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%27s_Guide_(3.5e_Optimized_Character_Build))
Class Features: Armas e Armaduras: Proficiente em todas as simple weapons, light & medium armor, e todos os
escudos (menos o tower shield).
Dweomer Sense (Su): An artificer can determine if a touched item is imbued with magic. By
concentrating while holding an item, the artificer gains the benefits of the detect magic spell for that item. The artificer can do this a number of times per day equal to 3 + their Charisma bonus. The artificer can choose to expend one use of a 1st level infusion and apply the identify spell effects to this ability. When doing so, it does not count against her daily uses of dweomer sense. At 10th level, an artificer can spend 1 use of a 4th-level infusion and apply the analyze dweomer spell effects to this ability. When doing so, it does not count against her daily uses of dweomer sense.
Item Creation (Ex): An artificer can create a magic item even if she does not have the ability to cast
the spells that are prerequisites for the item. The artificer must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell required to make the item. The artificer can also emulate other requirements (race, alignment, etc.) according to the Use Magic Device skill. Each prerequisite requires its own successful skill check. They cannot emulate feat or skill prerequisites. The artificers caster level is equal to their artificer level. The artificer must still meet the caster level requirements for any item they attempt to create. Infusions do not count as equivalent spells for item creation prerequisites. For example, the artificer must still emulate the repair light damage spell to make a wand of repair light damage, even though they have access to the same infusion.
Scribe Scroll: O Artfice ganha Scribe Scroll como Bonus Feat. Trapfinding: O estudo de aparelhos, tanto mgicos como mundanos ajudam o Artfice a lidar com
armadilhas. Ele soma 1/2 de seu nvel em rolos de perception para detectar armadilhas e rolos de Disable Device (minimum +1). O Artfice pode usar Disable Device para desarmar armadilhas mgicas.
Schema Book: O Artfice guarda um livro especial chamado schema book, no qual anota teorias
mgicas e plantas de criao e frmulas que ele usa para emular magias durante suas criaes mgicas. Usando esse livro ele pode somar metade de seu nvel (arredondado para baixo) em rolos de UMD criando itens mgicos em conjunoa com seu poder de Item creation. Esse bnus s poder ser usado caso a magia conste no livro. O Artfice pode copiar qualquer magia, arcana ou divina em seu livro ao custo de 10gp por nvel de magia. Um Artfice comea o jogo com todos os cantrips e 3 magias de 1 nvel de qualquer lista das classes: bard, cleric, druid, ou sorcerer/wizard, +1 por ponto de bnus em inteligncia.
http://eberrondonapo.blogspot.com/2010/05/artifice.html
Builds: http://dustin.wikidot.com/artificer