Escolar Documentos
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INIMIGO OCULTO
Nesta aventura introdutória, um grupo de aventureiros, milicianos ou mercenários presenciam o violento seqüestro
do filho de um mercador. O garoto é levado por um cavaleiro que acredita que o garoto está possuído e precisa ser
salvo à força. A aventura pode ser um início de campanha, como é explicado mais adiante, ou pode ser usada como
uma aventura rápida entre outras aventuras já estabelecidades. Pode ser facilmente adaptada para outras condições,
como se o grupo for os guarda-costas do nobre, justiceiros locais ou estejam interessados no garoto ou seu pai por
algum outro motivo.
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SISTEMA e20
No meio do corredor, diante de uma porta de madeira Cães de Guerra (2): Animal Mundano Médio (41 PP)
fechada e uma lanterna velha acessa encontram-se dois Saúde 12; Ini+2; Vel 10m
cães enormes presos por correntes pesadas. Os cães la- Apr 14, Pro 11, Ref 13, Von 9, Fort 15
tem e babam agressivos. É impossível passar pelo corre-
Atc Modida+4 (dano 6)
dor sem estar no alcance do ataque de ambos os cães.
FOR+2, DES+2, CON+2, INT-4, SAB+1, PRE-2
Perícias: Percepção+11, Sobrevivência+6
Qualidades: Visão de Penumbra, Faro
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FASTPLAY - MUNDO RENASCIDO RPG
EPÍLOGO
Essa aventura pode terminar de várias maneiras, de- espírito do fogo, especialmente se ele souber que o grupo
pendendo de como o grupo se saiu e suas intenções. é responsável pela morte do menino. As palavras erradas
o nobre deLibris pagará o que for pela recuperação de podem levar o grupo a adquir um inimigo vingativo e com
seu filho, mas reagirá muito mal se for ameaçado ou ex- recursos.
torquido. Em compensação jurará realizar qualquer de- Essa aventura pode facilmente funcionar como o iní-
sejo cabível que o grupo deseje. Ele pode ajudar o grupo cio de uma campanha, seja envolvendo deLibris, a Ordem
com alguma autoridade local, conseguir itens raros gratu- dos Arcontes Guardiões ou elementais. Pode ainda servir
itamente, acesso à pessoas ou lugares restritos ou uma para tornar o grupo conhecido localmente, o que contruiu
recompensa de 25 moedas de ouro para cada herói. Ele para guiar futuros contratantes ao grupo.
certamente pode voltar no futuro com novos trabalhos ou
novos problemas para o grupo.
Se o garoto for morto, deLibris exigirá explicações, e
será preciso muito para convencê-lo sobre o ritual ou o Personagens épicos:
Sofre -1 em testes e Defesas quando perde 50% ou
Personagens mundanos: mais de Saúde;
Morrem se ficarem com 0 ou menos de Saúde; Quando ficam com Saúde 0 ou menos, permanecem
-2 em testes e Defesas quando feridos; ativos, mas com -2 em testes e Defesas. A cada dano
Morrem se atingidos por um acerto decisivo; adicional testa Fortitude contra um valor igual ao dano
Não provocam acerto decisivo. acumulado abaixo de 0 ou morre;
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SISTEMA e20
QUALIDADES
Usar Espadas
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FASTPLAY - MUNDO RENASCIDO RPG
HABILIDADES RACIAIS
Cultura Marcial - Koda possui a qualidade Usar
Espadas e o caminho Combatente.
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SISTEMA e20
HABILIDADES RACIAIS
Visão de Penumbra - Kobolds são capazes de
ver normalmente em condições de baixa luminosi-
dade, contanto que exista alguma fonte de luz.
6
FASTPLAY - MUNDO RENASCIDO RPG
7
SISTEMA e20
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Sistema e20, Copyright 2008 J.M.Beraldo. Published
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