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20 +5 DC DE HABILIDADE
21
Ki Points ●
16 16
dc dl am
10 Força 147
PONTOS DE VIDA MÁXIMOS dc dl am
DESTREZA 10 Destreza 147
7
+5 ● 5
Constituição
Inteligência
PV
PONTOS DE VIDA TEMPORÁRIOS
dc dl am
dc dl am
20 ● 10 Sabedoria VISÃO NO ESCURO
● 5 Carisma dc dl am
18m|18m|25m Gust of Wind ●
1 1
CONSTITUIÇÃO TESTES DE RESISTÊNCIA dc: descanso curto / dl: descanso longo / am: amanhecer
CARACTERÍSTICAS LIMITADAS
EXAUSTÃO VISÃO VELOCIDADE
+2 dado totaL restantes •Flight: You have a flying speed of 50 feet. To use this,
10 Atletismo (For) SUCESSOS you can't be wearing medium or heavy armor.
D8 16 16 •Talons: Your talons are natural weapons, which can use
14 10 Acrobacia (Des) FALHAS to make unarmed strikes. If hit with them, deal slashing
+5 damage equal to 1d4 + your Strength modifier, instead of
Furtividade (Des)
DADOS DE VIDA TESTE CONTRA MORTE the bludgeoning damage normal for an unarmed strike.
INTELIGÊNCIA +5 Prestidigitação (Des) TRAÇO RACIAL
+0
+0 +0
Arcanismo (Int)
História (Int)
NOME BÔNUS DE ATAQ. DANO / TIPO •Unamored Defense: AC equal 10 + DEX + WIS;
Punch +15 1d8+10/Bludgeoning •Unamored Movements: +7,5m; vertical & liquid;
10 5 Investigação (Int) •Martial Arts: Not wearing armor, shield weapons:
+0 Talons +15 1d8+10/Slashing ◦ Can use Dex instead Str for attack and dmg rolls.
Natureza (Int)
◦ As bonus action after attack action with unarmed
SABEDORIA +0 Religião (Int) strike or monk weapon, make 1 unarmed strike.
Manopla+3 +18 1d10+13/Bludgeoning
10 Intuição (Sab)
•Ki: Ki save DC = 8 + Prof. bonus + Wis mod;
+5 +5 Lidar com animais (Sab)
Ferrão Exilado 1H +13 1d8+11+1d6/Bludg|Pierc ◦ Flurry of Blows: As bonus action, after attack
action, spend 1 ki to make two unarmed strikes;
+5 Medicina (Sab) Ferrão Exilado 1H1 +13 1d10+11+1d6/Bludg|Pierc ◦ Patient Defense: As bonus action, spend 1 ki
20 to take the Dodge action;
10 Percepção (Sab) ◦ Step of the Wind: As bonus action, spend 1 ki
Ferrão Exilado 2H +13 2d6+11+1d6/Bludg|Pierc
10 Sobrevivência (Sab) to Disengage or Dash, jump distance is doubled.
CARISMA MUNIÇÃO Nº REST. •Deflect Missiles: Reaction deflect or catch the
+0 Atuação (Car) missile when hit by a Ranged Weapon attack.
+0 +0 Enganação (Car)
DC de resist. bônus de ataq.
de feitiço de feitiço Reduce atk dmg by 1d10 + Dex + Monk level;
•Quickened Healing: 2 ki to heal 1d6 + 4;
+0 Intimidação (Car) 20 10 •Extra Attack: Attack twice, on Attack action;
10
+0 Persuasão (Car) •Stunning strike: 1 ki point try stun, CON save;
•Ki-Empowered Strikes: Unarmed strikes count as
PERÍCIAS ATAQUES & MAGIA magical for the purpose of overcoming resistance
and immunity to nonmagical attacks and damage.
ARMADURA desv. em
CA DES MAX FOR ESCUDO
•Evasion: When an effect allows Dex save to take
20 SABEDORIA PASSIVA (PERCEPÇÃO)
Unamored Defense
furtividade
20 - - -
only half dmg, take 0 on success, half dmg if fail.
•Stillness of Mind: Action to end one effect that is
causing you to be charmed or frightened.
Leves Medias Pesadas Escudos CONSUMÍVEIS Nº REST.
0
ARMADURAS
•Purity of Body: Immune to disease and poison.
2
PP
ARMAS Simples Marciais Outras shortswords Poção de Cura Maior •Tongue of the Sun and Moon: Learn touch the ki
of other minds, understand all spoken languages.
FERRAMENTAS PE 0 Moreover, any creature that can understand a
• Tattooist's tools; language can understand what you say.
•Diamond Soul: Proficiency in all saving throws.
PROFICIENCIÊNCIAS
PO 10 ◦ Spend 1 ki, re-roll saving throw fails, and take it.
•Timeless Body: No longer need food or water.
You can't be aged magically, still die of old age.
•Common, Aarakocra, Auran, Silvestre; PL 0
LÍNGUAS
?? 0
•Mobile: 3m; You don't provoke opportunity atacks from
creatures for the rest of the turn, whether you hit or not. ITENS MÁGICOS SINTONIZADOS (MÁX 3)
•Tough: Hit point maximum increases twice your level.
•Mystic Conflux: Can attune to four magic items at once.
Eldritch Claw Tattoo
•Mage Slayer: React to creature 1,5m of you casts spells.
Damaged creatures has disadvantage on the saving Belt of Hill Giant Strength | Str21 |
throws it makes to maintain its concentration.
Advantage on saves against spells cast 1,5m of you. Ferrão do Exilado
TALENTOS EQUIPAMENTO CARACTERÍSTICAS DE CLASSE
TRAÇOS DA PERSONALIDADE
IDEAIS
SÍMBOLO LAÇOS
=========================================
Paranoid. I know my house will hunt me down
because of my race as soon as my mentor dies.
DEFEITOS
APARÊNCIA DO PERSONAGEM