden place, which is
consisted in the consistent striving for able to digest and devour the digitalized archive
perfection, maximal speed of transmission, in one go8. Not without a reason, the main
immediate availability, high quality of data, axis of the Thirteen reasons why is a personal
durability of information and cleanness of the catastrophe, the heroine’s suicide. With bated
transfer, i.e. eliminating of any interferences and breath, the spectators of the series watch a
creation of perfect communication. Today, we number of unlucky events from her life, private
know that this utopic dream cannot be fulfilled. defeats and failures, which led her to death, while
The exchange of information never takes place from the very beginning nobody has illusions as
directly. This is why we are constantly doomed to to a different end of the story.
face the distortions generated by the application
of media. Information is not something existing
beyond time and space, but is always connected Failures and death in the digital world
with transformation and deformation when it The postdigital aesthetics fetishizes visual
is being passed6. The comeback of the analog errors, defects and imperfections from which the
culture could be perceived as the revival of the digital culture wanted to free us at any price. One
materiality so hated in the digital era, of the DIY of the most important artistic trends realized
culture, and last but not least, the conscious therein is glitch art, i.e. art which highlights
resignation of perfection. disturbances, uses digital errors, prefers a
bad quality of image and its disintegration,
The new, hybrid aesthetics stemming from the the so-called pixelization. The creators using
experience of mingling or the splice of the analog the phenomenon of glitch are happy about the
and digital traditions, is interested first of all defects instead of crying and grieving over their
in the defeat, defect, damage and the failure subsequent results, actually they cause them
of the project of digitalization, it is born from to exist in order to make happen the creative
their ashes and its them where it generates potential connected with the destructive
its inspiration from7. The digital era offered a actions9. The negativity of the postdigital art
quick and easy access to information, but it consist first of all in highlighting the creative
was permeated with the danger of radical and role of destruction and disintegration, and on
immediate loss of data – everyone is aware of generating distortions, which have no sense
the difference between a book flooded with the whatsoever but influence the recipients in a
morning coffee and a laptop or smartphone. special way, for instance causing them to feel
The postdigital aesthetics shall feed itself in uneasy. The images created by disturbance shall
different ways on the atmosphere of danger be significant to their interpreters more due to
and accident so typical of the digital times, on their interaction and the achieved effect, rather
than to its content, sense or representation.

6 Cfr. LATOUR, B., A prologue in form of a dialog between a 7 See. JOHNSON, C.B. 2014. Modernity without project. Essay on
Student and his (somewhat) Socratic Professor. the Void Called Contemporary, New York, Punctum Books.
Edited by: C. Avgerou, C. Ciborra, F. F. Land. [in:] The Social Study 8 See. Virilio, P. and Lotringer, S. 2005. The Accident of Art,
of Information and Communication Study (2004), pp. 62-76. trans. M. Taormina, New York, Semiotext[e].
Glitch.Art.Br 2020 / Chapters 18/19


The postdigital aesthetics fetishizes visual errors, defects and
imperfections from which the digital culture wanted to free us at
any price. One of the most important artistic trends realized therein
is glitch art, i.e. art which highlights disturbances, uses digital
errors, prefers a bad quality of image and its disintegration [...]


Rosa Menkman claims that within glitch art we medium, about which one could think only in the
can distinguish between two kinds of artistic postdigital era. They refer to the natural cycle of
actions. The first one consists in evoking the real life of machines, which – like life creatures – have
defect (pure glitch), creating the real danger for their beginning and ending, and are born in order
the proper work and subsequent life of a digital to die11 . Stanley Kubrick’s 2001: Space Odyssey
device, which in extreme circumstances leads to (1968) is perhaps one of the first but definitely
death10. The other way to introduce a defect into the most dramatic vision of death of a computer,
the space of art is its simulation and emulation which starts a serious discussion over the
(glitch-alike), which brings no real danger. In this problem of infallibility of calculation machines.
case it is only about the aesthetic processing When the astronauts realize that the perfect
of an image which makes the spectators have super computer HAL 9000 on the spaceship stops
the impression that something went wrong, working properly, they decide to deacitvate it.
something failed while everything is all right and Once the machine finds it out, it proves to have a
nobody is jeopardized. strong instinct for self-preservation and tries at
any price to avoid the death penalty. In order to
In the first case, the artists confront us with the protect itself, it is able to devote even the lives
real defect, painful failure, drawing our attention of the passengers of the spaceship.
to the materiality and mortality of the digital

9 Cfr. BETANCOURT, M. 2017. Glitch art in theory and practice, New York, Focal Press, p. 7.
10 Cfr. MENKMAN, R 2011. Network Notebooks 4: The Glitch Moment(um), Amsterdam, Institute of Network Cultures, p. 35.
11 A very interesting exhibition Une archeologie des media in the context of mortality of computers and the dawn of the digital
world took place in the Second Nature w Aix-en-Provence (19.05‒28.06.2015) http://www.secondenature.org/-Archeologiedes-
Media-.html (access: 19.04.2017). One of the rooms reminded of hospital or operation theatre, where there were dying computers:
some of them passed away during the exhibition.
After the struggle with the desperately fighting is worth mentioning about the artistic and
HAL, Doctor David Bowman decides to disconnect aggressive actions of group 5VOLTCORE, who
it from power. The computer gets to understand use technique circuitbending 12. By manipulating
that it is doomed to be destructed and goes on with voltage, the artists evoke a number of
to beg its assassin for mercy: "Dave, please stop. short circuits within the body of a computer
Stop. Dave stop. Dave, please stop. Stop it Dave". (hardware), which – during such tortures -
The pleas are all in vain, so the cornered HAL generates various unpredictable and unexpected
decides to talk about its fears and emotional images. Glitch art would consist in sharing with
states: "I’m scared. I’m scared, Dave. Dave, my the viewers the images of digital machines just
brain disappears. I can feel it. It’s for sure. I can before they die, the images brought out shortly
feel it. I can feel it. I can feel it. I’m scared….". HAL before its death13. Being treated inhumanly by
is about to die and his memory to be deleted, the artists, the tormented computers generate
so it protects itself with its last strength: it non-human visions of the digital world falling
recalls its first memory, its own birth on January apart in the inevitable catastrophe.
12, 1992 in Urbana, Illinois. Trying to manage
its growing fear of death approaching, it starts
to sing a song about love taught to it by the Glitch art: Spoil! Destroy! Distort!
programmer. The voice of the singing HAL gets The first and more conservative type of glitch
gradually distorted and stratified, becomes art described by Menkman concerns rather the
and undergoes a number of deformations till it artistic interventions into space hardware. Some
finally becomes silent and the computer dies. of Cory Arcangel’s works could be also included
The spectators are aware that they are being in this movement. For instance HITACHI P42H01U
witnesses of the first glitches in the history of Plasma Burn of 2007 depicts an inscription
the cinema. presented for too long on a plasma TV screen
which leads to a permanent, irremovable burnt
The postdigital art shows us the human face out of the message in it. The creators of glitch
of computers, it introduces us to the world of art are aware that they are able to avoid neither
machines, which fail, get old and die before our accident nor defect nor catastrophe in their lives,
eyes. Obviously, this process can take place but they can safely survive only in the world of
slowly and naturally, but most often is speeded art, were errors and making mistakes constitute
up by the defect-hungry artistic creators. It artistic value or device. Not only do the

12 Cfr. MENKMAN, R. 2011. Network Notebooks 4: The Glitch


Moment(um), op.cit., p. 37.
13 See. RANCIÈRE, J. 2006. The Politics Of Aesthetics: The
Distribution of the Sensible, trans. and introd. G. Rockhill,
London and New York, Continuum.
Glitch.Art.Br 2020 / Chapters 20/21

postdigital artists perform deadly actions inside achieving an amazing, and at the same time
computers. They are also interested in activities disturbing effect. The fronts of the wardrobes
in space software, like killing websites, creating designed by Laviani look in reality exactly as
frustrating computer games which cannot be if they were digitally distorted (databending),
completed or blogs, where the human language deformed by a strong tremor or rocking.
gets mingled with non-human ones used for
programming, for example with code ASCII14. The phenomenon of databending has become
so inspiring, if not fashionable, that it is hard to
According to the previously set principles, imagine contemporary culture which would prefer
the characteristic feature of the postdigital a clear message and would consciously avoid
aesthetics is its hybrid-like nature, for instance disturbances drawing our attention. Thus glitch
the conscious usage of analog culture in a way becomes a common aesthetic choice, overused
as if the latter belonged to the digital order. Two style or a popular visual effect, more and more
more artists are worth mentioning since, in their appropriated also by the capitalist economy. The
works, they definitely put this postulate into aesthetics simulating defect (glitch-alike) suspends
effect and in the division proposed by Menkman the division into the old and the new since every
are included in the other type of glitch art. One of novelty shows evidence of imperfection, pixelation.
them is Andy Denzler. Thanks to his characteristic The way new products are advertised for is
strokes of brush, his paintings lead to blur of changing too. For instance, a video promoting the
images. The artist creates the effect of fast newest smartphone in the market, i.e. the token
forward perfectly known from the VHS tapes. of the contemporary available technology, on
By means of applied disruptions, Denzler’s art purpose applies a bad quality font, which after
displays first of all the anachronic medium with appearing on the screen, instantly falls apart and
its subordinated content of the painting. Another disappears16. Only a few years ago, the producers
interesting creator exhibiting the aesthetics of of new technologies would have avoided the
defect in the applied art is the Italian architect combination of a product being introduced onto
and designer Ferruccio Laviani. In 2013, he created the market with disintegration and imperfection.
a collection of furniture called Good vibrations15, Today, defect has become an inseparable and
commonly approved – if not desired - component
of the postdigital reality.

14 In this kind of actions, the leader is a Dutch and Belgian


duet called Jodi, made up by Joan Heemskerk and Dirk
Paesmans.
15 http://www.laviani.com/good-vibrations (access:19.04.2017).
16 https://www.theverge.com/2017/4/18/15328968/samsung-
galaxy-s8-review-s8-plus (access: 19.04.2017).
Glitch.Art.Br 2020 / Chapters 22/23

Cleber Gazana - Designer, professor (at FAAP,


USJT, Belas Artes, FAPCOM), visual and sound
artist and researcher member of the group
c/A/t – [s]cience/Art/technology - CNPQ-
UNESP. His research focuses on art and
technology, Glitch Art and design.

Sintomatologia da Glitch Art: arte pós-digital,


erro e a humanização da tecnologia
Cleber Gazana

Contexto digital e pós-digital


Sabemos que o impacto da tecnologia digital na arte foi
enorme. Vemos isto nas formas de expressões artísticas
que surgiram deste contato entre arte e tecnologia, como a
Arte Digital, (New) Media Art, Net Art, Web Art, instalações
interativas, entre outras.

Desde o início deste século, surgiram diversos discursos


sobre uma era e arte pós-digital, presentes em artigos, livros,
eventos científicos e exposições de arte.

Kim Cascone, compositor de música eletrônica, professor e


escritor, em seu importante artigo chamado A Estética da
Falha: Tendências do Pós-Digital na Música Computacional
Contemporânea, publicado em 2000 na Computer Music
Journal/MIT, discutiu o uso de erros de softwares, falhas
da tecnologia, ruídos, entre outros, descrevendo o que ele
chamou de fase e estética pós-digital da música eletrônica.

O pós-digital pode ser compreendido pelo seu prefixo “pós” como
“depois de”, ou seja, tudo que veio depois da incorporação do digital
em todas as nossas atividades cotidianas. Entende-se como uma
fase pós-revolução digital.


Cascone descreve: O pós-digital pode ser compreendido pelo seu
A estética “pós-digital” foi desenvolvida prefixo “pós” como “depois de”, ou seja, tudo que
em parte como resultado da experiência veio depois da incorporação do digital em todas
imersiva de trabalhar em ambientes as nossas atividades cotidianas. Entende-se
impregnados de tecnologia digital: como uma fase pós-revolução digital, “[...] onde
ventoinhas de computador zumbindo, a tecnologia digital já está incorporada no nosso
impressoras a laser cuspindo documentos, cotidiano, de forma invisível, tal como aconteceu
a sonificação de interfaces de usuário, e com a energia elétrica." (SOGABE, 2016, p.158)2.
o ruído abafado dos discos rígidos. Mas Isso “[...] nos permite depreender que essa noção
mais especificamente, é da “falha” da remete ao momento em que o digital já não se
tecnologia digital que esse novo trabalho apresenta como uma novidade na sociedade. [...]
surgiu: glitches, bugs, erros de aplicativos, e passa a alcançar a realidade de modo ‘natural’”.
travamentos de sistemas, clipping, aliasing, (SOGABE, 2016, p.206)3.
distorção, quantização de ruído, até mesmo
o ruído das placas de som, são a matéria-
prima que compositores buscam incorporar
nas músicas deles. (CASCONE, 2000, p.12-13)1.

1 CASCONE, Kim. The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music. In: Computer Music Journal,
24:4, p.12–18, MIT. 2000. Disponível em: <http://mitpress.mit.edu/journals/COMJ/CMJ24_4Cascone.pdf>. Acesso em: 15 jul. 2012.
2 SOGABE, Milton. Arte pós-digital. In: VENTURELLI, Suzete; ROCHA, Cleomar. Mutações, confluências e experimentações na
Arte e Tecnologia. 1ª. Ed. Brasília: Editora PPG-ARTE/UNB, 2016.
3 SOGABE, Milton. Arte pós-digital. In: VENTURELLI, Suzete; ROCHA, Cleomar. Anais do 15° Encontro Internacional de Arte
e Tecnologia. Brasília: UNB, 2016. Disponível em: <https://files.cercomp.ufg.br/weby/up/779/o/milton_sogabe.pdf>. Acesso
em: 25 nov. 2020.
Glitch.Art.Br 2020 / Chapters 24/25

De acordo com Santaella Quanto a Glitch Art e a Glitch Music neste


[...] a expressão “pós-digital” começou contexto, segundo Cascone, o que ele mesmo
a se insinuar nos ensaios críticos de denominava de pós-digital, passa a dizer que “[...]
teóricos, nos trabalhos de artistas e nas irei me referir a ele a partir de agora como glitch.
ações dos militantes das redes digitais, [...]” (CASCONE, 2000, p.15).
todos eles relativamente convergindo para
as questões relativas às ambivalências Está creditada ao artista Ant Scott, a primeira
do momento que atravessamos em que vez que a palavra glitch apareceu para referir-
muitos dos prometidos tesouros da era se a obras artísticas. Foi Scott que criou a
digital rapidamente se transformam em expressão Glitch Art, no início do Século XXI, mais
lixo. (SANTAELLA, 2017, p.13) 4 precisamente no ano de 2001. Esta arte trabalha
com “falhas de comunicação e de tradução de
dados digitais” (GAZANA, 2013, p.83)5 “facilitados
Portanto, o pós-digital se impõe no agora, pois, pela manipulação, destruição e modificação de
o revolucionário período da era da informação equipamentos eletrônicos como TVs, tablets,
e tecnologia digital já passou, já se foi o tempo computadores, videogames, entre outros”.
dos deslumbramentos e descontentamentos (GAZANA, 2014, p.22)6.
com as tecnologias e o digital. “[...] Agora é hora
de enfrentar suas ambivalências, paradoxos e
contradições. É justamente isso que tem sido Glitch Art
chamado de “pós-digital”. (SANTAELLA, 2017, p.13). A Glitch Art não possui um conjunto de regras
Essa é exatamente a realidade em que vivemos ou meios pelos quais os trabalhos são criados.
atualmente, onde o digital e a tecnologia são Alguns são construídos utilizando falhas
ubíquas, tão presentes em nossas atividades, de computadores, softwares defeituosos e
que quase não percebemos que elas existem. obsoletos, (re)interpretação e edição incorreta
Nós a percebemos apenas quando elas faltam e, de arquivos digitais, videogames antiquados
principalmente, quando elas falham! modificados, câmeras fotográficas e teclados

5 GAZANA, Cleber; et al. Glitch: Estética Contemporânea Visual


e Sonora do Erro. In: Cultura Visual, n.19, julho/2013, Salvador:
EDUFBA, p.81-99.
6 GAZANA, Cleber; et al. Glitch Art: A Arte Visual do Erro Digital.
In: Poéticas Visuais, v.5, n.1, 2014, Bauru: UNESP, p.67-82.
7 Sobre este tema recomendamos a leitura da dissertação
4 SANTAELLA, Lucia. Prefácio - um panorama caleidoscópico de mestrado em Artes Visuais, de Cleber Gazana, chamada
da arte em suas feições digitais. In: GOBIRA, Pablo; MUCELLI, Glitch Art: Uso do erro digital como procedimento artístico
Tadeus. Configurações do pós-digital: Arte e cultura e possibilidade estética, Instituto de Arte - Universidade
tecnológicas. Belo Horizonte: EdUEMG, 2017. Estadual Paulista (IA-UNESP), 2016.
musicais em curto-circuito, enfim, em uma Em suas criações, o hardware, software e
infinidade de práticas. Deste modo, seus os dados digitais são os elementos que os
artistas criam novas combinações de incerteza, artistas tentam colocar em estados de erro.
que são condições ideais para fazer o “erro” Estes erros bagunçam, corrompem, perturbam
surgir. Essas experiências de erro inesperado, os dados digitais, onde eles podem “quebrar”
simulado ou induzido7 se transformam em novas definitivamente ou nos apresentar seus
compreensões que se convencionou chamar artefatos11 na superfície de uma imagem, vídeo
de Glitch Art. Ela é um tipo de arte que tem ou mesmo na criação e textura de um som.
necessidade de manter um diálogo direto com a
tecnologia e o digital e compreende a “[...] relação Assim, cada peça de hardware e software implica
entre pessoas e a tecnologia, porém, a tecnologia em modos de produção e resultados específicos
alterada, manipulada, quebrada, que é pensada de erro12 que estão diretamente ligados a eles
para ser utilizada de outra maneira, não aquela e aos processos utilizados, isto é, de como
que foi projetada [...]”. (GAZANA, 2015)8. foram montados, quebrados, manipulados, em
uma variedade de maneiras de como subverter
O que os artistas Glitch chamam de erro é a tecnologia, os processos e procedimentos
explorado prática e conceitualmente e, muitas projetados e as expectativas esperadas.
vezes, precisa-se pensar nesta arte mais como
um processo. Barker (2011, p.50, 53)9 diz que o No caso de um artista trabalhando com código
processo é que dá a forma à estética do erro, é de software, podemos pensar que se ele comete
na interação homem-máquina que está o erro, um engano neste código de programação, o erro
aguardando para ser descoberto. só existe do nosso ponto de vista pensando
[...] O emergente artista glitch é seduzido como linguagem (falta de acerto = erro). Seu
por um encontro casual: [...] da falha engano gerará um sintoma, um indicio, para
momentânea [...]. O erro é percebido como o usuário e que será percebido não como um
provocador, estranho e bonito. Contudo, erro de código, por desconhecê-lo, mas como
imediatamente se pensa: o que aconteceu
para provocar esse erro encantador e como
eu poderia criar tal imagem de propósito?
[...]. (MANON; TEMKIN, 2011)10

10 MANON, Hugh S.; TEMKIN, Daniel. Notes on Glitch. Disponível


em: <http://www.worldpicturejournal.com/WP_6/Manon.html>.
Acesso em: 23 nov. 2020.
8 GAZANA, Cleber. Glitch Art: Uso do erro digital como 11 Artefato glitch é algo observado em uma investigação
procedimento artístico e possibilidade estética. 2016. 220 ou experiência que não está naturalmente presente, mas
f. Dissertação (Mestrado em Artes Visuais) – Universidade ocorre como um resultado do procedimento investigativo ou
Estadual Paulista, São Paulo, São Paulo, 2016. preparativo.
9 BARKER, Tim. Aesthetics of the Error: Media Art, the 12 Sobre este tema recomendamos a leitura do artigo chamado
Machine, the Unforeseen, and the Errant. In: NUNES, Mark. Instrumentalizando o erro: Procedimentos de criação na Glitch
(Ed.). Error: Glitch, Noise, and Jam in New Media Cultures. New Art, de Cleber Gazana, publicado nos Anais da Jornada de
York: Bloomsbury Academic, 2011. Pesquisa PPG IA-UNESP 2015 – Edição Internacional.
Glitch.Art.Br 2020 / Chapters 26/27

Hardware,
Artista + Software, + Glitch + Contexto + Público = Glitch Art

Dados

um defeito, um mau funcionamento, uma falha Ainda em relação ao erro, é preciso entende-
no comportamento desejado de seu correto lo como a percepção de rupturas das
funcionamento. Assim, houve um defeito no funcionalidades esperadas em um processo
software (meio) que gerou uma falha (glitch) no de previsão e de devolução de determinado
comportamento esperado por ele. Este defeito de resultado dentro de padrões programados
software é conhecido como bug, e o bug não é um (cultural, social, econômico, político, tecnológico,
glitch. Bug é a causa e o glitch é a consequência, artístico). Em outras palavras, o erro existe pelo
a falha, o sintoma deste defeito. seu contexto e significado cultural. Só é possível
falar em erros a partir de uma intenção e uma
Irion Neto diz expectativa e na interação dos atores como
[...] se estou baixando um arquivo jpg e a apresentados na figura acima. Para Fernandes
conexão falha por um instante, mais tarde (2010, p.109)14 “[...] só se torna um erro quando
abro este arquivo baixado e constato que ele consideramos o propósito do programador
está corrompido [...] manifestando aqueles humano e a experiência do usuário humano
artefatos característicos do jpg quebrado na outra ponta, e das expectativas dos dois
este é o nosso 'glitch artifact' que não é o lados sobre o funcionamento do programa. [...]”.
erro, mas a representação perceptível dele, é Menkman (2011, p.4)15 traz Foucault ao dizer que
aquilo que evidencia que houve um erro em a razão não pode ser entendida sem a loucura,
um processo. (IRION NETO, 2015)13 o fluxo sem a interrupção, o ruído sem a ordem,
transparência sem os artefatos e glitch sem uma
função presumida.

13 IRION NETO, José. Entrevista Glitch Art Irion. 01 fev. 2015.


Entrevistador: Cleber Gazana. São Paulo. E-mail.
14 FERNANDES, José C. S. A Estética do Erro Digital. 2010. 142 f.
Dissertação (Mestrado em Tecnologias da Inteligência e Design
Digital) – Pontifícia Universidade Católica de São Paulo, São 15 MENKMAN, Rosa. The glitch moment(um). Amsterdã:
Paulo, 2010. Institute of Network Cultures, 2011.
Falhas tecnológicas
Vivemos em ambientes e em um mundo saturado códigos defeituosos, dispositivos que geralmente
de dispositivos e interfaces onde reina a ideia falham, além de outros inúmeros problemas.
de avanço e inovação tecnológica. Nossa relação Junto a isto, a obsolescência programada destes
com o mundo é, portanto, afetada por esses hardwares e softwares estão acontecendo cada
fatores e pela dinâmica dos fluxos que eles criam vez mais rápidas.
ou nos forçam a seguir.

Nestas dinâmicas estão engendradas diversas Dead Media e Zombie Media


concepções econômicas, sociais, políticas, No início de seu texto Media Paleontology, Bruce
culturais, tecnológicas e estéticas que refletem Sterling (2006, p.57)18 diz que a “Tecnologia afeta
e influenciam o período em que vivemos. Assim, a sociedade de duas maneiras: pela sua presença
podemos dizer que vivemos em uma sociedade e pela sua ausência. [...] As pessoas raramente
em rede, onde as relações sociais físicas dão prestam atenção às ausências tecnológicas. [...]”.
lugar ao convívio em meio virtual, através de
redes sociais com alcance mundial, onde negócios O termo Dead Media foi criado por Sterling
são feitos online, a música se tornou digital, a em 1995. Ele trata das tecnologias que caíram
rebeldia viraliza virtualmente, entre outros. fora dos critérios de eficiência, que ficaram
ultrapassadas e as quais ninguém quer “levantar
Como disse Lyotard (1991, p.XVII)16 há mais de 30 o defunto”. Podemos citar como exemplo a fita
anos atrás, vivemos a condição pós-moderna da cassete, o FloppyDisk, o disquete, o videogame
“lógica do melhor desempenho”, e, conforme Nunes Atari, a fita VHS e o próprio aparelho de leitura
(2011, p.4)17, “[...] nossa utopia da era da informação destas fitas, o Windows 3.11, o iPhone OS 1,
é um mundo eficiente livre de erros [...]”. entre os mais recentes. Os produtos da Dead
Media são aqueles que a cultura contemporânea
Porém, frequentemente em nosso cotidiano, repleto considera inúteis, ruins, obsoletos, sempre
destes dispositivos e interfaces tecnológicas e com uma conotação pejorativa, sofrendo ação
digitais, nos deparamos com mensagens de erros discriminatória, usada para determinar os limites
já familiares, softwares e aplicativos repletos de entre o que é bom e o que é ruim.

16 LYOTARD, Jean-François. O pós-moderno. 3. Ed. Rio de Janeiro: José Olimpio Editora, 1991.
17 NUNES, Mark. Error, noise, and Potential: The outside of Purpose. In: NUNES, Mark. (Ed.). Error: Glitch, Noise, and Jam in New
Media Cultures. New York: Bloomsbury Academic, 2011.
18 STERLING, Bruce. Media paleontology. In: KLUITENBERG, Eric. Book of Imaginary Media: Excavating the Dream of the Ultimate
Communication Medium. Roterdã: De Balie NAi Publishers, 2006.
Glitch.Art.Br 2020 / Chapters 28/29

De qualquer maneira, a Dead Media nos dá Embora a morte da mídia possa ser útil
ferramentas, possibilidades e respostas contra a como uma tática para se opor ao diálogo
hegemonia da alta tecnologia, da alta-definição, que só foca sobre a novidade da mídia,
inserindo-se na arte, em nosso caso específico, acreditamos que a mídia nunca morre. [...]
por meio da Glitch Art. ela deteriora, apodrece, reforma, remixa,
e fica historicizada, reinterpretada e
Vasculhando o “lixo” digital, arquivos quaisquer colecionada. Ela quer queira quer não
em HD antigos, disquetes e CDs de back-up, permanece como um resíduo no solo e no ar
encontra-se inúmeros arquivos que, devido como dead media concreta ou reapropriada
às atualizações de sistemas e de versões de através de metodologias artísticas de
softwares, “morrem”, pois não é mais possível sua ajustes. (HERTZ; PARIKKA, 2011)
leitura ou funcionamento e aquelas informações
ou aplicações estão “perdidas”.
Assim, a Glitch Art trabalha em um in between,
Aliás, este parágrafo anterior descreve pois não se apresenta usando um hardware ou
exatamente o processo utilizado para criar a obra arquivo “morto”, isto é, que não se pode executar
Decode 19, de autoria de Cleber Gazana, praticando mais, mas também não é um hardware ou arquivo
uma obsolescência prorrogada, ao utilizar o lixo normatizado, nem mesmo usado e compatível
digital, arquivos e softwares obsoletos. Esse agir com os padrões originais projetados. Isto dá
arqueológico e de preocupações da Dead Media, a oportunidade de dizer que é um hardware
dialogam com as colocações mais recentes de ou arquivo em estado de erro por não atender
Hertz e Parikka (2011)20 que definem a Zombie as expectativas tidas como corretas por seus
Media como “[...] os mortos-vivos da cultura usuários e do ponto de vista de seus usos
da mídia [...]”. Nessa concepção está incluída a projetados por seus idealizadores.
destruição e contaminação do meio-ambiente
por substâncias tóxicas descartadas na natureza.
(HERTZ; PARIKKA, 2011). Pelos pensamentos deles,
a Dead Media se converte em Zombie Media!

19 A obra Decode (2015) consiste em um vídeo com duração de 2:10 min., 720x480px, som estéreo, colorido. Foi resultado
de parte de sua dissertação de mestrado e apresentado no simpósio internacional Refrag: Glitch , ocorrido na universidade
Parsons Paris (França), juntamente com o artigo Revealing Glitch Art (Revelando a Glitch Art). O evento foi organizado por
Benjamin Gaulon, diretor do Programa do MFA Design + Technology e do BFA Art, Media and Technology, da Parsons Paris,
em parceria com a School of the Art Institute of Chicago (SAIC), por meio de Jon Cates (Professor Associado) e Jon Satrom
(Instrutor). Mais informações em: http://recyclism.com/refrag/refrag15.html
20 HERTZ, Garnet; PARIKKA, Jussi. Five Principles of Zombie Media. In: RUA Red. Defunct/Refunct. Dublin: Rua Red, 2011. Não paginado.

Os artistas glitch acessam e utilizam a incompletude e as
imperfeições humanas nos dispositivos, tecnologias e mídias
atuais, indo em direção oposta a um sistema que busca sempre
a perfeição e os ideais dominantes de transparência, da máxima
performance e do mínimo erro.


Além dos itens já expostos, considera-se que nessas relações. Assim, o glitch pode afigurar-se
a Glitch Art expõe parte do funcionamento dos como uma “revelação da operação da máquina,
equipamentos e dos dados, que ela revela a mas uma que a humaniza em sua capacidade de
essência do meio. Nunes (2011, p.5, 7) diz que o errar”. (FERNANDES, 2010, p.23)
erro serve para “[...] nos lembrar da necessidade
de maior controle [...] [e que ele] marca um desvio Para Simondon todo objeto técnico possui
de um resultado predeterminado”, se tornando “superabundância”, isto é, todo objeto técnico
um estratagema para intervenções estéticas. é inventado ao se deparar com um problema,
porém, sua invenção ultrapassa a função inicial,
à resolução do problema inicial, e assume outras
Tecnologia humanizada para além daquelas as quais foi projetado.
Ao entrar em contato com as ideias de Gilbert [...] fato de que o funcionamento de
Simondon, em seu livro El Modo de Existencia uma máquina contém certa margem de
de los Objetos Técnicos, novas perspectivas de indeterminação. É esta margem que permite
análise se abrem. Em sua filosofia da invenção à máquina ser sensível a uma informação
criadora, Simondon permite compreender o modo exterior. Através desta sensibilidade
de existência dos objetos técnicos a partir de das máquinas à informação que se pode
uma visão positiva da tecnologia. Nesta filosofia, consumar um conjunto técnico, e não por um
existir como invenção é o modo de ser do objeto aumento do automatismo. [...]. (SIMONDON,
técnico. O autor traz uma consciência da natureza 2007, p.33)21
das máquinas e de suas relações com o homem.
Ele vê a tecnologia como uma coisa mais humana,
atentando-nos para as questões implicadas
21 SIMONDON, Gilbert. El modo de existencia de los objetos
técnicos. Buenos Aires: Prometeo Libros, 2007.
Glitch.Art.Br 2020 / Chapters 30/31

Isso nos faz lembrar de Flusser e sua Filosofia Deste modo, a Glitch Art, por meio da tecnologia
da Caixa-Preta. Os automatismos simondonianos e do digital, acessa as limitações dos humanos
podem ter relação direta com o programa de nas imperfeições inerentes dos dispositivos
Flusser, isto é, um certo número de possibilidades técnicos. Suas falhas são apropriadas e (re)
impostas pelo aparato técnico. significadas, onde ordem e desordem, controle
e imprevistos, processos indeterminados e
[...] O que faz um verdadeiro criador, [...] é automatismos são os extremos que forma o in
subverter continuamente a função da máquina between de onde nascem as narrativas dos erros.
de que ele se utiliza, é manejá-la no sentido
contrário de sua produtividade programada. [...] O que estes artistas mostram é que as tecnologias
(MACHADO, 1997)22. Assim, o artista glitch não são facilmente destrutíveis, pois sua prática
trabalha com o default do dispositivo técnico, artística trata sobre o fazer as coisas da maneira
seu automatismo e seu programa, como também errada, de rejeitar as regras e maneiras corretas
não trabalha com as expectativas tidas como de fazê-las em nome da experimentação (GAZANA,
esperadas diante de determinadas situações, 2015)23 numa típica desobediência tecnológica.
sejam tecnológicas, econômicas, políticas, sociais,
culturais ou artistícas. Portanto, de acordo A Glitch Art mostra que tudo nas tecnologias
com a indeterminação do dispositivo técnico de são falíveis e que ela carrega importantes
Simondon, percebe-se a Glitch Art como uma aspectos dos humanos que a criaram, seja
oportunidade de criação realmente para além dos em sua imperfeição, incompletude ou em sua
propósitos iniciais projetados. indeterminação. Pode-se pensar também que
ao trabalhar com o dispositivo técnico como um
colaborador e testar sua funcionalidade induzindo
a erros, a Glitch Art usa a tecnologia de maneira
humanizada, aceitando suas falhas e incorreções,
fazendo destas, uma escolha estética.

22 MACHADO, Arlindo. Repensando Flusser e as Imagens Técnicas. Disponível em < https://edisciplinas.usp.br/pluginfile.


php/85564/mod_resource/content/1/repensando%20flusser%20e%20as%20imagens%20t%C3%A9cnicas%20completo.pdf>.
Acesso em: 29 nov. 2020.
23 GAZANA, Cleber. Revealing Glitch Art. Paris, França. 22 mar. 2015. Palestra ministrada na Parsons Paris durante o simpósio
internacional Refrag: Glitch, Paris, 2015.
Glitch.Art.Br 2020 / Chapters 32/33

Ludimilla Carvalho - Produtora cultural,


pesquisadora, professora e fotógrafa amadora.
Doutora em Comunicação (UFPE), publicou
recentemente o livro Desarranjos Maquínicos:
ruído, tecnologia, imagem (2021).

A potência da falha na arte


Ludimilla Carvalho

O glitch é uma maravilhosa experiência


de uma interrupção que remove um
objeto de sua forma e discurso usual.
Rosa Menkman

O termo “glitch” na esfera da arte está


ligado ao aparecimento e à consolidação dos
computadores como ferramentas criativas,
ao ambiente e à cultura da internet, e à troca
dinâmica de informações entre usuários que
a rede proporciona. Dessa forma, o glitch é
um fenômeno artístico essencialmente ligado
à cultura digital. O uso da palavra “glitch”
como estratégia artística particular, tem um
momento pioneiro no campo da produção
musical: quando o compositor Kim Cascone
observa a utilização de erros das tecnologias

[...] a Glitch Art está muito próxima dos estudos que interligam
tecnologia, arte e cultura digital, através de conceitos como
“ruído” e “erro”, como evidenciam referências mais recentes.


digitais como exploração de novos territórios nas obras. Contudo, embora seja um
e experiências na música eletrônica, no início fenômeno cujo nascimento está localizado
da década de 1990. Cascone1 também pontua nos anos 1990, diversos artistas seguem
a importância da falha como tendência renovando as proposições da Glitch Art.
estética no final do século XX, acentuando
justamente o caráter falível de quaisquer A partir das ideias de crítica e sabotagem
tecnologias - inclusive as computadorizadas, da tecnologia, da verve investigativa de
quase sempre revestidas de certa aura de potências estéticas da falha e do mau
perfeição. funcionamento, e da conotação política de
seus métodos e resultados, a Glitch Art está
Já no campo visual, a expressão Glitch Art muito próxima dos estudos que interligam
aparece mais tarde, e teria sido utilizada tecnologia, arte e cultura digital, através
pelo artista Ant Scott. Posteriormente, de conceitos como “ruído” e “erro”, como
artistas e pesquisadores se dedicaram a evidenciam referências mais recentes.
estudar o glitch nas artes visuais, definindo
também algumas características recorrentes

1 CASCONE, Kim. The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary Computer Music [2002]. Disponível em:
http://www.bussigel.com/systemsforplay/wp-content/uploads/2014/05/Cascone_Aesthetics.pdf. Acesso em: 07 jan. 2021.
Glitch.Art.Br 2020 / Chapters 34/35

O pesquisador Mark Nunes 2, por exemplo, Investigações sobre o papel do erro, do


organizou um livro sobre erros e ruídos na ruído ou da falha são encontradas na
cultura digital no qual propõe uma rápida música, na cibercultura e na comunicação.
genealogia do termo “erro”. Ele identifica que Chéroux (2009) 3 defende o erro como
nos séculos XVI, XVII e XVIII, a interpretação núcleo a partir do qual artistas da
deste termo é predominantemente fotografia desenvolvem suas obras, levando
negativa. Seu estudo fala de uma “poética a mídia fotográfica a zonas limítrofes.
do ruído”, bastante presente na arte Ele concebe o erro em comparação a
contemporânea, e que abrange um conjunto parâmetros de qualidade instituídos pela
de procedimentos e obras que se valem do indústria fotográfica, disseminados em
ruído como efeito revelador de visualidades manuais, sustentados pela indústria e
estranhas, diferenciais, e capazes de mexer consolidados no imaginário dos usuários
com expectativas e paradigmas da esfera (equilíbrio entre luz e sombra, centralidade
artística. Essa poética indica o desejo de da composição, regra dos terços, etc).
tensionar parâmetros estéticos, introduzindo Quando incorporados na arte, os erros
como valor formal aquilo que antes fora desencadeiam inovações fotográficas. Por
negligenciado, ou seja, o erro, a falha. exemplo, a presença da sombra de quem
Ela também é decorrente de estratégias opera a câmera, que era considerada um
de combinação dos meios, desenvolvidas erro muito frequente na prática amadora,
por artistas que fazem as tecnologias se virou uma inscrição de autoria (a afirmação
voltarem contra si mesmas. da presença de um sujeito ativo no
processo fotográfico), especialmente nas
chamadas vanguardas artísticas europeias

2 NUNES, Mark. Introdution: Error, Noise, and Potential:


The Outside of Purpose. In: Nunes, Mark (Org.) Errors,
Glitch, Noise and Jam in New Media Cultures. London, 3 CHÉROUX, Clément. Breve historia del error fotográfico.
Continuum Press, 2011, p. 3-23. Edições Ve, 2009.
de 1920. Assim, a sombra que era apenas Piper-Wright (2018) 5 , também pesquisadora
um defeito, foi utilizada como estratégia da fotografia, desenvolve o projeto In
visual de questionamento de uma suposta Pursuit of Error, que investiga o acolhimento
objetividade fotográfica, e representava do erro na prática de não-profissionais.
ao mesmo tempo uma manifestação da Segundo ela,
própria técnica. O erro abre um espaço paradoxal entre
a máquina e o humano e apresenta
Se o erro permanece associado à ideia esse espaço como lacuna, uma aporia
de falha e de mau funcionamento de nas convenções da prática fotográfica
um sistema, e o ruído é parte inerente tecnológica e culturalmente. Essa
de qualquer organismo vivo, máquina aporia é uma zona rica em imaginação,
ou mesmo das formas expressivas (o surpresa e desconhecimento que tem
que aparentemente faz do primeiro um sido explorada em si mesma por artistas
“defeito” e do segundo um “efeito”), ao longo dos anos. (...) O erro deliberado
esses dois conceitos estão próximos, usa a câmera contra ela mesma,
porque a ocorrência do erro pode ser perturbando os parâmetros para que
considerada uma presença “virtual” que se se produza o erro na imagem. Enquanto
“atualiza” (DELEUZE, 1999) 4 sob condições há determinadas ações que podem ser
específicas, e sua configuração decorre previstas, também há situações em
das combinações entre o input de um que o conhecimento de determinado
sujeito e as características intrínsecas a resultado é parcial. Eu sei que reduzindo
um dado sistema. O ruído, por sua vez, é a velocidade do obturador obtenho
uma presença quase sempre inaudita, mas um borrão, mas não posso prever o
também se origina das condições materiais
da estrutura na qual se manifesta. Além
disso, ambos compartilham a ideia original
de perturbação, desarranjo, e interferência.

5 PIPER-WRIGHT, Tracy. Neither the one nor the other:


photographic errors - subjectivity, subverison and the
in-between. MAI: Feminism and visual culture, n.1, 2018.
Disponível em: https://maifeminism.com/neither-the-one-nor-
4 DELEUZE, Gilles. Bergsonismo. São Paulo: the-other-photographic-errors-subjectivity-subversion-and-
Editora 34, 1999. the-in-between/. Acesso em: 18 dez. 2019.
Glitch.Art.Br 2020 / Chapters 36/37


[...] Ao se instituírem como experiências com as possibilidades
visuais das tecnologias, as obras que se utilizam do erro, do ruído
ou da falha são também empreendimentos políticos que visam
denunciar a formatação do nosso olhar pelas mídias [...].


resultado da imagem apenas com base experiências com as possibilidades visuais
nessa intervenção. A situação que está das tecnologias, as obras que se utilizam
sendo fotografada, bem como a luz e do erro, do ruído ou da falha são também
o tempo contribuem com elementos empreendimentos políticos que visam
adicionais e imprevisíveis para o denunciar a formatação do nosso olhar pelas
resultado. (PIPER-WRIGHT, 2018, p. 1-5) mídias (por meio da valorização de estéticas
ordenadas, limpas, regulares, miméticas).
Em oposição a tais modelos, os artistas vêm
A zona de fricção entre o controle e a conduzindo suas pesquisas e desenvolvendo
imprevisibilidade estão no centro das trabalhos afeitos ao descontínuo, ao
discussões recentes sobre o valor estético e imprevisível, ao “feio” (FLUSSER apud
a conotação política de processos artísticos FELINTO, 2013) 6 ao “pobre” (STEYERL, 2009)7.
conectados às noções de erro, ruído ou Mas aqui cabe um alerta: não se trata de
falha. No que se refere às tecnoimagens, demarcar uma oposição, de fincar os pés
esses conceitos dão conta de obras no binarismo, mas de extrair de condições
variadas que revelam linhas, pontos, adversas de funcionamento das tecnologias,
pixels, como elementos formadores das estéticas únicas que problematizam
imagens, enfatizando a própria presença metodologias convencionais, modelos
da tecnologia. Ao se instituírem como formais canônicos e a própria infalibilidade
das mídias.

6 FELINTO, Erick. Cultura Digital, Redes e suas Perturbações Sistêmicas. Intersemiose, ano II, nº 4, jul-dez, 2013, p. 54-65.
7 STEYERL, Hito. In Defense of the Poor Image. Disponível em: https://www.e-flux.com/journal/10/61362/in-defense-of-
the-poor-image/. Acesso em: 15 abr. 2019.
No contexto do uso de computadores para a produtiva. Acidentes não são, como
elaboração de muitas obras de arte, o poder numa concepção aristotélica, externos
da falha, do erro, ou do ruído ocupa um em relação aos dispositivos técnicos que
lugar central nas discussões no campo da afetam, mas sim constitutivos desses
artemídia. Erick Felinto, por exemplo, reflete mesmos aparatos. (FELINTO, 2013, p.58)
sobre o papel criativo que as paradas ou
bugs representam no ambiente informático:
Mas por que motivo, então, dever-se-ia É curioso que os artefatos da cultura digital,
valorizar o ruído? Ora, o ruído é aquilo que projetados para uma performance eficiente,
escapa ao controle, que perturba a ordem, possuem diversos mecanismos para
que questiona o sistema. Paradoxalmente, reduzir a ocorrência de falhas, mas dada a
ele é aquilo que obstaculariza o impossibilidade desse controle absoluto,
funcionamento do sistema, mas que como lembrou Felinto, e a necessidade
ao mesmo tempo também o torna de lidar com elas, aparecem tendências
possível. De fato, a ordem se constitui artísticas que utilizam justamente a falha
através de sua oposição à desordem. como estética. É aí que reencontramos
O erro, o ruído são responsáveis por a Glitch Art: como crítica a essa retórica
aquele aspecto de imprevisibilidade de controle e precisão, as suas obras são
sem o qual não poderia existir diferença desenvolvidas através de estratégias de
e, portanto, a dimensão produtiva do sabotagem, hackeamento, ou pelo desvio dos
sistema. Um sistema é produtivo ao propósitos e regras de funcionamento dos
estabelecer diferença em relação ao softwares, hardwares e formatos das mídias,
seu exterior. Fosse ele inteiramente atestando que “embora pareçam fechadas
fechado, sem brechas, autocontido, e transparentes, as mídias guardam um
suas possibilidades produtivas seriam paradoxo interno que contém a falha.”
extremamente limitadas. (...) No complexo (HAINGE, 2007, p. 26-27) 8
mundo tecnocultural em que vivemos, os
acidentes e vírus possuem uma dimensão

8 HAINGE, Greg. Of Glitch and Men: The Place of the Human in


the Successful Integration ofFailure and Noise in the Digital
Realm. Communication Theory, v. 17, 2007, p. 26–42.
Glitch.Art.Br 2020 / Chapters 38/39

A proposta não é uma simples recusa Rosa Menkman11 , artista, curadora e teórica
ao funcionamento convencional de holandesa, é autora do Manifesto de estudos
equipamentos e materiais que são em glitch, de onde retirei o trecho que serve
apropriados para o campo da arte. Também de epígrafe a este texto. Nele, ela reúne
não representa uma atitude iconoclasta algumas premissas do glitch, tais como:
frente às tecnologias. O glitch conserva o questionamento de modelos, práticas e
uma intenção política de estímulo à também da obsolescência programada, a
reflexão sobre o discurso evolucionista das instabilidade e a renovação como princípios
tecnologias que é muitas vezes propagado da arte, a crítica da perfeição e do
pela indústria, e faz isso, utilizando a automatismo no uso das mídias. Seu texto,
falha dos dispositivos para criar novas que tem um forte tom de combate e também
formas artísticas. Em seus processos, vale de ironia, celebra o lugar da imperfeição e
também revisitar aparelhos obsoletos, com o aspecto de liberdade que permitem aos
defeito, ou mesmo descartados. Ao explorar artistas experimentarem novas formas e
situações limítrofes do funcionamento das sensibilidades, zombando das amarras da
mídias, a Glitch Art se confronta “com a tecnologia. Para ela,
aparente ideia de uma tecnologia digital Os vazios gerados por uma ruptura
infalível através de um ato estético positivo não existem apenas como falta de
que enxerga beleza onde parece só existir sentido, eles apresentam forças que
horror.” (HAINGE, Ibidem, p.32) empurram o espectador para fora do
discurso tradicional sobre a tecnologia,
Abraão Filho (2018) 9 é autor de um consequentemente expandindo-o.
consistente estudo sobre a Glitch Art, e
traça um paralelo entre as proposições
desses artistas e a ideia de “profanação
do dispositivo”, do filósofo italiano Giorgio
Agamben (2007)10, ressaltando a apropriação
política dos meios expressivos.

9 ABRAÃO FILHO, Claudio. O avesso da comunicação: Estética e política do ruído na cultura digital. 2018. Tese (Doutorado
em Comunicação e Semiótica) - Pontifícia Universidade Católicade São Paulo, São Paulo, 2018.
10 AGAMBEN, Giorgio. Profanações. São Paulo: Boitempo, 2007.
11 MENKMAN, Rosa. Manifesto de estudos em glitch [2010]. Disponível em: https://issuu.com/rosamenkman/docs/
manifesto_de_estudos_em_glitch__ros. Acesso em: 18 mai. 2021.

A proposta conceitual do glitch inclui desconstruir a ideia
de fechamento e inacessibilidade das mídias. É abrir, revirar
e desorganizar a 'caixa preta' da cibertecnologia, quebrando
seus códigos. Por seu espírito investigativo, essas obras são
processuais, no sentido de que suas estéticas acusam os
procedimentos de manipulação.


Através desses vazios, artistas e suas estéticas acusam os procedimentos
espectadores podem entender a ideologia de manipulação. Compostos de imagens de
por trás do código e da voz como uma aspecto repetitivo, fragmentado ou linear
crítica à mídia digital. Esse entendimento (GAZANA, 2014)13 , diversos trabalhos colocam
pode servir de fonte a novos padrões, em segundo plano a necessidade de apontar
antipadrões ou novas possibilidades significados específicos, em benefício da
que estão situadas em uma fronteira, potência da forma. O glitch não tem medo
ou camada específica da linguagem. do feio, do disforme, nem do descontínuo,
(MENKMAN, 2010, p. 16-17) pois trabalha justamente com a ideia de
desagregação de um sistema, considerando
o viés produtivo desse processo. Em projetos
A proposta conceitual do glitch inclui recentes, os e as artistas se valem de fontes
desconstruir a ideia de fechamento e variadas, a exemplo de bancos de dados
inacessibilidade das mídias. É abrir, revirar de empresas do capitalismo informático
e desorganizar a “caixa preta” (FLUSSER, ou de conteúdo registrado por câmeras de
2011)12 da cibertecnologia, quebrando seus vigilância, corrompendo todo um universo
códigos. Por seu espírito investigativo, essas imagético capturado diariamente a despeito
obras são processuais, no sentido de que de nossa atenção. Em seu exercício poético,

12 FLUSSER, Vilém. Filosofia da caixa preta: ensaios


para uma futura filosofia da fotografia. São Paulo: 13 GAZANA, Cleber. Glitch: a arte visual do erro digital.
Annablume, 2011. Poéticas visuais, v.5, nº1, 2014, p. 55-66.
Glitch.Art.Br 2020 / Chapters 40/41

o glitch põe em xeque os aspectos de Ao longo dos anos, a Glitch Art segue
vigilância e controle do sistema midiático criando ruído no cenário da imagem
que lhe permite existir e criar. Procurando contemporânea. Ligada a uma atitude Do
suas falhas, suas brechas, vira esse sistema It Yourself (DIY) frente aos dispositivos,
contra ele mesmo. explora criativamente erros e desvios para
gerar estéticas próprias. É uma vertente
Na opinião do artista brasileiro Sabato artística que opera através de reciclagens,
Visconti, recombinações, arranjos poéticos inusitados,
A glitch photography considera este descaracterização de mídias. Utiliza não
aparelho expansivo, com todas as suas apenas formatos e recursos do computador,
facetas não mencionadas e transversais, mas incorpora também elementos do design
bem como a forma como encarnamos o gráfico, da linguagem de programação,
aparelho e reificamos as suas exigências, imagens de sistemas autônomos (circuitos
como locais de manipulação, perturbação fechados, drones), cenas de filmes,
e perversão, ou seja, como locais de caracteres..., fazendo dialogar com o
falhas. A glitch photography é por um computador, territórios da imagem como a
lado, a prática que interpola o glitch fotografia, o cinema, e o vídeo.
na criação da fotografia, e por outro, a
prática de capturar as manifestações Se comecei esta modesta reflexão com
visuais de uma falha dentro do aparelho, palavras de Rosa Menkman, deixo a ela uma
muito parecida com a forma como se breve e provocativa definição sobre a Glitch
captura um momento espontâneo ou um Art, como tentativa de encerramento:
gesto fugaz.14 Eu manipulo, torço e quebro um meio até
que ele se torne algo novo. Isso é o que
chamo de Glitch Art.

14 VISCONTI, Sabato. Glitch Photography as a Practice in the Age of Postphotography. Disponível em:
http://www.sabatobox.com/the-new-praxis/glitch-photography-in-the-age-of-postphotography. Acesso em: 19 fev. 2020.
Glitch.Art.Br 2020 / Audio 42/43

Category

Audio
Is understood as any sound and
auditory experiences in the broad
sense of the term, as in having a
broader understanding than just
the field of music.

Listen
Artist
Louis Montiel
Title
Intégration Focal

Country
France

Description Artist(s) Biography


From Album Journaux Intimes (Experimental In 1997-2000 (Bachelor of Visual Arts in
Soundwaves & Programing Data Instruments) ™ the Faculty of Arts and Design / National
®© Louis M o n t i e l is a Visual Artist, Composer Autonomous University of Mexico). In 1999-
& Musician of MUSIK experimental working at 2000 he has been awarded a scholarship by
the intersection of Avant-Garde and noise of taking various Workshops and Diplomas in
traditional instruments & digital platforms History of Art, Drawing and Graphic Media,
contemporary electronic music. (strongfocus). Engraving, Sculpture, Performance, Video Art
and Graphics by Multimedia and New Digital
Media. In the School of Painting and Engraving
“La Esmeralda” / National Institute of Fine
Arts. In 2001-2004 (Degree of Philosophy in the
Faculty of Philosophy and Letters with specialty
in Aesthetics of Art / National Autonomous
University of Mexico). In 2011-2014 (Fellow and
Researcher / Master’s Degree in Visual Arts in
the Postgraduate Unit of the Faculty of Arts
& Design / National Autonomous University of
Mexico). In 2018, he is currently a PhD Researcher
in Arts & Design in Digital Art and New Digital
Media in Technologies Applied to Digital Artistic
Production in the Postgraduate Unit of the
Faculty of Arts & Design / National Autonomous
University of Mexico. / 2019, Beaux Arts de
París. France.
Glitch.Art.Br 2020 / Audio 44/45

Artist Artist
Gridblock Michael Hurtado Enríquez
Title Title
Variable Frequency Oscillator Eraro

Country Country
Brazil Peru

Description Description
Variable frequency oscillator was a recording Eraro es una pieza construida a partir de
of radio wave propagation in a bad online archivos encontrados en internet, en una
transmission through the Software referencia al objeto encontrado o ready-
Defined Radio system. made. El resultado final muestra fallas
propias del proceso digital que han sido
Artist(s) Biography moduladas a partir de síntesis granular.
Cleber Gazana is a designer, master in Visual
Arts, postgraduate in Visual Creation and Artist(s) Biography
Multimedia, and in Communication and Media, Es matemático por la UNI, con estudios de
as well as visual and sound artist. Professor postgrado en matemáticas aplicadas por la
(at FAAP, USJT, Belas Artes, FAPCOM) in art, PUCP, graduado del programa FabAcademy del
design, radio and TV, cinema and advertising CBA/MIT en tecnologias de fabricación digital.
courses. Researcher member of the group Además, es miembro del Electronic Literature
c/A/t – [s]cience/Art/technology - CNPQ-UNESP. Organization (ELO) e Institute of Electrical and
His research focuses on art and technology, Electronics Engineers (IEEE). Como artista ha
Glitch Art and design. Acts in the sound arts participado en diversas exposiciones en Suecia,
mainly under the name Simple.Normal, but too Italia, USA y Perú, siendo ganador del premio
Gridblock, Danza en Polonia and Cleber Gazana. VIDA16 de Fundación Telefónica en la categoría
incentivo a la producción para proyectos
de arte y vida artificial en España. El 2018
brindó una charla en TEDxUNI sobre cómo se
relacionan el arte, la ciencia y la tecnología.
Artist
Gadirom
Title
Other Voices

Country
Russia

Description Artist(s) Biography


The track is a sound art study that was made as Roman Gaditskiy was born in Alma-Ata,
a part of my personal art project “Coronavirus vs Kazakhstan and currently lives in Moscow,
Encephalitis” (2020) aiming to grasp my mental Russia. He studied music in Novosibirsk State
response to this extraordinary situation of self- Music College and Moscow College of Improvised
isolation - a kind of strange inner “saudage” that Music. He has a PhD in Art History from the
I often felt as my mind was striving to achieve a Research Institute of Russian Academy of Arts.
balance between dark beauty of the loneliness He worked as a professional photographer,
and the fear of the two natural dangers infused designer and music producer. The themes that
in the realities of social world and the wild... Roman explores in his art: movement and its
expression in different mediums, reimagining of
folklore culture, concepts of self. His work has
been presented in galleries and participated
in art festivals in Russia and abroad.
Glitch.Art.Br 2020 / Audio 46/47

Artist Artist
Rachelmauricio Castro Hyash Tanmoy
Title Title
Distaudgen Since 2018 Until My Death

Country Country
Brazil India

Description Description
Distorção genérica sonora codificada. Recording my life through the sounds of the
places, the people and their connections and
Artist(s) Biography interactions with me and how the relationships
Artistas visuais, com arquitetura, desenho and belongings changing with time and seasons.
industrial como embasamento para trabalhos
de net arte, áudio, vídeo e imagens gráficas. Artist(s) Biography
Hyash Tanmoy identifies himself as a filmmaker,
trans-disciplinary researcher. His works have
been exhibited, critically acclaimed, and honored
in more than 70 festivals around the world.
He is working on the process of improvement
in artistic movement, forms, and independent
artist empowerment through his research-
oriented art and multidisciplinary institutions.
Artist Artist
Letsglitchit Luiz Henrique A. L. Passos
Title Title
Reverse Sonification Dentro de Casa

Country Country
USA Brazil

Description Description
Generative music edited as A obra propõe uma escuta ativa aos
raw data in Photoshop. sons do meio doméstico, através da
modulação e ampliação dos mesmos.
Artist(s) Biography
Dawnia Darkstone, aka Letsglitchit, has been at Artist(s) Biography
the forefront of non-coding based new media Luiz Henrique, nascida em Rio de Janeiro – RJ
art for the past 10 years. She is co-administrator (1998). Cursou Montagem e edição de imagem e
of Glitch Artists Collective and affiliated som na Escola de Cinema Darcy Ribeiro; fundou o
groups on Facebook where she has contributed coletivo Kinofagia filmes. Atualmente desenvolve
to the general knowledge surrounding this pesquisa com vídeo e imagens digitais visando
emerging medium. She has been exhibited ampliar as discussões sobre marginalização,
in London, Paris, Zagreb, Minneapolis, San imperialismo cultural e descolonização.
Francisco, and her novel work with sonification Trabalha com o vídeo, a imagem digital,
has been written about in Vice Magazine. intervenções urbanas e pesquisas sonoras.
Glitch.Art.Br 2020 / Audio 48/49

Artist Artist
Simple.Normal André Perim
Title Title
Thin Electronic Possession

Country Country
Brazil Brazil

Description Description
Todos os sons foram gerados por meio de Inspired by the Sci-fi and terror movies from the
operações aleatórias de VSTs obsoletos e 50’s the project is a simulation of an electronic
defeituosos para depois ser feita a construção recording being possessed by an evil or alien
sonora que resultou na peça sonora. Thin spirit. A white noise signal was processed,
faz parte do álbum Feine Linien (2012) de distorted and manipulated in several ways.
Simple.Normal. Este álbum foi reproduzido
na integra na Patapoe Radio 88.3 FM no Artist(s) Biography
Ano Novo de 2017 - Amsterdã – Holanda. André Perim is a musician, composer, and
multimedia artist from Brazil. His work is based
Artist(s) Biography on the unique mixture of the sacred tradition
Cleber Gazana is a designer, master in Visual of the Afro-Brazilian Rhythms with electronic
Arts, postgraduate in Visual Creation and elements inspired by ambient and psychedelia. In
Multimedia, and in Communication and Media, 2020 produces the video artwork “Infotoxication”,
as well as visual and sound artist. Professor that was presented in several festivals around
(at FAAP, USJT, Belas Artes, FAPCOM) in art, the world in countries such as Portugal, Bulgaria,
design, radio and TV, cinema and advertising India, Saudi-Arabia, South Korea and Netherlands.
courses. Researcher member of the group
c/A/t – [s]cience/Art/technology - CNPQ-UNESP.
His research focuses on art and technology,
Glitch Art and design. Acts in the sound arts
mainly under the name Simple.Normal, but too
Gridblock, Danza en Polonia and Cleber Gazana.
Artist
LLE
Title
Miss Georgette

Country
Mexico

Description Artist(s) Biography


When i was child, my mom and grandmother Pablo Benjamín Nieto Mercado (Mexico, 1979).
were selling female clothing very often they Multimedia Engineer / Artist. His proposals
visited a large warehouse, as I was very young are presented in various formats integrating
and could not stay alone in home i had to go improvisation, clown, sound performance and
with they, for a little child this place was a giant, collaborative works. His work reflects on the
tons of mannequins, the smell of new fabric role of technology in human communication and
and plastic bags, a cacophonic sound mixture the transformation of the territory. In 2008 he
of ambiental music and frenetic ladies talking founded the Melvin Records label dedicated to
like parakeets, mountains of female clothes i experimental production, his work encompasses
used as a hiding, feel the texture of this around sound, net art, experimental video, documentary
my body, a mysterious ritual of farce and hope. and installation. He disseminates and exhibits
The owner of this warehouse in his free time his work in Mexico, Guatemala, Bolivia, Colombia,
played the guitar, one day thought it would be Uruguay, Brazil, Italy, France, Russia, Germany,
good to give some of their horrid music to their the United States, England, Japan, Saudi
customers and recorded an LP. I use for record Arabia and Iran.
this piece this LP, I make some cuts in the vinyl
and rearmed this (analog sampling), for make
the drum beat i used a piezoelectric to scratch
and touch specific zones with holes and artificial
protrusions in the modified vinyl. The cover its
the original intervened with child crayons.
Glitch.Art.Br 2020 / Audio 50/51

Artist
Paul Beaudoin
Title
Isolation (Deep Anxiety)

Country
Estonia

Description
Isolation (Deep Anxiety) is a sonic exploration of
fear and anxiety. Using electronically generated
materials, Paul Beaudoin has created a tapestry
that reflects the anxiety held during this global
pandemic. It is from a series of pieces that
address different emotional and psychical states.

Artist(s) Biography
Paul Beaudoin is an interdisciplinary artist
working fluidly between the visual and aural
worlds without losing his balance. Every aspect
of Paul’s work is generated by his own processes
and then further manipulated using a variety of
digital techniques. They are often painstakingly
reassembled to form a fabric of aesthetics,
philosophy, and engaging thought. Originally
from the United States, Paul now resides
in Tallinn, Estonia where he is actively
pursuing his creative activity.
More infos
Glitch.Art.Br 2020 / Audio 52/53

Track Artist Títle Duration Country

01 Hyash Tanmoy Since 2018 Until My Death 2:57 India

02 Gridblock Variable Frequency Oscillator 8:10 Brazil

03 Louis Montiel Intégration Focal 8:59 France

04 Simple.Normal Thin 2:52 Brazil

05 Gadirom Other Voices 2:39 Russia

06 Rachelmauricio Castro Distaudgen 0:57 Brazil

07 Michael Hurtado Enríquez Eraro 5:25 Peru

08 Letsglitchit Reverse Sonification 0:35 USA

09 Luiz Henrique A. L. Passos Dentro de Casa 6:02 Brazil

10 Andre Perim Electronic Possession 5:36 Brazil

11 LLE Miss Georgette 4:33 Mexico

12 Paul Beaudoin Isolation (Deep Anxiety) 3:53 Estonia


Glitch.Art.Br 2020 / Image 54/55

Category

Image
is understood as any form
of static imagery, it is not
limited to photographs.

Look
Artist
Alejandro Bombín
Marrodán
Title
Vals Disney (Waltz Disney)

Country
Spain
Glitch.Art.Br 2020 / Image 56/57

Description Artist(s) Biography


Art media are often seen as something Alejandro Bombín graduated in Fine Arts in
vampiric. Ricardo González would say media Madrid in 2008. Since then he has been dedicated
relationship is rather an interference between exclusively to artistic production. His works have
waves, which allows mutual amplification. The been exhibited in Asia, America, and Europe.
very origin of Art history implies multimedia.
When Neanderthals started to paint, they “To speak of Alejandro Bombín is to trace his
took advantage of the volumes on the rock career as a pioneer of Glitch art; considered
to multiply the sensory impact, generating almost unanimously as one of the young painters
sculptural and polychromal hybryds. with the greatest projection on the Spanish
art circuit. His work requires pedagogical
Today we live in a mechanized landscape algorithms as an initiation exercise, all of them
under constant digital stimulation. In a self- in an act of approach, that forces the viewer
referential fiction constructed in our image to move between the inscrutable and the
and likeness. Where progress is the substitute neo-pictorial discovery.” (Omar Jerez, 2019).
for questioning: a kind of prior acceptance
of ends and consequences that are not
known or mentioned. Mediation is stronger
than the subject, intimacy is extimacy.

In a world where technological determinism is


quite real, glitch is a parenthesis of unquestioned
heritage reproduction. A singularity in the
system that allows us to see the real code.
A cathartic opportunity to shake off the
anthropocentric daze. Aesthetically, it embodies
the ultimate freedom of presentation of new
media, but also insufficiency, the error and
corruption that codification of “reality” implies.
Artist
Jean-Baptiste Friquet
Title Artist(s) Biography
A Study In Pixel Var 554 Jean-Baptiste Friquet, @JBFRIQUET, is a visual
artist working on different media, photo
Country manipulation as well as video or 3D. Born in
Belgium 1983 in Mulhouse, France, he studied film and
art editing at the Institute of Broadcast Arts
Description in Louvain-La-Neuve, Belgium. He officiates on
An abstract landscape of a Belgian television as editor and director. Now
digital wasted territory. he works as a freelancer for various audiovisual
production companies. In 2014, he discovered
glitch art, which launched him in a new way and
many experiments. He wonders through his art
through the famous paradigm “it was better
before?”. Child of analog, its present is digital.
Glitch.Art.Br 2020 / Image 58/59

Artist
Cleber Gazana
Title
Text Artist(s) Biography
Cleber Gazana is a designer, master in Visual
Country Arts, postgraduate in Visual Creation and
Brazil Multimedia, and in Communication and Media,
as well as visual and sound artist. Professor
Description (at FAAP, USJT, Belas Artes, FAPCOM) in art,
The appearance of the work Text was design, radio and TV, cinema and advertising
generated by incorrectly editing an image’s courses. Researcher member of the group
data. The original image was a random piece c/A/t – [s]cience/Art/technology - CNPQ-UNESP.
of text, written only in black, found on old His research focuses on art and technology,
HD of the artist’s backups. This work is part Glitch Art and design. Acts in the sound arts
of a series of the same aesthetic, process mainly under the name Simple.Normal, but too
and results of reframing obsolete data. Gridblock, Danza en Polonia and Cleber Gazana.
Description Artist(s) Biography
Este trabalho é resultado de experiências com o José Irion Neto nasceu em 1965 na cidade
formato de arquivo de imagem PGF (Progressive de Santa Maria, RS e atualmente reside em
Graphics File). O processo inicia com a conversão Florianópolis. Seu primeiro contato com
de uma imagem em espaço de cor RGB em uma computadores foi em 1982 usando uma
imagem reticulada monocromática de 1 bit/ máquina equivalente ao Sinclair ZX Spectrum.
pixel. Posteriormente esta imagem 1 bit/pixel Tem formação acadêmica em Publicidade e
é convertida para cores indexadas e então Propaganda pela Universidade do Vale do Rio Dos
comprimida em formato PGF. Ao comprimir Sinos e trabalhou alguns anos como designer
imagens reticuladas de cores indexadas em gráfico. Hoje trabalha nesta área apenas
formato PGF as retículas são distorcidas de ocasionalmente com foco na criação de pôsteres,
tal forma a fazer emergir os artefatos de reservando a maior parte de seu tempo no
compressão inerentes ao formato PGF, que é desenvolvimento de seu trabalho com Arte Glitch.
baseado em compressão wavelet. A conclusão Irion se dedica à pesquisa e experimentação
é que o formato PGF não consegue comprimir com Glitch desde 2008, tendo neste período
corretamente imagens reticuladas de cores participado de diversos eventos e exposições.
indexadas. Na segunda etapa do processo o
arquivo PGF é editado/corrompido utilizando
o Notepad++. Esta edição é feita em duas
partes do arquivo, tanto no código-fonte da
imagem quanto no seu cabeçalho (header).
A edição que é feita no cabeçalho do arquivo
tem o objetivo de rotacionar a paleta de
cores da imagem, o que permite salientar de
diferentes formas os artefatos de compressão
obtidos inicialmente. A parte da edição
(corrompimento) do arquivo que é feita em
outras partes do código gera mais distorções e
outros artefatos na imagem, ou seja, o glitch.
Glitch.Art.Br 2020 / Image 60/61

Artist
José Irion Neto
Title
PGF Glitch Portrait

Country
Brazil
Artist Artist
Francesco Seren Rosso Eddy
Title Title
Falcon Neon Lights

Country Country
Italy Guatemala

Description Description
Unfortunately, the artist did not send the On my first international trip I took
theoretical description of the artwork. pictures of many neon lights. I’ve always
liked them. In this image I made a creation
Artist(s) Biography that stretched the pixels of a part of one
I was born in Torino in 1979 where I actually of these photos as much as I could.
live. I’m a self-taught artist started with
glitch art in 2018. I’m inspired in what I Artist(s) Biography
see around my city and on the internet Eddy works with illustration and is a graphic
using various glitch techniques. artist. He studied design in Guatemala and Chile,
where he also worked as a designer for the past
4 years. He currently lives in Guatemala again.
Glitch.Art.Br 2020 / Image 62/63

Artist throughout Winnipeg at venues including the


Sarah Paradise Winnipeg Art Gallery, the Planetarium, the Plug
Inn Institute of Contemporary Art, Cinematheque,
Title the Rachel Browne Theatre, VideoPool, Ace Art,
System Error the Park Theatre, the Metropolitan, as well as
the Edge Gallery and Urban Arts Centre. She
Country has also performed live visuals at different
Canada Nuit Blanche events in collaboration with the
Winnipeg Design Festival and the Winnipeg
Description Art Gallery. Paradise has also been involved
A still image taken from the video: System Error. with live visual performances at a variety of
outdoor electronic music festivals throughout
Artist(s) Biography Canada including the Manitoba Electronic
Sarah Paradise is an interactive digital media Music Exhibition (Winnipeg, MB), Connect 22:
artist who transforms two dimensional surfaces Terminus (Moose Jaw, SK), and Motion Notion
into three dimensional landscapes using video (Golden, BC). She has also performed in the
projection mapping techniques that illuminate United States at an outdoor electronic music
the night with vibrant visuals. Her digital festival called Bloom Town (Waubun, Minnesota).
media aesthetic conveys elements of glitch, When Paradise is not illuminating the night with
surrealism, abstraction, geometric patterns, her digital artwork, she teaches grades 7-12
space, nature, and technology. Paradise also Computer Science, Graphics, and ICT at St. John’s
strives to create immersive visual experiences High School in Winnipeg, Manitoba. Paradise is
for a wide range of audiences. Her interactive also working on her Masters at the University
digital media artwork has been projected of Manitoba in the Faculty of Education.
Artist
Glitchkitty404
Title
Life Force

Country
New Zealand

Description always find a way, everything is connected and


‘Life Force’ explores the idea of using highlights a connection to energy by default.
manipulation and dissection with glitch, to
capture possible life forms and microorganisms Artist(s) Biography
that are revealed within an unseen place. As an aesthetic documentarian, I collect and
Through experimentation, a fleeting instant is document the ‘glitch’ in order to expose and
captured exposing what appear to be mysterious display the spilt-second unplanned phenomena.
existences from within the image. It manifests My work captures, pushes and heightens
on its own, creating something that is the aesthetic potential of these errors and
unexpected seemingly out of nothing and fragments that materialize by turning them
now where. Revealing the hidden dynamisms into actual static matter for us to notice
that lie within electrical sources, it forces the and contemplate. As a digital media artist
viewer to consider the visual interruption, who works in various mediums across digital
as it acts as a direct point of connection to media, my work is a hybrid of digital imaging,
a different world and the idea that life will photo manipulation, coding and glitch art.
Glitch.Art.Br 2020 / Image 64/65

Artist
Sabato Visconti
w/ Henry Amistadi
dual-pixel RAW image format with the more
Title organic lines of the Henry Amistadi work.
Gold Cream Toile De Jouy (04)
Artist(s) Biography
Country Sabato Visconti is a Brazilian-born new media
USA artist and photographer based in Western
Massachusetts. He obtained a Bachelor of Arts
Description in Political Science from Amherst College in 2009.
Collaboration with Henry Amistadi, a Sabato began experimenting with glitch and
photographer and media artist based in digital media in 2011 with the help of a defective
Western Massachusetts. Work is a databent memory card that randomly wrote zeroes on
photograph of a Henry Amistadi wallpaper- JPEG files. Since 2011, Sabato’s work has sought
based work. Amistadi collected sample to reconfigure traditional understandings
wallpapers from Thibaut and used scanner- of photography for the postinternet era. His
based distortions and Photoshop to create work with glitch and postphotography has
new wallpaper concepts that he then printed been exhibited at the Tate Britain, ICA Boston,
and installed on wood panels. Photograph of LACDA, the FILE Festival in São Paulo, as well
a printed wall-paper study was captured with as in galleries around the world. His images
a Canon 5D IV. The RAW .cr2 image was then have appeared in Vogue, TIME Magazine,
databent with a hexadecimal editor. Resulting WIRED, The New York Times, and in AI-AP's
work fuses the intricate textures of a databent "Latin American Fotografia 4" Anthology.
Artist
LLE
Title
Guerras Por Plastilina / Clay Wars

Country Artist(s) Biography


Mexico Pablo Benjamín Nieto Mercado (Mexico, 1979).
Multimedia Engineer / Artist. His proposals
Description are presented in various formats integrating
The old men invented the beast that moves improvisation, clown, sound performance and
with the blood of the past, blood composed collaborative works. His work reflects on the
of hydrogens and carbons, a consommé of role of technology in human communication
beings crushed by tons of earth. The crude and the transformation of the territory. In
oil burns and leaves black clouds of charcoal 2008 he founded the Melvin Records label
outside. Why seek the elixir for evolution dedicated to experimental production, his work
within the deep layers of the earth? This piece encompasses sound, net art, experimental
was developed with plasticine melted by the video, documentary and installation. He
sun, then scanned with a hacked scanner disseminates and exhibits his work in Mexico,
lamp removed from the original apparatus. Guatemala, Bolivia, Colombia, Uruguay, Brazil,
Italy, France, Russia, Germany, the United
States, England, Japan, Saudi Arabia and Iran.
Glitch.Art.Br 2020 / Image 66/67

Artist Artist
Danka Emler Ejtna Kroshilova Diana
Title Title
Lines Awareness 8

Country Country
Czech Republic Russia

Description Description
Error, failure and glitch. Is there anything Awareness is a series of gifs and jpegs
more beautiful than that? The work is which were randomly generated to
an experiment with glitch techniques introduce the relationship between
and the use of the computer. multimedia and everyday experiences.

Artist(s) Biography Artist(s) Biography


Unfortunately, the artist did Diana Kroshilova is an abstract artist based in
not send the biography. Moscow, Russia, who works in mixed media.
Artist Artist
Marllus Bisceglia Hernán Raggi
Title Title
Oh My Gosh Edición Incorrecta

Country Country
Brazil Chile

Description Description
Obra vetorial AI exportada como imagem “Edición incorrecta” es una obra creada a
passando pela sonificação no software Audacity. partir de una imagen en formato JPEG y su
edición mediante software hexadecimal.
Artist(s) Biography
Self-taught designer and digital urban artist. Artist(s) Biography
It uses experience as a motivational language Mi formación profesional no está relacionada
for random multimedia actions under the con el área del arte, sin embargo, las obras de
influence of being who you are these days. Glitch Art siempre me llamaron la atención, por
lo que comencé a experimentar con sus métodos
de creación. Esta es mi primera exposición.
Glitch.Art.Br 2020 / Image 68/69

Artist Artist(s) Biography


Allison Tanenhaus Allison Tanenhaus is a digital glitch artist who
specializes in abstract geometrics, vibrant
Title color fields, optical perspectives, mind-bending
Shimmeria motion, and unexpected dimensional qualities.
Her source material consists of original photos,
Country previous glitch art, and vintage artifacts that she
USA alters via smartphone. Created with deliberation
and experimentation, the results are fantastical
Description compositions that take on psychedelic lives
An ooey, gooey other-worldly radiant of their own. Recent projects include Harvard
mountain range of space-age proportions, Graduate School of Design, Boston Convention
created by manipulating my previous & Exhibition Center, and “GlitchKraft: Allison
glitch art, using just my smartphone. Tanenhaus + Friends” at Emerson Contemporary.
She creates music videos and album art for
electronic musicians The Square Root of Negative
Two, Maria Finkelmeier, and Doug Bielmeier.
Artist Artist
Mathieu Petot Glitch Matrix
Title Title
Self_Portrait Buildings

Country Country
France China

Description Description
Glitch art allows me to express feelings YӨЦ cAП’TƬ ЯeaD AПYtHIПG
and emotions about the world that
surround me and the way I perceive it. Artist(s) Biography
Unfortunately, the artist did
Artist(s) Biography not send the biography.
I am a French student of 21 years old, currently
in 4th year of transportation design. I do art
on my free time. Graphic design (and so glitch
art) is for me a way of self-expression. It’s
an outlet through which I explore different
aesthetics and subjects that I care about.
Glitch.Art.Br 2020 / Image 70/71

Artist
Naomi Oliver
Title
Fire Crystal Cave

Country
Australia

Description Artist(s) Biography


This fantasy landscape of sliding pixels I have an art practice based in digital video
was created using a number of digital and animation, coding, sound, and performance
manipulations, including ‘data bending’ art. My current work investigates defects in
(image files are manipulated using software technology, such as corrupted digital imagery,
designed to edit files of a different format). as well as flaws in psychology, the body and our
The corruption of the original imagery has environment. This includes the memorialization
solidified and simplified the main color and exposure of digital and analog errors I
elements in an almost 8-bit fashion, rendering observe, as well as the intentional creation
the source material almost indecipherable. of glitches and distortions through various
means, such as data-bending programs
(where image files are manipulated using
software designed to edit files of a different
format) and coding JavaScript animations.
Artist Artist
Paul Beaudoin Pix
Title Title
Portrait Of A Glitch Artist Ground

Country Country
Estonia Greece

Description Description
It seemed to make sense to me that my image There is nothing to say. Just an
be a reflection of my digital interests. edited photo of the asphalt.

Artist(s) Biography Artist(s) Biography


Paul Beaudoin is an interdisciplinary artist working I am not an artist. I am not an artist. I
fluidly between the visual and aural worlds without am not an artist. I am not an artist.
losing his balance. Every aspect of Paul’s work is
generated by his own processes and then further
manipulated using a variety of digital techniques.
They are often painstakingly reassembled to
form a fabric of aesthetics, philosophy, and
engaging thought. Originally from the United
States, Paul now resides in Tallinn, Estonia where
he is actively pursuing his creative activity.
Glitch.Art.Br 2020 / Image 72/73

Artist
Doctor Bagre & Lewis_33
Title
Algol

Country Artist(s) Biography


Mexico Integrado por Doctor Bagre (Visuales) +
Lewis 33 (Música). México. El grupo considera
Description relevante proponer libertad de forma genuina
Algol es una estrella parte de la constelación y espontánea dentro de la representación en
de Perseo, forma parte de la cabeza de Medusa. directo. Existe un manifiesto con el cual detonan
Lo que la hace tan especial es que fue señalada un nuevo driver hacia la escena mexicana, este
por varias culturas antiguas como “maléfica accionable lleva como nombre “NewrOn” (Neuron
y endemoniada” a causa de su peculiar brillo - Neurona en inglés). Esta apuesta define un
intermitente causado por ser una estrella producto neuronal, monótono y taladrante que
binaria. Algol es la constelación de la falla. caracteriza el concepto del grupo, ya que las
Donde dos estrellas se comen una a otra secuencias de origen se generan con largas
constantemente para poder renacer y seguir con repeticiones que enriquecen el clúster visual
el ciclo. Irónicamente, esta estrella demoníaca en proyección sometido al error una y otra vez
es la que más se asemeja a nuestra vida. para generar en el usuario final la sensación de
desconocimiento total por lo que puede venir
segundos adelante. Su inspiración está en la
naturaleza, la vida y la esencia del ser humano.
Artist
Elena Romenkova
& Christian Munk
Title
Abandoned Souls Most of my images represent my thoughts
and feelings. I experiment with different 3d
Country techniques, create digital human bodies and
Austria then transform them with different 3D modeling
methods - or modify it by data manipulation
Description (glitching). Glitch brings unpredictable results.
The 3d sculptures are glitched by data
manipulation, placed in an abandoned place. Christian Munk (1982) Austria. After his technical
education at the HTL St. Pölten for Automation
Artist(s) Biography technology and almost 4 years of experience
Elena Romenkova (1986) was born in Russia, at Voith Paper Industrie, he decided to expand
St. Petersburg. Graduated University of A. his skills in the creative and generative area
Herzen, fine art faculty Master degree. Since and began studying experimental media art
2017 lives and works in Austria in the field of at the University of Applied Sciences in St.
3D art and glitch art. She participates in digital Pölten. The combination of creative influences
art-exhibitions since 2013. I see my artworks with the background from technology creates
as a kind of Post Surrealistic compositions. projects in an artistic, technological context.
Glitch.Art.Br 2020 / Image 74/75

Artist
Boris Reichle
Title
Maillot À Pois

Country
Germany Artist(s) Biography
Boris works across multiple disciplines,
Description connecting the corporeal and digital worlds
Whereas technology has transformed the through mixed media artworks, photos and
world around us, humans have struggled to paintings. Primarily working with digital drawing
keep up with the exponential evolution of tools and algorithms in combination with his own
digital technologies and processes such as photographic impressions, he investigates the
data abundance, data exchange artificial process of dematerialization which kicked off by
intelligences. In this work artist explores this the advances in digital transformation. Drawing
area fraught with tensions through demarcating from his background in engineering the artist
and superimposing outlines, boundaries onto works with systems, IO (input/output, filter)
open spaces and representations of the physical interactions and designs that shape our thoughts
world in order to give shape to, as well as reveal and lives. Often these are framed instances that
patterns and possible underlying truths: from would go unnoticed in their original context.
an abstract as well as emotional point of view. Boris currently lives and works in München.
Artist Artist
ApathyFire Elton E. H. Turner
Title Title
Forced Serialism Analog TV

Country Country
USA UK

Description Description
Surrounding yourself with order My images are created using the digital
can create unbounded chaos. photo camera without adjustments. Each
click results in an unpredictable image.
Artist(s) Biography
I’m just some guy who makes Artist(s) Biography
broken art on the internet. I’m an amateur photographer. Currently studying
photography. My artistic skills began to emerge
while working at an architect friend’s office.
I haven’t started commercial photography
yet, but soon I want to open my studio.
Glitch.Art.Br 2020 / Image 76/77

Artist Artist(s) Biography


Ibuki Kuramochi Born in Japan, Multi-media Artist IBUKI
KURAMOCHI specializes in artworks for exhibition
Title (paintings, movies and digital works), and also
Heautoscopy specializes in live performances combining her
live painting with her Japanese Butoh dance.
Country She studied Butoh dance at the world renown
USA Kazuo Ohno Butoh Dance Studio in Yokohama
in 2016. Through her work, she pursues the
Description physicality of Butoh’s poetic choreography and
Under this circumstance, all human relationships the pursuit of the human body in anatomy.
are now concentrated in the virtual world She visualizes her performance and body
through the Internet. People’s thoughts, remarks movements as two-dimensional works and
and lives appear in our vision which form into video works. Ibuki explores concepts of
photographs, movies, letters, and become a huge the body, thought and physical resonance,
timeline. Occasionally, I have the illusion that metamorphosis, the ideal of the Sci-Fi animation
my body and consciousness are being absorbed character’s body, and the uterus and fetishism.
into the world of the Internet. What this work She currently resides in Los Angeles.
speaks of is an out-of-body experience on the
Internet, which stabilizes our minds through
relationships and networks via the Internet.
Artist Artist
Fun.a t Miguel Ferreira
Title Title
Sputnik Céu vermelho-escuro

Country Country
Brazil Portugal

Description Description
Experimentação de glitch com sobreposição por This work was created using the pixel sorting
subexposição linear, saturação e contraste. technique created by Kim Asendorf, I imagine.
The lines of the image are divided into
Artist(s) Biography “intervals” and the pixels in each interval
Artista audiovisual graduando em pintura pela are rearranged in order to classify them in
Escola de Belas Artes - UFRJ e técnico em relation to the brightness property. The code
produção audiovisual pela FAETEC Adolpho Bloch. simply applies this technique vertically.
Buscando realizar experimentos e descobertas
no meio artístico visual e sonoro tanto de forma Artist(s) Biography
digital ou analógica, com o objetivo de expandir Miguel Ferreira is a geek. He loves technology
e explorar o âmbito de possibilidades da glitch and computers. That is why he started his
art e outros meios ou movimentos artísticos. creation by manipulating images. Practically
his creation is based on the techniques
of Glitch Art and digital collage.
Glitch.Art.Br 2020 / Image 78/79

Artist
Gadirom
Title
Glitch In Space

Country
Russia

Description Artist(s) Biography


This is the image from a time-lapse that Roman Gaditskiy was born in Alma-Ata,
I was shooting in the park near my home Kazakhstan and currently lives in Moscow,
when I accidentally touched the camera and Russia. He studied music in Novosibirsk State
caused an unintended glitch in the image Music College and Moscow College of Improvised
as several frames was slightly shifted. The Music. He has a PhD in Art History from the
resulting image with its long traces of stars Research Institute of Russian Academy of Arts.
distorted by the glitch reminded me of an He worked as a professional photographer,
electrocardiogram with a registered heartbeat. designer and music producer. The themes that
This can be viewed as a metaphor for life itself, Roman explores in his art: movement and its
which is actually a glitch - an unexpected expression in different mediums, reimagining of
random event in the otherwise lifeless and folklore culture, concepts of self. His work has
ideal movement of physical matter in Space. been presented in galleries and participated
in art festivals in Russia and abroad.
Artist
sieSeis
Title
Infection

Country
Mexico

Description Artist(s) Biography


La pandemia del Covid-19 ha resultado una Collagista y diseñador industrial radicado en
oportunidad para experimentar con la soledad la Ciudad de México. Mi trabajo utiliza como
que llevamos dentro todas las personas, al soporte el collage análogo y digital combinando
enfrentarnos a un confinamiento obligado técnicas de arte urbano. He expuesto en México,
y preventivo, lo que nos ha obligado a mirar Brasil, España, Alemania, Australia, USA y Serbia.
hacia adentro de cada uno. Esta infección no
se trata solo de un virus, sino de volvernos
conscientes de nuestra actitud ante la vida y
modificar nuestras costumbres en alimentación,
educación, además de la salud física y mental.
Glitch.Art.Br 2020 / Image 80/81

Artist Unified with several techniques of photo editing.


Cairo Lima Creating then the flag of Brasil. Blue and pink,
chaotic, rigid and outdated. But still, thought
Title this intervention, showing hope of a brighter
Ta Tudo De Cabeça Pra Baixo Irmão future. Of a new generation that will see these
old values as something to be surpassed.
Country And not a obstacle to our development.
Brazil
Artist(s) Biography
Description Cairo Lima is a Brazilian-American Artist and
Brazil is facing one of its toughest times in Designer. Born in California and raised in Brazil,
recent history. Corruption, Natural disasters the contrast in those two different realities
caused by large corporate companies, Violence, made him explore and want to express the
Poverty, Unemployment and Criminality. But the world he saw. Always adept to his Brazilian
Minister of Woman, Family and Human Rights roots, he incorporates and explores the limit
was not focused on that. But rather an agenda of what can be done with Photography, Photo
to bring the ‘’good values’’ back to Brazil. As for Editing and Generative Art. Expressing the
instance when she pronounced that ‘’Boys wear chaotic, yet beautiful world that surrounds
blue and girls wear pink’’. From that I started to him. His work is full of contrast, geometric
react, and respond with my art. Creating a piece shapes, saturation and repetitive forms. He is
that demonstrates what the country is now an artist of transformation. Creating new worlds
really like. Chaos. Sampling from Photographs of out of already existing ones. An outlet where
buildings that represent the rigid, old mentality. the sentiment of his city can be expressed.
Artist Artist
Igor Gržetić Luli
Title Title
Master Of Light Skip

Country Country
Croatia Argentina

Description Description
Computer graphics Master of Light is part of the Skip was created using a high-resolution
cycle Master of Light and Its Projection(s), as image and edited using various software,
well as the C.O.S.M.O.G.O.N.Y. exhibition project. and then finalized in Photoshop.
It was created by the technique of digital
materials recycling, creating an e-collage. Artist(s) Biography
Luli is a student of Visual Arts and works with
Artist(s) Biography editing and image processing in advertising
Igor Gržetić was born in Rijeka in 1981. He agencies in his native country, Argentina.
finished School of Applied Arts (Statuary Design) Has experience in image editing for ads.
and Academy of Applied Arts (Graphic Art and Art
History), both in Rijeka, Croatia. His art practice
includes computer graphic, graphic design
and video experiments – in all tree discourses
exploring principles of Creative Commons.
Glitch.Art.Br 2020 / Image 82/83

Artist
Ultraglitx nesse país foi natural. Logo observaremos
uma civilização intangível: imagens, som,
Title ruídos. A intervenção artística/digital ‘’Ruídos’’,
Ruídos com o auxílio da estética disruptiva que é
gerada com a sonificação, tem o objetivo de
Country provocar a reflexão sobre a destruição do
Brazil Brasil, o nativo, através da arte glitch.

Description Artist(s) Biography


A ruína civilizatória e a virtualização do Brasil Ultraglitx, Jeane Vitória, 22, é uma artista
nativo O novo mundo trouxe o corte de nossas visual de Ribeirão Preto, interior de São
raízes e consequentemente a perpetuação das Paulo, Brasil, envolvida com o movimento
vidas nativas em extensões virtuais. Graças artístico Glitch e colagem digital. Selecionada
a uma guerra travada pelo industrialismo em algumas exposições de arte no estado
contra ambientes saudáveis, esses povos, de São Paulo como a 27ª Mostra de Arte da
matas e animais não serão feitos de carne e Juventude e na Bienal de Arte Digital – THE
ossos, serão apenas vestígios do que um dia WRONG com o pavilhão Homeostase.
Artist
Louis Montiel
Title
Defixions Corporis

Country
France
Glitch.Art.Br 2020 / Image 84/85

Description
This art piece created for my PhD and Research
about “Artistic Practices, Digital Art in Social
Networks & Net Art” used techniques diversity
artistic, re-mixed appropriation of video or
image and original work from called data-
moshing, generative art and glitch art, artwork
which remove image’s & video i-frames (also
known as key frames and altered binary / National Institute of Fine Arts. In 2001-2004
code) causing it to look extremely senses and (Degree of Philosophy in the Faculty of Philosophy
distorted; created for virtual gallery on-line. and Letters with specialty in Aesthetics of Art
/ National Autonomous University of Mexico).
Artist(s) Biography In 2011-2014 (Fellow and Researcher / Master’s
In 1997-2000 (Bachelor of Visual Arts in Degree in Visual Arts in the Postgraduate
the Faculty of Arts and Design / National Unit of the Faculty of Arts & Design / National
Autonomous University of Mexico). In 1999-2000 Autonomous University of Mexico). In 2018, he is
he has been awarded a scholarship by taking currently a PhD Researcher in Arts & Design in
various Workshops and Diplomas in History Digital Art and New Digital Media in Technologies
of Art, Drawing and Graphic Media, Engraving, Applied to Digital Artistic Production in the
Sculpture, Performance, Video Art and Graphics Postgraduate Unit of the Faculty of Arts &
by Multimedia and New Digital Media. In the Design / National Autonomous University of
School of Painting and Engraving “La Esmeralda” Mexico. / 2019, Beaux Arts de París. France.
and frenetic mark-making. In the past, I used
self-portraits as a starting point to later
abstract into tense oblivion. Now, I start with the
oblivion and see what forms reveal themselves
afterwards. Mexican heritage permeates through
my work, through the calligraphic strokes
Artist and references to natural landscapes. This
Ra Lom influence was never a conscious decision. On the
contrary, I was raised to prioritize my identity
Title as a pathway to success and financial stability
Untitled or the “American Dream.” I find myself being
more drawn to the aesthetic sensibilities of my
Country ancestors, even though their legacies remain
USA a mystery to me. My mark holds the energy of
their lineage and the unnerving feeling that a
Description filial connection is possibly forever lost. Each
The work I create is an ongoing exploration of piece is a part of my psychological journey, an
my Mexican identity and the societal condition effort to map out a fully realized sense of self.
of feeling incomplete or existing in-between.
Calligraphic brush strokes obliquely refer to Artist(s) Biography
my cultural heritage, acting as a yearning for I am Rafael. Tijuana is the city that saw me
permanence and a search for wholeness. We exist born, known to some as the corner of the
in between identities, in between states both world. It is rumored that you are born there
physical and unseen…blooming, falling apart, and so far from God and so close to the United
starting the cycle over again. The work I create States. I am what is not. I am fiction, nostalgia,
is a study of conscious and unconscious impulses idiotic hope. I am the mask that says more
and how they reflect a state of identity that is than the face. I am everything I long for and
fluid and impossible to hold onto. I mainly use the impossible ones I chase, like dog’s chase
acrylic paint – pouring, mixing, and washing – as cars. I am a typo in a poem, a miscalculation
I alternate between stages of steady meditation that leads to the correct solution.
Glitch.Art.Br 2020 / Image 86/87

Artist Artist
Pylyp Letsglitchit
Title Title
Broadcast Pseudoconvergence

Country Country
Ukraine USA

Description Description
Created from a smartphone camera. I SVG Vector files combined in a hex editor.
focused on the old TV and clicked. Then I Source material was generated by AI.
manipulated the image through an app.
Artist(s) Biography
Artist(s) Biography Dawnia Darkstone, aka Letsglitchit, has been at
Unfortunately, the artist did the forefront of non-coding based new media
not send the biography. art for the past 10 years. She is co-administrator
of Glitch Artists Collective and affiliated
groups on Facebook where she has contributed
to the general knowledge surrounding this
emerging medium. She has been exhibited
in London, Paris, Zagreb, Minneapolis, San
Francisco, and her novel work with sonification
has been written about in Vice Magazine.
Artist Artist
Brittonius David B. Egner
Title Title
Siccboi_Britt Burning In The HellFire

Country Country
USA Norway

Description Description
“Siccboi” is a glitch series that began at He proposes to elaborate a perceptive
the beginning of the pandemic. It was a narrative about fire. This work was created
way to process the sudden need for face a month ago. I intend to make a series
masks and how it has now become apart of based on fire, air, water and earth.
our everyday lives as a means of protection
and expression. This was the first piece Artist(s) Biography
created with the first mask bought for the Student at Cardiff School of Art &
pandemic. Overwhelming anxiety channeling Design. Currently disgusted and
into art was the focal point of this piece. discouraged because of COVID-19.

Artist(s) Biography
Brittonius is a motion designer and glitch
artist living in Atlanta, Georgia, USA, exploring
digital forms of art as a visual sadist.
Glitch.Art.Br 2020 / Image 88/89

Artist
Ras Ahague
Title
Guys, I Finally Made It

Country Artist(s) Biography


Poland Ras Alhague’s art mainly focuses on the
exploration of artistic nudity, eroticism,
Description gender identity and sexuality through glitch
The artwork is a tongue-in-cheek commentary aesthetic. Their first encounter with glitch
on the general lack of recognition for glitch art took place in August 2014. They started
artists. Despite glitches successfully making developing their artistic skills in various glitch
it into the mainstream media many years ago groups on Facebook, the most important
and being present in our everyday lives (in being Glitch Artists Collective. They quickly
video games, movie trailers, music videos, TV became a vital part of it and are now the main
commercials, online ads, and more), glitch art curator for GAC, which strives to feature some
as an artistic genre is still considered niche of the most prominent glitch artists in the
and generally unheard of. Realizing they will community. Their works have been shown on
probably never make it to Wikipedia’s list of various exhibitions, including The Glitch Shop,
glitch artists, the author took it upon themselves Glitch Art Is Dead, fu:bar/expo, and Blue \x80.
to update it in a rather unconventional manner.
Artist
Sue Beyer
Title
Xanadu_12a_V2

Country
Australia
Glitch.Art.Br 2020 / Image 90/91

Description Artist(s) Biography


Using a multidisciplinary approach, my Melbourne based Sue Beyer recently completed
visual art practice primarily examines place an MFA (research) at the Victorian College of
and space. My current work is part of an the Arts in Melbourne, supported through
ongoing investigation into the concept of an Australian Government Research Training
liminal space (transformation and the in- Program Scholarship. In 2018 Sue was awarded
between) through the lens of personal the National Gallery of Victoria Women’s
mythologies, post digital concerns, and Association Award for the work created as
Instruction Based art. This work was created part of her candidature. Beyer has held solo
in 2018 while investigating ideas relating to exhibitions in Brisbane and Melbourne, as well
liminal space through the transformation of as participating in group shows in Australia,
screenshots taken from the roller-skating, Singapore and the United States. Sue was
romance, musical, known as Xanadu (1980). awarded an Australia Council ArtStart Grant
Using the process of datamoshing, the in 2010, been a finalist in numerous prizes,
materiality of the digital file is revealed. This and was the winner of the Emerging artist
moment, where the glitch happens, is an in- category in the Stanthorpe Art Prize in 2014.
between space. During the Covid lockdown Her work is part of numerous corporate
in Melbourne I am working on a series of and public collections including Artbank,
paintings and digital works, that investigate an Australian Government art collection.
ideas relating to liminal space through the Beyer is the director of Sandbox Studios
transformation of well-known Australian Melbourne, a set of professional art studios
landscape paintings. Post digital strategies and independent artist run gallery. Sue is
are used as a metaphor for the permanent represented by Studio Gallery Group.
alteration and ultimate transformation of the
landscape and our society as we know it.
Glitch.Art.Br 2020 / Video 92/93

Category

Video
is understood as any form of
moving visual, including constructed
narratives with or without audio.

Watch
Glitch.Art.Br 2020 / Video 94/95

Artist
Doctor Bagre & Lewis_33
Title
A1

Country
Mexico

Description Artist(s) Biography


A1 fue creado a partir de máquinas análogas, este Integrado por Doctor Bagre (Visuales) +
es un momento melancólico, único e irrepetible Lewis 33 (Música). México. El grupo considera
en donde la belleza se origina a partir de uno relevante proponer libertad de forma genuina
de los más grandes temores del ser humano: La y espontánea dentro de la representación en
imperfección y el error. Esta es una paradoja en directo. Existe un manifiesto con el cual detonan
un espacio en el tiempo en donde representa la un nuevo driver hacia la escena mexicana, este
obsesión del humano por encontrar soluciones accionable lleva como nombre “NewrOn” (Neuron
para satisfacer nuestra necesidad de dar sentido - Neurona en inglés). Esta apuesta define un
a nuestra existencia. Nos rebasan los límites producto neuronal, monótono y taladrante que
impuestos por el conocimiento, donde apostamos caracteriza el concepto del grupo, ya que las
por la creación de máquinas y tecnología secuencias de origen se generan con largas
aspirando a encontrar ahí la perfección, siendo repeticiones que enriquecen el clúster visual
que nuestro cuerpo. Es una máquina calibrada en proyección sometido al error una y otra vez
perfectamente. A1 humaniza a las máquinas para generar en el usuario final la sensación de
por medio del error. Deseamos imitar la lógica desconocimiento total por lo que puede venir
humana en las computadoras y tecnología en segundos adelante. Su inspiración está en la
general, aunque en el fondo sabemos que nunca naturaleza, la vida y la esencia del ser humano.
llegaremos a tener la vida perfecta. Estamos
formados de células, energía e imperfecciones.
Artist Artist(s) Biography
Misael Sámano-Vargas Master en Artes Visuales y Multimedia por
la Universidad Politécnica de Valencia (UPV).
Title Diseñador gráfico, artista visual, fotógrafo
Aviones Suspendidos En El Aire y educador con 17 años de experiencia en
fotografía autoral y comercial, así como 12
Country años de experiencia docente. Ha participado en
Mexico más de 65 exposiciones colectivas en México y
España, así como 4 exposiciones individuales,
Description incluyendo 11 publicaciones y 7 catálogos. Ha
Un bosque de raíces de carne al aire, asistido a más de 40 talleres y cursos. Además,
tocándome. Tenía que asegurarme de que es promotor y educador de la fotografía
seguía respirando, bostezando para inflarme. autoral, con 7 programas/temarios docentes
Con la boca abierta y los dientes cerrados, diseñados y otros en proceso, incluyendo
avancé. Sus gritos de caverna vacía, rozándome. más de 15 pláticas dictadas. Ganador del
Así se debe sentir un barco de papel en primer premio en videoarte en la Bienal BACOS
la delta de un río, indeciso. Colisiones. 2018 (San Miguel, Islas Canarias, España).
Glitch.Art.Br 2020 / Video 96/97

Artist
Cleber Gazana and capturing the audience in this web artwork.
When filming the user, the JavaScript codes
Title created a digitized and completely noisy image
Digitalize-se (vídeo) of the user, an image full of distortions.

Country Artist(s) Biography


Brazil Cleber Gazana is a designer, master in Visual
Arts, postgraduate in Visual Creation and
Description Multimedia, and in Communication and Media,
In 2017, there was an online and offline event as well as visual and sound artist. Professor
called The Wrong Biennale, created to promote (at FAAP, USJT, Belas Artes, FAPCOM) in art,
culture and digital art. As an artist selected for design, radio and TV, cinema and advertising
the event, in one of the virtual galleries called courses. Researcher member of the group
Homeostasislab, I created the interactive online c/A/t – [s]cience/Art/technology - CNPQ-UNESP.
artwork called Digitalize-se, which was available His research focuses on art and technology,
to the public for real-time interaction using the Glitch Art and design. Acts in the sound arts
web browser and a webcam. Those thirty seconds mainly under the name Simple.Normal, but too
shown here are the result of the interaction Gridblock, Danza en Polonia and Cleber Gazana.
Artist
Jean-Michel Rolland
Title Artist(s) Biography
Entropy:Sky Jean-Michel Rolland is a French artist born in
1972. A long time a musician and a painter, he
Country brings together his two passions - the sound and
France the image - in digital arts since 2010. Through
video artworks, generative art, audiovisual
Description performances and interactive installations, he
"Entropy: Sky" is a photovideography, a questions the temporality, a genuine fourth
photograph that changes over time to change dimension inherent to moving image, as well as
status and become a video artwork. The pixels the duality between his two favorite mediums,
of the image are drawn, depending on their the sound and the visual. His formal research is
brightness, in opposite directions. From these guided by the desire to reveal the intrinsic nature
torn skies will remain only traces, vestiges of of our perceptual environment and to twist it to
a time when the great balances on Earth were better give new realities to the world around us.
respected. Made with free software Processing.
Glitch.Art.Br 2020 / Video 98/99

Artist
André Perim
Title alludes to the materiality characteristic
Broken Rainbow of cracks opposed to the ethereal original
configuration of the rainbow. Produced in 2020.
Country
Brazil Artist(s) Biography
André Perim is a musician, composer, and
Description multimedia artist from Brazil. His work is based
The idea of a rainbow is always related to on the unique mixture of the sacred tradition
harmony and a happy end. The idea of a broken of the Afro-Brazilian Rhythms with electronic
rainbow leads to the distopia. The arc format elements inspired by ambient and psychedelia. In
is transposed to a bidimensional screen, with 2020 produces the video artwork “Infotoxication”,
the colored stripes deconstructed through that was presented in several festivals around
databending and digital deconstruction. The the world in countries such as Portugal, Bulgaria,
sound, also made through digital deconstruction India, Saudi-Arabia, South Korea and Netherlands.
Artist
Naomi Oliver
Title
Artifacting

Country
Australia Artist(s) Biography
I have an art practice based in digital video
Description and animation, coding, sound, and performance
In this work I’ve combined a number of longterm art. My current work investigates defects in
explorations of mine - stop-motion animation, technology, such as corrupted digital imagery,
digital glitches, green screen, video synthesizer, as well as flaws in psychology, the body and our
and the Australian bushland. In creating the environment. This includes the memorialization
photographic imagery, I used time-lapse and and exposure of digital and analog errors I
purposely-defective panorama shots in order observe, as well as the intentional creation
to utilize these in a stop-motion, manually of glitches and distortions through various
glitched animation. I wanted to emphasize means, such as data-bending programs
the humanity of errors and glitches by using (where image files are manipulated using
the method of stilted stop-motion animation, software designed to edit files of a different
leaving behind a trail of my mind and hand. format) and coding JavaScript animations.
Glitch.Art.Br 2020 / Video 100/101

Artist
Milos Peskir
Title
Digital Fossil_lathe Mantis

Country
Serbia

Description Artist(s) Biography


The reality of displaced existence in the field Milos Peskir, born (1976) in Belgrade, Serbia.
of the intangible - the fragile universe of Educated in Visual Art (Intermedia), Serbia
the digital. The evolutionary closeness of and the Netherlands. Active in the field of,
humans and digital artefacts is the aesthetic/ time-based and non time-based, 2D Visual
ontological base for the concept of Digital Art. Participated in numerous, local and
Fossil. In spite of its calmness, as a wiry profiler, international, events/festivals/exhibitions/art
“lathe Mantis” is shaping a quasi-linear perfect projects as an artist, author/co-author/curator/
focus on the reconnection of broken pattern. art director. Currently lives in Belgrade, Serbia.
Glitch.Art.Br 2020 / Video 102/103

Artist
Sina Kia Daliri / Platform 101
Title
Day One

Country
Iran

Description
In the beginning, when God created the heavens fire, water, Air and soil as the basic elements of
and the earth, the earth was empty and formless, creation They lead. These quarks, which emerge
and the Spirit of God moved on the dark masses from the black at the beginning of the video,
of steam. God said, "Let there be light." And it reach a white matter at the end of the video at
became light. God favored light and separated it the end of their path, after being bonded. last
from darkness. He called light "day" and darkness sequence of the video and from the point of
"night." It was late at night and in the morning. view of being pentagonal, the design is formed.
This was the first day. From the first chapter of
Genesis (New Testament) This forty-second work Artist(s) Biography
is called "Day One". At the beginning of the video, He is a graduate of architecture. From the
we see white and wavy lines on a dark surface, or beginning, Kia Daliri has been interested
in other words, night. These lines are reminiscent in how to arrange the frames and achieve
of quarks, which are the smallest known element a new arrangement of them. He started
in matter. When we zoom in on these wavy learning and working in the field of editing
parallel lines, it goes out of parallel mode and software (Premiere Pro), special effects and
intersects Are. By changing the angle with motion graphics (After Effects) from five
respect to these lines during the video process, years ago. Since 2016, he has been in charge
we notice the regular structure and geometry of Famouri Studio advertising teasers, and
in this disorder and discontinuity, which the has been working as the artistic director of
artist eventually turns this geometry into a the media and in charge of social networks
pentagon which are the five ethereal elements of on the 101st platform. Born in 1995.
Artist
Toni de Paula
Title
EnTro Artist(s) Biography
Caio Antônio é artista em novas mídias,
Country colorista e finalizador. Formado em Audiovisual
Brazil pela USP, dirigiu fotografia de “Ronda” (2019)
e realizou uma videoinstalação “enTro”
Description (2019), como trabalho de conclusão de curso.
O vídeo é um resultado final de uma pesquisa, Trabalhando em produtoras de grande porte
em que se propôs criar uma instalação como Gullane e Pródigo teve contato com os
audiovisual. Mesmo sem o suporte instalativo, processos de produção e finalização de obras
configura-se uma relação com a imagem como “Bingo” (2017), além de produções para
de distanciamento e ao mesmo tempo, a Netflix como “Coisa Mais Linda” (2018).
identificação, ao representar uma situação Faz color grading para peças publicitárias
corriqueira com intervenções de glitch que como “Netflix Pride 2020” e “Vivo Joga Junto”
decupam a cena e promovem um novo tipo (2018). Com um interesse em tecnologia e
de leitura da situação, fugindo do controle dispositivos de áudio e vídeo, realiza diversas
do espectador e da obra uma lógica inicial. parcerias e colaborações com artistas visuais.
Glitch.Art.Br 2020 / Video 104/105

Artist Artist(s) Biography


Allison Tanenhaus Allison Tanenhaus is a digital glitch artist who
specializes in abstract geometrics, vibrant
Title color fields, optical perspectives, mind-bending
Dustria motion, and unexpected dimensional qualities.
Her source material consists of original photos,
Country previous glitch art, and vintage artifacts that she
USA alters via smartphone. Created with deliberation
and experimentation, the results are fantastical
Description compositions that take on psychedelic lives
Dustria is a candy-colored, slightly sinister, of their own. Recent projects include Harvard
otherworldly meditation on industrial waste Graduate School of Design, Boston Convention
and atmospheric decay by glitch video artist. & Exhibition Center, and “GlitchKraft: Allison
Presented in the form of a hypnotic music Tanenhaus + Friends” at Emerson Contemporary.
video for the song "Flavros" [sic] by Robin Amos She creates music videos and album art for
and Blaik Ripton aka the Boston electronic electronic musicians The Square Root of Negative
synth duo The Square Root of Negative Two. Two, Maria Finkelmeier, and Doug Bielmeier.
Artist
Fun.a t
Title Artist(s) Biography
33live4 Artista audiovisual graduando em pintura pela
Escola de Belas Artes - UFRJ e técnico em
Country produção audiovisual pela FAETEC Adolpho Bloch.
Brazil Buscando realizar experimentos e descobertas
no meio artístico visual e sonoro tanto de forma
Description digital ou analógica, com o objetivo de expandir
Experimentações visuais com sobreposições e explorar o âmbito de possibilidades da glitch
e efeitos de mapas de cores e shaders. art e outros meios ou movimentos artísticos.
Glitch.Art.Br 2020 / Video 106/107

Artist se aproveita das disfunções dos softwares,


Caique Poi obriga a máquina a gerar resultados aleatórios.
E com uma certa autonomia, a máquina
Title ressignifica os dados arbitrariamente.
Reciclagem
Artist(s) Biography
Country Paulistano, formado em Produção Audiovisual.
Brazil Iniciou sua trajetória com edições de
vídeos abstratos, em 2013. Neste mesmo
Description período conheceu a Glitch Art e começou a
Dezenas de arquivos da lixeira do computador produzir diversos trabalhos. Desde então,
como; imagens, textos, instaladores e arquivos vem produzindo e catalogando resultados e
de todos os tipos, sofrem uma transformação possibilidades nesta estética. Esta pesquisa
forçada. Todo este "lixo", através da subversão se transformou em um projeto de oficinas de
de softwares, é transformado em sons, imagens Glitch Art, que tem como objetivo principal,
e vídeos abstratos, simulando uma espécie de levar arte digital para as periferias.
reciclagem no meio virtual. Este processo, que
Artist
Javier Galán Rico
Title Artist(s) Biography
Sigilvm Incordivm In my work you’ll find pictoric inquietudes, I get
deeper in my projects from the experimental
Country perspective within a panoptic eclectic of tools
Spain which going from digital, 3d, databending
to electronic devices until painting with
Description recycled support. My beginnings in the art
21 centuries as an abstract cut-up of references. arises from the 90’s digitalism, where I
Shining distortions, weird warps and floating started to use 3d tools. The hiperrealistic
creatures gathered on Sigilvm Incordivm, an current established in the digital art scene
exegetical futuristic and experimental microfilm. from this time created refusal feelings which
became the activator and beginnings for
a more conceptual and less conventional
approaching in use of the digital tools.
Glitch.Art.Br 2020 / Video 108/109

Artist
Jack Elliot Barton
recorded reading of the Eliot poem of the same
Title name. This material was subsequently used
Burnt Norton to generate visual material, largely generated
using manipulations of video feedback processes
Country in Kevin Kripper’s Vsynth interface for Max.
UK
Artist(s) Biography
Description Jack Elliot Barton is a composer and multi-
‘Burnt Norton’ forms the closing passage of instrumentalist navigating a plethora of
the extended audiovisual installation work sonic expeditions between the realms of
‘Calder, Burnt Norton’, a generative cyclical experimental sound art practice, audiovisual
composition exploring audiovisual granulation composition, improvised music and jazz. Recent
processes as a means of informing large- performances and exhibitions include Sadler’s
scale structure in visual music. Audio material Wells Main Stage, The ICA, Moscow International
was generated from processes applied to a Film Festival and Abbey Road Studios.
Artist Artist(s) Biography
Gabriel Koi Young audio-visual artist, moved by his spiritual
personal search and will to materialize the
Title ideas that go through his restless creative
Two Fragments From The Unknow mind. Started producing videos at 13 using
experimentation and self knowledge during
Country the process, developed an authentic aesthetic
Brazil that fits as a signature, and so his field
expanded to Live Visuals, Videoart, Music
Description Production, and Freelancer for brands. Inserted
Dois fragmentos-irmão do grande as a filter on this physical plane, his young
desconhecido. Materializados via mind is surrounded by passionate utopians
Processing e Artbreeder. Montado no like him, who believe that the creative stage
Adobe Premiere. Filtrado por Gabriel Koi. is like an oasis inside the chaos we live in.
Glitch.Art.Br 2020 / Video 110/111

Artist
Robin Moedder
Title
Super Laser Acid Crab

Country
Germany

Description Artist(s) Biography


This video work named “Super Laser Acid Robin Moedder, born 1980 in Hamm, is an
Crab" shows an underwater reptile which interdisciplinary media artist who lives and
is arrested in a dimension full of errors, works in Mülheim an der Ruhr, Germany.
glitches and abstract moving pictures.
Glitch.Art.Br 2020 / Video 112/113

Artist
Sarah Paradise
Title
System Error

Country
Canada

Description
System Error is part of a larger video series that Winnipeg Art Gallery, the Planetarium, the Plug
has been designed to convey the ways in which Inn Institute of Contemporary Art, Cinematheque,
physical and social distancing have impacted the Rachel Browne Theatre, VideoPool, Ace Art,
society as a result of the covid-19 pandemic. the Park Theatre, the Metropolitan, as well as
At the end of the video the characters unite the Edge Gallery and Urban Arts Centre. She
together and rise up, which is a metaphor for has also performed live visuals at different
perseverance and resilience, suggesting that we Nuit Blanche events in collaboration with the
will survive this challenging time despite this Winnipeg Design Festival and the Winnipeg
System Error that is the covid-19 pandemic. Art Gallery. Paradise has also been involved
with live visual performances at a variety of
Artist(s) Biography outdoor electronic music festivals throughout
Sarah Paradise is an interactive digital media Canada including the Manitoba Electronic
artist who transforms two dimensional surfaces Music Exhibition (Winnipeg, MB), Connect 22:
into three dimensional landscapes using video Terminus (Moose Jaw, SK), and Motion Notion
projection mapping techniques that illuminate (Golden, BC). She has also performed in the
the night with vibrant visuals. Her digital United States at an outdoor electronic music
media aesthetic conveys elements of glitch, festival called Bloom Town (Waubun, Minnesota).
surrealism, abstraction, geometric patterns, When Paradise is not illuminating the night with
space, nature, and technology. Paradise also her digital artwork, she teaches grades 7-12
strives to create immersive visual experiences Computer Science, Graphics, and ICT at St. John’s
for a wide range of audiences. Her interactive High School in Winnipeg, Manitoba. Paradise is
digital media artwork has been projected also working on her Masters at the University
throughout Winnipeg at venues including the of Manitoba in the Faculty of Education.
Description
Glitch video represents the state of
consciousness in a moment of falling asleep.

Artist(s) Biography
Elena Romenkova (1986) was born in Russia,
St. Petersburg. Graduated University of A.
Herzen, fine art faculty Master degree. Since
2017 lives and works in Austria in the field of
Artist 3D art and glitch art. She participates in digital
Elena Romenkova art-exhibitions since 2013. I see my artworks
& Christian Munk as a kind of Post Surrealistic compositions.
Most of my images represent my thoughts
Title and feelings. I experiment with different 3d
Sleeping techniques, create digital human bodies and
then transform them with different 3D modeling
Country methods - or modify it by data manipulation
Austria (glitching). Glitch brings unpredictable results.

Christian Munk (1982) Austria. After his technical


education at the HTL St. Pölten for Automation
technology and almost 4 years of experience
at Voith Paper Industrie, he decided to expand
his skills in the creative and generative area
and began studying experimental media art
at the University of Applied Sciences in St.
Pölten. The combination of creative influences
with the background from technology creates
projects in an artistic, technological context.
Glitch.Art.Br 2020 / Video 114/115

Artist
Jean-Baptiste Friquet
Title Description
Not Everything Not everything is about you.

Country Artist(s) Biography


Belgium Jean-Baptiste Friquet, @JBFRIQUET, is a visual
artist working on different media, photo
manipulation as well as video or 3D. Born in
1983 in Mulhouse, France, he studied film and
art editing at the Institute of Broadcast Arts
in Louvain-La-Neuve, Belgium. He officiates on
Belgian television as editor and director. Now
he works as a freelancer for various audiovisual
production companies. In 2014, he discovered
glitch art, which launched him in a new way and
many experiments. He wonders through his art
through the famous paradigm "it was better
before?". Child of analog, its present is digital.
Artist Artist(s) Biography
Mr. Matson Art I am an Artist and Art teacher who has been
separated from my traditional classroom job
Title due to the circumstances of the COVID-19
Seagate Toolkit Exe To Raw Animation pandemic. I had been teaching in China but was
outside of the country when the travel ban
Country was instituted, which has prevented me from
USA returning to my home and place of work. I am
hopeful, though, that during this time I can still
Description continue to inspire a bit of creative and critical
Unfortunately, the artist did not send the thinking, and maybe even contribute to the Art/
theoretical description of the artwork. learning community in new ways. Perhaps my
circumstance and the current heightened focus in
both online education and virtual Art exhibitions
will actually prove to be an opportunity to
connect with an even greater audience of
hungry minds eager for creative discovery.
Glitch.Art.Br 2020 / Video 116/117

Artist
Sabato Visconti
Title Artist(s) Biography
Ecco The Dolphin: Extinction Sabato Visconti is a Brazilian-born new media
artist and photographer based in Western
Country Massachusetts. He obtained a Bachelor of Arts
USA in Political Science from Amherst College in 2009.
Sabato began experimenting with glitch and
Description digital media in 2011 with the help of a defective
In the cult classic Sega Genesis game, Ecco: memory card that randomly wrote zeroes on
The Tides of Time, Ecco the Dolphin lives in JPEG files. Since 2011, Sabato’s work has sought
a world where the only traces of humanity to reconfigure traditional understandings
survive through ancient ruins. My video art of photography for the postinternet era. His
series reimagines Ecco in the anthropocene. work with glitch and postphotography has
Humanity may be extinct, but the devastation been exhibited at the Tate Britain, ICA Boston,
wrecked on the oceans still linger, and Ecco LACDA, the FILE Festival in São Paulo, as well
wanders through an unstable ecosystem in as in galleries around the world. His images
permanent collapse. Series consists of video have appeared in Vogue, TIME Magazine,
and GIF files capturing game performances WIRED, The New York Times, and in AI-AP's
of corrupted Sega Genesis ROMs. "Latin American Fotografia 4" Anthology.
Glitch.Art.Br 2020 / Video 118/119

Artist
Diego Ramos
Title
Atrás Da Máscara

Country
Brazil

Description
Muitos dos filtros no Instagram são utilizados Artist(s) Biography
como uma forma de 'embelezar', divertir, os já Diego Ramos é artista visual e historiador,
consolidados selfies. Por meio de um celular radicado em São Paulo / Brasil. Sua pesquisa
Alcatel, que tinha baixo processamento de em audiovisual concentra-se em cinema
renderização, percebi que ao mudar de um filtro experimental, videoarte e patrimônio cultural.
para o outro do Instagram, ocorria uma 'nova Seus curtas-metragens foram exibidos no ASIFF
máscara' gerado pela falha. Eram imagens em - African Smartphone International Film Festival
preto e branco, como uma espécie de pulsação (Abuja, 2018); DOBRA - Festival Internacional
em ondas claras e escuras, ao mesmo tempo em de Cinema Experimental (Rio de Janeiro, 2018);
que figuras quadriculadas pareciam vaguear pelo V Exposição de Projeção Fotoativa (Pará,
espaço da tela. Nenhum dos vídeos capturados 2019); Rencontres Internationales 2020 (Paris
tinham um padrão, o que tornava a paisagem / Berlim - Videoteca), entre outros festivais.
ainda mais interessante para ser trabalhada na
sobreposição. Tendo isso em mente, construí um
vídeo em que essas diversas formas de glitch
aparecem, tendo ao final, a minha selfie, criada
a partir desse filtro inesperado e temporário.
Artist Artist
Rachelmauricio Castro Tchidu
Title Title
Genvid Pessoa É O Erro Da Cidade

Country Country
Brazil Brazil

Description Description
Generatividade transferida O sistema só anda sem pessoa no meio.
para vídeo codificado. Tem que correr porque o sistema não para.
Reduz, mas não para. As luzes e vozes
Artist(s) Biography da cidade que não dorme, São Paulo.
Artistas visuais, com arquitetura,
desenho industrial como embasamento Artist(s) Biography
para trabalhos de net arte, áudio, Artista experimental de imagem e sons,
vídeo e imagens gráficas. digitais e analógicos. Caçador de glitches
selvagens na natureza sistêmica.
Glitch.Art.Br 2020 / Video 120/121

Artist
Letsglitchit
Title Artist(s) Biography
The Gods Next Door Dawnia Darkstone, aka Letsglitchit, has been at
the forefront of non-coding based new media
Country art for the past 10 years. She is co-administrator
USA of Glitch Artists Collective and affiliated
groups on Facebook where she has contributed
Description to the general knowledge surrounding this
AI generated video glitched with my own glitched emerging medium. She has been exhibited
LUT/CUB color profiles and datamoshing. in London, Paris, Zagreb, Minneapolis, San
Francisco, and her novel work with sonification
has been written about in Vice Magazine.
A F
Alejandro Bombín Marrodán 40 Francesco Seren Rosso 46
Allison Tanenhaus 53 Fun.a t 62
Allison Tanenhaus 89 Fun.a t 90
André Perim 83
André Perim 33 G
ApathyFire 60 Gabriel Koi 94
Gadirom 30
B Gadirom 63
Boris Reichle 59 Glitchkitty404 48
Brittonius 72 Glitch Matrix 54
Gridblock 29
C
Caique Poi 91 H
Cairo Lima 65 Hernán Raggi 52
Cleber Gazana 43 Hyash Tanmoy 31
Cleber Gazana 81
I
D Ibuki Kuramochi 61
Danka Emler Ejtna 51 Igor Gržetić 66
David B. Egner 72
Diego Ramos 103 J
Doctor Bagre & Lewis_33 57 Jack Elliot Barton 93
Doctor Bagre & Lewis_33 79 Javier Galán Rico 92
Jean-Baptiste Friquet 42
E Jean-Baptiste Friquet 99
Eddy 46 Jean-Michel Rolland 82
Elena Romenkova José Irion Neto 45
& Christian Munk 58
Elena Romenkova K
& Christian Munk 98 Kroshilova Diana 51
Elton E. H. Turner 60
Glitch.Art.Br 2020 / Artists Index 122/123

L R
Letsglitchit 32 Rachelmauricio Castro 104
Letsglitchit 71 Rachelmauricio Castro 31
Letsglitchit 105 Ra Lom 70
LLE 34 Ras Ahague 73
LLE 50 Robin Moedder 95
Louis Montiel 28
Louis Montiel 68 S
Luiz Henrique A. L. Passos 32 Sabato Visconti 101
Luli 66 Sabato Visconti
w/ Henry Amistadi 49
M Sarah Paradise 47
Marllus Bisceglia 52 Sarah Paradise 97
Mathieu Petot 54 sieSeis 64
Michael Hurtado Enríquez 29 Simple.Normal 33
Miguel Ferreira 62 Sina Kia Daliri / Platform 101 87
Milos Peskir 85 Sue Beyer 74
Misael Sámano-Vargas 80
Mr. Matson Art 100 U
Tchidu 104
N Toni de Paula 88
Naomi Oliver 55
Naomi Oliver 84 U
Ultraglitx 67
P
Paul Beaudoin 35
Paul Beaudoin 56
Pix 56
Pylyp 71
Glitch.Art.Br 2020 / Acknowledgment

Alejandro Bombín Marrodán José Irion Neto


Allison Tanenhaus Kroshilova Diana (Diana Kroshilova)
André Perim Letsglitchit (Dawnia Darkstone)
Andrzej Marzec LLE (Pablo Benjamín Nieto Mercado)
ApathyFire Louis Montiel
Boris Reichle Ludimilla Carvalho
Brittonius Luiz Henrique A. L. Passos
Caique Poi Luli
Cairo Lima Marllus Bisceglia
Christian Munk Mathieu Petot
Cleber Gazana Michael Hurtado Enríquez
Danka Emler Ejtna Miguel Ferreira
David B. Egner Milos Peskir
Diego Ramos Misael Sámano-Vargas
Doctor Bagre & Lewis_33 Mr. Matson Art
Eddy Naomi Oliver
Elena Romenkova Paul Beaudoin
Elton E. H. Turner Pix
Francesco Seren Rosso Pylyp
Fun.a t Rachelmauricio Castro
Gabriel Koi Ra Lom (Rafael)
Gadirom (Roman Gaditskiy) Ras Ahague
Glitchkitty404 Robin Moedder
Glitch Matrix Rosângela Macedo da Silva
Gridblock (Cleber Gazana) Sabato Visconti
Henry Amistadi Sarah Paradise
Hernán Raggi sieSeis
Hyash Tanmoy Simple.Normal (Cleber Gazana)
Ibuki Kuramochi Sina Kia Daliri / Platform 101
Igor Gržetić Sue Beyer
Jack Elliot Barton Tchidu
Javier Galán Rico Toni de Paula (Caio Antônio)
Jean-Baptiste Friquet Ultraglitx (Jeane Vitória)
Jean-Michel Rolland
Glitch.Art.Br 2020 / Credits 124/125

Idealização e Organização
Cleber Gazana

Criação e Coordenação de Conteúdo


Cleber Gazana

Edição de Conteúdo
Rosângela Macedo da Silva

Suporte e Produção
Rosângela Macedo da Silva

Curadoria
Cleber Gazana
Sabato Visconti

Tradução
Cleber Gazana
Sabato Visconti

Foto/Arte de Capa e Separadores de Seções


Cleber Gazana

Projeto Gráfico / Site e Redes Sociais


Cleber Gazana
www.glitch.art.br

Glitch Art Br 2020 Cleber Gazana (Org.)


(Org.)
Cleber Gazana

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